"lang" { "Language" "schinese" "Tokens" { // Teams "TF_AutoAssign" "&1 自动分配" "TF_BlueTeam" "&3 蓝队" "TF_RedTeam" "&4 红队" "TF_GreenTeam" "&5 绿队" "TF_YellowTeam" "&6 黄队" "TF_Observer" "观察者" "TF_Random" "随机" "TF_Unassigned" "未分配" "TF_Spectators" "观察者" "TF_Defenders" "防守方" "TF_RedTeam_Name" "红队" "TF_BlueTeam_Name" "蓝队" "TF_GreenTeam_Name" "绿队" "TF_YellowTeam_Name" "黄队" "TF_Team_PartyLeader" "%s 的小队" // TF2C "TF_Other_Name" "其他团队" // Streamer Mode "TF_Mercenary_Name" "雇佣兵" "TF_RedMercenary_Name" "红队雇佣兵" "TF_BlueMercenary_Name" "蓝队雇佣兵" "TF_GreenMercenary_Name" "绿队雇佣兵" "TF_YellowMercenary_Name" "黄队雇佣兵" // Classes "TF_Scout" "侦察兵" "TF_Sniper" "狙击手" "TF_Soldier" "士兵" "TF_Demoman" "爆破手" "TF_Medic" "医生" "TF_HWGuy" "机枪手" "TF_Pyro" "火焰兵" "TF_Spy" "间谍" "TF_Engineer" "工程师" "TF_Civilian" "平民" "TF_Class_Name_Undefined" "" "TF_Class_Name_Scout" "侦察兵" "TF_Class_Name_Sniper" "狙击手" "TF_Class_Name_Soldier" "士兵" "TF_Class_Name_Demoman" "爆破手" "TF_Class_Name_Medic" "医生" "TF_Class_Name_HWGuy" "机枪手" "TF_Class_Name_Pyro" "火焰兵" "TF_Class_Name_Spy" "间谍" "TF_Class_Name_Engineer" "工程师" "TF_Class_Name_Civilian" "平民" // Scoreboard strings "TF_ScoreBoard_Player" "%s1 位玩家" "TF_ScoreBoard_Players" "%s1 位玩家" "ScoreBoard_Spectator" "%s1 位观察者: %s2" "ScoreBoard_Spectators" "%s1 位观察者: %s2" "TF_ScoreBoard_DEAD" "死亡" "TF_ScoreBoard_Name" "名字" "TF_ScoreBoard_Score" "分数" "TF_ScoreBoard_Ping" "延迟" "TF_ScoreBoard_Bot" "Bot" "TF_ScoreBoard_Point" "%s1分数" "TF_ScoreBoard_Points" "%s1分数" "TF_ScoreBoard_KillsLabel" "击杀:" "TF_ScoreBoard_DeathsLabel" "死亡:" "TF_ScoreBoard_AssistsLabel" "辅助:" "TF_ScoreBoard_DestructionLabel" "破坏:" "TF_ScoreBoard_CapturesLabel" "夺取:" "TF_ScoreBoard_DefensesLabel" "防守:" "TF_ScoreBoard_DominationLabel" "控制:" "TF_ScoreBoard_RevengeLabel" "报仇:" "TF_ScoreBoard_HealingLabel" "治疗:" "TF_ScoreBoard_InvulnLabel" "UberCharge:" "TF_ScoreBoard_TeleportsLabel" "传送装置:" "TF_ScoreBoard_HeadshotsLabel" "爆头:" "TF_ScoreBoard_BackstabsLabel" "背刺:" "TF_ScoreBoard_BonusLabel" "奖励:" "TF_ScoreBoard_KillStreak" "连杀数" "TF_ScoreBoard_Support" "支援:" "TF_ScoreBoard_Damage" "伤害:" "TF_ScoreBoard_JumppadJumpsLabel" "跳板:" "TF_ScoreBoard_DamageLabel" "伤害:" "TF_ScoreBoard_SentryKillsLabel" "步哨枪杀敌:" "Scoreboard_Server" "服务器: %s1" "Scoreboard_TimeLeft" "服务器剩余时间: %s1:%s2:%s3" "Scoreboard_TimeLeftNoHours" "服务器剩余时间: %s1:%s2" "Scoreboard_NoTimeLimit" "服务器剩余时间: 无时间限制" "Scoreboard_ChangeOnRoundEnd" "(回合结束时更换地图...) 服务器剩余时间: 00:00" "TF_HUD_ServerTimeLeft" "%s1:%s2:%s3" "TF_HUD_ServerTimeLeftNoHours" "%s1:%s2" "TF_HUD_ServerNoTimeLimit" "" "TF_HUD_ServerChangeOnRoundEnd" "00:00" "Scoreboard_TimeLeftLabel" "服务器剩余时间:" "Scoreboard_TimeLeftNew" "%s1:%s2:%s3" "Scoreboard_TimeLeftNoHoursNew" "%s1:%s2" "Scoreboard_NoTimeLimitNew" "无时间限制" "Scoreboard_ChangeOnRoundEndNew" "回合结束时更换地图..." "TF_ScoreBoard_VIP" "VIP" "TF_NewNemesis" "新的复仇者!" "TF_GotRevenge" "复仇!" "TF_FreezeNemesis" "复仇者" "TF_Taunt" "嘲讽" // Class selection screen tips // Scout "ClassTips_1_Count" "2" "ClassTips_1_1" "在空中使用双重跳跃!" "ClassTips_1_1_Icon" "chalf_circle" "ClassTips_1_2" "你占领控制点的速度比其他兵种快!" "ClassTips_1_2_Icon" "chalf_circle" // Sniper "ClassTips_2_Count" "2" "ClassTips_2_1" "当你瞄准时,你的狙击步枪会蓄能,能造成更高的伤害!" "ClassTips_2_1_Icon" "chalf_circle" "ClassTips_2_2" "瞄准头部来造成爆击!" "ClassTips_2_2_Icon" "chalf_circle" // Soldier "ClassTips_3_Count" "2" "ClassTips_3_1" "将火箭发射器瞄准敌人脚底射击!" "ClassTips_3_1_Icon" "chalf_circle" "ClassTips_3_2" "用火箭发射器进行火箭跳!" "ClassTips_3_2_Icon" "chalf_circle" // Demoman "ClassTips_4_Count" "2" "ClassTips_4_1" "敌人靠近粘性炸弹时,远程引爆它!" "ClassTips_4_1_Icon" "chalf_circle" "ClassTips_4_2" "站在粘弹上,引爆它,进行粘弹跳!" "ClassTips_4_2_Icon" "chalf_circle" // Medic "ClassTips_5_Count" "3" "ClassTips_5_1" "治疗你的队友即可补充UberCharge!" "ClassTips_5_1_Icon" "chalf_circle" "ClassTips_5_2" "释放UberCharge使你和你的治疗对象无敌!" "ClassTips_5_2_Icon" "chalf_circle" "ClassTips_5_3" "你能够被动恢复生命值!" "ClassTips_5_3_Icon" "chalf_circle" // Heavy "ClassTips_6_Count" "2" "ClassTips_6_1" "使用你的转轮机枪瞄准敌人扫射!" "ClassTips_6_1_Icon" "chalf_circle" "ClassTips_6_2" "在拐角处预热机枪,准备迎接到来的敌人!" "ClassTips_6_2_Icon" "chalf_circle" // Pyro "ClassTips_7_Count" "2" "ClassTips_7_1" "你的火焰喷射器离敌人越近伤害越高!" "ClassTips_7_1_Icon" "chalf_circle" "ClassTips_7_2" "对敌人和飞行物发射压缩空气,将其击退或者给队友灭火!" "ClassTips_7_2_Icon" "chalf_circle" // Spy "ClassTips_8_Count" "4" "ClassTips_8_1" "将自己伪装成敌人,潜入敌方基地!" "ClassTips_8_1_Icon" "chalf_circle" "ClassTips_8_2" "隐形,防止你被敌人发现!" "ClassTips_8_2_Icon" "chalf_circle" "ClassTips_8_3" "用刀子背刺敌人,一击必杀!" "ClassTips_8_3_Icon" "chalf_circle" "ClassTips_8_4" "向敌人的建筑上放置电子工兵,将其摧毁!" "ClassTips_8_4_Icon" "chalf_circle" // Engineer "ClassTips_9_Count" "4" "ClassTips_9_1" "修建步哨枪来防御你的基地!把它升到3级!" "ClassTips_9_1_Icon" "chalf_circle" "ClassTips_9_2" "你的补给器能够给队友治疗并补充弹药!" "ClassTips_9_2_Icon" "chalf_circle" "ClassTips_9_3" "修建传送装置帮助队友快速到达前线!" "ClassTips_9_3_Icon" "chalf_circle" "ClassTips_9_4" "捡起敌人掉落的武器并获得金属来进行建造!" "ClassTips_9_4_Icon" "chalf_circle" // Civilian "ClassTips_10_Count" "3" "ClassTips_10_1" "为你的队友提供增益效果,在战斗中占据优势!" "ClassTips_10_1_Icon" "chalf_circle" "ClassTips_10_2" "靠近你的队友,给予他们伤害抗性和被动治疗效果!" "ClassTips_10_2_Icon" "chalf_circle" "ClassTips_10_3" "你在面对战斗时手无缚鸡之力!" "ClassTips_10_3_Icon" "chalf_circle" // Random "ClassTips_12_Count" "1" "ClassTips_12_1" "让游戏为你随机选择兵种。" "ClassTips_12_1_Icon" "chalf_circle" "TF_Welcome" "欢迎" "TF_Welcome_birthday" "欢迎,祝军团要塞生日快乐!" "TF_Welcome_halloween" "欢迎,祝你万圣节快乐!" "TF_Welcome_christmas" "欢迎,祝你节日快乐!" "TF_Cancel" "取消 (&0)" "TF_Back" "&返回" "TF_WatchIntro" "&观看影片" "Button_SkipIntro" "&跳过影片" "TF_Continue" "&继续" "TF_SelectATeam" "选择团队" "TF_SelectAClass" "选择兵种" "TF_AutoTeamSelect" "自动选择" "TF_Spectate" "观看" "TF_Play" "开始游戏!" "TF_Close" "&关闭" "TF_ResetStats" "&重设统计" "TF_NextTip" "下一个提示&TIP" "TF_NextTip_360" "下一个提示" "TF_Confirm" "Confirm" "TF_ConfirmResetStats" "是否确定要重置你的玩家统计数据?\n一旦重置,以前的统计数据将无法被恢复!" "TF_ConfirmResetAchievements_Title" "重置所有成就" "TF_ConfirmResetAchievements_Message" "是否确定要重置你的所有成就数据?\n一旦重置,以前的成就数据将无法恢复!" "TF_ConfirmResetAchievements_OK" "重置" "TF_ConfirmResetInventory_Title" "重置背包" "TF_ConfirmResetInventory_Message" "你确定要重置所有武器吗?" "TF_ConfirmResetInventory_OK" "重置" "TF_TeamsSwitched" "团队已经变更" "TF_ClassMenu_Reset" "重置" "TF_ClassMenu_Go" "开始!" "TF_ClassMenu_Cancel" "取消 (&0)" "TF_ClassMenu_Cancel_NoKey" "取消" "TF_WatchIntro_360" "观看影片" "Button_SkipIntro_360" "跳过影片" "TF_Continue_360" "继续" "TF_Offense" "进攻" "TF_Defense" "防守" "TF_Support" "支援" "TF_Special" "特殊" "TF_Next" "下一个" "TF_Prev" "上一个" "TF_NextPrev" "下一个 / 上一个" "TF_timeleft" "时间还剩: %s1:%s2" "TF_timeleft_nolimit" "* 无时间限制 *" "TF_nextmap" "下一张地图 : %s1" "TF_PlayingTo" "获胜分数: %rounds%" "TF_Cloak" "隐身" "TF_CloakDagger" "移动" "TF_Feign" "假死" "TF_Metal" "金属" "TF_Phase" "闪避" "TF_Ball" "球" "TF_Jar" "瓶子" "TF_Rage" "愤怒" "TF_PyroRage" "呜唔" "TF_Berzerk" "头部" "TF_Charge" "冲锋" "TF_EnergyDrink" "饮料" "TF_Revenge" "复仇" "TF_Sandwich" "食物" "TF_Hype" "轻盈模式" "TF_Boost" "增益效果" "TF_Bison" "能量粒子" "TF_Mangler" "能量波束" "TF_Crits" "爆击" "TF_Pomson_HUD" "原子波能" "TF_Knife" "刀子" "TF_SniperRage" "专注" "TF_Cleaver" "菜刀" "TF_Rescue" "能量" "TF_Throwable" "投掷武器" "TF_KillStreak" "连杀" "TF_Sapper" "电子工兵" "TF_KillCombo" "连杀" "TF_Kills" "杀敌数" "TF_Bonus" "奖励" "TF_Kart" "碰碰车" "TF_Bolt" "手动" "TF_SmgCharge" "爆击能量" "TF_TeleportBar" "扭曲" "TF_Lunge" "冲刺" "TF_Pounce" "突袭" // 2.0.0 "TF_MIRV" "炸药" // 2.1.0 "TF_StoredCrits" "爆击" "TF_StoredCrit" "热能" // 2.2.0 "TF_Airtime" "滞空时间" "TF_OUT_OF_AMMO" "弹药用完" "Game_connected" "%s1 已连接" "game_spawn_as" "*你将作为 %s1 出现" "game_respawn_as" "*你将重生为 %s1" "game_spawn_asrandom" "*你将以随机兵种重生" "game_respawn_asrandom" "*你将以随机兵种重生" "round_restart_in_sec" "本回合将于 %s1 秒后重新开始" "round_restart_in_secs" "本回合将于 %s1 秒后重新开始" "game_restart_in_sec" "游戏将于 %s1 秒后重新开始" "game_restart_in_secs" "游戏将于 %s1 秒后重新开始" "game_switch_in_sec" "换队!\n游戏将于 %s1 秒后重新开始" "game_switch_in_secs" "换队!\n游戏将于 %s1 秒后重新开始" "game_scramble_in_sec" "随机组队!\n游戏将于 %s1 秒后重新开始" "game_scramble_in_secs" "随机组队!\n游戏将于 %s1 秒后重新开始" "game_scramble_onrestart" "自动随机组队!" "game_respawntime_now" "准备重生" "game_respawntime_in_sec" "重生时间:1 秒" "game_respawntime_in_secs" "重生时间:%s1 秒" "game_respawntime_stalemate" "骤死赛中无法重生" "game_respawntime_next_round" "重生时间:等待下一回合" "game_auto_team_balance_in" "游戏将于 %s1 秒后自动平衡人数" "game_player_was_team_balanced" "为平衡游戏人数,%s1 被移到另一队" "game_idle_kick" "%s1 空闲过久被踢出游戏" "TF_Vote_kicked" "你已被投票踢出" "TF_Idle_kicked" "由于不活跃被强制踢出" "TF_MOTD_Title" "今日消息" "TF_playerid_sameteam" "%s1%s2" "TF_playerid_diffteam" "%s1敌人:%s2" "TF_playerid_noteam" "%s1" "TF_playerid_object" "%s1 由 %s2 建立" "TF_playerid_object_mini" "迷你%s1 由 %s2 建立" "TF_playerid_object_mode" "%s1 %s3 由 %s2 建立" "TF_playerid_object_level" "(等级 %s1)" "TF_playerid_object_upgrading" "升级进度:%s1" "TF_playerid_object_upgrading_level" "(等级 %s1) 升级进度:%s2" "TF_playerid_object_diffteam" "敌方 %s1 由 %s2 建立" "TF_playerid_object_recharging" "再充电中:%s1%" "TF_playerid_healer" "治疗者: " "TF_playerid_healtarget" "治疗: " "TF_playerid_friendlyspy_disguise" "伪装成 %s1 %s2" "TF_playerid_mediccharge" "UberCharge: %s1%" "TF_playerid_mediccharge_wpn" "UberCharge: %s1% (%s2)" "TF_playerid_teleporter_entrance_nomatch" "没有匹配的传送装置!" "TF_playerid_noheal" "%s1 阻止治疗!" "TF_playerid_civiliancharge" "增益效果: %s1%" "TF_playerid_ammo" " %s1" "TF_playerid_noheal_unknown" "治疗被阻止!" "TF_friendly" "友方" "TF_enemy" "敌方" // Keyboard options "TF_Title" "TEAM FORTRESS" "TF_ClassSpecific_Keys" "兵种特定技能" "TF_ClassSkill_Medic" "医生:部署UberCharge" "TF_ClassSkill_Heavy" "机枪手:旋转转轮机枪的枪管" "TF_ClassSkill_Sniper" "狙击手:可缩放狙击枪瞄准镜" "TF_ClassSkill_Spy" "间谍:隐身/解除隐身" "TF_ClassSkill_Spy_LastDisguise" "间谍:持续伪装" "TF_ClassSkill_Spy_DisguiseTeam" "间谍:切换伪装团队" "TF_ClassSkill_Spy_Spywalk" "间谍:伪装奔跑" "TF_ClassSkill_Demoman" "爆破手:引爆黏性炸弹" "TF_Call_For_Medic" "呼叫医生" "TF_DropFlag" "丢下公文包" "TF_Switch_Classes_Immediately" "立即切换兵种" "TF_Toggle_RoundInfo_Map" "切换回合信息地图" "TF_MapInfo" "显示地图信息" "TF_Inspect" "检视目标或物品" "TF_call_vote" "发起投票" "TF_Player_ReadyToggle" "切换玩家状态为准备就绪" "TF_Special_Attack" "特殊攻击" "TF_voice_menu_A" "语音菜单 1" "TF_voice_menu_B" "语音菜单 2" "TF_voice_menu_C" "语音菜单 3" //Snapshot "TF_freezecam_snapshot" "[%s1] 保存这一时刻!" // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. //  = 0x03 (ETX) - Use team color from this point forward //  = 0x04 (EOT) - Use location color from this point forward //  = 0x01 (SOH) - Use normal color from this point forward //  = 0x06 (ACK) - Use custom color from this point forward (must be set through the code prior to printing the line) "TF_Chat_Team_Loc" "(团队) %s1 @ %s3 : %s2" "TF_Chat_Team" "(团队) %s1 : %s2" "TF_Chat_Team_Dead" "*死亡*(团队) %s1 : %s2" "TF_Chat_Spec" "(旁观者) %s1 : %s2" "TF_Chat_All" "%s1 : %s2" "TF_Chat_AllDead" "*死亡* %s1 : %s2" "TF_Chat_AllSpec" "*旁观者* %s1 : %s2" "TF_Name_Change" "* %s1 已将名称更改为 %s2" // TF2C custom team chat strings "TF_Chat_Dev" "[DEV] %s1 : %s2" "TF_Chat_DevDead" "[DEV] *死亡* %s1 : %s2" "TF_Chat_DevSpec" "[DEV] *旁观者* %s1 : %s2" "TF_Joined_Team" "玩家 %s1 加入 %s2" "TF_Joined_AutoTeam" "玩家 %s1 被自动分配到 %s2" "TF_AutoBalanced" "玩家 %s1 被自动平衡到 %s2" "TF_AutoBalance_Warning" "检测到团队不平衡" // Chat strings from resource\ui\chat_language "chat_filterbutton" "过滤器" "filter_joinleave" "加入/离开" "filter_namechange" "名称变更" "filter_publicchat" "公开聊天" "filter_servermsg" "服务器信息" "filter_teamchange" "队伍变更" "filter_achievement" "成就公告" "filter_voicecommand" "语音指令" "chat_say" "聊天 :" "chat_say_team" "聊天 (团队) :" // Weapon strings "TF_Weapon_Bat" "短棍" "TF_Weapon_Bat_Desc" "\"这玩意能让你在敌人头上创造出一个完美的凹面!\"" "TF_Weapon_Bottle" "瓶子" "TF_Weapon_Bottle_Desc" "\"噢,我想我一定是喝醉了!\"" "TF_Weapon_FireAxe" "消防斧" "TF_Weapon_FireAxe_Desc" "\"来给你上你在学校没有学过的消防安全课。\"" "TF_Weapon_Club" "反曲刀" "TF_Weapon_Club_Desc" "\"该磨磨刀了!\"" "TF_Weapon_Knife" "刀子" "TF_Weapon_Knife_Desc" "从背后攻击敌人,一击必杀。\n\n\"献给那些喜欢看热闹的家伙。\"" "TF_Weapon_Fists" "拳头" "TF_Weapon_Fists_Desc" "\"我跟你还没完!\"" "TF_Weapon_Shovel" "铁锹" "TF_Weapon_Shovel_Desc" "\"我们差点就没命战死在那山丘上了!但见鬼的是,我们还是拿下它了,不是吗?\"" "TF_Weapon_Wrench" "扳手" "TF_Weapon_Wrench_Desc" "升级,修理和加速建造友方建筑。\n\n\"我什么东西都会敲。\"" "TF_Weapon_Bonesaw" "骨锯" "TF_Weapon_Bonesaw_Desc" "\"到这边来,我保证会治好你的!\"" "TF_Weapon_Shotgun" "霰弹枪" "TF_Weapon_Shotgun_Primary_Desc" "\"有些事情必须你亲自出马。\"" "TF_Weapon_Shotgun_Soldier_Desc" "\"我的霰弹枪不想让你活着,你这个臭蛆!\"" "TF_Weapon_Shotgun_HWG_Desc" "\"机枪手会凑合着用的。\"" "TF_Weapon_Shotgun_Pyro_Desc" "\"用这个来对着敌人说话。\"" "TF_Weapon_Scattergun" "猎枪" "TF_Weapon_Scattergun_Desc" "\"我会迅速接近你然后快速解决掉你!\"" "TF_Weapon_SniperRifle" "狙击步枪" "TF_Weapon_SniperRifle_Desc" "\"出色地完成工作。\"" "TF_Weapon_Minigun" "转轮机枪" "TF_Weapon_Minigun_Desc" "\"待到杀戮之时,“萨莎”将会怒吼。\"" "TF_Weapon_SMG" "SMG" "TF_Weapon_SMG_Desc" "\"当你被别人针对时,手里头有东西是件好事,伙计。\"" "TF_Weapon_SyringeGun" "注射枪" "TF_Weapon_SyringeGun_Desc" "\"我会确保你不会安然无恙地离开!\"" "TF_Weapon_RocketLauncher" "火箭发射器" "TF_Weapon_RocketLauncher_Desc" "\"最完美的武器献给最好的士兵!\"" "TF_Weapon_GrenadeLauncher" "榴弹发射器" "TF_Weapon_GrenadeLauncher_Desc" "\"放心交给我好了,小子。\"" "TF_Weapon_PipebombLauncher" "黏性炸弹发射器" "TF_Weapon_PipebombLauncher_Desc" "辅助开火能力:引爆全部黏性炸弹。\n\n\"咔...嘣—!!!\"" "TF_Weapon_FlameThrower" "火焰喷射器" "TF_Weapon_FlameThrower_Desc" "辅助开火能力:喷出压缩空气,能击退敌人、反弹炮弹、为队友灭火。\n\n\"事态逐渐升温...\"" "TF_Weapon_Pistol" "手枪" "TF_Weapon_Pistol_Desc" "\"开始跳舞吧,小子。\"" "TF_Weapon_Pistol_Scout_Desc" "\"我的子弹会找到你的头。\"" "TF_Weapon_Revolver" "左轮手枪" "TF_Weapon_Revolver_Desc" "\"现在你除了隐身,还多了另一种选择。\"" "TF_Weapon_PDA_Engineer_Builder" "建造工具" "TF_Weapon_PDA_Engineer_Builder_Desc" "\"像我这样的工程师所需要的一切,都在这个小东西里。\"" "TF_Weapon_PDA_Engineer_Destroyer" "拆除工具" "TF_Weapon_PDA_Engineer" "PDA" // Item type; shared by builder/destroyer "TF_Weapon_Disguise_Kit" "伪装工具" "TF_Weapon_Disguise_Kit_Type" "...香烟包?" "TF_Weapon_Medigun" "医疗枪" "TF_Weapon_Medigun_Desc" "\"神明将为这个世界的纵容下诞生的造物而感到痛苦。\"" "TF_Weapon_Spy_Sapper" "电子工兵" "TF_Weapon_Spy_Sapper_Desc" "放置在敌方建筑上,可以使其失效并且缓慢损失生命值。放置电子工兵不影响你的伪装。\n\n\"谁把那玩意留在那了?\"" "TF_Weapon_Watch" "隐形手表" "TF_Weapon_Watch_Desc" "辅助开火能力:进入隐形状态,隐形时不能攻击。撞到敌人会使你略微显形。\n\n\"如此时尚的东西,可惜他们永远也看不见。\"" // Legacy unused weapon strings "TF_Weapon_Crowbar" "撬棍" "TF_Weapon_Medikit" "医疗工具" "TF_Weapon_SuperSMG" "超级SMG" "TF_Weapon_StickybombLauncher" "黏性炸弹发射器" "TF_Weapon_ObjectSelection" "建造" "TF_Weapon_Flag" "旗帜" "TF_NonUnique_Prepend_Proper" "A" [$ENGLISH] "TF_NonUnique_Append_Proper" "(%s1)" [$!ENGLISH] // Propername "The" prefix "TF_Unique_Prepend_Proper" " " [$ENGLISH] // The space at the end is important "TF_Unique_Prepend_Proper_Quality" "" [$ENGLISH] // No space; English-only // TF2C weapon strings // 2.0.0 "TF_Weapon_Umbrella" "雨伞" "TF_Weapon_Umbrella_Desc" "辅助开火能力:给予队友迷你爆击增益。\n\n\"让你在夜晚通勤时免受雨水和血水的侵袭。\"" "TF_Unique_Achievement_Medigun1" "闪电战医疗枪" "TF_Unique_Achievement_Medigun1_Desc" "\n\"给予治疗者爆击!\"" "TF_Unique_Achievement_Bonesaw1" "过载充能针筒" "TF_Unique_Achievement_Bonesaw1_Desc" "\n\"这位医生有一个备用计划!\"" "TF_Weapon_Syringe" "注射器" "TF_Unique_Achievement_FlareGun" "信号枪" "TF_Unique_Achievement_Flaregun_Desc" "此武器在不手持时也会自动装弹。\n\n\"代表你刚刚点燃的那个人发出求救信号。\"" "TF_Unique_Achievement_LunchBox" "三明治" "TF_Sandvich_Desc" "食用后回复至多 120 点生命值。\n\n辅助开火能力:将三明治分享给队友(相当于中型医疗包)\n\n\"走近一点!尝尝我的杰作。\"" "TF_Weapon_LunchBox" "饭盒" "TF_Unique_Achievement_CompoundBow" "猎人短弓" "TF_Weapon_CompoundBow_Desc" "\"什么是骑士精神?\"" "TF_Weapon_CompoundBow" "弓" "TF_Unique_Blast_Boots" "炮艇" "TF_Weapon_Gunboats_Desc" "\n\"灌了铅的鞋!非常适合在军队体检中作弊的人。\"" "TF_Weapon_Gunboats_Desc_Demoman" "\n\"这靴子如此之好,以至于你不用担心脚底会钻进螺丝钉。\"" "TF_Wearable_Boots" "靴子" "TF_Weapon_Nailgun" "钉枪" "TF_Weapon_Nailgun_Desc" "\"建筑不在我的计划之内。\"" "TF_Weapon_RocketLauncherBeta" "R.P.G." "TF_Weapon_RocketLauncherBeta_Desc" "\n\"当它们在天空中翱翔时......而且不是朝着你的方向飞来,这真是一幅美妙的景象。\"" "TF_Weapon_HunterRifle" "狩猎左轮步枪" "TF_Weapon_HunterRifle_Desc" "\n\"具有非常强的进攻性!\"" "TF_Weapon_Fishwhacker" "敲鱼棒" "TF_Weapon_Fishwhacker_Desc" "\n\"小心伙计,别让那些木刺钻进你的身体里。\"" "TF_Weapon_Fishwhacker_Type" "棍棒" "TF_Weapon_Tranq" "麻醉枪" "TF_Weapon_Tranq_Desc" "此武器在不手持时也会自动装弹。\n\n\"祝你好梦,亲爱的。\"" "TF_Weapon_MIRV" "集束炸药" "TF_Weapon_MIRV_Desc" "爆炸后会分裂成 4 个小炸弹\n可以被扳手拆除。\n\n\"你明天就会知道结果了。\"" "TF_Weapon_Grenade" "手榴弹" "TF_Weapon_Coilgun" "线圈枪" "TF_Weapon_Coilgun_Desc" "辅助开火能力:蓄力以造成更多伤害\n蓄满力的子弹会在墙壁上反弹,蓄力时间过长还会在手中爆炸。\n\n\"你会像牛排一样被这玩意烤出嗞嗞声。\"" "TF_Weapon_MineLayer" "地雷发射器" "TF_Weapon_MineLayer_Desc" "\n\"嘿...当心脚下,小子!\"" "TF_Weapon_ProximityMineLauncher" "感应式地雷发射器" "TF_Weapon_ShockTherapy" "电击治疗仪" "TF_Weapon_ShockTherapy_Desc" "伤害受能量条影响。\n\n\"离远点!\"" "TF_Weapon_Taser" "电击枪" // 2.1.0 "TF_Weapon_SpeedWatch" "逃生怀表" "TF_Weapon_SpeedWatch_Desc" "\n\"我们还需要更快一点!\"" "TF_Weapon_Chekhov" "契诃夫之拳" "TF_Weapon_Chekhov_Desc" "\n\"给你的拳头缠上这些锁链,给敌人狠狠的来上一拳!\"" "TF_Weapon_Chains" "锁链" "TF_Weapon_TwinBarrel" "双管霰弹枪" "TF_Weapon_TwinBarrel_Desc" "此武器在不手持时也会自动装弹。\n\n\"(私自改装将不提供售后保修。)\"" "TF_Weapon_DoubleBarrelShotgun" "双管霰弹枪" "TF_Weapon_AAGun" "高射炮" "TF_Weapon_AAGun_Desc" "\n\"机枪手应该捡起哪个部位寄去给你的妈妈?\"" "TF_Weapon_PDA_Engineer_Teleporter" "建造工具: 传送装置" "TF_Weapon_PDA_Engineer_Jump" "建造工具: 跳板" "TF_Weapon_PDA_Engineer_Jump_Desc" "跳板无法升级\n\n\"相信我,伙计!这个会让你大吃一惊。\"" "TF_Weapon_Harvester" "收割者" "TF_Weapon_Harvester_Type" "镰刀" "TF_Weapon_Harvester_Desc" "\n\"不要问丧钟为谁而鸣。\"" "TF_Weapon_Brick" "砖块" "TF_Weapon_Brick_Desc" "\"快滚蛋吧,伙计,你玩完了。\"" "TF_Weapon_Throwable" "投掷类武器" // 2.2.0 "TF_Weapon_HealLauncher" "妙手回春炮" "TF_Weapon_HealLauncher_Type" "治疗榴弹发射器" "TF_Weapon_HealLauncher_Desc" "\n\"这才是一剂猛药!\"" "TF_Weapon_Anchor" "海军锚" "TF_Weapon_Anchor_Type" "锚" "TF_Weapon_Anchor_Desc" "\n\"准备好清理甲板!\"" "TF_Weapon_Cane" "德比手杖" "TF_Weapon_Cane_Type" "手杖" "TF_Weapon_Cane_Desc" "辅助开火能力:给予队友急速增益。\n\n\"敏捷的外观,敏锐的握感,让你的竞争对手眼红不已。\"" "TF_Weapon_Cyclops" "独眼巨炮" "TF_Weapon_Cyclops_Type" "电磁榴弹发射器" "TF_Weapon_Cyclops_Desc" "\n\"在盲人之国里,你就是国王。\"" // TF2C unused weapon strings "TF_Weapon_PDQ" "P.D.Q" "TF_Weapon_NoWatch" "没戴手表的手腕" "TF_Weapon_NoWatch_Desc" "辅助开火能力:什么都不会发生" "TF_Weapon_BalefulBeacon" "恶灵之灯" "TF_Weapon_DoubleBarrel" "超级霰弹枪" "TF_Weapon_DoubleBarrel_Desc" "开始祈祷吧,孩子!" // Obituary Feed Strings "DeathMsg_Suicide" "再见了,残酷的世界!" "DeathMsg_Suicide_Boioing" "升天了!" "DeathMsg_Suicide_Stomp" "滚蛋了!" "DeathMsg_AssistedSuicide" "解决了" "DeathMsg_AssistedSuicide_Multiple" "解决了" "DeathMsg_Fall" "笨拙、痛苦地摔死" // 2.2.0 "DeathMsg_ComboKill" "连续爆破!" "DeathMsg_AirshotKill" "空接了!" "Msg_Captured" "已占领" "Msg_Captured_Multiple" "已占领" "Msg_Defended" "已守住" "Msg_Dominating" "已控制" "Msg_Revenge" "报复" "Msg_PickedUpFlag" "捡起情报!" "Msg_CapturedFlag" "夺得情报!" "Msg_DefendedFlag" "防御情报!" "Msg_ReturnedFlag" "情报已返回!" "Msg_DroppedFlag" "丢弃了情报!" "Msg_KilledVIP" "杀死了VIP!" "Msg_PickedUpNeutralFlag" "捡起情报!" "Msg_CapturedNeutralFlag" "夺得情报!" "Msg_DefendedNeutralFlag" "防御情报!" "Msg_ReturnedNeutralFlag" "情报已返回!" "Msg_DroppedNeutralFlag" "丢弃了情报!" "TF_OK" "确定" "TF_Object_Sentry" "步哨枪" "TF_Object_Dispenser" "补给器" "TF_Object_Tele" "传送装置" "TF_Object_Tele_Exit" "传送装置出口" "TF_Object_Sapper" "电子工兵" "TF_Teleporter_Mode_Entrance" "入口" "TF_Teleporter_Mode_Exit" "出口" "TF_Object_Sentry_360" "步哨" "TF_Object_Tele_Entrance_360" "入口" "TF_Object_Tele_Exit_360" "出口" "TF_ObjStatus_SentryGun_Building" "步哨枪建造中… %s1" "TF_ObjStatus_SentryGun_Level1" "步哨枪(等级 %s1)生命值 %s2 弹药 %s3" "TF_ObjStatus_SentryGun_Level3" "步哨枪(等级 3)生命值 %s1 弹药 %s2 火箭 %s3" "TF_ObjStatus_Dispenser_Building" "补给器建造中… %s1" "TF_ObjStatus_Dispenser" "补给器(等级 %s1) 生命值 %s1" "TF_ObjStatus_Teleporter_Building" "传送装置建造中... %s1" "TF_ObjStatus_Teleporter" "传送装置(等级 %s1) 生命值 %s1 状态 - %s2" "TF_ObjStatus_Sapper_Building" "电子工兵建造中... %s1" "TF_ObjStatus_Sapper" "电子工兵生命值 %s1 目标生命值 %s2" "TF_Obj_Teleporter_State_Idle" "正在查找匹配的传送装置" "TF_Obj_Teleporter_State_Ready" "完成" "TF_Obj_Teleporter_State_Charging" "充电中" "Teleporter_idle" "没有相符的传送装置。" // TF2C Jump Pad "TF_Object_Jump" "跳板" "TF_Jumppad_Mode_A" "A" "TF_Jumppad_Mode_B" "B" "TF_playerid_jumppad_idle" "" // "未激活" but buildings in TF2 don't usually show it "TF_playerid_jumppad_underwater" "被淹没" "TF_Obj_JumpPad_State_Idle" "未激活" "TF_Obj_JumpPad_State_Ready" "完成" "TF_Obj_JumpPad_State_Underwater" "在水里" "TF_ObjStatus_JumpPad_Building" "跳板建造中... %s1" "TF_ObjStatus_JumpPad" "跳板生命值 %s1 状态 - %s2" "Building_hud_jumppad_not_built" "跳板\n未建造" // Level strings // Generic CP level strings "CP5_red_setup_goal" "占领全部五个控制点将获得胜利!" "CP5_blue_setup_goal" "占领全部五个控制点将获得胜利!" "CP_setup_30sec" "30秒后游戏开始!" "CP_setup_10sec" "10秒后游戏开始!" "CP_cap_cp3" "中央控制点" "CP_cap_red_cp1" "红队基地" "CP_cap_blue_cp1" "蓝队基地" // Dustbowl level strings "Dustbowl_red_setup_goal" "防御控制点对抗蓝队!" "Dustbowl_blue_setup_goal" "占领两个控制点赢得此回合并继续前进!" "Dustbowl_red_final_goal" "守住最后两个控制点,否则敌方将获得胜利!" "Dustbowl_blue_final_goal" "占领最后两个控制点将获得胜利!" "Dustbowl_team1" "攻方" "Dustbowl_team2" "守方" "Dustbowl_you_secure_one" "你取得了\n指挥点一!" "Dustbowl_you_secure_two" "你取得了\n指挥点二!" "Dustbowl_protect_HQ" "保护你的总部\n抵御敌方攻击!" "Dustbowl_bring_flag" "将你的旗帜\n带回总部!" "Dustbowl_take_flag_one" "将旗帜带到\n指挥点一。" "Dustbowl_take_flag_two" "将旗帜带到\n指挥点二。" "Dustbowl_take_flag_HQ" "将旗帜带回总部!" "Dustbowl_blue_secures_one" "蓝队安全占领\n控制点一!" "Dustbowl_blue_secures_two" "蓝队安全占领\n控制点二!" "Dustbowl_flag_returned" "旗帜已经回到基地。" "Dustbowl_90_secs" "90秒后大门开启。" "Dustbowl_60_secs" "60秒后大门开启。" "Dustbowl_30_secs" "30秒后大门开启。" "Dustbowl_10_secs" "10秒后大门开启。" "Dustbowl_gates_open" "大门开启!" "Dustbowl_five_minutes_left" "剩余时间:\n五分钟" "Dustbowl_four_minutes_left" "剩余时间:\n四分钟" "Dustbowl_three_minutes_left" "剩余时间:\n三分钟" "Dustbowl_two_minutes_left" "剩余时间:\n两分钟" "Dustbowl_sixty_seconds_left" "剩余时间:\n六十秒" "Dustbowl_thirty_seconds_left" "剩余时间:\n三十秒" "Dustbowl_attackers_win" "总部被\n占领了!" "Dustbowl_defenders_win" "总部\n被成功防守!" "Dustbowl_cap_1_A" "第一个控制点,第一阶段" "Dustbowl_cap_1_B" "第二个控制点,第一阶段" "Dustbowl_cap_2_A" "第一个控制点,第二阶段" "Dustbowl_cap_2_B" "第二个控制点,第二阶段" "Dustbowl_cap_3_A" "第一个控制点,第三阶段" "Dustbowl_cap_3_B" "火箭,最终控制点" // Goldrush level strings "Goldrush_red_setup_goal" "阻止敌方将战车推到你的基地!" "Goldrush_blue_setup_goal" "推动战车到控制点以赢得此回合并继续前进!" "Goldrush_red_final_goal" "阻止敌方推动战车到你的基地,否则敌方将获得游戏胜利!" "Goldrush_blue_final_goal" "推动战车到敌方基地然后将其摧毁,即可赢得游戏!" "Goldrush_team1" "攻方" "Goldrush_team2" "守方" "Goldrush_cap_1_A" "第一个控制点,第一阶段" "Goldrush_cap_1_B" "第二个控制点,第一阶段" "Goldrush_cap_2_A" "第一个控制点,第二阶段" "Goldrush_cap_2_B" "第二个控制点,第二阶段" "Goldrush_cap_3_A" "第一个控制点,第三阶段" "Goldrush_cap_3_B" "第二个控制点,第三阶段" "Goldrush_cap_3_C" "原子坑,最终控制点" // Badwater level strings "Badwater_cap_1" "第一个控制点" "Badwater_cap_2" "第二个控制点" "Badwater_cap_3" "第三个控制点" "Badwater_cap_4" "最终控制点" // Thunder Mountain level strings "Thunderm_cap_1_A" "斜坡平台,第一部分" "Thunderm_cap_1_B" "主平台,第一部分" "Thunderm_cap_2_A" "木材厂,第二部分" "Thunderm_cap_2_B" "矿井,第二部分" "Thunderm_cap_3_A" "A建筑,第三部分" "Thunderm_cap_3_B" "B建筑,第三部分" "Thunderm_cap_3_C" "高塔,最终控制点" // 2fort level strings "2fort_red_setup_goal" "从敌方基地夺取情报公文包,带回本方基地就赢了!" "2fort_blue_setup_goal" "从敌方基地夺取情报公文包,带回本方基地就赢了!" // Granary level strings "Granary_red_setup_goal" "占领全部五个控制点将获得胜利!" "Granary_blue_setup_goal" "占领全部五个控制点将获得胜利!" "Granary_cap_cp3" "中央控制点" "Granary_cap_red_cp2" "红队仓库" "Granary_cap_red_cp1" "红队基地" "Granary_cap_blue_cp2" "蓝队仓库" "Granary_cap_blue_cp1" "蓝队基地" // Gravelpit level strings "Gravelpit_red_setup_goal" "防御所有三个控制点,对抗蓝队赢得胜利!" "Gravelpit_blue_setup_goal" "占领全部三个控制点将获得胜利! 先占领A和B,然后往C前进。" "Gravelpit_cap_A" "控制点A,无线电塔" "Gravelpit_cap_B" "控制点B,雷达" "Gravelpit_cap_C" "控制点C,激光炮" // Hydro level strings "Hydro_red_setup_goal" "占领蓝队的控制点即赢得此局。 防止他们卷土重来!" "Hydro_blue_setup_goal" "占领红队的控制点即赢得此局。 防止他们卷土重来!" "Hydro_red_base_attack" "占领蓝队最后的控制点赢得游戏胜利!" "Hydro_red_base_defend" "防御你最后的控制点免遭蓝队占领,否则他们将获胜!" "Hydro_blue_base_attack" "占领红队最后的控制点赢得游戏胜利!" "Hydro_blue_base_defend" "防御你最后的控制点免遭红队占领,否则他们将获胜!" "Hydro_cap_red_base" "红队基地" "Hydro_cap_blue_base" "蓝队基地" "Hydro_cap_radar_dish" "雷达" "Hydro_cap_dam" "水坝" "Hydro_cap_power_plant" "电站" "Hydro_cap_warehouse" "仓库" // Well level strings "Well_red_setup_goal" "占领全部五个控制点将获得胜利!" "Well_blue_setup_goal" "占领全部五个控制点将获得胜利!" "Well_setup_30sec" "30秒后游戏开始!" "Well_setup_10sec" "10秒后游戏开始!" "Well_cap_center" "中央控制点" "Well_cap_red_two" "红队仓库" "Well_cap_red_rocket" "红队基地" "Well_cap_blue_two" "蓝队仓库" "Well_cap_blue_rocket" "蓝队基地" // Pipeline level strings "Pipeline_setup_goal" "最先将战车推到控制点的取得胜利!" "Pipeline_final_goal" "推动你的战车,在敌人摧毁你的基地之前先摧毁对方基地!" "Pipeline_cap_1_red" "红队的第一个控制点" "Pipeline_cap_1_blue" "蓝队的第一个控制点" "Pipeline_cap_2_red" "红队的第二个控制点" "Pipeline_cap_2_blue" "蓝队的第二个控制点" "Pipeline_cap_3_red" "红队的最终控制点" "Pipeline_cap_3_blue" "蓝队的最终控制点" // Standin level strings "standin_red_setup_goal" "占领全部三个控制点将获得胜利!" "standin_blue_setup_goal" "占领全部三个控制点将获得胜利!" "standin_cap_A" "控制点A,小溪" "standin_cap_B" "控制点B,桥" "standin_cap_C" "控制点C,控制室" // Hightower level strings "hightower_setup_goal" "推动你的战车到达塔顶即可获胜!" "hightower_cap_red" "红队高塔" "hightower_cap_blue" "蓝队高塔" "helltower_setup_goal_red" "帮助布鲁塔克或雷德蒙德.曼恩的幽魂一举赢得碎石战争!" "helltower_setup_goal_blue" "帮助布鲁塔克或雷德蒙德.曼恩的幽魂一举赢得碎石战争!" "helltower_cap_red" "布鲁塔克的遗体" "helltower_cap_blue" "雷德蒙德的遗体" // Foundry level strings "Foundry_red_setup_goal" "占领所有的控制点以取得胜利!" "Foundry_blue_setup_goal" "占领所有的控制点以取得胜利!" "Foundry_cap_cp3" "中央仓库" "Foundry_cap_red_cp2" "红队货栈" "Foundry_cap_red_cp1" "红队基地" "Foundry_cap_blue_cp2" "蓝队货栈" "Foundry_cap_blue_cp1" "蓝队基地" // Badlands level strings "Badlands_cap_cp3" "中央控制点" "Badlands_cap_red_cp2" "红队尖塔" "Badlands_cap_red_cp1" "红队基地" "Badlands_cap_blue_cp2" "蓝队尖塔" "Badlands_cap_blue_cp1" "蓝队基地" // KOTH Viaduct strings "koth_setup_goal" "占领并保住控制点以取得胜利!" "koth_viaduct_cap" "控制点" // Medieval "medieval_setup_goal_red" "占领并保住最后一个控制点以取得胜利!" "medieval_setup_goal_blue" "打开大门并占领最后的控制点以取得胜利!" "medieval_cap_a" "城镇" "medieval_cap_b" "悬崖" "medieval_cap_c" "红队城堡" // Steel "steel_setup_goal_red" "防御主控制点的同时保护好外面的其他控制点!" "steel_setup_goal_blue" "占领红队的主控制点来取得胜利。占领其他控制点将增加获胜的可能!" // Frontier "frontier_setup_goal_red" "阻止蓝队护送战车至激光阵列!" "frontier_setup_goal_blue" "引导噬人战车开往目的地!" // sd_doomsday gameplay strings "doomsday_setup_goal" "将澳洲晶矿元素送至火箭弹头以赢得游戏!" "doomsday_event_setup_goal" "将彩券拿到大力曼恩机器上面!" // Powerhouse level strings "Powerhouse_cap_red_final" "红队基地" "Powerhouse_cap_blu_final" "蓝队基地" "Powerhouse_cap_middle" "河" // Amaranth level strings "Amaranth_cap_A" "仓库" "Amaranth_cap_B" "红队运输设施" // DOM Hydro level strings "Hydro_dom_cap_warehouse" "控制点A,仓库" "Hydro_dom_cap_radar_dish" "控制点B,雷达" "Hydro_dom_cap_power_plant" "控制点C,电站" "Hydro_dom_cap_dam" "控制点D,水坝" // Domination level strings "domination_setup_goal" "占领控制点,随着时间的推移获得分数。占领一个以上的控制点会增加获胜几率!" // Generic VIP level strings "vip_setup_goal_offense" "护送VIP前往撤离区域。占领控制点,获得时间加成奖励。" "vip_setup_goal_defense" "杀死敌方的VIP,阻止他抵达撤离区域。必要时防守控制点。" // Generic VIP level with lives strings "vipl_setup_goal_offense" "护送VIP前往撤离区域,保护他免受刺客追杀。" "vipl_setup_goal_defense" "杀死敌方的VIP或阻止他抵达撤离区域即可获胜。" // Generic VIP level with flag strings "vip_bring_flag_here" "把装置带到这里来!" "vip_bring_flag" "将装置带到控制室!" // Mineside level strings "Mineside_setup_goal_red" "杀死VIP,阻止他抵达撤离区域。防止他打开大门!" "Mineside_setup_goal_blu" "护送VIP前往撤离区域。将装置送到控制室,打开大门。" "Mineside_escape_zone" "撤离区域" // Warehouse level strings "Warehouse_setup_goal_red" "防御VIP的撤离电梯,同时防御游戏中的外围控制点!" "Warehouse_setup_goal_blu" "护送VIP前往撤离电梯。占领外围控制点将增加获胜几率!" "Warehouse_cap_a" "小屋" "Warehouse_cap_b" "码头" "Warehouse_cap_c" "桥底" "Warehouse_cap_d" "撤离电梯" // Oilcanyon level strings "Oilcanyon_cap_A" "控制点A,峡谷" "Oilcanyon_cap_B" "控制点B,激光炮" "Oilcanyon_cap_C" "控制点C,精炼厂" // Trainyard level strings "Trainyard_escape_zone" "撤离车辆" // Harbor level strings "Harbor_cap_1" "第一个控制点" "Harbor_cap_2" "第二个控制点" "Harbor_cap_3" "最后一个控制点" // Krepost level strings "Krepost_cap_red" "红队城堡" "Krepost_cap_blu" "蓝队城堡" "Krepost_cap_grn" "绿队城堡" "Krepost_cap_ylw" "黄队城堡" "Krepost_attack_red" "红队的大门打开了!" "Krepost_attack_blu" "蓝队的大门打开了!" "Krepost_attack_grn" "绿队的大门打开了!" "Krepost_attack_ylw" "黄队的大门打开了!" // Caper level strings "Caper_cap_A" "控制点A,激光炮" "Caper_cap_B" "控制点B,碉堡" "Caper_cap_C" "控制点C,下水道" // VIPR Final Point "vipr_escape_zone" "撤离区域" // 2bridge level strings "2bridge_cap_A" "红队桥梁" "2bridge_cap_B" "蓝队桥梁" // Drizzle level strings "Drizzle_cap_A" "红队矿井入口" "Drizzle_cap_B" "蓝队矿井入口" // Railway level strings "Railway_cap_A" "控制点A,停车库" "Railway_cap_B" "控制点B,装卸大厅" "Railway_cap_C" "控制点C,货场" // Sawtooth Mountain level strings "Sawtooth_cap_A" "控制点A,瞭望台" "Sawtooth_cap_B" "控制点B,锯木厂" "Sawtooth_cap_C" "控制点C,无线电塔" // Sunnyside level strings "Sunnyside_cap_A" "控制点A,谷仓" "Sunnyside_cap_B" "控制点B,栏舍" "Sunnyside_cap_C" "控制点C,数据罐" "Arena_cap" "控制点" // Useful generic stuff for mappers "generic_cap_A" "控制点A" "generic_cap_B" "控制点B" "generic_cap_C" "控制点C" "generic_cap_D" "控制点D" "generic_cap_D" "控制点E" "4plr_goal" "推动你的战车到达终点即可获胜!" "4plr_cap_red" "红队的夺取点" "4plr_cap_blu" "蓝队的夺取点" "4plr_cap_grn" "绿队的夺取点" "4plr_cap_ylw" "黄队的夺取点" //VIPR gamemode strings "vipr_setup_goal" "护送你的VIP前往控制点,防止敌方VIP采取同样行动!" "vipr_setup_goal_4team" "护送你的VIP前往控制点,防止敌方VIP采取同样行动!" "vipr_cap_wrong_vip" "占领敌方的控制点,蠢货!" "vipr_own_civ_death" "你的 VIP 已被淘汰!保护他!" "vipr_their_civ_death" "干的好!他们的 VIP 被淘汰了!" "vipr_cap_a_reset" "控制点 A 已被重置!" "vipr_cap_a_reset_vip" "你死了!控制点 A 已被重置!" "vipr_cap_b_reset" "控制点 B 已被重置!" "vipr_cap_b_reset_vip" "你死了!控制点 B 已被重置!" //3CP-style VIPR strings "vipr_central_point" "中央控制点" "vipr_cap_mid_reset" "中央控制点已被重置!" "vipr_death_cap_mid_reset" "你死了!中央控制点已被重置!" //Specific teams "vipr_red_civ_death" "红队的VIP已被淘汰!" "vipr_blu_civ_death" "蓝队的VIP已被淘汰!" "vipr_ylw_civ_death" "黄队的VIP已被淘汰!" "vipr_grn_civ_death" "绿队的VIP已被淘汰!" // Win panel strings "Winpanel_Team1" "团队" "Winpanel_Team2" "团队" "Winpanel_BlueWins" " 蓝队获胜!" "Winpanel_BlueAdvances" "蓝队占领区域" "Winpanel_BlueDefends" " 蓝队防守!" "Winpanel_RedWins" " 红队获胜!" "Winpanel_RedAdvances" "红队占领区域" "Winpanel_RedDefends" " 红队防守!" // TF2C Win panel strings "Winpanel_Teams1" "团队" "Winpanel_Teams2" "团队" "Winpanel_TeamWins" " %s1获胜!" "Winpanel_TeamLost" " %s1失败!" "Winpanel_TeamAdvances" "%s1占领区域" "Winpanel_TeamDefends" " %s1防守!" "Winpanel_BlueMVPs" "蓝队 MVP:" "Winpanel_RedMVPs" "红队 MVP:" "Winpanel_TopPlayers" "顶尖玩家:" "Winpanel_PointsThisRound" "本回合得分:" "Winpanel_CapturePointsRemaining" "再占领 %s1 个区域将获得胜利" "Winpanel_CapturePointRemaining" "再占领 %s1 个区域将获得胜利" "Winpanel_WinningCapture" "胜利占领:%s1" "Winpanel_KillStreakLeader" "最高连杀数:" "Winpanel_KillStreakMaxCount" "连杀数:" "Winpanel_GreenWins" " 绿队获胜!" "Winpanel_GreenAdvances" "绿队占领区域" "Winpanel_GreenDefends" " 绿队防守!" "Winpanel_YellowWins" " 黄队获胜!" "Winpanel_YellowAdvances" "黄队占领区域" "Winpanel_YellowDefends" " 黄队防守!" "Winpanel_GreenMVPs" "绿队 MVP:" "Winpanel_YellowMVPs" "黄队 MVP:" "Winreason_AllPointsCaptured" "%s1 占领了所有控制点" "Winreason_FlagCaptureLimit" "%s1 取得了敌方情报 %s2 次" "Winreason_FlagCaptureLimit_One" "%s1 取得了敌方情报 %s2 次" "Winreason_OpponentsDead" "%s1 在骤死赛中杀死了所有对手" "Winreason_DefendedUntilTimeLimit" "%s1 成功防守直到回合结束" "Winreason_TimeLimit" "达到时间限制后,%s1 得分更多" "Winreason_WinLimit" "某方达胜利数量限制后,%s1 得分更多" "Winreason_WinDiffLimit" "%s1 占有获胜所需的领先优势" "Winreason_Stalemate" "你们全都是输家" "Winreason_Arena" "%s1 杀死了所有对手" "Winreason_PayloadRace" "%s1 赢得了推车竞赛" "Winreason_ReactorCaptured" "%s1‎通过夺取敌方反应核心获得胜利" "Winreason_CoresCollected" "%s1‎通过摧毁机器人并收集能量核心获得胜利" "Winreason_ReactorReturned" "%s1‎通过守住并夺回己方反应核心获得胜利" "Winreason_PlayerDestructionPoints" "%s1 通过获取足够的得分获胜" "Winreason_ScoreLimit" "%s1 在得 %s2 分后胜利" "Winreason_ScoreLimit_One" "%s1 在得分后胜利" // TF2C custom "Winreason_KOTHPointHeld" "%s1 保持占领控制点直到时间耗尽" "Winreason_PayloadPushed" "%s1 将战车推到了最后的终点" "Winreason_ArenaPointCaptured" "%s1 占领了控制点" "Winreason_VIPDead" "%s1 消灭了 VIP" "Winreason_VIPEscaped" "VIP 已撤离" "Winreason_RoundScoreLimit" "%s1 已获得 %s2 分" "Winreason_VIPKilled" "VIP 已被消灭" // Attack/Defend strings "TF_AD_TakeFlagToPoint" "将旗帜带到指挥点。" "TF_AD_YouSecuredPoint" "你占领了\n指挥点 %s1 !!" "TF_AD_AttackersSecuredPoint" "进攻方占领了\n指挥点 %s1 !!" "TF_AD_FlagReturned" "旗帜已返回基地。" // VIP Device strings "TF_VIP_TakeDeviceToPoint" "将装置带到控制室!" "TF_VIP_TeamDeviceReturned" "装置已返回!去拿取它!" "TF_VIP_EnemyDeviceReturned" "装置已返回!保卫放置点!" // CTF strings "TF_CTF_PlayerPickup" "你捡起了敌方情报!\n\n返回基地!" "TF_CTF_PlayerTeamPickup" "你的团队捡起了敌方情报!" "TF_CTF_OtherTeamPickup" "你的情报被捡起了!" "TF_CTF_PlayerCapture" "你取得了敌方情报!" "TF_CTF_PlayerTeamCapture" "你的团队取得敌方情报!" "TF_CTF_OtherTeamCapture" "你的情报被夺走了!" "TF_CTF_PlayerDrop" "你丢掉了敌方情报!" "TF_CTF_PlayerTeamDrop" "敌方情报丢掉了!" "TF_CTF_OtherTeamDrop" "你的情报被丢掉了!" "TF_CTF_PlayerTeamReset" "你的情报被归还了!" "TF_CTF_OtherTeamReset" "敌方情报被归还了!" "TF_CTF_Wrong_Goal" "将情报带回本方基地。" "TF_CTF_No_Invuln" "携带敌方情报时不能进入无敌状态!" "TF_CTF_No_Tele" "携带敌方情报时不能传送!" "TF_CTF_TeamCannotCapture" "你的团队无法夺取这面旗帜!" "Team_Capture_Linear" "前一个\n控制点\n没被占领!" "Team_Capture_Blocked" "占领\n被敌人\n阻挡" "Team_Blocking_Capture" "阻止\n敌人\n占领!" "Team_Reverting_Capture" "正在回转\n占领!" "Team_Waiting_for_teammate" "等待\n队友" "Team_Cannot_Capture" "你的团队无法\n占领这里!" "Team_Capture_OwnPoint" "防守\n此控制点。" "Team_Capture_NotNow" "目前\n不能占领。" "Team_Capture_Owned" "控制点\n已被占领。" "Cant_cap_stealthed" "隐形时\n无法占领控制点。" "Cant_cap_disguised" "伪装时\n无法占领控制点。" "Cant_cap_invuln" "无敌时\n无法占领控制点。" // VIP Only "Cant_cap_civilian_only_frozen" "无法占领\n只有VIP才能\n占领这个控制点。" "Cant_cap_civilian_only" "只有VIP才能\n占领这个控制点。" // Invade strings "TF_Invade_FlagReturned" "旗帜被归还了!" "TF_Invade_PlayerPickup" "你捡起了旗帜!\n\n将旗帜带到敌方基地!" "TF_Invade_PlayerTeamPickup" "你的团队捡起了旗帜!" "TF_Invade_OtherTeamPickup" "敌方捡起了旗帜!" "TF_Invade_PlayerCapture" "你取得旗帜!" "TF_Invade_PlayerTeamCapture" "你的团队取得旗帜!" "TF_Invade_OtherTeamCapture" "敌方取得旗帜!" "TF_Invade_PlayerFlagDrop" "你丢掉旗帜了!" "TF_Invade_FlagDrop" "旗帜被丢掉了!" "TF_Invade_Wrong_Goal" "将旗帜带到敌方基地。" "TF_Invade_FlagNeutral" "旗帜的状态中立!\n取得旗帜!" "TF_Flag_AltFireToDrop" "按 ALT-FIRE 丢掉旗帜。" "FreezePanel_NoKiller" "你被杀死了" "FreezePanel_Killer" "杀死你的人是" "FreezePanel_Killer_Dead" "在死后杀死你的人是" "FreezePanel_Nemesis" "再次杀死你的人是" "FreezePanel_Nemesis_Dead" "在死后再次杀死你的人是" "FreezePanel_KillerObject" "用%objectkiller%将你杀死的是" "FreezePanel_KillerObject_Dead" "在死前用%objectkiller%将你杀死的是" "FreezePanel_KillerHealth" "剩余生命值:%s1" "FreezePanel_Callout" "你的一小块!" "FreezePanel_Callout2" "又一小块!" "FreezePanel_Callout3" "更多小块!" "FreezePanel_Item" "%killername%携带着:" "Callout_Ragdoll" "你!" "Callout_Head" "你的头!" "Callout_Foot" "你的脚!" "Callout_Hand" "你的手!" "Callout_Torso" "你的躯干!" "Callout_Organ1" "你的脾脏!" "Callout_Organ2" "你的肺!" "Callout_Organ3" "你的肝!" "Callout_Organ4" "你的胰腺!" "Callout_Organ5" "你的肾脏!" "Callout_Organ6" "你的盲肠!" "WaitingForPlayersPanel_WaitOnPlayers" "等待其他玩家" "WaitingForPlayersPanel_WaitEnding" "开始游戏" "ControlPointIconCappers" "x%numcappers%" "game_WaitingForPlayers" "等待玩家" "game_Overtime" "超时" "game_Setup" "准备阶段" "EnterStalemate" "骤死赛模式!\n无法再重生了!" "game_SuddenDeath" "骤死赛" "game_stalemate_cant_change_class" "%s1 秒过去了。\n你现在无法在骤死赛模式中改变兵种!" "TF_CantChangeClassNow" "你目前无法更改兵种。" "TF_CantChangeTeamNow" "你目前无法变更队伍。" //---------------------------------------------------------------------------------------- // Intro "Gametype_CTF" "夺旗" "Gametype_CP" "控制点" "Gametype_AttackDefense" "进攻/防御" "Gametype_TC" "领土控制" "Gametype_Escort" "推车" "Gametype_Arena" "竞技场" "Gametype_EscortRace" "推车竞赛" "Gametype_Koth" "山丘之王" "Gametype_MedAttackDefense" "进攻/防御(中世纪)" "Gametype_Training" "训练模式" "Gametype_SD" "速递" // TF2C gamemodes "Gametype_VIP" "护送VIP" "Gametype_VIPRace" "护送VIP竞赛" "Gametype_Espionage" "间谍活动" "Gametype_Domination" "统治" "Gametype_CP_Domination" "控制点(统治)" "Gametype_MedDomination" "统治(中世纪)" "Gametype_TD" "领土统治" "Gametype_KOTF" "旗帜之王" "Gametype_VIP_FourTeam" "护送VIP(四名团队)" "Gametype_VIPRace_FourTeam" "护送VIP竞赛(四名团队)" "Gametype_Domination_FourTeam" "统治(四名团队)" "Gametype_CP_Domination_FourTeam" "控制点(四名团队-统治)" "Gametype_MedDomination_FourTeam" "统治(四名团队-中世纪)" "Gametype_TD_FourTeam" "领土统治(四名团队)" "Gametype_KOTF_FourTeam" "旗帜之王(四名团队)" "Gametype_CTF_FourTeam" "夺旗(四名团队)" "Gametype_CP_FourTeam" "控制点(四名团队)" "Gametype_AttackDefense_FourTeam" "进攻/防御(四名团队)" "Gametype_Escort_FourTeam" "推车(四名团队)" "Gametype_Arena_FourTeam" "竞技场(四名团队)" "Gametype_EscortRace_FourTeam" "推车竞赛(四名团队)" "Gametype_Koth_FourTeam" "山丘之王(四名团队)" "Gametype_Training_FourTeam" "训练模式(四名团队)" "Gametype_SD_FourTeam" "速递(四名团队)" "Gametype_CTF_Penguin" "夺取企鹅" "Intro_Title" "游戏模式介绍:%gamemode%" "Intro_CaptureIntro" "欢迎来到“控制点”模式介绍。" "Intro_capturepoints" "你的团队必须占领 5 个控制点才算胜利。\nHUD 会显示双方拥有的控制点情况。" "Intro_fakecapture" "站在控制点附近即可占领。\nHUD 会显示占领进度。" "Intro_multcapture" "多名队员合作能加快占领速度。\n请帮助你的团队!" "Intro_yourpoint" "别让敌人占领你们的最终控制点!\n守住控制点,否则就输了!" // Capture the Files Intro "Intro_ctf_intro" "游戏模式介绍:每一队必须夺取敌方的秘密档案,同时守好本方的秘密档案。" "Intro_ctf_red_assault_base" "攻击敌方基地窃取他们的秘密档案。" "Intro_ctf_red_steal_files" "从敌方基地的地下室窃取公文包。" "Intro_ctf_red_return_and_cap" "将公文包带回本方地下室的桌上,这样就夺得档案并得分。" "Intro_ctf_red_defend" "别忘了帮助队友防止敌方窃取公文包。" "Intro_ctf_blue_assault_base" "攻击敌方基地窃取他们的秘密档案。" "Intro_ctf_blue_steal_files" "从敌方基地的地下室窃取公文包。" "Intro_ctf_blue_return_and_cap" "将公文包带回本方地下室的桌上,这样就夺得档案并得分。" "Intro_ctf_blue_defend" "别忘了帮助队友防止敌方窃取公文包。" // Gravelpit intro "Intro_attack_defense_intro" "这是一幅攻防地图, \n蓝队尝试占领这些区域,而红队要顽强抵抗。" "Intro_attack_defense_capping" "蓝队必须逼近占领点才能将其占领。\nHUD 显示你的占领进度。" "Intro_attack_defense_cap_a" "蓝队必须占领控制点 A ..." "Intro_attack_defense_cap_b" "并同时占领控制点 B。\n蓝队可以按任何顺序占领这些控制点。" "Intro_attack_defense_cap_final" "在蓝队占领控制点 A 和控制点 B 之后,最终控制点就会解锁" "Intro_attack_defense_cap_timer" "每次成功占领控制点,蓝队都会赢得 3 分钟时间。 一旦蓝队占领了控制点,红队就不能再次夺回控制点。" //---------------------------------------------------------------------------------------- // Hints "Hint_spotted_a_friend" "你发现了一名队友!" "Hint_spotted_an_enemy" "你发现了一个敌人!" "Hint_killing_enemies_is_good" "你干掉了一个敌人!" "Hint_out_of_ammo" "你已用尽武器弹药!" "Hint_turn_off_hints" "你可以在选项菜单中关闭提示:\n 选项 -> 多人游戏 -> 高级 -> “自动帮助”" "Hint_pickup_ammo" "通过捡起掉落在地上的武器获取弹药!" "Hint_Cannot_Teleport_With_Flag" "拿着公文包时无法使用传送装置。" "Hint_Cannot_Cloak_With_Flag" "拿着公文包时无法隐身。" "Hint_Cannot_Disguise_With_Flag" "拿着公文包时无法伪装。" "Hint_Cannot_Attack_While_Cloaked" "隐身时无法攻击。" "Hint_Cannot_Invuln_With_Flag" "拿着公文包时无法进入无敌状态。" "Hint_ClassMenu" "按下 '%changeclass%' 以更换兵种。" // Altfires "Hint_altfire_sniperrifle" "你可以按 '%attack2%' 缩放狙击步枪的瞄准镜。" "Hint_altfire_grenadelauncher" "使用榴弹发射器时,你也可以按 '%attack2%' 引爆黏性炸弹。" "Hint_altfire_pipebomblauncher" "按 '%attack2%' 即可以使用你的黏性炸弹启动器引爆炸弹。" "Hint_altfire_rotate_building" "你可以在放置炸药前,按 '%attack2%' 旋转建筑。" // Soldier specific "Hint_Soldier_rpg_reload" "按 '%reload%' 重新装填火箭发射器,当你一有空就马上装填弹药!" // Engineer specific "Hint_Engineer_use_wrench_onown" "使用扳手敲打建造中的建筑\n让建造速度加快!" "Hint_Engineer_use_wrench_onother" "使用你的扳手敲打队友建造中的物体\n帮助他们加快建造速度!" "Hint_Engineer_build_sentrygun" "建造步哨枪防御本方基地!\n武器选项中的第四个槽用于保存可建造的物品。" "Hint_Engineer_build_dispenser" "建造补给器帮助你的队友补给物品。\n武器选项中的第四个槽用于保存可建造的物品。" "Hint_Engineer_build_teleporters" "建造传送装置帮助你的队友防守前方区域。\n武器选项中的第四个槽用于保存可建造的物品。" "Hint_Engineer_pickup_metal" "通过捡起掉落在地上的武器获取金属\n然后用来建造建筑!" "Hint_Engineer_repair_object" "使用你的扳手敲打损坏的物品进行修复。" "Hint_Engineer_metal_to_upgrade" "你需要更多金属才能升级步哨枪!" "Hint_Engineer_upgrade_sentrygun" "使用扳手敲打步哨枪才能升级。\n步哨枪可以一次升到第 3 级!" "Hint_object_has_sapper" "这栋建筑物正被电子工兵入侵!\n射击电子工兵以摧毁它!" "Hint_object_your_object_sapped" "你的一栋建筑物正被入侵!" "Hint_enemy_using_dispenser" "敌人在使用你的补给器!" "Hint_enemy_using_tp_entrance" "敌人靠近你的传送装置入口!" "Hint_enemy_using_tp_exit" "敌人靠近你的传送装置出口!" "WinPanel_Red_Team_Wins" " 红队获胜!" "WinPanel_Blue_Team_Wins" " 蓝队获胜!" "WinPanel_Stalemate" " 陷入僵局!" "WinPanel_Green_Team_Wins" " 绿队获胜!" "WinPanel_Yellow_Team_Wins" " 黄队获胜!" "StatPanel_Title_Dead" "往好的一面看..." "StatPanel_Title_Alive" "令人印象深刻! 上一回合:" "StatPanel_Format_Close" "该回合:%s1 你的最佳成绩:%s2" "StatPanel_Kills_Best" "作为 %s1,你在该回合的杀敌数比之前的最佳成绩还好。" "StatPanel_Captures_Best" "作为 %s1,你在该回合的占领次数比之前的最佳成绩还好 。" "StatPanel_Defenses_Best" "作为 %s1,你在该回合守住的控制点数比之前的最佳成绩还好。" "StatPanel_DamageDealt_Best" "作为 %s1,你造成的伤害比之前的最佳成绩还好。" "StatPanel_PlayTime_Best" "作为 %s1,你活着的时间比之前的最佳成绩还好。" "StatPanel_Healing_Best" "作为 %s1,你在该回合的治疗量比之前的最佳成绩还好。" "StatPanel_Invulnerable_Best" "你进入无敌状态的次数超过你之前的最佳成绩。" "StatPanel_KillAssists_Best" "作为 %s1,你在该回合协助杀敌的次数比之前的最佳成绩还好。" "StatPanel_Backstabs_Best" "你背刺的次数超过你之前的最佳成绩。" "StatPanel_HealthLeached_Best" "你从敌方医生和补给器偷取的生命值超过你之前的最佳成绩。" "StatPanel_BuildingsBuilt_Best" "你建造的建筑物数量超过你之前的最佳成绩。" "StatPanel_BuildingsDestroyed_Best" "作为 %s1,你在该回合摧毁的建筑物数量比之前的最佳成绩还好。" "StatPanel_Headshots_Best" "你爆头的次数超过你之前的最佳成绩。" "StatPanel_SentryKills_Best" "你的步哨枪的杀敌次数超过你之前的最佳成绩。" "StatPanel_Teleports_Best" "你在该回合传送装置的使用次数超过你之前的最佳成绩。" "StatPanel_Dominations_Best" "作为 %s1,你在该回合压制新对手的次数比之前的最佳成绩还好。" "StatPanel_Revenge_Best" "作为 %s1,你在该回合报复对手的次数比之前的最佳成绩还好。" "StatPanel_PointsScored_Best" "作为 %s1,你在该回合获得的分数比之前的最佳成绩还好。" "StatPanel_Jumppad_Jumps_Best" "你的跳板使用次数比之前的回合还多!" "StatPanel_Kills_Tie" "作为 %s1,你在该回合的杀敌数与纪录相同。" "StatPanel_Captures_Tie" "作为 %s1,你在该回合的占领次数与纪录相同。" "StatPanel_Defenses_Tie" "作为 %s1,你在该回合的防御次数与纪录相同。" "StatPanel_DamageDealt_Tie" "作为 %s1,你在该回合造成的伤害量与纪录相同。" "StatPanel_PlayTime_Tie" "作为 %s1,你在该回合的存活时间与纪录相同。" "StatPanel_Healing_Tie" "作为 %s1,你在该回合的治疗量与纪录相同。" "StatPanel_Invulnerable_Tie" "你在该回合的UberCharge激活次数与纪录相同。" "StatPanel_KillAssists_Tie" "作为 %s1,你在该回合协助杀敌的次数与纪录相同。" "StatPanel_Backstabs_Tie" "你在该回合背刺的次数与纪录相同。" "StatPanel_HealthLeached_Tie" "你在该回合从敌方偷取的生命值数量与纪录相同。" "StatPanel_BuildingsBuilt_Tie" "你在该回合建造的建筑数量与纪录相同。" "StatPanel_BuildingsDestroyed_Tie" "作为 %s1,你在该回合摧毁的建筑数量与纪录相同。" "StatPanel_Headshots_Tie" "你在该回合爆头的次数与纪录相同。" "StatPanel_SentryKills_Tie" "你在该回合的步哨枪杀敌次数与纪录相同。" "StatPanel_Teleports_Tie" "你在该回合传送装置的使用次数与纪录相同。" "StatPanel_Dominations_Tie" "作为 %s1,你在该回合控制敌人的次数与纪录相同。" "StatPanel_Revenge_Tie" "作为 %s1,你在该回合的复仇次数与纪录相同。" "StatPanel_PointsScored_Tie" "作为 %s1,你在该回合取得的分数与纪录相同。" "StatPanel_Jumppad_Jumps_Tie" "你该回合的跳板使用次数与纪录相同。" "StatPanel_Kills_Close" "作为 %s1,你在该回合的杀敌数接近纪录。" "StatPanel_Captures_Close" "作为 %s1,你在该回合的占领次数接近纪录。" "StatPanel_Defenses_Close" "作为 %s1,你在该回合的防御次数接近纪录。" "StatPanel_DamageDealt_Close" "作为 %s1,你在该回合造成的伤害量接近纪录。" "StatPanel_PlayTime_Close" "作为 %s1,你在该回合存活的时间接近纪录。" "StatPanel_Healing_Close" "作为 %s1,你在该回合的治疗量接近纪录。" "StatPanel_Invulnerable_Close" "你在该回合的 UberCharge 激活次数接近纪录。" "StatPanel_KillAssists_Close" "作为 %s1,你在该回合协助杀敌的次数接近纪录。" "StatPanel_Backstabs_Close" "你在该回合背刺的次数接近纪录。" "StatPanel_HealthLeached_Close" "你在该回合从敌方偷取的生命值数量接近纪录。" "StatPanel_BuildingsBuilt_Close" "你在该回合建造建筑的数量接近纪录。" "StatPanel_BuildingsDestroyed_Close" "作为 %s1,你在该回合摧毁建筑的次数接近纪录。" "StatPanel_Headshots_Close" "你在该回合爆头的次数接近纪录。" "StatPanel_SentryKills_Close" "你在该回合以步哨枪杀敌的次数接近纪录。" "StatPanel_Teleports_Close" "你在该回合传送装置的使用次数接近纪录。" "StatPanel_Dominations_Close" "作为 %s1,你在该回合控制敌人的次数接近纪录。" "StatPanel_Revenge_Close" "作为 %s1,你在该回合的复仇次数接近纪录。" "StatPanel_PointsScored_Close" "作为 %s1,你在该回合取得的分数接近纪录。" "StatPanel_Jumppad_Jumps_Close" "你该回合的跳板使用次数接近纪录。" "StatPanel_Label_Kills" "杀敌数: " "StatPanel_Label_DamageDealt" "造成伤害值: " "StatPanel_Label_PlayTime" "游戏时间: " "StatPanel_Label_Healing" "治疗的生命值: " "StatPanel_Label_Invulnerable" "UberCharge 激活: " "StatPanel_Label_Backstabs" "背刺数: " "StatPanel_Label_HealthLeached" "生命值窃取量: " "StatPanel_Label_Buildings_Built" "建造的建筑数: " "StatPanel_Label_SentryKills" "步哨的杀敌数: " "StatPanel_Label_Teleports" "传送装置使用次数: " "StatPanel_Label_Jumppad_Jumps" "跳板使用次数: " "StatSummary_Label_PerformanceReport" "个人表现报告" "StatSummary_Label_BestMoments" "你的最佳时刻" "StatSummary_Label_AsAnyClass" "任何兵种:" "StatSummary_Label_TIP" "提示" "StatSummary_ScoreAsClassFmt" "%s1(作为 %s2)" "StatSummary_Records" "纪录:" "StatSummary_StatTitle_MostPoints" "最高得分" "StatSummary_StatTitle_AvgPoints" "平均得分" "StatSummary_StatTitle_MostKills" "最多杀敌数" "StatSummary_StatTitle_AvgKills" "平均杀敌数" "StatSummary_StatTitle_MostCaptures" "最多占领次数" "StatSummary_StatTitle_AvgCaptures" "平均占领次数" "StatSummary_StatTitle_MostAssists" "最多助攻次数" "StatSummary_StatTitle_AvgAssists" "平均助攻次数" "StatSummary_StatTitle_MostDamage" "最大伤害" "StatSummary_StatTitle_AvgDamage" "平均伤害" "StatSummary_StatTitle_TotalPlaytime" "全部游戏时间" "StatSummary_StatTitle_LongestLife" "最长存活时间" "Tip_Fmt" "提示:%s1" // Scout "Tip_1_Count" "9" // Generic "Tip_1_1" "作为侦察兵,在半空中再跳一次可改变方向并避开敌方火力。" "Tip_1_2" "作为侦察兵,你占领控制点和推车的速度是其他兵种的两倍。" "Tip_1_3" "作为侦察兵,随时保持移动并充分利用速度优势,即可保持最佳战斗力。" "Tip_1_4" "作为侦察兵,利用速度分散机枪手跟狙击手的注意力,让你的团队保持前进。" // 2.0.0 "Tip_1_5" "作为侦察兵,你的猎枪在近距离能造成大量伤害。" "Tip_1_6" "作为侦察兵,距离敌人较远时,使用手枪解决他们不失为一个好的选择。" "Tip_1_7" "作为侦察兵,你的短棍造成的伤害比普通近战武器要少,但攻击速度要快得多。" "Tip_1_8" "作为侦察兵,你的钉枪非常适合抵抗追击你的敌人。" // 2.1.0 "Tip_1_9" "作为侦察兵,你的砖块会对敌人造成巨大的击退和连贯伤害。" // Sniper "Tip_2_Count" "10" // Generic "Tip_2_1" "作为狙击手,你开镜瞄准的时间越长,就能造成越大的伤害。" "Tip_2_2" "作为狙击手,瞄准头部以造成爆击。" // 2.0.0 "Tip_2_3" "作为狙击手,完全充能的狙击步枪爆头可以一击必杀大多数兵种。" "Tip_2_4" "作为狙击手,按 %attack2% 即可缩放狙击步枪的瞄准镜。" "Tip_2_5" "作为狙击手,可以使用 SMG 解决近身的敌人。" "Tip_2_6" "作为狙击手,猎人短弓更适合近距离作战,但是对付远处的敌人则会显得不太精准。" "Tip_2_7" "作为狙击手,如果猎人短弓蓄力时间超过 5 秒,你的射击精准会大打折扣。按下 %attack2% 重置弓箭。" "Tip_2_8" "作为狙击手,使用狩猎左轮步枪瞄准时的移动速度比使用狙击步枪时更快。瞄准时四处移动,成为更难击中的目标。" "Tip_2_9" "作为狙击手,狩猎左轮步枪在中距离作战下是一个不错的选择。用它来快速造成伤害,同时快速进出前线。" "Tip_2_10" "作为狙击手,敲鱼棒会对被击中的敌人造成失血伤害。用它来对付隐身的间谍!" // Soldier "Tip_3_Count" "9" // Generic "Tip_3_1" "如果你受伤了,按 %voicemenu 0 0% 呼叫医生,附近的医生会收到你的请求。" "Tip_3_2" "作为士兵,你可以在跳起的同时向附近物体表面发射一枚火箭弹来进行火箭跳,使自己到达很高的地方。\n起跳的同时蹲下可以让你获得更大的动能。" "Tip_3_3" "作为士兵,瞄准敌人的脚发射火箭以确保他们无法避开爆炸伤害。" // 2.0.0 "Tip_3_4" "作为士兵,时刻确保你的火箭发射器内装有弹药。 在任何时候都可按 %reload% 手动填充弹药,或在选项-进阶选项中开启自动装弹功能。" "Tip_3_5" "作为士兵,你的火箭具有强大的击退效果。利用击退效果来推开敌人,或者拦截从天而降的敌人。" "Tip_3_6" "作为士兵,在战斗中,可以使用你的霰弹枪作战以保存火箭弹;亦可在火箭发射器打空时使用,以避免等待装弹。" "Tip_3_7" "作为士兵,你可以使用铲子在近距离造成持续伤害,从而避免装弹。" "Tip_3_8" "作为士兵,炮艇能极大地减少由火箭跳带来的伤害。这在占据有利位点和移动的时候尤为重要。" "Tip_3_9" "作为士兵,你的 R.P.G. 发射的火箭弹可以越过掩体,发射前请务必仔细瞄准。" // 2.2.0 "Tip_3_10" "作为士兵,你的海军锚产生的地震伤害会随着你的滞空时间而增加。在火箭跳的时候取出它!" "Tip_3_11" "作为士兵,装备海军锚后在空中受到任何飞行物的伤害都是爆击。火箭跳时要小心!" // Demoman "Tip_4_Count" "12" // 2.0.0 "Tip_4_1" "作为爆破手,在正面交锋时应使用榴弹发射器。除非榴弹先接触到地面,否则它们碰到敌人的一瞬间便会爆炸。" "Tip_4_2" "作为爆破手,在使用黏性炸弹发射器时,你可以按 %attack% 发射黏性炸弹,然后按 %attack2% 引爆。" "Tip_4_3" "作为爆破手,当你使用黏性炸弹发射器时,你按住开火按钮越久,射击的距离会越长。" "Tip_4_4" "作为爆破手,准确把握引爆脚下的黏性炸弹的时机,控制自己的飞行方向。" "Tip_4_5" "作为爆破手,将黏性炸弹射到墙上及天花板上,敌人才不容易发现。" "Tip_4_6" "作为爆破手,在黏弹跳时蹲下,可以飞得更高。" "Tip_4_7" "作为爆破手,你的瓶子可以用于近战,从而不必担心瞄准或者粘弹引爆延迟。" "Tip_4_8" "作为爆破手,你的瓶子无论是破碎还是完好的,它的攻击力都是一样的。" "Tip_4_9" "作为爆破手,把你的集束炸药扔到控制点或者情报室上,清除敌人和建筑。" "Tip_4_10" "作为爆破手,炮艇能极大地减少由黏弹跳带来的伤害。这在占据有利点位和移动的时候尤为重要。" "Tip_4_11" "作为爆破手,地雷发射器可以发射感应式地雷,当敌人站在地雷附近时就会引爆。\n防御时请把地雷布置在拐角或者敌人看不见的地方。" "Tip_4_12" "作为爆破手,你可以按 %attack2% 消除地雷发射器发射的地雷。" // 2.2.0 "Tip_4_13" "作为爆破手,你可以使用独眼巨炮将敌方的粘弹,集束炸药和地雷一并清除。" "Tip_4_14" "作为爆破手,独眼巨炮可以瞬间引爆你自己的爆炸物,用它来布置致命陷阱或者进行爆炸连击!" // Medic "Tip_5_Count" "13" // Generic "Tip_5_1" "作为医生,治疗受伤严重的队友可以更快地补充 UberCharge。" "Tip_5_2" "作为医生,在准备阶段时 UberCharge 的积攒速率会快很多。" "Tip_5_3" "作为医生,通过治疗队友即可补充 UberCharge。 然后按 %attack2% 短暂进入无敌状态。" "Tip_5_4" "作为医生,请保持警觉,注意需要帮助的队友。使用屏幕上的医生箭头寻找他们。" // 2.0.0 "Tip_5_5" "作为医生,请记住注射枪的子弹行迹为弧线而且有飞行时间。预判你的目标并且瞄准时要稍微抬高点,以便准确命中目标。" "Tip_5_6" "作为医生,你的 UberCharge 可以让你和你的治疗对象在短时间内进入无敌状态。" "Tip_5_7" "作为医生,用你的医疗枪为多名队友进行超量治疗,并将他们的生命值提升至正常值的 150%%。" "Tip_5_8" "作为医生,你不能在无敌的时候占领控制点或是捡起情报。" "Tip_5_9" "作为医生,当你与治疗对象分离时,使用骨锯来解决在近距离情况下向你靠近的敌人。" "Tip_5_10" "作为医生,你的闪电战医疗枪能给予队友爆击增益,在敌人聚集的地方使用它!" "Tip_5_11" "作为医生,使用过载充能针筒时一定要注意自己的生命值。装备它时,你的最大生命值会减 10。" "Tip_5_12" "作为医生,电击治疗仪的能量条越满,造成的伤害就越高。只要你击中敌人,它的能量条就会耗尽。" "Tip_5_13" "作为医生,电击治疗仪可以在充满能量条状态下完全治疗一名队友,但也会降低你的主要治疗效率。" // 2.2.0 "Tip_5_14" "作为医生,妙手回春炮在治疗成群结队的队友时非常有用。瞄准并直击命中还会增加治疗量和获取 UberCharge 奖励。" "Tip_5_15" "作为医生,妙手回春炮 UberCharge 可以用来组建临时防御抵御大波敌人入侵。在进攻时,不要犹豫部署它!" // Heavy "Tip_6_Count" "14" // Generic "Tip_6_1" "如果你受伤了,按 %voicemenu 0 0% 呼叫医生,附近的医生会收到你的请求。" "Tip_6_2" "作为机枪手,你是医生的最佳拍挡。 站在医生能清楚看到你的位置,以保持得到治疗。" "Tip_6_3" "作为机枪手,你是间谍的首要目标。利用你的转轮机枪让他们无处遁形,并且时刻留意自己的身后。" // 2.0.0 "Tip_6_4" "作为机枪手,按住 %attack2% 能让转轮机枪保持转动,准备好痛宰敌人。" "Tip_6_5" "作为机枪手,你的转轮机枪会消耗大量弹药。拾取掉落的武器来补充弹药。" "Tip_6_6" "作为机枪手,跳起来在空中转动机枪不会影响你的落点。利用这个技巧给墙角后面的敌人一个惊喜!" "Tip_6_7" "作为机枪手,霰弹枪可以造成高爆发伤害,与转轮机枪相比,霰弹枪可以让你在攻击时移动得更快。" "Tip_6_8" "作为机枪手,你的高生命值能让你在大多数近战中解决向你靠近的敌人。不要害怕使用拳头!" "Tip_6_9" "作为机枪手,可以用三明治来治疗自己!按 %attack2% 将它扔在地上,以便队友当做医疗包捡起来。\n别担心,扔在地上时会带着一个盘子,使它保持清洁。" "Tip_6_10" "作为机枪手,一定要找一个安全的地方享用三明治,否则可能会被敌人粗暴地打断。" // 2.1.0 "Tip_6_11" "作为机枪手,你的高射炮能造成高爆发伤害,是应对聚集敌人的理想武器。" "Tip_6_12" "作为机枪手,高射炮能对空中的敌人造成迷你爆击。用它击落士兵或者使用跳板的敌人。" "Tip_6_13" "作为机枪手,契诃夫之拳能在成功击中目标时会储存爆击。将其与转轮机枪配合使用!" "Tip_6_14" "作为机枪手,契诃夫之拳会加强你受到敌人近战攻击时的伤害。在近战中要小心谨慎。" // Pyro "Tip_7_Count" "14" // Generic "Tip_7_1" "作为火焰兵,你的防火服可以保护你免遭燃烧的厄运。当遭遇敌方火焰兵时,尽量使用霰弹枪和消防斧对付他们。" "Tip_7_2" "作为火焰兵,你通常可以把敌人烧着后就撤退,让他们被火烧死。" // 2.0.0 "Tip_7_3" "作为火焰兵,你离敌人越近,火焰喷射器就能造成越大的伤害。" "Tip_7_4" "作为火焰兵,你的火焰喷射器需要大量弹药。请捡起掉落在地上的武器来补充弹药。" "Tip_7_5" "作为火焰兵,请伏击敌人,并在近距离范围内用火焰喷射器将他们一网打尽。利用角落和障碍物的优势埋伏。" "Tip_7_6" "作为火焰兵,使用火焰喷射器的压缩空气(%attack2%)来反弹炮弹,推开敌人或者在无敌状态时的医生,\n以及检查敌方间谍,协助保护工程师的步哨枪。" "Tip_7_7" "作为火焰兵,火焰喷射器的压缩空气(按 %attack2%)可以吹灭队友身上的火焰。" "Tip_7_8" "作为火焰兵,如果敌人撤退并而超出了火焰喷射器的射程,请切换使用霰弹枪或是信号枪。" "Tip_7_9" "作为火焰兵,你的消防斧是对付敌方火焰兵的最佳选择。" // 2.1.0 "Tip_7_10" "作为火焰兵,你的信号枪可以在远距离点燃敌人。对付狙击手非常有效。" "Tip_7_11" "作为火焰兵,双管霰弹枪可以用来拉近你与目标之间的距离。利用后坐力将自己向上推或者推向敌人!" "Tip_7_12" "作为火焰兵,双管霰弹枪的伤害不如霰弹枪可靠。如果你在遭遇战中失利,可以利用它的后坐力来让自己撤退!" "Tip_7_13" "作为火焰兵,手持时收割者可以积攒能量获得爆击,还能让你从燃烧的敌人身上获得治疗。" "Tip_7_14" "作为火焰兵,在装备收割者的情况下死亡将扑灭你点燃的任何敌人。" // Spy "Tip_8_Count" "14" // Generic "Tip_8_1" "作为间谍,请利用伪装工具伪装成敌人。注意,发动攻击即会解除伪装。" "Tip_8_2" "作为间谍,伪装时按 %voicemenu 0 0% 能呼叫敌方医生。" "Tip_8_3" "作为间谍,伪装时你的行为要尽量和敌人一样。仔细观察敌方成员,然后伪装成其中一员。" "Tip_8_4" "作为间谍,伪装成速度比较慢的兵种时,你可以按 %speed% 以正常速度奔跑" // 2.0.0 "Tip_8_5" "作为间谍,用左轮手枪解决那些低血量目标,或者对付那些对你具有威胁性的兵种,比如火焰兵。" "Tip_8_6" "作为间谍,可以将电子工兵放在步哨枪的位置,以便将其摧毁。放置工兵时不会解除伪装。" "Tip_8_7" "作为间谍,你的电子工兵会先让步哨枪失效,然后再将其摧毁。攻击工程师前请首先给步哨枪放上电子工兵。" "Tip_8_8" "作为间谍,使用刀子从背后背刺敌人,瞬间将其击毙。" "Tip_8_9" "作为间谍,按 %attack2% 就能隐身,并能完全隐身一段较短的时间。" "Tip_8_10" "作为间谍,利用隐身技能躲在敌人后方,利用伪装技能混进敌人中。" "Tip_8_11" "作为间谍,你的麻醉枪会使目标减速,并降低他们的远程武器伤害。这有助于为逃跑创造机会。" "Tip_8_12" "作为间谍,你的麻醉枪发射的飞镖会使你的目标受到的近战伤害转为爆击。利用这一点让你的队友群殴他吧。" // 2.1.0 "Tip_8_13" "作为间谍,逃生怀表可让你快速进出敌方基地。使用它快速逃跑或者快速潜入!" "Tip_8_14" "作为间谍,在装备逃生怀表时受到伤害会失去隐身能量。远离交火地带。" // Engineer "Tip_9_Count" "17" // Generic "Tip_9_1" "作为工程师,你需要金属才能建造、修理和升级你的建筑。捡起掉落在地上的武器获取更多金属。" "Tip_9_2" "作为工程师,除了维修你的建筑,你还可以做更多的事情。使用你的霰弹枪和手枪来协助战斗和保护你的建筑。" "Tip_9_3" "作为工程师,你的手枪有大量的后备弹药。用它将敌人引向你的步哨枪,或者采取更具进攻性的方法。" "Tip_9_4" "作为工程师,请留意敌方间谍是否在本方建筑中放置了电子工兵。用你的扳手移除工兵。" "Tip_9_5" "作为工程师,你可以使用扳手敲击集束炸药来拆除它。" "Tip_9_6" "作为工程师,请使用建造工具安置步哨枪、补给器以及传送装置。" // 2.0.0 "Tip_9_7" "作为工程师,使用扳手敲打步哨枪即可用金属为其升级。每升一级它的生命值和火力都有提升。" "Tip_9_8" "作为工程师,步哨枪的作用不仅限于防守。你也可以迅速地把它放在隐蔽的角落从而协助队伍推进。" "Tip_9_9" "作为工程师,请建造补给器为你的队友提供治疗和弹药。补给器也能产生金属供你使用。" "Tip_9_10" "作为工程师,请建造传送装置帮助队友更快抵达前线。" "Tip_9_11" "作为工程师,记得升级你的建筑物。3级传送装置的充电时间更短,可以很迅速地把队友送到前线,从而保持对敌人的压制。" "Tip_9_12" "作为工程师,无论用你的扳手敲击传送装置的入口还是出口,都可以同时修复或升级它们。" "Tip_9_13" "作为工程师,在按 %attack% 把建筑放下之前,按 %attack2% 可以旋转蓝图以改变建筑物的朝向。\n使用这一技巧避免传送装置出口方向对着墙壁。" "Tip_9_14" "作为工程师,线圈枪发射的子弹在蓄满力后会在墙壁上反弹,造成更多伤害。" "Tip_9_15" "作为工程师,如果线圈枪蓄力过满,就会引发爆炸。使用爆炸带来的推进力到达以前无法到达的区域。" // 2.1.0 "Tip_9_16" "作为工程师,你可以更换你的建造工具来建造跳板。跳板可以让你和你的队伍到达更高的地方。" "Tip_9_17" "作为工程师,你的跳板可以让队友以强大的推进力向前跳跃。将它们部署在可以快速移动的地方。" // Civilian "Tip_10_Count" "11" // Generic "Tip_10_1" "作为平民,时刻跟上队友的步伐,才能增加你的存活概率。" "Tip_10_2" "作为平民,你的速度相当慢。请尽量跟上队友的步伐!" "Tip_10_3" "作为平民,你是游戏中最矮的兵种。在队友身后躲避攻击时非常有用。" "Tip_10_4" "作为平民,你是唯一能在护送VIP模式下占领控制点的兵种。" "Tip_10_5" "作为平民,时刻留意敌方间谍,因为他们能立即杀死你。" "Tip_10_6" "作为平民,附近的队友会受到你提供的护盾增益降低伤害,然而你自己被排除在外。" "Tip_10_7" "作为平民,你的护盾增益会穿过墙壁并治愈队友。尽量避开敌人的视线。" "Tip_10_8" "作为平民,对队友按下 %attack2% 可以给予他们迷你爆击,让他们在战斗中获得巨大优势。" // 2.0.0 "Tip_10_9" "作为平民,你的雨伞并不是一件合格的武器。命令你的队友为你战斗吧。" "Tip_10_10" "作为平民,用你的雨伞按下 %attack2% 会为你选择的一名队友提供迷你爆击。给他们提供高额伤害。" "Tip_10_11" "作为平民,你的迷你爆击增益会让医生的治疗速度提升 35% 并给予 UberCharge 积攒速度加成。" // 2.2.0 "Tip_10_12" "作为平民,德比手杖可以为队友提供急速增益,可以让他们更快的移动和射击。" "Tip_10_13" "作为平民,你的德比手杖可以提高医生的治疗效率和工程师的建造效率。" "Tip_HLTV" "你正在观看 SourceTV。" "Tip_arena_Count" "9" "Tip_arena_1" "留意屏幕上方的玩家计数器,以得知己方是否有人数上的优势。" "Tip_arena_2" "竞技场模式中补充生命值的途径极其有限,所以请一定要保护好己方的医生和工程师!" "Tip_arena_3" "地图中央的控制点将会在本局开始后的 60 秒激活。" "Tip_arena_4" "你不会在竞技场上重生,所以别死了!" "Tip_arena_5" "竞技场上没有所谓最重要的兵种,要留意敌方的兵种搭配以制定对策。" "Tip_arena_6" "你只能在每场竞技场比赛的大门开启之前更改你的兵种。" "Tip_arena_7" "作为工程师,请确保建造补给器来治疗队友。" "Tip_arena_8" "作为医生,UberCharge 并不能将保留到下一局中。" "Tip_arena_9" "作为火焰兵,要经常性的对队友进行间谍检查,防止敌方间谍可能造成的战略优势。" "Tip_Abuse_Report" "要举报违规图像或行为,按 %abuse_report_queue% 截图并获取游戏信息来通过违规报告器直接发送到消费者客服。" "TF_ClassRecord_MostPoints" "最高得分:" "TF_ClassRecord_MostKills" "最多杀敌数:" "TF_ClassRecord_MostAssists" "最多助攻次数:" "TF_ClassRecord_MostCaptures" "最多占领次数:" "TF_ClassRecord_MostDefenses" "最多防御次数:" "TF_ClassRecord_MostDamage" "最大伤害值:" "TF_ClassRecord_MostDestruction" "最多摧毁次数:" "TF_ClassRecord_MostDominations" "最多控制次数:" "TF_ClassRecord_LongestLife" "最长存活时间:" "TF_ClassRecord_MostHealing" "最大治疗量:" "TF_ClassRecord_MostInvulns" "最多 UberCharge 激活:" "TF_ClassRecord_MostSentryKills" "步哨最多杀敌数:" "TF_ClassRecord_MostTeleports" "最多传送次数:" "TF_ClassRecord_MostHeadshots" "最多爆头次数:" "TF_ClassRecord_MostBackstabs" "最多背刺次数:" "TF_ClassRecord_MostJumppadJumps" "最多跳板使用次数:" "TF_Name_change_limit_exceeded" "名称更改被拒绝(过于频繁)。" "Building_hud_building" "建造中..." "Building_hud_sentry_shells" "弹药:" "Building_hud_sentry_rockets" "火箭:" "Building_hud_sentry_upgrade" "升级:" "Building_hud_sentry_numkills" "杀敌:%numkills%" "Building_hud_sentry_numassists" "杀敌助攻数:%numassists%" "Building_hud_sentry_kills_assists" "%numkills% (%numassists%)" "Building_hud_dispenser_ammo" "金属:" "Building_hud_tele_charging" "充电中..." "Building_hud_tele_times_used" "使用次数:\n%timesused%" "Building_hud_tele_times_used_360" "已用:\n%timesused%" "Building_hud_sentry_not_built" "步哨枪\n未建造" "Building_hud_disp_sentry_not_built" "一次性步哨枪\n尚未修建" "Building_hud_dispenser_not_built" "补给器\n未建造" "Building_hud_tele_enter_not_built" "传送装置入口\n未建造" "Building_hud_tele_exit_not_built" "传送装置出口\n未建造" "Building_hud_tele_not_built" "传送装置入口\n未建造" "Building_hud_sentry_not_built_360" "步哨枪\n未建造" "Building_hud_tele_enter_not_built_360" "传送装置入口\n未建造" "Building_hud_tele_exit_not_built_360" "传送装置出口\n未建造" "Hud_Menu_Build_Title" "建造" "Hud_Menu_Demolish_Title" "破坏" "Hud_Menu_Build_Demolish_Title" "建筑工程" "Hud_Menu_Disguise_Title" "伪装" "Hud_Menu_Build_Cant_Afford" "金属\n不足" "Hud_Menu_Build_Already_Built" "已经建造" "Hud_Menu_Build_Cancel" "按 '%lastinv%' 取消" "Hud_Menu_Spy_Minus_Toggle" "按 '%disguiseteam%' 或 '%reload%' 键切换所要伪装的团队" "Hud_Menu_Taunt_Title" "嘲讽" "Hud_Menu_Taunt_Cancel" "按下 '%lastinv%' 以取消" "Hud_Menu_Taunt_Weapon" "按下 '%taunt%' 来使用武器嘲讽或接受嘲讽邀请" "Hud_Menu_Taunt_NoItem" "无物品" "Hud_Menu_Taunt_Weapon_NoKey" "武器嘲讽" // hud menu actions "Hud_Menu_Spy_Toggle" "切换队伍" "Hud_Menu_Spy_Select_Disguise" "选择伪装" "Hud_Menu_Build_Action_Demolish" "破坏" "Hud_Menu_Build_Action_Build" "建造" // prefix for subtitle "Voice" "语音" "Cancel" "取消" "LoadingMap" "正在前往:" "TF_Ubercharge" "UberCharge: %charge%%%" "TF_UberchargeRateBonus" "+%buildratebonus%%%" "TF_UberchargeRateBonusStacks" "STACKS: %buildratebonusstacks%%%" "TF_UberchargeMinHUD" "%charge%%%" "TF_IndividualUbercharges" "ÜBERCHARGES: %charge_count%" "TF_IndividualUberchargesMinHUD" "%charge_count%" "TF_NotBuilt" "未建造" // Voice Menu "Voice_Menu_Medic" "医生!" "Voice_Menu_Go" "冲!冲!冲!" "Voice_Menu_Help" "救命!" "Voice_Menu_Yes" "好的" "Voice_Menu_No" "不行" "Voice_Menu_MoveUp" "前进!" "Voice_Menu_Left" "向左" "Voice_Menu_Right" "向右" "Voice_Menu_Incoming" "敌人来袭" "Voice_Menu_CloakedSpy" "当心间谍!" "Voice_Menu_SentryAhead" "前面有步哨!" "Voice_Menu_TeleporterHere" "这里需要传送装置" "Voice_Menu_DispenserHere" "这里需要补给器" "Voice_Menu_SentryHere" "这里需要步哨" "Voice_Menu_ActivateCharge" "激活 UberCharge!" "Voice_Menu_ChargeReady" "医生:UberCharge 就绪" "Voice_Menu_ChargeReadySubtitle" "UberCharge 就绪!(100%)" "Voice_Menu_ChargeAlmostReadySubtitle" "UberCharge 差不多就绪了 (%s1%)" "Voice_Menu_ChargeNotReadySubtitle" "UberCharge 还未就绪!(%s1%)" "Voice_Menu_Cheers" "欢呼" "Voice_Menu_Jeers" "嘲弄" "Voice_Menu_Positive" "高兴" "Voice_Menu_Negative" "失望" "Voice_Menu_NiceShot" "打得漂亮" "Voice_Menu_GoodJob" "干得好" "Voice_Menu_BattleCry" "战争嘶吼" "Voice_Menu_Thanks" "谢谢!" "TF_CurrentPlayers" "当前玩家" //Spectator Panel "TF_Spectator_ChangeClass" "按 [ %changeclass% ] 以更改兵种" "TF_Spectator_ChangeTeam" "按 [ %changeteam% ] 以更改团队" "TF_Spectator_ChangeClass_NoKey" "更改兵种" "TF_Spectator_ChangeTeam_NoKey" "变更团队" "TF_Spectator_AutoDirector" "按下 [ %strafe% ] 键启动自动导视" "TF_Spectator_SwitchCamModeKey" "[%jump%]" "TF_Spectator_SwitchCamMode" "切换视角模式" "TF_Spectator_CycleTargetFwdKey" "[%attack%]" "TF_Spectator_CycleTargetFwd" "循环目标(往前)" "TF_Spectator_CycleTargetRevKey" "[%attack2%]" "TF_Spectator_CycleTargetRev" "循环目标(往后)" "TF_Spectator_Spectating" "观看:" "TF_teambalanced" "游戏已自动平衡人数" "TF_teamswitch" "团队已经交换" "TF_teamswitch_attackers" "你现在是进攻方!" "TF_teamswitch_defenders" "你现在是防守方!" "TF_teamswitch_red" "你现在身在红队!" "TF_teamswitch_blue" "你现在身在蓝队!" "TF_teamswitch_green" "你现在身在绿队!" "TF_teamswitch_yellow" "你现在身在黄队!" "TF_suddendeath" "骤死赛!" "TF_suddendeath_mode" "骤死赛模式!" "TF_suddendeath_join" "休息一下,放松心情,等待这场冲突结束。" "TF_suddendeath_timer" "你已经没有时间了。 小心背后,快解决他们。 不会再重生。" "TF_suddendeath_limit" "已达到地图时间限制。 不会再重生了,这是你最后的机会。" // Intro Movies "TF_IM_WellCTF_Intro" "Well (CTF) 是夺旗地图" "TF_IM_WellCTF_ToWin" "窃取敌方情报公文包并带回本方控制点,你就赢得一分" "TF_IM_WellCTF_IntelDrop" "掉落的公文包会在 60 秒内归还到基地" "TF_IM_2Fort_Intro" "2Fort 是夺旗地图" "TF_IM_2Fort_ToWin" "窃取敌方情报公文包并带回本方基地,你就赢得一分" "TF_IM_2Fort_IntelStatus" "双方情报公文包的状态和位置会在屏幕的底部显示" "TF_IM_2Fort_IntelDrop" "掉落的公文包会在 60 秒内归还到基地的地下室" "TF_IM_Gravelpit_Intro" "Gravel Pit 是一张攻防型控制点地图" "TF_IM_Gravelpit_RedWin" "红队通过防守他们的控制点而获胜" "TF_IM_Gravelpit_BlueWin" "蓝队在时间结束前占领了所有控制点而获胜" "TF_IM_Dustbowl_Intro" "Dustbowl 是一张攻防型控制点地图" "TF_IM_Dustbowl_ToWin" "蓝队必须跨越三个阶段才能获胜" "TF_IM_Dustbowl_Stages" "每个阶段包括两个控制点" "TF_IM_Hydro_Intro" "Hydro 是领土控制点地图" "TF_IM_Hydro_ToWin" "一个团队必须控制六块领土才能获胜" "TF_IM_Hydro_ToWin2" "每个团队开始拥有三块领土" "TF_IM_Hydro_Stages" "游戏每次会由两个控制点展开" "TF_IM_Hydro_CP" "在每个阶段中夺取敌方控制点就能赢得领土" "TF_IM_Well_Intro" "Well (CP) 是控制点地图" "TF_IM_Granary_Intro" "Granary 是控制点地图" "TF_IM_Badlands_Intro" "Badlands 是控制点地图" "TF_IM_CP_ToWin" "每个团队必须占领全部控制点才能获得胜利" "TF_IM_CP_Capture" "你必须站在占领区边界内,直到拥有控制点,才算成功占领控制点" "TF_IM_CP_TimeAdd" "每占领一个控制点,就会获得相应的时间奖励" "TF_IM_CP_Locked" "控制点锁定时无法占领" "TF_IM_Goldrush_Intro" "Gold Rush 是具备三个阶段的推车模式地图" "TF_IM_Goldrush_BlueWin" "蓝队在时间结束前将战车护送到红队最终控制点将获得胜利" "TF_IM_Goldrush_RedWin" "红队成功阻止战车到达其最终控制点才可获胜" "TF_IM_Goldrush_MoveCart" "只有蓝队玩家靠近战车时它才沿着轨道移动" "TF_IM_Goldrush_CartHeals" "战车为蓝队队员补给弹药与生命值" "TF_IM_Goldrush_RollsBack" "如果战车 30 秒内未移动,它将开始向倒退" "TF_IM_Goldrush_TimeAdd" "战车每到达一个检查点,就会获得相应的时间奖励" "TF_IM_Basin_Intro" "Badwater Basin 是仅具备一个阶段的推车模式地图" "TF_IM_Basin_BlueWin" "蓝队在时间结束前将战车护送到红队最终控制点将获得胜利" "TF_IM_Basin_RedWin" "红队成功阻止战车到达其最终控制点才可获胜" "TF_IM_Basin_MoveCart" "只有蓝队玩家靠近战车时它才沿着轨道移动" "TF_IM_Basin_CartHeals" "战车为蓝队队员补给弹药与生命值" "TF_IM_Basin_RollsBack" "如果战车 30 秒内未移动,它将开始向倒退" "TF_IM_Basin_TimeAdd" "战车每到达一个检查点,就会获得相应的时间奖励" "TF_IM_Arena_Intro" "欢迎来到 Team Fortress 竞技场" "TF_IM_Arena_RandomTeam" "在“竞技场”模式下你将会随意地分到一个团队" "TF_IM_Arena_ToWin" "为了取胜,你的团队必须消灭对方团队的所有玩家..." "TF_IM_Arena_OrCapture" "...或夺取当局时间内激活的控制点" "TF_IM_Arena_NoDie" "“竞技场”模式下没有重生机会,因此最好不要死!" "TF_IM_Arena_Losing" "如果其他玩家正等待游戏,则失败团队的玩家将在下一回合出局" "TF_IM_Arena_Scramble" "其中一个团队达到获胜限制后将随机重组团队" "TF_IM_Coldfront_Intro" "Coldfront 是控制点地图" "TF_IM_Steel_Intro" "Steel 是一张变种攻防型控制点地图" "TF_IM_Steel_BlueWin" "蓝队必须占领控制点 E 才能获胜" "TF_IM_Steel_PlotTwist" "然而..." "TF_IM_Steel_FinalCap" "控制点 E 始终处于开放状态。蓝队可以随时占领它" "TF_IM_Steel_Points" "占领控制点 A、B、C 和 D ,就能轻松拿下控制点 E !" "TF_IM_Steel_CapA" "占领控制点 A 会打开通往控制点 B 和控制点 E 的额外通道" "TF_IM_Steel_CapB" "占领控制点 B 可以快速移动红队的重生室,还能为控制点 C 开辟一条额外的路线" "TF_IM_Steel_CapC" "占领控制点 C 会将桥梁延伸到控制点 E" "TF_IM_Steel_CapD" "占领控制点 D 会阻止红队轻松到达控制点 E" "TF_IM_Steel_Bridge" "如果没有桥梁,每个人都无法到达控制点 E" "TF_IM_Steel_Pit" "小心坑洞!" "TF_IM_VIPR_Intro" "欢迎来到“护送VIP竞赛”模式介绍" "TF_IM_VIPR_ToWin" "为了取胜,你必须帮助 VIP 占领敌方控制点..." "TF_IM_VIPR_Escape" "...然后在敌方团队采取同样行动之前将他们护送到撤离区域!" "TF_IM_VIPR_Death" "如果 VIP 阵亡,他们占领的任何控制点将会被重置" "TF_IM_VIPR_HUD" "两位 VIP 的状态和进度都会显示在屏幕下方" // TF2C Achievements // Team Fortress 2 Classic Pack // 2.0.0 "TF2C_KILL_WITH_DISTANTRPG_NAME" "一场精心策划的事故" "TF2C_KILL_WITH_DISTANTRPG_DESC" "使用 R.P.G. 发射的火箭弹从远处击杀敌人。" "TF2C_KILL_BUILDINGS_WITH_MIRV_NAME" "咔—嘣!" "TF2C_KILL_BUILDINGS_WITH_MIRV_DESC" "使用集束炸药摧毁 5 座工程师建筑。" "TF2C_DEFUSE_MIRV_NAME" "炸药破坏者" "TF2C_DEFUSE_MIRV_DESC" "使用扳手拆除敌人的集束炸药。" "TF2C_PLAY_GAME_CLASSICMAPS_1_NAME" "世界旅行者" "TF2C_PLAY_GAME_CLASSICMAPS_1_DESC" "在这些经典地图上进行一场完整的游戏。" "TF2C_DOMINATE_DEVELOPER_NAME" "破坏性评价" "TF2C_DOMINATE_DEVELOPER_DESC" "控制一名获得贡献者奖章的玩家。" "TF2C_KILL_WITH_BLINDCOILRICOCHET_NAME" "德州佬的直觉" "TF2C_KILL_WITH_BLINDCOILRICOCHET_DESC" "利用线圈枪的子弹反弹杀死你视野外的敌人。" "TF2C_ACHIEVEMENT_TRANQ_MELEE_KILL_NAME" "深度睡眠" "TF2C_ACHIEVEMENT_TRANQ_MELEE_KILL_DESC" "作为间谍,使用近战武器杀死 10 名被麻醉的玩家。" "TF2C_ACHIEVEMENT_EXTINGUISH_BOMBLETS_NAME" "生日狂欢" "TF2C_ACHIEVEMENT_EXTINGUISH_BOMBLETS_DESC" "通过压缩空气反弹 20 个集束炸药。" // Gamemodes and Maps Pack // 2.0.0 "TF2C_WIN_CIVILIAN_NODEATHS_NAME" "企业家" "TF2C_WIN_CIVILIAN_NODEATHS_DESC" "以平民身份赢得一轮护送VIP模式而不死。" "TF2C_HEAL_CIVILIAN_NAME" "忠诚的仆人" "TF2C_HEAL_CIVILIAN_DESC" "通过治疗平民积累 5000 点分数。" "TF2C_DOMINATE_CIVILIAN_NAME" "违反限制令" "TF2C_DOMINATE_CIVILIAN_DESC" "在一轮护送VIP模式内控制平民。" "TF2C_PLAY_GAME_VIPMAPS_1_NAME" "持续逃跑" "TF2C_PLAY_GAME_VIPMAPS_1_DESC" "在这些护送VIP模式地图上进行一场完整的游戏。" "TF2C_KILL_CIVILIAN_DISGUISEBOOST_NAME" "欺诈性交易" "TF2C_KILL_CIVILIAN_DISGUISEBOOST_DESC" "作为间谍,利用平民提供的增益效果并杀死他。" "TF2C_HOLD_ALLPOINTS_DOMINATION_NAME" "全面统治" "TF2C_HOLD_ALLPOINTS_DOMINATION_DESC" "在一轮统治模式中,让你的队伍拥有每个控制点。" "TF2C_PLAY_GAME_DOMMAPS_1_NAME" "油水相融" "TF2C_PLAY_GAME_DOMMAPS_1_DESC" "在这些统治模式地图上进行一场完整的游戏。" // 2.1.0 "TF2C_ACHIEVEMENT_VIP_PROTECT_UNSEEN_NAME" "神秘头目" "TF2C_ACHIEVEMENT_VIP_PROTECT_UNSEEN_DESC" "作为平民,在你被掩护的同时帮助你的队友在敌人火力下承受 2000 点伤害。" "TF2C_ACHIEVEMENT_KILLSTREAK_WHILE_VIP_BOOSTED_NAME" "月度最佳员工" "TF2C_ACHIEVEMENT_KILLSTREAK_WHILE_VIP_BOOSTED_DESC" "在护送目标的增益效果加强下杀死 3 名敌人。" "TF2C_ACHIEVEMENT_VIP_TEAMMATE_KILLSTREAK_DAMAGE_BOOST_NAME" "世上最好的老板" "TF2C_ACHIEVEMENT_VIP_TEAMMATE_KILLSTREAK_DAMAGE_BOOST_DESC" "让你的队友在你雨伞的增益效果加强下杀死 3 名敌人。" "TF2C_ACHIEVEMENT_VIP_KILL_CRIT_KILLSTREAK_NAME" "接管敌方" "TF2C_ACHIEVEMENT_VIP_KILL_CRIT_KILLSTREAK_DESC" "在杀掉敌方护送目标后的爆击增益下再击杀 2 名敌人。" "TF2C_ACHIEVEMENT_KILL_VIP_DAMAGERS_NAME" "看着点那位小人物" "TF2C_ACHIEVEMENT_KILL_VIP_DAMAGERS_DESC" "在护送目标还活着的情况下杀死 20 个攻击你护送目标的敌人。" "TF2C_ACHIEVEMENT_PROTECT_VIP_AS_MEDIC_NAME" "病原体消灭" "TF2C_ACHIEVEMENT_PROTECT_VIP_AS_MEDIC_DESC" "作为医生,杀死攻击你护送目标的敌人。" "TF2C_ACHIEVEMENT_4TEAM_BACKSTAB_NAME" "碟中谍之三无间" "TF2C_ACHIEVEMENT_4TEAM_BACKSTAB_DESC" "在一轮四名团队游戏模式中背刺其余三名团队的玩家。" "TF2C_ACHIEVEMENT_ARCHAEOLOGY_NAME" "考古大师" "TF2C_ACHIEVEMENT_ARCHAEOLOGY_DESC" "在 Jinn 地图中找到被埋葬的宝藏。" // Stock Pack // 2.1.0 "TF2C_ACHIEVEMENT_REVOLVER_KILLS_SINGLE_LIFE_NAME" "我,詹姆斯邦德" "TF2C_ACHIEVEMENT_REVOLVER_KILLS_SINGLE_LIFE_DESC" "在一次生命内使用左轮手枪击杀 3 名敌人。" "TF2C_ACHIEVEMENT_STICKY_PRIMED_KILLS_NAME" "上好葡萄酒" "TF2C_ACHIEVEMENT_STICKY_PRIMED_KILLS_DESC" "使用放置超过 5 秒后的粘弹得到 30 次击杀。" "TF2C_ACHIEVEMENT_FISTS_MELEE_DUEL_NAME" "他死了的话..." "TF2C_ACHIEVEMENT_FISTS_MELEE_DUEL_DESC" "在中世纪之外的模式下用你的拳头赢得近战对决。" "TF2C_ACHIEVEMENT_FIRE_AXE_DEATH_AFTERBURN_NAME" "燃烧的记忆" "TF2C_ACHIEVEMENT_FIRE_AXE_DEATH_AFTERBURN_DESC" "作为火焰兵,在你死后造成 1000 点后续燃烧伤害。" "TF2C_ACHIEVEMENT_INVIS_RECHARGE_CLOAKED_NAME" "彻底隐形" "TF2C_ACHIEVEMENT_INVIS_RECHARGE_CLOAKED_DESC" "在隐身时通过敌方补给器来补充手表的隐身能量。" "TF2C_ACHIEVEMENT_TELEPORTER_PROGRESSION_NAME" "任意门旅游佬" "TF2C_ACHIEVEMENT_TELEPORTER_PROGRESSION_DESC" "使用传送装置传送其他玩家的距离综合到达 10 千米。" "TF2C_ACHIEVEMENT_TELEPORTER_ENEMY_SPY_KILL_NAME" "假冒对手" "TF2C_ACHIEVEMENT_TELEPORTER_ENEMY_SPY_KILL_DESC" "在使用敌方传送装置后的一段时间背刺敌方工程师。" "TF2C_ACHIEVEMENT_PYRO_SHOTGUN_CORESHOT_STREAK_NAME" "火焰侦察兵" "TF2C_ACHIEVEMENT_PYRO_SHOTGUN_CORESHOT_STREAK_DESC" "作为火焰兵,使用散弹枪在 5 秒内打出 6 次贴脸命中攻击。" "TF2C_ACHIEVEMENT_FLARE_CRIT_TEAMWORK_NAME" "抢“火”头" "TF2C_ACHIEVEMENT_FLARE_CRIT_TEAMWORK_DESC" "在别人给敌人造成燃烧时使用信号枪给那位敌人造成爆击。" "TF2C_ACHIEVEMENT_MINIGUN_DUEL_NAME" "我的枪比你的更强!" "TF2C_ACHIEVEMENT_MINIGUN_DUEL_DESC" "使用你的转轮机枪杀死 10 个同样拿着转轮机枪的机枪手。" // Death and Taxes Pack // 2.1.0 "TF2C_ACHIEVEMENT_TRANQ_KILL_NAME" "正好需要你" "TF2C_ACHIEVEMENT_TRANQ_KILL_DESC" "使用麻醉枪搞定一个远程距离的击杀。" "TF2C_ACHIEVEMENT_TRANQ_SUPPORT_PROGRESSION_NAME" "睡魔入侵" "TF2C_ACHIEVEMENT_TRANQ_SUPPORT_PROGRESSION_DESC" "使用麻醉枪获得 2000 点支援分数。" "TF2C_ACHIEVEMENT_TRANQ_MELEE_KILL_AS_TEAMMATE_NAME" "起床气" "TF2C_ACHIEVEMENT_TRANQ_MELEE_KILL_AS_TEAMMATE_DESC" "使用你的近战武器来帮助你的间谍去终结被他麻醉的敌人。" "TF2C_ACHIEVEMENT_TRANQ_HIT_BLASTJUMP_NAME" "飞行眩晕症" "TF2C_ACHIEVEMENT_TRANQ_HIT_BLASTJUMP_DESC" "使用你的麻醉枪来麻醉空中的敌人。" "TF2C_ACHIEVEMENT_TRANQ_COUNTER_KILL_NAME" "梦游大师" "TF2C_ACHIEVEMENT_TRANQ_COUNTER_KILL_DESC" "杀掉 5 个麻醉过你的间谍。" "TF2C_ACHIEVEMENT_MINES_UNSEEN_DAMAGE_NAME" "睁只眼闭只眼" "TF2C_ACHIEVEMENT_MINES_UNSEEN_DAMAGE_DESC" "通过你视角外的地雷造成共 5000 点伤害。" "TF2C_ACHIEVEMENT_MINES_STREAK_SINGLE_LIFE_NAME" "一生的黄金时期" "TF2C_ACHIEVEMENT_MINES_STREAK_SINGLE_LIFE_DESC" "在一次生命内使用放置 16 枚超过 5 秒的地雷来伤害敌人。" "TF2C_ACHIEVEMENT_MINES_TRIGGER_WITHOUT_HURT_NAME" "如兔敏捷" "TF2C_ACHIEVEMENT_MINES_TRIGGER_WITHOUT_HURT_DESC" "靠近并触发超过 5 秒的 8 枚敌方地雷后毫发无伤。" "TF2C_ACHIEVEMENT_SANDVICH_MINES_NAME" "苏联排雷兵" "TF2C_ACHIEVEMENT_SANDVICH_MINES_DESC" "作为机枪手,在不靠近敌方地雷的情况下安全触发超过 5 秒后的敌方地雷。" "TF2C_ACHIEVEMENT_SURF_ENEMY_MINE_NAME" "伏特加战斗机" "TF2C_ACHIEVEMENT_SURF_ENEMY_MINE_DESC" "在敌方爆破手的地雷上进行爆炸跳跃。" "TF2C_ACHIEVEMENT_TAUNT_KILL_MIRV_NAME" "一、一、一、啊?!" "TF2C_ACHIEVEMENT_TAUNT_KILL_MIRV_DESC" "在使用集束炸药嘲讽的情况下炸死一名敌人。" // Fight or Flight Pack // 2.1.0 "TF2C_ACHIEVEMENT_AIR_COMBAT_NAME" "或战或逃" "TF2C_ACHIEVEMENT_AIR_COMBAT_DESC" "在空中时杀死一名同样在空中的敌人。" "TF2C_ACHIEVEMENT_HEADSHOT_KILL_MIDFLIGHT_NAME" "死亡航空" "TF2C_ACHIEVEMENT_HEADSHOT_KILL_MIDFLIGHT_DESC" "爆头击杀一名在空中的敌人。" "TF2C_ACHIEVEMENT_HARVESTER_COLLECT_DECAP_NAME" "下等肉块" "TF2C_ACHIEVEMENT_HARVESTER_COLLECT_DECAP_DESC" "使用收割者杀掉全部 9 个兵种。" "TF2C_ACHIEVEMENT_HARVESTER_DECAP_SINGLE_LIFE_NAME" "纵火死神" "TF2C_ACHIEVEMENT_HARVESTER_DECAP_SINGLE_LIFE_DESC" "在一次生命内使用收割者砍下 3 名敌人的脑袋。" "TF2C_ACHIEVEMENT_HARVESTER_COUNTER_LOW_HEALTH_NAME" "无惧死神" "TF2C_ACHIEVEMENT_HARVESTER_COUNTER_LOW_HEALTH_DESC" "杀掉使用收割者的敌方火焰兵来为 5 名队友灭火。" "TF2C_ACHIEVEMENT_HARVESTER_COUNTER_SPY_NAME" "热烈灭赘——神奇的灭火器" "TF2C_ACHIEVEMENT_HARVESTER_COUNTER_SPY_DESC" "作为间谍,杀掉使用收割者的敌方火焰兵来为自己灭火。" "TF2C_ACHIEVEMENT_CHEKHOV_CRIT_KILL_NAME" "干完活发工资" "TF2C_ACHIEVEMENT_CHEKHOV_CRIT_KILL_DESC" "使用契诃夫之拳攒到最大爆击量后打出爆击击杀。" "TF2C_ACHIEVEMENT_HEAVY_SHOTGUN_CRITS_NAME" "契诃夫的疑问?" "TF2C_ACHIEVEMENT_HEAVY_SHOTGUN_CRITS_DESC" "作为机枪手,使用散弹枪做出 20 个爆击击杀。" "TF2C_ACHIEVEMENT_CHEKHOV_SHOCK_NAME" "心肌梗死!" "TF2C_ACHIEVEMENT_CHEKHOV_SHOCK_DESC" "使用电击治疗仪让装备了契诃夫之拳的敌方机枪手猝死。" "TF2C_ACHIEVEMENT_JUMPPAD_STOMP_NAME" "终极之速" "TF2C_ACHIEVEMENT_JUMPPAD_STOMP_DESC" "使用跳板后通过踩死敌方的方式获得击杀。" "TF2C_ACHIEVEMENT_JUMPPAD_ENEMY_SPY_BACKSTAB_NAME" "信仰之跃,然后背刺" "TF2C_ACHIEVEMENT_JUMPPAD_ENEMY_SPY_BACKSTAB_DESC" "使用敌方跳板后的一段时间内获得背刺击杀。" "TF2C_ACHIEVEMENT_JUMPPAD_EXTINGUISH_NAME" "“吹”火器" "TF2C_ACHIEVEMENT_JUMPPAD_EXTINGUISH_DESC" "使用跳板来为自己灭火。" "TF2C_ACHIEVEMENT_JUMPPAD_PROGRESSION_NAME" "师傅你是做什么工作的" "TF2C_ACHIEVEMENT_JUMPPAD_PROGRESSION_DESC" "累计队友使用你的跳板 1000 次。" "TF2C_ACHIEVEMENT_JUMPPAD_PROGRESSION_ASSIST_NAME" "跳板基础者" "TF2C_ACHIEVEMENT_JUMPPAD_PROGRESSION_ASSIST_DESC" "让队友使用你的跳板后一段时间内累计获得 20 次击杀。" "TF2C_ACHIEVEMENT_JUMPPAD_PROGRESSION_DESTROYED_NAME" "打破循环" "TF2C_ACHIEVEMENT_JUMPPAD_PROGRESSION_DESTROYED_DESC" "摧毁 40 个跳板。" "TF2C_ACHIEVEMENT_SPEEDWATCH_SPEED_KILL_NAME" "反向闪击" "TF2C_ACHIEVEMENT_SPEEDWATCH_SPEED_KILL_DESC" "在重生后的 15 秒内使用逃生怀表来背刺一名敌人。" "TF2C_ACHIEVEMENT_SPEEDWATCH_RECOVERY_NAME" "神速恢复" "TF2C_ACHIEVEMENT_SPEEDWATCH_RECOVERY_DESC" "在使用逃生怀表时受伤后不解除隐身状态下恢复你的隐身能量。" "TF2C_ACHIEVEMENT_SPEEDWATCH_COUNTER_NAME" "猎杀法国佬" "TF2C_ACHIEVEMENT_SPEEDWATCH_COUNTER_DESC" "伤害使用逃生怀表的隐身敌方间谍来暴露他的踪迹。" "TF2C_ACHIEVEMENT_AA_VS_AIRBORNE_NAME" "猎鸭季节" "TF2C_ACHIEVEMENT_AA_VS_AIRBORNE_DESC" "使用高射炮的迷你爆击击杀 9 名空中敌人。" "TF2C_ACHIEVEMENT_AA_GUN_SPLASH_NAME" "集体惩戒" "TF2C_ACHIEVEMENT_AA_GUN_SPLASH_DESC" "使用高射炮给落地在敌方队友的敌人附近总共造成 2000 点溅射伤害。" "TF2C_ACHIEVEMENT_AA_GUN_CHALLENGE_NAME" "遏制政策" "TF2C_ACHIEVEMENT_AA_GUN_CHALLENGE_DESC" "在一次生命内且无伤的情况下使用高射炮造成 2000 点伤害。" "TF2C_ACHIEVEMENT_AA_GUN_BLAST_SUICIDE_NAME" "赤色惊吓" "TF2C_ACHIEVEMENT_AA_GUN_BLAST_SUICIDE_DESC" "让一名敌方机枪手使用他自己的高射炮把自己炸飞。" "TF2C_ACHIEVEMENT_SSG_SCOUT_HIT_PELLETS_NAME" "猎兔季节" "TF2C_ACHIEVEMENT_SSG_SCOUT_HIT_PELLETS_DESC" "使用双管霰弹枪贴脸射击并让子弹全部击中敌方侦察兵。" "TF2C_ACHIEVEMENT_SSG_MEATSHOTS_NAME" "他们因你而受惧!" "TF2C_ACHIEVEMENT_SSG_MEATSHOTS_DESC" "使用双管霰弹枪累计获得 10 次贴脸击杀。" "TF2C_ACHIEVEMENT_SSG_POUNCE_NAME" "热血仍躁" "TF2C_ACHIEVEMENT_SSG_POUNCE_DESC" "在使用双管霰弹枪拉近距离后击杀 5 名敌人。" // 2.2.0 "TF2C_ACHIEVEMENT_ANCHOR_AIRSHOTCRIT_NAME" "永不沉没" "TF2C_ACHIEVEMENT_ANCHOR_AIRSHOTCRIT_DESC" "空接一名装备海军锚的敌方士兵。" "TF2C_ACHIEVEMENT_ANCHOR_NO_ROCKET_NAME" "不要在家尝试" "TF2C_ACHIEVEMENT_ANCHOR_NO_ROCKET_DESC" "在不火箭跳的情况下使用海军锚震死一名敌人。" "TF2C_ACHIEVEMENT_ANCHOR_DEATHKILL_NAME" "破釜沉舟" "TF2C_ACHIEVEMENT_ANCHOR_DEATHKILL_DESC" "受到致命跌落伤害的同时用海军锚震死一名敌人。" "TF2C_ACHIEVEMENT_ANCHOR_MULTIKILL_NAME" "破坏平衡" "TF2C_ACHIEVEMENT_ANCHOR_MULTIKILL_DESC" "使用海军锚震死 3 名敌人。" "TF2C_ACHIEVEMENT_CYCLOPS_HUGECOMBO_NAME" "连爆飞溅" "TF2C_ACHIEVEMENT_CYCLOPS_HUGECOMBO_DESC" "使用独眼巨炮的连击爆炸杀死至少 3 名敌人。" "TF2C_ACHIEVEMENT_CYCLOPS_AIRBORNE_NAME" "鹰眼" "TF2C_ACHIEVEMENT_CYCLOPS_AIRBORNE_DESC" "使用独眼巨炮,杀死一名爆炸跳跃到空中的敌人。" "TF2C_ACHIEVEMENT_CYCLOPS_BLIND_NAME" "拆弹者的精确爆破" "TF2C_ACHIEVEMENT_CYCLOPS_BLIND_DESC" "使用独眼巨炮,杀死你视野外的敌人。" "TF2C_ACHIEVEMENT_CYCLOPS_JUMP_NAME" "我将飞奔到 500 英里" "TF2C_ACHIEVEMENT_CYCLOPS_JUMP_DESC" "使用独眼巨炮的爆炸跳跃到 500 米远。" "TF2C_ACHIEVEMENT_DESTROY_PROJ_CYCLOPS_NAME" "就用更多的炸弹" "TF2C_ACHIEVEMENT_DESTROY_PROJ_CYCLOPS_DESC" "使用独眼巨炮,摧毁 60 个敌方爆炸物。" "TF2C_ACHIEVEMENT_BATTLE_MEDIC_NAME" "戳破你的幻想" "TF2C_ACHIEVEMENT_BATTLE_MEDIC_DESC" "使用妙手回春炮激活 Ubercharg 的同时获得 5 次击杀。" "TF2C_ACHIEVEMENT_HEAL_MILESTONE_NADER_NAME" "医疗记录" "TF2C_ACHIEVEMENT_HEAL_MILESTONE_NADER_DESC" "使用妙手回春炮累积治疗 20,000 点生命值。" "TF2C_ACHIEVEMENT_EXTEND_UBER_NAME" "马拉松式手术" "TF2C_ACHIEVEMENT_EXTEND_UBER_DESC" "将妙手回春炮的 Ubercharge 延长至 12 秒。" "TF2C_ACHIEVEMENT_UBER_MANY_NAME" "群体免疫" "TF2C_ACHIEVEMENT_UBER_MANY_DESC" "激活妙手回春炮的 Ubercharge 同时使 5 名玩家无敌。" "TF2C_ACHIEVEMENT_INVIS_HEAL_NADER_NAME" "药物欺诈" "TF2C_ACHIEVEMENT_INVIS_HEAL_NADER_DESC" "作为隐身间谍,从敌方医生身上获得 300 点治疗。" "TF2C_ACHIEVEMENT_HEAL_MILESTONE_MEDI_NAME" "传统医疗" "TF2C_ACHIEVEMENT_HEAL_MILESTONE_MEDI_DESC" "使用医疗枪或闪电战医疗枪累积治疗 20,000 点生命值。" "TF2C_ACHIEVEMENT_NADER_RANGE_NAME" "医生的迫击炮" "TF2C_ACHIEVEMENT_NADER_RANGE_DESC" "使用妙手回春炮治疗距离你 15 米以上的队友,累积治疗 10,000 点生命值。" "TF2C_ACHIEVEMENT_CANE_COLLECT_BOOST_NAME" "加班文化" "TF2C_ACHIEVEMENT_CANE_COLLECT_BOOST_DESC" "使用德比手杖给予所有 9 个兵种增益。" "TF2C_ACHIEVEMENT_CANEASSIST_NAME" "快速行动,打破常规" "TF2C_ACHIEVEMENT_CANEASSIST_DESC" "作为平民,利用德比手杖的急速增益协助队友杀死 50 名敌人。" "TF2C_ACHIEVEMENT_CANEASSIST_CIV_NAME" "内幕交易" "TF2C_ACHIEVEMENT_CANEASSIST_CIV_DESC" "使用德比手杖给予队友增益并杀死一名敌方平民。" "TF2C_ACHIEVEMENT_BRICK_NAME" "石专" "TF2C_ACHIEVEMENT_BRICK_DESC" "..." "TF2C_ACHIEVEMENT_KILL_SENTRY_WITH_NAILGUN_NAME" "钉“筑”器" "TF2C_ACHIEVEMENT_KILL_SENTRY_WITH_NAILGUN_DESC" "用钉枪摧毁 5 座步哨枪。" "TF2C_ACHIEVEMENT_NAILGUN_RANGE_NAME" "控距大师" "TF2C_ACHIEVEMENT_NAILGUN_RANGE_DESC" "使用钉枪对距离自己 15 米以上的敌人造成 300 次射击。" "TF2C_ACHIEVEMENT_SNIPER_FIRE_NAME" "火靶子" "TF2C_ACHIEVEMENT_SNIPER_FIRE_DESC" "用燃烧的箭将敌人钉在墙上。" "TF2C_ACHIEVEMENT_PLAY_GAME_VIPRMAPS_NAME" "双水桥" "TF2C_ACHIEVEMENT_PLAY_GAME_VIPRMAPS_DESC" "作为VIP,在 2bridge 和 Drizzle 地图上赢得一轮胜利。" "TF2C_ACHIEVEMENT_VIPR_RESET_NAME" "重绘对局" "TF2C_ACHIEVEMENT_VIPR_RESET_DESC" "在护送VIP竞赛中,通过击杀敌方 VIP 重置敌方控制点。" "TF2C_ACHIEVEMENT_VIPR_TIME_NAME" "特殊逃生通道" "TF2C_ACHIEVEMENT_VIPR_TIME_DESC" "在三分钟内赢得一轮护送VIP竞赛。" "TF2C_ACHIEVEMENT_PLAY_GAME_VIPR_OVERTIME_NAME" "逃脱大师" "TF2C_ACHIEVEMENT_PLAY_GAME_VIPR_OVERTIME_DESC" "在骤死战中协助 VIP 逃脱并赢得一轮护送VIP竞赛。" "TF2C_ACHIEVEMENT_CIV_ASSIST_DOM_CIV_NAME" "大空头" "TF2C_ACHIEVEMENT_CIV_ASSIST_DOM_CIV_DESC" "作为平民,协助控制一名敌方平民。" "TF2C_ACHIEVEMENT_SHAME_NAME" "耻辱勋章" "TF2C_ACHIEVEMENT_SHAME_DESC" "被敌方 VIP 杀死。你已被打上不可被移除的标记。" "TF2C_ACHIEVEMENT_AIRHOCKEY_NAME" "前锋队员" "TF2C_ACHIEVEMENT_AIRHOCKEY_DESC" "在 2Bridge 地图上赢得一场气垫球小游戏。" "TF2C_ACHIEVEMENT_CHICKEN_ENVKILL_NAME" "逐鸡战" "TF2C_ACHIEVEMENT_CHICKEN_ENVKILL_DESC" "追逐一只鸡并利用环境杀死它。" //"Achievement_Group_All" "全部 (%s1 到 %s2)" "Achievement_Group_2" "军团要塞2:经典 (%s1 到 %s2)" "Achievement_Group_12" "游戏模式和地图 (%s1 到 %s2)" "Achievement_Group_162" "库存成就 (%s1 到 %s2)" "Achievement_Group_262" "死亡和税收 (%s1 到 %s2)" "Achievement_Group_362" "战斗或逃亡 (%s1 到 %s2)" "Achievement_Group_462" "双重赌注 (%s1 到 %s2)" "TF_Achievement_Unlocked" "成就已解锁" "round_info_header" "领土控制地图" "Hydro_BLU_captured_Dam" "蓝队已经占领了水坝" "Hydro_BLU_captured_RadarDish" "蓝队已经占领了雷达" "Hydro_BLU_captured_PowerPlant" "蓝队已经占领了电站" "Hydro_BLU_captured_Warehouse" "蓝对已经占领了仓库" "Hydro_RED_captured_Dam" "红队已经占领了水坝" "Hydro_RED_captured_RadarDish" "红队已经占领了雷达" "Hydro_RED_captured_PowerPlant" "红队已经占领了电站" "Hydro_RED_captured_Warehouse" "红队已经占领了仓库" "Hydro_attack_Dam" "准备进攻水坝!" "Hydro_attack_RadarDish" "准备进攻雷达!" "Hydro_attack_PowerPlant" "准备进攻电站!" "Hydro_attack_Warehouse" "准备进攻仓库!" "Hydro_attack_BLU_base" "准备进攻蓝队基地!" "Hydro_attack_RED_base" "准备进攻红队基地!" "Hydro_defend_BLU_base" "准备防守蓝队基地!" "Hydro_defend_RED_base" "准备防守红队基地!" // Chapter titles used for commentary loading "GAMEUI_Commentary_Console_Explanation" "“注释模式”包含由 Valve 研发团队提供的音频注释。 要启动或停止注释点,请瞄准任何气球图标然后按下“使用”键。" "tf_Chapter1_Title" "Hydro" "tf_Chapter2_Title" "Gravel Pit" "tf_Chapter3_Title" "Well" "tf_Chapter4_Title" "Granary" "tf_Chapter5_Title" "2Fort" "tf_Chapter6_Title" "Dustbowl" // Strings used in materials "TF_Battlements" "防卫墙" "TF_ControlPoint" "控制点" "TF_CapturePoint" "占领控制点" "TF_CaptureZone" "占领区域" "TF_Resupply" "再补给" "TF_Intelligence" "智能" "TF_Exit" "出口" "Leaderboard_BestMoments" "最佳时刻" "TF_Timelimit" "每张地图时间(分钟)" "TF_WinLimit" "获胜限制(得分)" "TF_MaxRounds" "回合限制(回合数)" "TF_BotQuota" "电脑玩家数量" "TF_BotDifficulty" "电脑玩家难度" "TF_BotDifficulty_Easy" "简单" "TF_BotDifficulty_Normal" "普通" "TF_BotDifficulty_Hard" "困难" "TF_BotDifficulty_Expert" "专家" "TF_BotLoadouts" "电脑玩家装备随机武器?" "TF_BotJoinAfterPlayer" "电脑玩家等待玩家加入?" "TF_TeamCount" "你团队中的其他玩家" "Cannot_Be_Spectator" "此服务器不允许观看" //---------------------------------------------------------------------------------------- // Items "TF_Open_Charinfo" "打开人物配置" "TF_Open_Charinfo_Backpack" "打开背包" "EditLoadout" "修改配置" //---------------------------------------------------------------------------------------- // Attribute descriptions "Attrib_ClipSize_Positive" "弹匣容量 +%s1%" "Attrib_ClipSize_Negative" "弹匣容量 %s1%" "Attrib_UberchargeRate_Positive" "UberCharge 蓄积速度 +%s1%" "Attrib_UberchargeRate_Negative" "UberCharge 蓄积速度 %s1%" "Attrib_OverhealUberchargeRate_Negative" "对已超量治疗的对象 UberCharge 积累速率 %s1%" "Attrib_DamageDone_Positive" "伤害 +%s1%" "Attrib_DamageDone_Negative" "伤害 %s1%" "Attrib_HealRate_Positive" "治疗速度 +%s1%" "Attrib_HealRate_Negative" "治疗速度 %s1%" "Attrib_FireRate_Positive" "开火速度 +%s1%" "Attrib_FireRate_Negative" "开火速度 -%s1%" "Attrib_OverhealAmount_Positive" "超量治疗上限 +%s1%" "Attrib_OverhealDecay_Disabled" "超量治疗值不衰减" "Attrib_OverhealDecay_Positive" "超量治疗持续时间 +%s1%" "Attrib_OverhealDecay_Negative" "超量治疗时间缩短 %s1%" "Attrib_HealOnHit_Positive" "击中后至多 +%s1 点生命值" "Attrib_HealOnHit_Negative" "击中后 %s1 点生命值" "Attrib_HealthOnRadiusDamage" "击中时:每次攻击获得至多 %s1 点生命值" "Attrib_CritChance_Positive" "爆击率 +%s1" "Attrib_CritChance_Negative" "爆击率 %s1" "Attrib_CritChance_Disabled" "不会出现随机爆击" "Attrib_AddUber_OnHit_Positive" "击中后加 %s1% UberCharge 能量" "Attrib_Medigun_CritBoost" "UberCharge 提供爆击" "Attrib_DamageDoneBonus_Positive" "击中后造成的伤害 +%s1%" "Attrib_CritVsBurning" "对着火的敌人 100% 爆击" "Attrib_AxtinguisherProperties" "从背后攻击着火敌人时爆击 \n从前方攻击着火敌人时迷你爆击" "Attrib_DmgPenaltyVsNonBurning" "对未着火的敌人造成的伤害 %s1%" "Attrib_NoCritVsNonBurning" "攻击未着火的玩家不会产生爆击" "Attrib_ModFlamethrowerPush" "无压缩空气" "Attrib_ModFlamethrower_BackCrits" "从背后攻击时会产生爆击" "Attrib_MaxHealth_Positive" "穿戴时最大生命值 +%s1" "Attrib_MaxHealth_Negative" "穿戴时最大生命值 %s1" "Attrib_FistsHaveRadialBuff" "杀敌后附近队友的生命值 +50 \n杀敌后附近队友的爆击率 +10%" "Attrib_CritBoost_OnKill" "杀敌后获得 %s1 秒爆击" "Attrib_Slow_Enemy_OnHit" "击中后有 %s1% 的机率降低目标的移动速度" "Attrib_CloakMeterConsumeRate" "隐身能量消耗速度 +%s1%" "Attrib_CloakMeterRegenRate" "隐身能量恢复速度 +%s1%" "Attrib_Spread_Negative" "准确度降低 %s1% " "Attrib_Spread_Positive" "准确度提高 %s1% " "Attrib_BatLaunchesBalls" "辅助开火能力:打出一个能使敌人减速的球" "Attrib_DmgPenaltyVsNonStunned" "对未被击昏的玩家造成的伤害 %s1%" "Attrib_ZoomSpeedMod_Disabled" "使用瞄准镜时移动速度无损" "Attrib_SniperCharge_Per_Sec" "蓄能速度 +%s1%" "Attrib_SniperNoHeadshots" "不能爆头" "Attrib_Scattergun_HasKnockback" "能够击退目标,射击者自身也会被震退" "Attrib_BulletsPerShot_Bonus" "每次射击的子弹数 +%s1%" "Attrib_BulletsPerShot_Penalty" "每次射击的子弹数 %s1%" "Attrib_SniperZoom_Penalty" "瞄准镜缩放度减小 %s1%" "Attrib_SniperNoCharge" "无瞄准镜缩放和充能" "Attrib_CloakIsFeignDeath" "隐身类型:假死型。\n受伤害时丢下一具假尸体后进入隐形状态,\n并获得暂时的伤害抗性和速度加成。" "Attrib_CloakIsMovementBased" "隐身类型:移动敏感型。\n辅助开火能力:进入隐形状态。隐形时不能攻击。撞到敌人会使你略微显形。\n能量消耗的速率与移动速度相关。" "Attrib_NoDoubleJump" "无法使用二段跳" "Attrib_AbsorbDmgWhileCloaked" "隐身时承受的伤害减少 %s1%" "Attrib_RevolverUseHitLocations" "击中头部可产生爆击" "Attrib_FireRetardant" "穿戴者不会着火" "Attrib_BackstabShield" "能够阻挡一次背刺" "Attrib_MoveSpeed_Penalty" "穿戴时移动速度减慢 %s1%" "Attrib_Jarate_Description" "被泼尿的敌人受到的伤害均为迷你爆击 \n并可用于灭火" "Attrib_HealthRegen" "穿戴时生命值每秒 +%s1" "Attrib_HealthDrain" "穿戴时每秒生命值 -%s1" "Attrib_SelfDmgPush_Increased" "自身伤害推动力 +%s1%" "Attrib_SelfDmgPush_Decreased" "自身伤害推动力 %s1%" "Attrib_DmgTaken_From_Fire_Reduced" "穿戴时火焰伤害抗性 +%s1%" "Attrib_DmgTaken_From_Fire_Increased" "穿戴时受到的火焰伤害 +%s1%" "Attrib_DmgTaken_From_Crit_Reduced" "穿戴时爆击伤害抗性 +%s1%" "Attrib_DmgTaken_From_Crit_Increased" "穿戴时受到的爆击伤害 +%s1%" "Attrib_DmgTaken_From_Blast_Reduced" "穿戴时爆炸伤害抗性 +%s1%" "Attrib_DmgTaken_From_Blast_Increased" "穿戴时受到的爆炸伤害 +%s1%" "Attrib_DmgTaken_From_Bullets_Reduced" "穿戴时子弹伤害抗性 +%s1%" "Attrib_DmgTaken_From_Bullets_Increased" "穿戴时受到的子弹伤害 +%s1%" "Attrib_DmgTaken_Increased" "穿戴时受到的伤害 +%s1%" "Attrib_CaptureValue_Increased" "穿戴时占领速度 +%s1" "Attrib_HealthFromHealers_Reduced" "穿戴时受到治疗者的治疗量 %s1%" "Attrib_HealthFromHealers_Increased" "穿戴时受到治疗者的治疗量 +%s1%" "Attrib_WpnBurnDmg_Increased" "后续燃烧伤害 +%s1%" "Attrib_WpnBurnDmg_Reduced" "后续燃烧伤害 %s1%" "Attrib_WpnBurnTime_Increased" "后续燃烧持续时间 +%s1%" "Attrib_WpnBurnTime_Reduced" "后续燃烧持续时间 %s1%" "Attrib_GestureSpeed_Increase" "穿戴时嘲讽速度 +%s1%" "Attrib_AimingMoveSpeed_Increased" "部署状态下移动速度 +%s1%" "Attrib_AimingMoveSpeed_Decreased" "部署状态下移动速度 %s1%" "Attrib_MaxammoPrimary_Increased" "穿戴时主弹药上限 +%s1%" "Attrib_MaxammoPrimary_Reduced" "穿戴时主武器弹药携带量 %s1%" "Attrib_MaxammoSecondary_Increased" "穿戴时副武器弹药上限 +%s1%" "Attrib_MaxammoSecondary_Reduced" "穿戴时副武器弹药上限 %s1%" "Attrib_MaxammoMetal_Increased" "穿戴时金属上限 +%s1%" "Attrib_MaxammoMetal_Reduced" "穿戴时金属上限 %s1%" "Attrib_CloakConsumeRate_Increased" "隐身持续时间 -%s1%" "Attrib_CloakConsumeRate_Decreased" "隐身持续时间 +%s1%" "Attrib_CloakRegenRate_Increased" "隐身能量恢复速度 +%s1%" "Attrib_CloakRegenRate_Decreased" "隐身能量恢复速度 %s1%" "Attrib_MinigunSpinup_Increased" "机枪预热速度减慢 %s1%" "Attrib_MinigunSpinup_Decreased" "机枪预热速度加快 %s1%" "Attrib_MaxPipebombs_Increased" "榴弹量上限 +%s1" "Attrib_MaxPipebombs_Decreased" "同时存在的黏弹量上限 %s1" "Attrib_SRifleChargeRate_Increased" "蓄能速度加快 %s1%" "Attrib_SRifleChargeRate_Decreased" "蓄能速度减慢 %s1%" "Attrib_ConstructionRate_Increased" "建造速度加成 +%s1%" "Attrib_ConstructionRate_Decreased" "建造速度加成 -%s1%" "Attrib_RepairRate_Increased" "修理速度加快 %s1%" "Attrib_RepairRate_Decreased" "修理速度减慢 %s1%" "Attrib_UpgradeRate_Decreased" "-%s1% 升级速率" "Attrib_metal_pickup_decreased" "来自弹药包和补给器的金属 -%s1%" "Attrib_ReloadTime_Increased" "装弹速度减慢 %s1%" "Attrib_ReloadTime_Decreased" "装弹速度加快 %s1%" "Attrib_BlastRadius_Increased" "爆炸半径 +%s1%" "Attrib_BlastRadius_Decreased" "爆炸半径 %s1%" "Attrib_ProjectileRange_Increased" "炮弹射程 +%s1%" "Attrib_ProjectileRange_Decreased" "炮弹射程 %s1%" "Attrib_ProjectileSpeed_Increased" "炮弹速度 +%s1%" "Attrib_ProjectileSpeed_Decreased" "炮弹速度 %s1%" "Attrib_OverhealAmount_Negative" "%s1% 超量治疗上限" "Attrib_MoveSpeed_Bonus" "穿戴时移动速度 +%s1%" "Attrib_HealthFromPacks_Increased" "穿戴时从医疗包获得的生命值 +%s1%" "Attrib_HealthFromPacks_Decreased" "穿戴时从医疗包获得的生命值 %s1%" "Attrib_AmmoRegen" "穿戴时弹药每 5 秒钟增加 %s1%" "Attrib_MetalRegen" "穿戴时每 5 秒金属量 +%s1" "Attrib_RocketLauncherSeeker" "发射激光制导导弹" "Attrib_ShovelDamageBoost" "使用者受伤时攻击力增强" "Attrib_ShovelSpeedBoost" "使用者受伤时移动速度加快" "Attrib_WeaponBlocksHealing" "使用时阻止治疗" "Attrib_Dmg_Falloff_Decreased" "范围伤害衰减率 %s1%" "Attrib_Dmg_Falloff_Increase" "范围伤害衰减率 +%s1%" "Attrib_StickyDetonateMode" "引爆准星附近的黏性炸弹" "Attrib_StickyAirBurstMode" "射出的炸弹碰到表面会粉碎" "Attrib_StickyArmTimePenalty" "炸弹就绪时间减慢 %s1 秒" "Attrib_StickyArmTimeBonus" "炸弹就绪时间 %s1 秒" "Attrib_MiniCritAirborneEnemies" "对被炸飞、钩爪命中或使用火箭背包飞行的空中目标造成迷你爆击" "Attrib_MiniCritAirborneEnemiesDeploy" "部署后对空中的目标造成迷你爆击 %s1 秒" "Attrib_CritWhileAirborne" "火箭跳跃后,未落地前用此武器的攻击都是爆击。" "Attrib_StickiesDetonateStickies" "能够破坏敌人的黏性炸弹" "Attrib_SpeedBoostWhenActive" "手持此武器时移动速度增加 %s1%" "Attrib_WrenchBuildsMiniSentry" "建造迷你步哨枪来取代一般步哨枪" "Attrib_GunslingerPunchCombo" "连续命中的第三下攻击总是爆击" "Attrib_ProvideOnActive" "手持武器时:" "Attrib_MedicRegenBonus" "自我恢复速度 +%s1%" "Attrib_MedicRegenPenalty" "自我恢复速度 -%s1%" "Attrib_RocketJumpDmgReduction" "火箭跳跃时受到的爆炸伤害 %s1%" "Attrib_SetItemTintRGB" "物品颜色代码:%s1" "Attrib_SentryKilledRevenge" "在你的步哨枪被摧毁时,步哨枪积累的每次杀敌可提供 2 次复仇爆击 \n每次助攻可提供 1 次复仇爆击" "Attrib_ExtinguishRevenge" "辅助开火能力:为队友灭火来积攒爆击" "Attrib_BurnDamageEarnsRage" "通过造成伤害来“呜唔”值。\n“呜唔”满载时的辅助开火能力:嘲讽以获得数秒的爆击。\n“呜唔”嘲讽时保持无敌状态。" "Attrib_DmgVsBuilding_Increased" "对建筑物的伤害 %s1%" "Attrib_DmgVsPlayer_Decreased" "对玩家的伤害 %s1%" "Attrib_LunchboxAddsMaxHealth" "生命值上限 +50,持续30秒" "Attrib_LunchboxAddsMinicrits" "设置武器模式 #%s1" "Attrib_EmployeeNumber" "雇用日期:%s1" "Attrib_WrenchNumber" "扳手编号 No.%s1" "Attrib_DmgAppliesToSappers" "能够清除电子工兵" "Attrib_BuildingCostReduction" "建造时金属消耗量减少 %s1" "Attrib_BleedingDuration" "击中后使对方持续失血 %s1 秒" "Attrib_TurnToGold" "蕴藏着古老的神秘力量" "Attrib_DisguiseOnBackstab" "背刺人类目标成功时,会迅速自动伪装为受害者" "Attrib_CannotDisguise" "穿戴者不能伪装" "Attrib_SilentKiller" "无声杀手:背刺时不会发出攻击的声音" "Attrib_DisguiseSpeedPenalty" "伪装速度减慢 %s1 秒" "Attrib_DisguiseNoBurn" "伪装时对火焰免疫" "Attrib_AddCloakOnKill" "杀敌后恢复 %s1% 隐身能量" "Attrib_AddCloakOnHit" "击中后恢复 %s1% 隐身能量" "Attrib_CloakBlinkTimePenalty" "显身时间增加 %s1 秒" "Attrib_QuietUnstealth" "降低显身音量" "Attrib_FlameSize_Negative" "火焰传播面积 %s1%" "Attrib_FlameSize_Positive" "火焰传播面积 +%s1%" "Attrib_FlameLife_Negative" "火焰距离 %s1%" "Attrib_FlameLife_Positive" "火焰距离 +%s1%" "Attrib_ChargedAirblast" "高能压缩空气能将敌人推的更远" "Attrib_AirblastDisabled" "无压缩空气" "Attrib_DmgFromSentryReduced" "穿戴时步哨枪伤害抗性 +%s1%" "Attrib_AirblastCost_Increased" "压缩空气消耗弹药 +%s1%" "Attrib_AirblastCost_Decreased" "压缩空气消耗弹药 %s1%" "Attrib_InUse" "当前正在使用" "Attrib_FlameAmmoPerSec_Increased" "每秒消耗的喷火器弹药 +%s1%" "Attrib_FlameAmmoPerSec_Decreased" "每秒消耗的喷火器弹药 %s1%" "Attrib_JarateDuration" "开镜击中敌人后:瓶手道的效果作用于目标 2 到 %s1 秒,蓄力越久作用时间越长 \n尿意袭来:开镜爆头时迷你爆击,并缩短瓶手道的剩余冷却时间 1 秒。" "Attrib_NoDeathFromHeadshots" "不能以爆头方式杀死穿戴者" "Attrib_DeployTime_Increased" "武器切换时间增加 %s1%" "Attrib_DeployTime_Decreased" "武器切换时间减少 %s1%" "Attrib_SingleWepDeployBonus" "部署速度 +%s1%" "Attrib_DeployTime_DecreasedSingle" "部署速度 %s1%" "Attrib_MinicritsBecomeCrits" "在任何正常来说应当产生迷你爆击的时候,产生爆击" "Attrib_HealOnKill" "杀敌后恢复 %s1 点生命值" "Attrib_NoSelfBlastDmg" "不会受到自身爆炸伤害" "Attrib_Slow_Enemy_OnHit_Major" "击中后降低目标 40% 的移动速度 %s1 秒" "Attrib_PreserveUbercharge" "在死亡时,将保留最多 %s1% 的 UberCharge" "Attrib_FiresHealingBolts" "发射的特殊箭矢可依距离决定治疗队友的血量及对敌人造成的伤害" "Attrib_EnablesAOEHeal" "辅助开火能力:治疗附近的所有队友" "Attrib_ChargeTime_Increase" "冲锋时间增加 %s1 秒" "Attrib_DropHealthPackOnKill" "杀敌后掉落一个小型医疗包" "Attrib_HitSelfOnMiss" "挥空后打到你自己。笨蛋。" "Attrib_DmgFromRanged_Reduced" "手持时受到的非近战伤害 %s1%" "Attrib_DmgFromMelee_Increased" "手持时受到近战武器的伤害 +%s1%" "Attrib_BlastDamageToSelf_Increased" "+%s1% 自身伤害" "Attrib_SetDamageType_Ignite" "击中后令目标被火焰吞噬" "Attrib_Minicrit_Vs_Burning_Player" "对着火的敌人会 100% 迷你爆击" "Attrib_Sanguisuge" "背刺成功后,会迅速吸收被害者的生命值" "Attrib_Honorbound" "荣誉之魂:一旦拔出,除非斩杀敌人,否则收回时对你造成 50 点伤害" "Attrib_MarkForDeath" "击中后对最多一个目标打上死亡标记,死亡标记持续时间内所受伤害均为迷你爆击" "Attrib_RestoreHealthOnKill" "杀敌后获得 %s1% 点生命值上限" "Attrib_MultSniperChargeAfterBodyshot" "瞄准时击中目标身体:狙击步枪蓄能速度增加 %s1%" "Attrib_MultSniperChargeAfterMiss" "瞄准时未击中目标:狙击步枪蓄能速度降低 %s1%。" "Attrib_MultSniperChargeAfterHeadshot" "瞄准时击中目标并爆头:狙击步枪蓄能速度增加 %s1%" "Attrib_MultSniperChargePenalty" "初始蓄能速度减慢 %s1%" "Attrib_MultDmgBonusWhileHalfDead" "当生命值 <50% 时,伤害 +%s1%" "Attrib_MultDmgPenaltyWhileHalfAlive" "当生命值 >50% 时,伤害 %s1%" "Attrib_Medigun_MegaHeal" "UberCharge 时治疗速度提高 300% ,并使治疗对象对减速效果免疫" "Attrib_Medigun_Resists" "按下装弹键来在伤害抗性类别之间循环选择。\n在治疗时,你和治疗目标具有 10% 选定类别的伤害抗性。" "Attrib_MedicKilledRevenge" "若正在治疗你的医生被杀害\n你将会获得 2 个复仇爆击" "Attrib_MedicKilledMiniCritBoost" "若正在治疗你的医生被杀害\n你将会获得 %s1 秒的迷你爆击" "Attrib_MedicHealedDamageBonus" "当医生治疗你时,\n这把武器的攻击力将增加 %s1%" "Attrib_MedicHealedDeployTimePenalty" "未被医生治疗时,\n你的武器切换时间增加 %s1%" "Attrib_MinigunNoSpinSounds" "无声杀手:没有枪管转动的声音" "Attrib_UberchargeRate_ForHealer" "医生治疗你时 UberCharge 蓄积速度 +%s1% \n在重生点内不会有这个效果" "Attrib_ReloadTime_Decreased_While_Healed" "被治疗时装弹速度加快 %s1%" "Attrib_MedicKilledMarkedForDeath" "当治疗你的医生被杀时 \n击杀者将被打上死亡标记" "Attrib_RageOnHitPenalty" "击中后丢失 %s1% 的怒气" "Attrib_RageOnHitBonus" "击中后得到 %s1% 的怒气" "Attrib_RageDamageBoost" "随着怒气的增加而获得伤害加成,最多%s1%" "Attrib_RageOnDamage" "提高造成伤害积攒怒气。完全充能时,按下“特殊攻击”键以激活击退力量。" "Attrib_ChargeTurnControl" "+%s1% 在冲锋时控制转向的能力" "Attrib_ChargeTurnControlFull" "冲锋时可自由变向" "Attrib_NoChargeImpactRange" "可以在任意范围内触发冲撞伤害" "Attrib_ChargeImpactDamageIncreased" "+%s1% 冲撞伤害" "Attrib_ChargeRechargeRateIncreased" "冷却速率 +%s1%" "Attrib_AirDashCountIncreased" "手持时可以进行三段跳。\n在空中进行的近战攻击为迷你爆击。" "Attrib_SpeedBuffAlly" "击中队友后加快双方的移动速度数秒" "Attrib_DamageForceReduction" "所受伤害造成的击退力 -%s1%" "Attrib_DamageForceIncrease" "由伤害对你造成的击退作用提升 %s1%" "Attrib_DamageForceIncreaseString" "提升由伤害和压缩空气对你造成的击退作用" "Attrib_CloakRate" "进入隐身状态时间延长 %s1 秒" "Attrib_NoCloakWhenCloaked" "隐形时捡起的弹药包不能补充隐形能量" "Attrib_ReducedCloakFromAmmo" "来自弹药包的隐形能量 %s1%" "Attrib_AmmoBecomesHealth" "弹药箱提供的弹药全部转化为生命值" "Attrib_BootsFallingStomp" "对被踩中的敌人造成 3 倍的掉落伤害。" "Attrib_SeeEnemyHealth" "可以让你看见敌人的血量" "Attrib_HideEnemyHealth" "无法看到敌人生命值" "Attrib_PowerupCharges" "现在持有 %s1 个增益效果" "Attrib_PowerupMaxCharges" "最多可携带 %s1 次增益效果" "Attrib_PowerupDuration" "每次效果持续 %s1 秒" "Attrib_CritBoost" "可消耗:5秒内全爆击 \n(同时步哨射速翻倍)" "Attrib_Ubercharge" "可消耗:5秒内无敌 \n(同时步哨防御力提升)" "Attrib_CancelFallingDamage" "穿戴者不受掉落伤害" "Attrib_EffectBarRechargeRateIncreased" "+%s1% 冷却速度提升" "Attrib_MaxammoGrenades1_Increased" "穿戴时其他类弹药上限 +%s1%" "Attrib_EnergyWeaponNoAmmo" "不需要弹药" "Attrib_EnergyWeaponNoHurtBuilding" "对建筑仅造成 20% 的伤害" "Attrib_EnergyWeaponChargedShot" "辅助开火能力:发射的蓄力弹对玩家造成 \n迷你爆击和着火状态并使建筑停止工作 4 秒" "Attrib_EnergyWeaponPenetration" "炮弹能穿透敌方目标" "Attrib_EnergyWeaponNoDeflect" "炮弹无法被反弹" "Attrib_EngyBuildingHealthBonus" "+%s1% 建筑物生命值上限" "Attrib_EngyBuildingHealthPenalty" "%s1% 建筑物生命值上限" "Attrib_EngySentryDamageBonus" "步哨枪伤害 +%s1%" "Attrib_EngySentryDamagePenalty" "步哨枪伤害 %s1%" "Attrib_NoCritBoost" "不能由医生或其他效果提供强制爆击" "Attrib_SniperOnlyFireZoomed" "只能在开镜时射击" "Attrib_Penetration" "子弹穿透敌方玩家" "Attrib_AmmoPerShot" "每次射击后弹药数 -%s1" "Attrib_OnHit_AddAmmo" "击中后伤害值作为弹药量归还" "Attrib_UseMetalAmmoType" "使用金属作为弹药" "Attrib_Sniper_FullChargeBonus" "完全充能时:伤害增加 %s1%" "Attrib_Sniper_NoHeadShot" "没有完全充能时无法爆头" "Attrib_NoReload" "不需要重新装填弹药" "Attrib_SniperFullChargePenetration" "完全充能时:子弹能够穿透敌方玩家" "Attrib_DrawBeamWhenScoped" "使用激光瞄准" "Attrib_Recall" "可消耗:瞬间传送回出生点" "Attrib_SapperKillsCollectCrits" "每用电子工兵破坏 \n一座建筑或背刺一次 \n可以得到一个爆击" "Attrib_Sniper_FiresTracer" "发射曳光弹药" "Attrib_ElectricalAirblast" "辅助开火能力:消耗 65 金属,发射一个能摧毁飞行物的能量球。" "Attrib_Unlimited" "无限使用" "Attrib_UberDurationBonus" "UberCharge 持续时间增加 %s1 秒" "Attrib_RefillAmmo" "可消耗:瞬间装满弹匣和储备弹药" "Attrib_FastReload" "+%s1% 装填速度" "Attrib_BuffTime_Increased" "增益持续时间 +%s1%" "Attrib_BuildRateBonus" "+%s1% 修建速度" "Attrib_AttackProjectiles" "击落飞行的火箭和榴弹。每升一级提高精准度和攻击频率。" "Attrib_AccurScalesDmg" "精准度决定伤害值" "Attrib_CurrencyBonus" "拾取获得的金钱数目 +%s1%" "Attrib_RoboSapper" "增加电子工兵对机器人的作用范围和持续时间" "Attrib_JumpHeightBonus" "手持时 +%s1% 跳跃高度" "Attrib_AppliesSnareEffect" "目标移动速度 %s1%" "Attrib_BuildingInstaUpgrade" "可消耗:瞬间将所有建筑升级至最高级别" "Attrib_BiDirectionalTP" "传送装置可双向使用" "Attrib_AirBlastPushScale" "压缩空气击退力 +%s1%" "Attrib_AirBlastVulnerabilityMultipier" "受压缩空气击退作用 %s1%" "Attrib_BombinomiconEffectOnDeath" "玩家死亡时产生巨大爆炸" "Attrib_CritKillWillGib" "用爆击杀死敌人时,他会被肢解。注意,是痛苦地哦!" "Attrib_SubtractVictimCloakOnHit" "击中时:被击中者损失至多 %s1% 的隐身能量" "Attrib_SubtractVictimMedigunChargeOnHit" "击中时:被击中者损失至多 %s1% 的医疗枪能量" "Attrib_RevealCloakedVictimOnHit" "击中间谍时解除其隐形" "Attrib_RevealDisguisedVictimOnHit" "击中间谍时解除其伪装" "Attrib_JarateBackstabber" "受到背刺时:攻击者受到瓶手道作用" "Attrib_SentryFireRate_Increased" "+%s1% 步哨枪射速" "Attrib_SentryRadius_Increased" "+%s1% 步哨枪射程" "Attrib_DispenserRadius_Increased" "+%s1% 补给器作用范围" "Attrib_BatLaunchesOrnaments" "辅助开火能力:打出一个节日装饰小球,被击中的敌人会受到失血伤害" "Attrib_FreezeBackstabVictim" "受背刺者变成冰块" "Attrib_VictimsBecomeAsh" "受害者化为尘土!" "Attrib_EngyDisposableSentries" "可修建 %s1 个额外的一次性步哨" "Attrib_AltFireTeleportToSpawn" "按下装弹键来选择传送回己方出生点或传送出口" "Attrib_CannotPickUpBuildings" "不能搬运建筑物" "Attrib_StunEnemiesWieldingSameWeapon" "能击晕同样使用着此武器的敌人" "Attrib_TickleEnemiesWieldingSameWeapon" "击中时:能让同样使用着此武器的敌人发出笑声" "Attrib_CritForcesLaugh" "爆击攻击能让被打中的敌人发出笑声" "Attrib_MeltsInFire" "被火烧后会融化,在 %s1 秒后或捡起弹药包后复原。" "Attrib_BecomeFireproofOnHitByFire" "被火焰击中时:在 1 秒内免疫一切火焰伤害,%s1 秒内免疫后续燃烧" "Attrib_CritFromBehind" "从敌人背后所进行的攻击均为爆击" "Attrib_CritDoesNoDamage" "爆击不造成伤害" "Attrib_AddJingleToFootsteps" "走一路,响一路" "Attrib_StunWaistHighAirborne" "击中时:如果敌人的腰带在你的平视视线以上,\n他们会被击晕 %s1 秒" "Attrib_DamageAllConnected" "所有由医疗枪治疗链相连接的玩家都会受伤" "Attrib_AimingNoFlinch" "蓄力满时视野不会晃动" "Attrib_AimingKnockbackResistance" "瞄准时减少 %s1% 击退效果" "Attrib_SniperAimingMoveSpeed_Decreased" "瞄准时的移动速度减慢 %s1%" "Attrib_RageGainOnKill" "杀敌或协助杀敌积蓄“专注”能量" // Text is made for sniper only, fix this //"Attrib_RageGainOnAssists" "Attrib_ShotPenetration" "攻击能穿透敌人" "Attrib_HeadshotDamageIncrease" "爆头伤害加成 %s1%" "Attrib_MysterySolvingTimeDecrease" "最多降低 %s1% 的谜案侦破时间" "Attrib_DamageDone_Bodyshot_Negative" "击中身体时伤害 %s1%" "Attrib_SniperRageDisplayOnly" "按下 '装弹' 键以启用专注 \n启用专注时:+25%蓄能速度,无法取消开镜" "Attrib_ExplosiveSniperShot" "增大爆头造成的爆炸的范围,对周围的敌人也造成伤害" "Attrib_MeleeRate_Positive" "近战武器挥舞速度 +%s1%" "Attrib_MeleeRate_Negative" "近战武器挥舞速度 -%s1%" "Attrib_Penetration_Heavy" "子弹能穿透的敌人数量 +%s1 个" "Attrib_ArmorPiercing" "对巨型机器人造成的背刺伤害提高 %s1%" "Attrib_CannotPickUpIntelligence" "穿戴者不能捡起情报箱或手球" "Attrib_ChanceOfHungerDecrease" "最多降低 %s1% 的饥饿概率" "Attrib_CannotBeBackstabbed" "对背刺免疫" "Attrib_ShareConsumable" "使用你的增益水壶时,其加成效果将会同时作用于你的治疗对象" "Attrib_CritVsDisguised" "对伪装玩家 100% 爆击" "Attrib_CritVsNonBurning" "对未着火的敌人 100% 爆击" "Attrib_KillForcesAttackerLaugh" "杀敌后:开怀大笑" "Attrib_DmgBonus_Disguised" "伪装时伤害 +%s1%" "Attrib_Projectile_Spread_Angle_Negative" "+%s1 弹道分布角度" "Attrib_AutoFiresFullClip" "按住开火键,装入火箭,最多 3 发 \n松手,火箭同时发射" "Attrib_SelfMarkForDeath" "你在手持此武器时,及切换成其他武器后的一小段时间内,将被自动打上死亡标记。" "Attrib_FlaregunPelletsWithKnockback" "信号弹具有击退效果 \n击中表面后爆炸。\n对于着火的敌人具有更强的击退效果" "Attrib_CanOverload" "装填过多弹药会导致炸膛" "Attrib_HypeOnDamage" "击中时:可以积蓄能量" "Attrib_HypeResetsOnJump" "空中跳跃后速度加成蓄能减少" "Attrib_losehypeontakedamage" "被击中时速度加成蓄能减少" "Attrib_NoPrimaryAmmoFromDispensers" "手持时无法从补给器处获得弹药" "Attrib_Sapper_Damage_Bonus" "电子工兵伤害 +%s1%" "Attrib_Sapper_Damage_Penalty" "电子工兵伤害 %s1%" "Attrib_Sapper_Leaches_Health" "每放置一个电子工兵时,每秒回复的生命值 +%s1" "Attrib_Sapper_Health_Bonus" "%s1% 电子工兵耐久度" "Attrib_Sapper_Health_Penalty" "电子工兵生命值减少 %s1%" "Attrib_Ring_Of_Fire_While_Aiming" "枪管高速旋转时产生一个火圈" "Attrib_Uses_Ammo_While_Aiming" "枪管高速旋转时每秒额外消耗 %s1 单位弹药" "Attrib_Sapper_Degenerates_Buildings" "逆转建筑物的建造过程" "Attrib_Cleaver_Description" "把它掷向你的敌人,让他们血流如注!远距离命中时缩短冷却时间" "Attrib_BrickExplain" "远距离伤害造成迷你爆击" "Attrib_CritVsStunned" "攻击被击昏的玩家会产生爆击" "Attrib_CritVsWet" "攻击湿身的玩家会产生爆击" "Attrib_ClipSize_Atomic" "弹匣容量 +%s1" "Attrib_SoldierBackpackRange" "作用范围 +%s1%" "Attrib_LifeleechOnDamage" "吸收生命值 %s1%" "Attrib_SentryAmmo" "步哨弹药 +%s1" "Attrib_CritChance" "爆击概率 +%s1%" "Attrib_AOEHealChance_Small" "在你对敌人造成伤害时,周围的队友有一定概率得到你的治疗" "Attrib_AOEHealChance_Large" "在你对敌人造成伤害时,周围的队友有较大概率得到你的治疗" "Attrib_StunChance_Small" "对你所伤害的敌人有较小概率的眩晕" "Attrib_StunChance_Large" "对你所伤害的敌人有较大概率的眩晕" "Attrib_AOEDamageChance_Small" "在你对敌人造成伤害时,目标周围的敌人有较小概率被震击" "Attrib_AOEDamageChance_Large" "在你对敌人造成伤害时,目标周围的敌人有较大概率被震击" "Attrib_CritStreakChance_Small" "在你对敌人造成伤害时有小概率进入爆击状态" "Attrib_CritStreakChance_Large" "在你对敌人造成伤害时有大概率进入爆击状态" "Attrib_UberOnHitChance" "敌人对你造成伤害时你进入无敌状态的概率 +%s1%" "Attrib_DamageSameClass" "对敌方相同兵种造成的伤害 +%s1%" "Attrib_TeleportInsteadOfDie" "当受到的伤害对你致命时瞬间传送回基地的概率 +%s1%" "Attrib_MeleeCleaveAttack" "劈砍攻击" "Attrib_Sentry_Build_Rate" "步哨枪建造速度提升 %s1%" "Attrib_Dispenser_Build_Rate" "补给器建造速度提升 %s1%" "Attrib_Teleporter_Build_Rate" "提高传送装置修建速度 %s1%" "Attrib_Grenade_Launcher_Mortar_Mode" "炮弹的爆炸引信为 1 秒,按下开火键不放,可以缩短引信时间" "Attrib_Grenade_Not_Explode_On_Impact" "炮弹接触固体表面时不会引爆" "Attrib_Grenade_Damage_Reduction_On_World_Contact" "碰撞固体表面后伤害%s1%" "Attrib_Building_Telporting_PickUp" "辅助开火能力:消耗 %s1 金属,远距离搬取建筑" "Attrib_EngineerBuildingRescueRage" "造成伤害时积累用以远距离搬起建筑的能量" "Attrib_MarkedForDeathOnBuildingPickup" "搬运建筑时,为自己打上死亡标记" "Attrib_ArrowHealsBuildings" "发射特殊箭矢,可以修复友方建筑" "Attrib_Cannonball_Push_Back" "炮弹具有击退作用" "Attrib_Overheal_Fill_Rate_Reduced" "超量治疗速率 %s1%" "Attrib_Healing_Provided_Resistance" "治疗时,为你和治疗对象提供选定类别的 10% 伤害抗性。" "Attrib_Canteen_Specialist" "与你的治疗目标共享增益水壶 \n每升级一次,持续时间 +1,价格 -10(最低花费:5)" "Attrib_Overheal_Expert" "每升级一次,+25% 超量治疗量,+50% 超量治疗持续时间" "Attrib_Medic_MadMilkSyringes" "注射枪射出的针管内含高浓度疯狂的牛奶。连续击中时牛奶作用时间可叠加,最多持续 4 秒。" "Attrib_Rocket_Specialist" "第一次升级时,+15% 火箭飞行速度。并在直接击中目标时,无视距离造成的伤害衰减,附带击昏效果,+15% 爆炸范围。以后每次升级时,+15% 的火箭飞行速度和直接击中时的爆炸范围。" "Attrib_Healing_Mastery" "每升级一次,+25% 的治疗速率,复活速率及自我回复速率" "Attrib_RageOnHeal" "通过治疗队友积攒能量。当完全充能时,按下“特殊攻击”键以部署正面能量护盾。" "Attrib_HealingReceivedBonus" "所有来源的治疗效果 +%s1%" "Attrib_HealingReceivedPenalty" "所有来源的治疗效果 -%s1%" "Attrib_HealingFromMedics_Negative" "医生的治疗效果 %s1%" "Attrib_AfterburnImmunity" "对后续燃烧免疫" "Attrib_TauntParticles" "嘲讽时附带特殊效果" "Attrib_CallingCardOnKill" "被你杀死的敌人留下一个墓碑" "Attrib_AmmoPerShotMissed" "每射失一发:-%s1 弹药" "Attrib_MiniCritBoost_OnKill" "杀敌后:获得迷你爆击 %s1 秒" "Attrib_NoMetalFromDispensersWhileActive" "手持时无法从补给器处获得金属" "Attrib_SniperCritNoScope" "充能和开火不受开镜与否的限制" "Attrib_SniperIndependentZoom" "开镜不影响充能" "Attrib_KillsRefillMeter" "近战武器杀敌可回复 %s1% 冲锋能量" "Attrib_AirControl" "+%s1% 空中控制力" "Attrib_HypeDecays" "能量随着时间不断减少" "Attrib_RocketJumpAttackRateBonus" "爆炸起跳过程中提升攻击速率并减小爆炸范围" "Attrib_AirBombardment" "爆炸起跳时发射 3 发弹幕" "Attrib_IncreaesBlastJumpForce" "增强爆炸起跳力量" "Attrib_ExtraRocketsOnKill" "杀敌时增加弹匣容量" "Attrib_stickybomb_fizzle_time" "黏性炸弹在接触表面 %s1 秒后失效" "Attrib_stickybomb_charge_rate" "最大蓄力时间 -%s1%" "Attrib_stickybomb_charge_damage_increase" "根据发射时的蓄力,至多 +%s1% 伤害" "Attrib_grenade_no_bounce" "榴弹几乎不会反弹或滚动" "Attrib_GrenadeDetonationDamagePenalty" "非直接碰撞引爆的榴弹伤害 %s1%" "Attrib_LoseDemoChargeOnDamageWhenCharging" "冲锋时受到伤害会减少剩余的冲锋时间" "Attrib_PanicAttack" "按住开火键装弹,最多可装 4 发" "Attrib_FireRateBonusWithReducedHealth" "射速随生命值减少而增加" "Attrib_PanicAttackNegative" "弹道散布随生命值减少而增加" "Attrib_SentryTargetOverride" "你的步哨枪会优先考虑射击的目标" "Attrib_AutoFiresFullClipNegative" " " "Attrib_AutoFiresWhenFull" " " "Attrib_SpeedBoostOnKill" "杀敌时获得一次速度加成" "Attrib_SpeedBoostOnHit" "击中时:获得一次速度加成" "Attrib_spup_damage_resistance" "生命值低于 50% 时,枪管高速旋转时所受伤害 %s1%" "Attrib_MeleeRangeMultiplier" "+%s1% 近战攻击范围" // TF2C Attributes // 2.0.0 "Attrib_HeadshotDamageDecrease" "%s1% 爆头伤害" "Attrib_NoScope" "没有瞄准镜" "Attrib_RocketGravity" "火箭弹以弧线下落" "Attrib_SniperNoDmdCharge" "无充能伤害" "Attrib_ViewPunchOnHit" "击中时:摇晃受害者的视野" "Attrib_TranqOnHit" "击中时:给予受害者色盲效果,降低目标的反应速度,并在 %s1 秒内减少远程武器的伤害" "Attrib_TranqOnHitPart2" "麻醉敌人时近战攻击可以给敌人造成爆击" // New line, breaking them apart "Attrib_SoftZoom" "缩短瞄准距离" "Attrib_SniperSlowerScopeSpeed" "开镜时减慢开火速度" "Attrib_KeepDisguise" "开火不解除伪装" "Attrib_ProximityMine" "地雷在敌人靠近时引爆" "Attrib_NoDetonation" "粘性炸弹不能被引爆" "Attrib_StickyFizzles" "粘弹按右键引爆时会失效" "Attrib_SentryProjectile" "步哨发射飞行物攻击" "Attrib_HealOnBurn_Positive" "后续燃烧伤害可以恢复生命值" "Attrib_CritVsBleed" "对流血的敌人 100% 爆击" "Attrib_TeleporterJumpPad" "建造跳板来取代传送装置的入口和出口" "Attrib_Explosive_Bullets" "发射爆炸子弹" "Attrib_AirblastRefireTime" "缩短 %s1% 压缩空气冷却速率" "Attrib_AirblastNoPushPlayer" "压缩空气无法击退玩家" "Attrib_MoveSpeed_Bonus_Cloaked" "隐身时 +%s1% 移动速度" "Attrib_RemoteDeploy" "建筑物被放下时不会自动建造直到给予信号或者被扳手敲打。" "Attrib_LoseCloakOnDamage" "隐身时受伤 -%s1% 隐身能量" "Attrib_HealOnHitVsBurn" "击中着火的敌人时:+%s1 点生命值" "Attrib_CloakIsSpeed" "隐身类型:速度型。" // 2.1.0 "Attrib_SelfMarkForDeath_OnMiss" "挥空后: 使你在接下来的 %s1秒 内打上死亡标记。" "Attrib_SelfMarkForDeath_OnDetonatorActivation" "作用时:给自己打上极度死亡标记。受到的远程伤害迷你爆击且近战伤害爆击!" "Attrib_SelfDamagePenetratesUber" "自伤增加 Uber 能量" "Attrib_ExplodeOnSmack" "使用后产生爆炸!" "Attrib_MeleeRangeMultiplierIncreased" "+%s1% 近战距离范围" // The next 4 strings are actually just new description for already defined attributes "Attrib_MeleeBoundMultiplierIncreased" "+%s1% 近战宽度范围" "Attrib_CritsBecomeMinicrits" "在任何正常来说应当产生爆击的时候,产生迷你爆击" // 直接引用了tf2wiki里绞牛机 5000的词条 "Attrib_DmgVsBuilding_Decreased" "对建筑物的伤害 %s1%" // 双管榴弹发射器 "Attrib_Mod_Horizontal_Spread" "拥有水平线武器散射" "Attrib_ApplySelfKnockback" "击中时给自己一个反向击退" "Attrib_ApplySelfKnockbackSwing" "挥舞时给自己一个反向击退" "Attrib_LimitedRange" "此武器拥有距离限制" "Attrib_CritAirborneEnemies" "爆击使敌人飞天" "Attrib_UberchargeRate_Positive_Wearer" "穿戴时:UberCharge 蓄积速度 +%s1%" "Attrib_UberDurationDecreased_Wearer" "穿戴时:UberCharge 持续时间 %s1%" "Attrib_UberDurationDecreased" "UberCharge 持续时间 %s1%" "Attrib_CannotUseStoredCrits" "该武器不能使用积累的爆击" "Attrib_GainStoredCritsOnHit" "击中时:得到 %s1 个爆击" "Attrib_GainStoredCritsOnKill" "击杀时:得到 %s1 个爆击" "Attrib_LoseStoredCritsOnMiss" "未命中时:失去 %s1 个积累的爆击" "Attrib_CanReloadInCloak" "隐形时可以装弹" "Attrib_SilentKillerNoKillfeed" "寂静杀手:敌方不会看到你的击杀反馈" "Attrib_SilentKillerNoScream" "寂静杀手:击杀的目标不会尖叫" "Attrib_UpgradeCost" "建筑物需要 %s1 金属来升级" "Attrib_BuildingsMaxLevel" "建筑物的最大等级是 %s1" "Attrib_AddUber_OnHit_ChargeRateModifier" "获得的 Uber 受 UberCharge 蓄积速度影响" "Attrib_AlwaysCritsFullStoredCrits" "该武器只在满血才能使用积攒的爆击" "Attrib_RussianRouletteExplain" "近战爆击只在攒满时进行" "Attrib_RussianRouletteExplain_Positive" "击中时:最多攒到 3 个爆击" "Attrib_RussianRouletteExplain_Positive2" "积攒的爆击可被所有武器使用" "Attrib_MeleeTakenBecomesMiniCritWearer" "穿戴时:受到的近战伤害造成迷你爆击" "Attrib_MeleeTakenBecomesCritWearer" "穿戴时:受到的近战伤害造成爆击" "Attrib_MeleeTakenBecomesMiniCritActive" "手持时:受到的近战伤害造成迷你爆击" "Attrib_MeleeTakenBecomesCritActive" "手持时:受到的近战伤害造成爆击" "Attrib_CloakBlinkTimePercentagePenalty" "进入且解除隐身状态所需时间 +%s1%" "Attrib_DamageDone_Flat_Positive" "伤害 +%s1" "Attrib_DamageDone_Flat_Negative" "伤害 %s1" "Attrib_MinicritWhileDisguised" "伪装时攻击造成迷你爆击" "Attrib_TakeMinicritsWhileDisguised" "伪装时受伤造成迷你爆击" "Attrib_MinicritOnDisguiseRemoved" "攻击时如果解除伪装状态下造成迷你爆击" "Attrib_OnDeathRemoveTargetsAfterburn" "死亡时:敌人将会灭火" "Attrib_FlatHealOnAfterburn_Active" "手持时:后续燃烧时生命值每刻 +%s1" "Attrib_FlatHealOnAfterburn_Wearer" "穿戴时:后续燃烧时生命值每刻 +%s1" "Attrib_BurnDmg_Reduced_Wearer" "穿戴时:后续燃烧伤害抗性 %s1%" "Attrib_BurnDmg_Increased_Wearer" "穿戴时:受到的后续燃烧伤害 +%s1%" "Attrib_BurnDmg_Reduced_Active" "手持时:后续燃烧伤害抗性 %s1%" "Attrib_BurnDmg_Increased_Active" "手持时:受到的后续燃烧伤害 +%s1%" "Attrib_RememberTargetsRemainingAfterburn" "标记处于后续燃烧的目标" "Attrib_HealthFromPacks_Active_Increased" "手持时:从医疗包获得的生命值 +%s1%" "Attrib_HealthFromPacks_Active_Decreased" "手持时:从医疗包获得的生命值 %s1%" "Attrib_HealthKitsCanOverhealOnActive" "手持时:医疗包可以超量治疗" "Attrib_HealthKitsCanOverhealOnWearer" "穿戴时:医疗包可以超量治疗" "Attrib_PatientOverheal_Penalty" "穿戴时:%s1% 超量治疗量" "Attrib_PatientOverheal_Active_Penalty" "手持时:%s1% 超量治疗量" "Attrib_PatientOverheal_Bonus" "穿戴时:+%s1% 超量治疗量" "Attrib_PatientOverheal_Active_Bonus" "手持时:+%s1% 超量治疗量" "Attrib_HealingReceivedActiveBonus" "手持时:受到治疗者的治疗量 +%s1%" "Attrib_HealingReceivedActivePenalty" "手持时:受到治疗者的治疗量 %s1%" "Attrib_DisguiseSpeed_Positive" "减少 %s1% 伪装速度" "Attrib_DisguiseSpeed_Negative" "增加 %s1% 伪装速度" "Attrib_HealingMedigunReceivedBonus" "穿戴时:受到医疗枪的治疗量 +%s1%" "Attrib_HealingMedigunReceivedPenalty" "穿戴时:受到医疗枪的治疗量 %s1%" "Attrib_HealingMedigunReceivedActiveBonus" "手持时:受到医疗枪的治疗量 +%s1%" "Attrib_HealingMedigunReceivedActivePenalty" "手持时:受到医疗枪的治疗量 %s1%" "Attrib_HealingDispenserReceivedBonus" "穿戴时:受到补给器的治疗量 +%s1%" "Attrib_HealingDispenserReceivedPenalty" "穿戴时:受到补给器的治疗量 %s1%" "Attrib_HealingDispenserReceivedActiveBonus" "手持时:受到补给器的治疗量 +%s1%" "Attrib_HealingDispenserReceivedActivePenalty" "手持时:受到补给器的治疗量 %s1%" "Attrib_DispensersCanOverhealOnActive" "手持时:补给器可以超量治疗" "Attrib_DispensersCanOverhealOnWearer" "穿戴时:补给器可以超量治疗" "Attrib_EverythingCanOverhealOnActive" "手持时:能被任何东西超量治疗" "Attrib_EverythingCanOverhealOnWearer" "穿戴时:能被任何东西超量治疗" "Attrib_InstantReloadOnDirectHit" "精确命中时:立马填装 %s1 发弹匣" "Attrib_InstantReloadOnHit" "击中时:立马填装 %s1 发弹匣" "Attrib_InstantReloadOnDirectHitKill" "精确命中击杀时:立马填装 %s1 发弹匣" "Attrib_InstantReloadOnKill" "击杀时:立马填装 %s1 发弹匣" "Attrib_AddAmmoOnDirectHit" "精确命中时:获得 %s1 发载弹" "Attrib_AddAmmoOnHit" "击中时:获得 %s1 发载弹" "Attrib_AddAmmoOnDirectHitKill" "精确命中击杀时:获得 %s1 发载弹" "Attrib_AddAmmoOnKill" "击杀时:获得 %s1 发载弹" "Attrib_DmgTaken_From_Blast_Direct_Reduced" "穿戴时直击爆炸伤害抗性 +%s1%" "Attrib_DmgTaken_From_Blast_Direct_Increased" "穿戴时受到的直击爆炸伤害 %s1%" "Attrib_DmgTaken_From_Blast_Splash_Reduced" "穿戴时溅射爆炸伤害抗性 +%s1%" "Attrib_DmgTaken_From_Blast_Splash_Increased" "穿戴时受到的溅射爆炸伤害 %s1%" "Attrib_CannotPickupDroppedWeaponsWhileCloaked" "隐形时不能捡起掉落的武器" "Attrib_CannotPickupAmmoPacksWhileCloaked" "隐形时不能捡起弹药包" "Attrib_HealthKitsCannotOverhealUnlessInjuredModifier" "非满血时医疗包不能造成超量治疗" "Attrib_AmmoFromAmmoPacks_Bonus" "来自弹药包内获得的弹药 +%s1%" "Attrib_AmmoFromAmmoPacks_Penalty" "来自弹药包内获得的弹药 %s1%" "Attrib_AmmoFromDroppedWeapons_Bonus" "来自掉落武器内获得的弹药 +%s1%" "Attrib_AmmoFromDroppedWeapons_Penalty" "来自掉落武器内获得的弹药 %s1%" "Attrib_InstantReloadAllWeaponsOnDirectHit" "精确命中时:所有武器即刻自动装弹" "Attrib_InstantReloadAllWeaponsOnHit" "击中时:所有武器即刻自动装弹" "Attrib_InstantReloadAllWeaponsOnDirectHitKill" "精确命中击杀时:所有武器即刻自动装弹" "Attrib_InstantReloadAllWeaponsOnKill" "击杀时:所有武器即刻自动装弹" "Attrib_ApplyWeaponDamageBoostOnKill" "击杀时:获得 %s1 秒的武器伤害提升" "Attrib_DmgTakenFromBurningTarget_Reduced_Active" "手持时:来自着火敌人的伤害抗性 +%s1%" "Attrib_SelfKnockbackAffectedByDamageBoostModifier" "击退作用受武器伤害影响" "Attrib_LoseCloakOnDecloak" "解除隐身时失去 %s1% 隐身能量" "Attrib_SmokeBombOnFullCloak" "满隐身能量时进入隐身将释放烟雾弹,立马进入隐身状态并无敌 %s1 秒"// 不确定,有待修改 "Attrib_GrenadesBounce" "榴弹在进入完全滚动状态前会弹 %s1 次" "Attrib_ResidualHealDuration" "在解除治疗后的 %s1 秒仍为目标提供治疗" // 不确定,有待修改 "Attrib_HealOnExplosion" "击中时:治疗目标获得至多 %s1 点生命值" "Attrib_AntiGravityBoots" "二段跳会让你向下跳" "Attrib_ModMinCloakToActivate" "至少需要 %s1% 隐身能量去激活" "Attrib_ExplodeOnImpact" "榴弹碰到表面后直接引爆" "Attrib_MedigunChargeIsPushBuff" "UberCharge 提供迷你爆击和伤害抗性" "Attrib_BlastSplashDamage_Increased" "+%s1% 溅射爆炸伤害" "Attrib_BlastSplashDamage_Decreased" "%s1% 溅射爆炸伤害" "Attrib_MetalOnSentryKill" "步哨击杀:+%s1 金属" "Attrib_BonusSentryRangeTargetOverriden" "当步哨攻击目标被覆盖时 +%s1% 步哨攻击距离" // 不确定,有待修改 "Attrib_BonusUberBuildRateOnHit" "击中时:医疗枪蓄积 UberCharge 速度在 6 秒内加快 +%s1%,效果能够堆叠 8 次" "Attrib_UsesAmmoMeter" "此武器在不手持时也会自动装弹" "Attrib_BackpackPassiveHeal" "手持时:医疗枪的多重治疗会治疗附近的 %s1 个目标" "Attrib_WeaponRangePositive" "+%s1% 武器距离" "Attrib_WeaponRangeNegative" "%s1% 武器距离" "Attrib_UberchargeRateMultihealNegative" "多重治疗时 UberCharge 积累速率 %s1%" "Attrib_HealRateMultihealNegative" "多重治疗时的治疗速率 %s1% " "Attrib_MedigunRangeBackpackNegative" "多重治疗时的治疗距离 %s1% " "Attrib_MedigunRangeBackpackPositive" "多重治疗时的治疗距离 +%s1%" "Attrib_UberchargeRate_Negative_Wearer" " UberCharge 积累速度 %s1%" "Attrib_NoCritHeals" "无爆击治疗:治疗非战斗人员不会增加治疗速率" "Attrib_NoBackpackOverheal" "医疗枪的多重治疗不提供超量治疗" "Attrib_ModCritAirborneDirectHitOnly" "对空中目标直击造成爆击" "Attrib_ModMiniCritAirborneDirectHitOnly" "对空中目标直击造成迷你爆击" "Attrib_NoUbercharge" "无 UberCharge" "Attrib_BackpackAutoHealDuration" "选中的目标将会自动治疗 %s1 秒" "Attrib_TakeMiniCritsProjectileBlastJump" "火箭跳跃时受到的飞行物直击造成迷你爆击" "Attrib_TakeCritsProjectileBlastJump" "火箭跳跃时受到的飞行物直击造成爆击" "Attrib_DeflectOnSmack" "挥舞时:弹反空中飞行物" "Attrib_ScopedFireRatePenalty" "开镜时开火速度 %s1%" "Attrib_MarkedTargetsBonusHeal" "在 %s1 秒内标记的友军会获得额外 50% 治疗" "Attrib_SentriesNoAggro" "步哨不会攻击你除非在 3 秒前你做出了破坏伪装的操作" "Attrib_BurningTargetsChargeCrit" "手持时:燃烧目标会积攒能量条获得爆击" "Attrib_StreakAddsDamageBonus" "精确命中时:获得额外的 +5 伤害" "Attrib_HealOnSmack" "满能量击中队友时给予超量治疗" "Attrib_WeaponEnemyKnockback_Bonus" "+%s1% 击退作用" "Attrib_WeaponEnemyKnockback_Penalty" "%s1% 击退作用" "Attrib_MoveSpeed_Active_Penalty" "手持时:移动速度减慢 %s1%" "Attrib_ObjectivesGiveMiniCrits" "对占领和竞争控制点的敌人或夺取情报的敌人和自身造成迷你爆击" "Attrib_ObjectivesGiveCrits" "对占领和竞争控制点的敌人或夺取情报的敌人和自身造成爆击" "Attrib_NoHeadshot" "不能爆头" "Attrib_CanHeadshot" "可以爆头" "Attrib_HeadshotIsMinicrit" "爆头造成迷你爆击" "Attrib_DmgTaken_From_Fall_Reduced" "穿戴时摔落伤害抗性 +%s1%" "Attrib_DmgTaken_From_Fall_Increased" "穿戴时受到的摔落伤害 %s1%" "Attrib_Earthquake_Wearer" "穿戴时:受到摔落伤害时会造成地震" // 五十级地震? "Attrib_Earthquake_Active" "手持时:受到摔落伤害时会造成地震" // 何时来的? "Attrib_Gravity_Active_Increased" "手持时:重力增加 +%s1%" "Attrib_Gravity_Active_Reduced" "手持时:重力减少 %s1%" "Attrib_Gravity_Wearer_Increased" "穿戴时:重力增加 +%s1%" "Attrib_Gravity_Wearer_Reduced" "穿戴时:重力减少 %s1%" "Attrib_CritAirborneEnemiesBlast" "对被炸飞、使用跳板飞行的空中目标造成爆击" "Attrib_MiniCritAirborneEnemiesBlast" "对被炸飞、使用跳板飞行的空中目标造成迷你爆击" // 有看懂的了 "Attrib_MiniCritAirborneEnemiesBlastDirectHit" "对被飞行的空中目标直击造成迷你爆击" "Attrib_DamageDelaysRegeneration" "受伤时延迟生命恢复 %s1 秒" "Attrib_Fuse_Bonus" "%s1% 引爆时间" "Attrib_DeployedCrouchwalk" "预热机枪时能够蹲着走路" "Attrib_AirblastSelfKnockback" "压缩空气对使用者造成击退" "Attrib_DeployedJumpMinigun" "预热机枪时能够跳跃" "Attrib_ZoomingCanJump" "跳跃不会取消开镜" "Attrib_BurningTargetsChargeCritAlways" "燃烧的目标会获得爆击" "Attrib_HealOnKillCritBeacon" "斩首时生命值 +%s1 " "Attrib_HealOnKillCrit" "爆击击杀时生命值 +%s1" "Attrib_Lifesteal" "击中时:会迅速吸收被害者的生命值" "Attrib_LifestealCrit" "爆击时:会迅速吸收被害者的生命值" "Attrib_BurstFire" "一发打出 %s1 个弹闸" "Attrib_CloakCapacity" "%s1% 隐身能量容量" // 2.1.3 "Attrib_HarvesterMK4Explain1" "积攒能量时每刻回复生命值 +%s1" "Attrib_HarvesterMK4Explain2" "爆击攻击会迅速吸收被害者的生命值" "Attrib_FishwhackerSweep" "对附近的敌人产生击退" // 2.2.0 "Attrib_NaderUberExplain" "辅助开火能力:发射一个装置,在一定范围内获得最多 %s1 秒的无敌效果。" "Attrib_TakeCritsProjectileBlastJumpAnchor" "在空中会受到飞行物的爆击" "Attrib_AnchorEarthquake" "手持时:受到摔落伤害时会造成地震" "Attrib_CyclopsDetonateOtherGrenades" "可以引爆你自己的爆炸物并摧毁敌方粘弹" "Attrib_CyclopsFusePreventExplain" "按住开火键可以防止引爆" "Attrib_NaderDirectHitExplain" "直击命中可以获得更多治疗和UberCharge奖励" "Attrib_NaderGrenadeExplain" "发射特殊榴弹治疗玩家" "Attrib_NoStickyChargeTime" "无粘弹蓄力时间" "Attrib_HuntingRevolverExplain" "瞄准时减小缩放范围" "TF_ItemName_Item" "物品" // Formatted strings "ItemNameNormalOrUniqueQualityFormat" "%s1%s2%s3%s4%s5" // szQuality, szIsFestive, szKillStreak, szAustraliumSkin, szDuckBadge "ItemNameQualityFormat" "%s1%s2%s3%s4%s5" // szQuality, szIsFestive, szKillStreak, szAustraliumSkin, szDuckBadge "ItemNameFormat" "%s1%s6%s5%s2%s4%s3" // will turn into "The Battalion's Backup #1"; foreign languages that have gender/declension can change this to be "Shotgun #1" or whatever "TF_ClassLimitUnder" "%s1(最大 %s2)" "TF_ClassLimitHit" "%s1(完整)" "TF_ClassLimitHit_None" "(完整)" //---------------------------------------------------------------------------------------- // TF Advanced options "TF_AdvancedOptions" "TF2C进阶选项" // TF2C options // General purpose "TFOption_Never" "永不" "TFOption_SpecialEvents" "仅允许特殊击杀(例如:表示爆击的“CRIT!”)" "TFOption_Always" "总是" "TFOption_Default" "默认" "TFOption_Electro" "电音" "TFOption_Notes" "乐音" "TFOption_Percussion" "打击乐" "TFOption_Retro" "复古" "TFOption_Space" "太空" "TFOption_Beepo" "哔哔" "TFOption_Vortex" "漩涡" "TFOption_Squasher" "挤压" "TFOption_Classic" "经典" "TFOption_Basic" "基础" "TFOption_Fancy" "花哨" "TFOption_HL2Health" "半衰期2治疗装置音效" "TFOption_HL2Energy" "半衰期2充电装置音效" "TFOption_Beam" "电波" "TFOption_Ticker" "滴答" "TFOption_Disabled" "禁用" "TFOption_Enabled" "启用" "TFOption_RightClickEnable" "按右键以启用" "TFOption_BottomLeft" "左下角" "TFOption_BottomCenter" "底部中心" "TFOption_BottomRight" "右下角" "TFOption_Everyone" "所有人" "TFOption_FriendsOnly" "仅限好友" "TFOption_DisableAndAsk" "禁用并在下次启动时询问" "TFOption_TopLeft" "左上角" "TFOption_TopRight" "右上角" "TFOption_GamemodeSpecific" "特定游戏模式" "TFOption_ShowGameStatus" "仅显示游戏状态" "TFOption_ShowEverything" "显示所有内容" // category0 "TFOption_Category_Advanced" "进阶选项" "TFOption_DeveloperConsole" "启用开发者控制台" "TFOption_DeveloperConsole_Tip" "若选中此选项,则启用访问开发者控制台。" "TFOption_FastSwitchCheck" "快速切换武器" "TFOption_FastSwitchCheck_Tip" "若选中此选项,就可以在不使用武器选择菜单的情况下更改武器。" "TFOption_ColorBlindPattern" "启用色盲模式" "TFOption_ColorBlindPattern_Tip" "若选中此选项,则会在玩家模型上启用色盲模式;目前与抗锯齿功能不兼容。" "TFOption_LoadoutGrid" "启用武器配置网格" "TFOption_LoadoutGrid_Tip" "若选中此选项,武器配置页面将以网格形式显示。" // category1 "TFOption_Category_Combat" "战斗选项" "TFOption_AutoReload" "在你不开火时自动装弹" "TFOption_AutoReload_Tip" "若选中此选项,只要武器有弹药,在不开火时就会自动装弹。" "TFOption_RememberActiveWeapon" "记住重生前使用的武器" "TFOption_RememberActiveWeapon_Tip" "若选中此选项,你将在重生后拿着和死前相同的武器(如果那把武器还装备在配置中的话)。" "TFOption_RememberLastWeapon" "记住重生前最后用过的武器" "TFOption_RememberLastWeapon_Tip" "若选中此选项,切换到“先前使用的武器”并不受重生的影响。" "TFOption_FixedSpreadPreference" "首选固定子弹散射" "TFOption_FixedSpreadPreference_Tip" "若选中此选项,则只能在 tf_use_fixed_weaponspreads 设置为 2 的服务器上使用,需要玩家重新连接或处于旁观状态才能应用。" "TFOption_CenterFirePreference" "首选中心发射子弹" "TFOption_CenterFirePreference_Tip" "若选中此选项,玩家的子弹生成位置 Y 坐标将设为 0;需要玩家重新连接或处于旁观状态才能应用。" "TFOption_ThirdPerson" "在允许的情况下启用第三人称摄像头" "TFOption_ThirdPerson_Tip" "若选中此选项,则在允许使用第三人称摄像头的服务器中默认启用该功能。" "TFOption_BurningDeathAnim" "启用燃烧死亡动画" "TFOption_BurningDeathAnim_Tip" "若选中此选项,在被火烧死时布娃娃将会播放一段特殊的死亡动画。" // category2 "TFOption_Category_CombatSounds" "战斗音效选项" "TFOption_Hitbeeps" "击中敌人时播放击中提示声" "TFOption_Hitbeeps_Tip" "若选中此选项,则会在伤害敌人时就会听到“击中提示音”。" "TFOption_HitbeepsEffect" "击中提示音" "TFOption_HitbeepsVolume" "击中提示音音量" "TFOption_HitbeepsVolume_Tip" "击中提示音音量。" "TFOption_HitbeepsPitchLowDmg" "击中提示音低伤害音调" "TFOption_HitbeepsPitchLowDmg_Tip" "攻击造成 10 点或以下伤害时的提示音音调。调节数值可以改变音调(推荐值 100)" "TFOption_HitbeepsPitchHighDmg" "击中提示音高伤害音调" "TFOption_HitbeepsPitchHighDmg_Tip" "攻击造成 150 点或以上伤害时的提示音音调。调节数值可以改变音调(推荐值 100)" "TFOption_LastHitbeeps" "杀死敌人时播放致命一击音效" "TFOption_LastHitbeeps_Tip" "若选中此选项,当你杀死敌人时就会听到“致命一击音效”。" "TFOption_LastHitbeepsEffect" "致命一击音效" "TFOption_LastHitbeepsHitVolume" "致命一击音效音量" "TFOption_LastHitbeepsHitVolume_Tip" "致命一击音效的音量。" "TFOption_LastHitbeepsPitchLowDmg" "致命一击音效低伤害音调" "TFOption_LastHitbeepsPitchLowDmg_Tip" "杀死敌人造成 10 点或以下伤害时的致命一击音效音调。调节数值可以改变音调(推荐值 100)" "TFOption_LastHitbeepsPitchHighDmg" "致命一击音效高伤害音调" "TFOption_LastHitbeepsPitchHighDmg_Tip" "杀死敌人造成 150 点或以上伤害时的致命一击音效音调。调节数值可以改变音调(推荐值 100)" "TFOption_LowHealth" "启用低生命值警告音效" "TFOption_LowHealth_Tip" "若选中此选项,则在生命值较低时将播放警告音效。" "TFOption_LowHealthThreshold" "低生命值警告音效临界值" "TFOption_LowHealthThreshold_Tip" "播放低生命值警告音效的临界值。" // category3 "TFOption_Category_CombatText" "伤害数值文本选项" "TFOption_CombatText" "在你的目标上方以文本方式显示造成的伤害" "TFOption_CombatText_Tip" "若选中此选项,当你伤害到敌人时,你将在敌人头上看见伤害数值。" "TFOption_CombatTextBatching" "将战斗中的伤害数值叠加起来,显示为一个数字" "TFOption_CombatTextBatching_Tip" "若选中此选项,并已启用以文本形式显示伤害数值,对同一目标造成的连续伤害会叠加为单个数字显示。" "TFOption_CombatTextBatchingTime" "伤害数值文本累积时间" "TFOption_CombatTextBatchingTime_Tip" "伤害数值文本批量处理将在此多少秒内累积。" "TFOption_CombatTextRed" "伤害数值文本颜色红通道(默认 255)" "TFOption_CombatTextColor_Tip" "更改目标头顶上方显示的伤害数值文本的颜色。" "TFOption_CombatTextGreen" "伤害数值文本颜色绿通道(默认 0)" "TFOption_CombatTextBlue" "伤害数值文本颜色蓝通道(默认 0)" "TFOption_ShowDamageBlocked" "以蓝色伤害数值显示队友受到的抵抗伤害" "TFOption_ShowDamageBlocked_Tip" "若选中此选项,队友受到的伤害将显示为蓝色伤害数值。" "TFOption_CombatTextDoesntBlock" "伤害数值与显示在敌人头顶的文字共存(例如:表示爆击的“CRIT!”)" "TFOption_CombatTextDoesntBlock_Tip" "若选中此选项,伤害数值文字将与表示奖励效果的文字共存。(例如:表示爆击的“CRIT!”)" // category4 "TFOption_Category_ClassSpecific" "特定兵种选项" "TFOption_CyclopsDoubleTap" "爆破手:启用独眼巨炮双击引爆" "TFOption_CyclopsDoubleTap_Tip" "若选中此选项,独眼巨炮的榴弹需要双击两次才会引爆,而不是松开开火键。" "TFOption_SapperAwareness" "工程师:电子工兵感应" "TFOption_SapperAwareness_Tip" "若选中此选项,当你的建筑被入侵时,大多数音频都会大大降低。" "TFOption_MedigunAutoheal" "医生:松开开火键后,医疗枪继续治疗" "TFOption_MedigunAutoheal_Tip" "若选中此选项,医生的医疗枪将自动锁定所治疗的目标,直到再次按下开火键才会解锁。" "TFOption_HealTargetMarker" "医生:在你正在治疗的目标上方显示标记" "TFOption_HealTargetMarker_Tip" "若选中此选项,你正在用医疗枪治疗的友方目标上将显示一个标记。" "TFOption_AutoMedicCallers" "医生:受伤队友自动发出呼救" "TFOption_AutoMedicCallers_Tip" "若选中此选项,当附近的任何队友的生命值降到一个临界值的时候,你将收到一个自动援助请求。" "TFOption_AutoMedicCallThreshold" "医生:自动显示生命值百分比" "TFOption_AutoMedicCallThreshold_Tip" "队友会自动发出援助请求的临界值。" "TFOption_HealingProgress" "医生:启用医疗枪治疗音效" "TFOption_HealingProgress_Tip" "若选中此选项,则会根据目标的生命值状况发出改变音调的治疗音效。" "TFOption_HealingProgressEffect" "医生:自定义医疗枪治疗音效" "TFOption_Autozoom" "狙击手:在使用瞄准镜射击后,瞄准镜将重新打开" "TFOption_Autozoom_Tip" "若选中此选项,当你使用狙击步枪开镜射击后,瞄准镜会在装弹后自动打开。" "TFOption_ZoomHoldSniper" "狙击手:保持瞄准" "TFOption_ZoomHoldSniper_Tip" "若选中此选项,狙击步枪只有在按住右键时才会瞄准。" "TFOption_NoCrosshairOnScopeZoom" "狙击手:开启瞄准镜时隐藏准星" "TFOption_NoCrosshairOnScopeZoom_Tip" "若选中此选项,在使用任何类型的狙击步枪开镜瞄准时,默认或自定义的准星将会自动隐藏,只留下激光点。" "TFOption_Sniperbell" "狙击步枪完全充能时播放提示音" "TFOption_Sniperbell_Tip" "若选中此选项,狙击步枪会在完全充能完成时自动播放提示音效。" "TFOption_SimpleDisguiseMenu" "间谍:使用精简伪装菜单" "TFOption_SimpleDisguiseMenu_Tip" "间谍的精简伪装菜单是另一个可供选择的菜单,需要在伪装过程中按更多的键,但仅用到数字键 1 至 4。" "TFOption_SpywalkInverted" "间谍:默认情况下伪装时使用伪装奔跑" "TFOption_SpywalkInverted_Tip" "若选中此选项,默认情况下伪装时将会以正常速度移动。" "TFOption_SpywalkHUD" "间谍:启用伪装奔跑指示器" "TFOption_SpywalkHUD_Tip" "若选中此选项,则会在伪装 HUD 旁边启用一个指示器,显示你当前的是否以正常速度移动。" "TFOption_AvoidBecomingVIP" "避免成为 VIP" "TFOption_AvoidBecomingVIP_Tip" "若选中此选项,游戏选择 VIP 时通常不会考虑你;如果所有人都选中了此选项,或者你被投票选中,你仍然可以成为 VIP。" // category5 "TFOption_Category_Viewmodel" "模型视图选项" "TFOption_DrawViewmodel" "显示模型视图" "TFOption_DrawViewmodel_Tip" "若选中此选项,则会显示当前武器的第一人称模型视图。" "TFOption_ViewmodelFOV" "模型视场" "TFOption_ViewmodelFOV_Tip" "在绘制当前武器的第一人称模型视图时使用的视场。数值越大,屏幕上显示的武器越小。" "TFOption_FlipViewmodels" "翻转模型视图" "TFOption_FlipViewmodels_Tip" "若选中此选项,当前武器在第一人称下会显示在屏幕的左手边,而不是右手边;需要玩家重新连接或处于旁观状态才能应用。" "TFOption_UseMinViewmodels" "最小化模型视图" "TFOption_UseMinViewmodels_Tip" "若选中此选项,当前武器在第一人称下会占用最小的屏幕空间。" "TFOption_InvisibleArms" "启用模型视图隐形手臂" "TFOption_InvisibleArms_Tip" "若选中此选项,会让你的手臂...隐形?!" "TFOption_ViewmodelOffsetX" "模型视图位置 X" "TFOption_ViewmodelOffset_Tip" "更改模型视图的位置。" "TFOption_ViewmodelOffsetY" "模型视图位置 Y" "TFOption_ViewmodelOffsetZ" "模型视图位置 Z" "TFOption_ViewmodelOffsetPitch" "模型视图位置水平" "TFOption_ViewmodelOffsetYaw" "模型视图位置偏移" "TFOption_ViewmodelOffsetRoll" "模型视图位置旋转" // category6 "TFOption_Category_HUD" "HUD选项" "TFOption_MinimalHUD" "启用最小化 HUD" "TFOption_MinimalHUD_Tip" "最小化 HUD 模式会启用更小、更密集的 HUD,这样你的视野更广。" "TFOption_Ammobucket" "在弹药 HUD 中显示武器图标" "TFOption_Ammobucket_Tip" "若选中此选项,当前使用武器的背包图标将显示在弹药 HUD 里。" "TFOption_HighlightObjectives" "启用光圈效果" "TFOption_HighlightObjectives_Tip" "若选中此选项,高亮光圈会被启用,并在比赛时高亮出目标(如推车、夺旗模式情报公文包和重生后的队友)。" "TFOption_HighlightAmmo" "在掉落的武器上显示光圈效果" "TFOption_HighlightAmmo_Tip" "若选中此选项,高亮光圈会被启用,并在比赛时高亮出掉落的武器目标。" "TFOption_HudUsePlayerModel" "在 HUD 上显示玩家模型" "TFOption_HudUsePlayerModel_Tip" "若选中此选项,HUD 上就会显示玩家的实际模型。" "TFOption_MessageAlert" "启用文字聊天提示音效" "TFOption_MessageAlert_Tip" "若选中此选项,当收到聊天消息时将播放音效。" "TFOption_MessageVolume" "文字聊天提示音效音量" "TFOption_MessageVolume_Tip" "设置文字聊天提示音效的音量。" "TFOption_StatusIcons" "显示状态图标" "TFOption_StatusIcons_Tip" "若选中此选项了,当你处于特定状态时,图标会显示在生命值 HUD 附近。" "TFOption_ScoreBoardMouseModeList" "启用记分板鼠标输入" "TFOption_ScoreboardScreenshots" "在比赛结束时自动保存一张记分板截图" "TFOption_ScoreboardScreenshots_Tip" "若选中此选项,你将在所玩地图结束时自动对记分板进行截图。" "TFOption_NemesisRelationships" "显示复仇者" "TFOption_NemesisRelationships_Tip" "若选中此选项,则显示了宿敌关系,控制和报复。" "TFOption_FreezeCamHide" "在死亡回放截图时隐藏 HUD" "TFOption_FreezeCamHide_Tip" "若选中此选项,HUD 将在截图期间隐藏。" "TFOption_FreezecamModel" "启用测试版死亡回放截图动画" "TFOption_FreezecamModel_Tip" "若选中此选项,则启用测试版死亡回放截图动画。" "TFOption_SpectatorTargetIDLocation" "观察者目标 ID 位置" "TFOption_TargetIDAlpha" "观察者目标 ID 透明度" "TFOption_TargetIDAlpha_Tip" "设置目标ID元素的透明度。" "TFOption_TargetIDAvatar" "显示观察者目标 ID 头像" // category7 "TFOption_Category_Privacy" "隐私选项" "TFOption_SendErrorReports" "向 TF2C 团队发送错误报告" "TFOption_StreamerMode" "启用直播模式" "TFOption_StreamerMode_Tip" "若选中此选项,则禁用文字聊天和语音聊天,并在游戏中匿名每个人。" "TFOption_ShowPublicIP" "创建服务器时显示公网IP" "TFOption_ShowPublicIP_Tip" "显示你的公网IP给想加入的人。" // category8 "TFOption_Category_Misc" "杂项选项" "TFOption_DisableWeatherParticles" "禁用天气效果" "TFOption_DisableWeatherParticles_Tip" "若选中此选项,你将看不见被地图制作者标记为“天气”的粒子效果。这能让你在有雨或雪等效果的地图上获得更好的渲染性能。" "TFOption_DisableHTMLMOTD" "禁用 HTML MOTDs" "TFOption_DisableHTMLMOTD_Tip" "若选中此选项,你将看不到服务器每日欢迎界面消息的HTML版本。" "TFOption_DisableSprays" "禁用喷漆" "TFOption_DisableSprays_Tip" "若选中此选项,你将看不见其他玩家的自定义喷漆。" "TFOption_MultiplayerDecalLimit" "多人游戏中的贴图数量" "TFOption_MultiplayerDecalLimit_Tip" "同一时间存在的最大贴图数。贴图能用来显示视觉效果,如子弹撞击。数量越大,持续显示的贴图越多,性能消耗也更多。" "TFOption_FlushSprays" "断开连接后删除喷漆缓存" "TFOption_FlushSprays_Tip" "若选中此选项,则在断开与服务器的连接时删除所有缓存的喷漆" "TFOption_FlushDownloads" "断开连接时删除下载缓存" "TFOption_FlushDownloads_Tip" "若选中此选项,则在断开与服务器的连接时删除所有缓存下载的文件" "TFOption_ClassAutoKill" "选择兵种后自杀" "TFOption_ClassAutoKill_Tip" "若选中此选项,那么你将在战场中更改兵种时立即自杀。" "TFOption_LoadoutRespawn" "在重生区更换武器装备后自动重生" "TFOption_LoadoutRespawn_Tip" "若选中此选项,那么每当你在重生区更改你的配置时都会立即重生。" "TFOption_SteamScreenshots" "将截图保存到Steam" "TFOption_SteamScreenshots_Tip" "若选中此选项,屏幕截图将自动保存到Steam。" "TFOption_SteamNotificationPosition" "Steam通知位置" "TFOption_ProximityVoice" "为自己启用音量距离语音" "TFOption_ProximityVoice_Tip" "若选中此选项,则将基于其他玩家的距离提升或减小你的语音音量输出。" "TFOption_MusicCues" "启用游戏中的音乐提示" "TFOption_MusicCues_Tip" "若选中此选项,则会在游戏中启用音乐提示,例如在回合准备阶段。" "TFOption_ClassMenu_Music" "兵种选择界面音乐" "TFOption_ClassMenu_Jingle" "兵种选择界面音效" "TFOption_ClassMenu_Focus" "兵种选择界面焦点" "TFOption_ClassMenu_Focus_Tip" "若选中此选项,则在兵种选择界面时,背景声音就会大大减弱。" "TFOption_ModelMuzzleFlash" "启用测试版枪口火焰" "TFOption_ModelMuzzleFlash_Tip" "若选中此选项,枪口火焰将使用模型而不是粒子。" "TFOption_Boioing" "启用自定义自杀布娃娃效果" "TFOption_Boioing_Tip" "若选中此选项,则允许自定义自杀命令来改变布娃娃的效果。" // category9 "TFOption_Category_Discord" "Discord游戏状态选项" "TFOption_Discord_ShowMapInfo" "显示地图信息" "TFOption_Discord_ShowMapInfo_Tip" "若选中此选项,其他Discord用户可以看到你当前的地图信息。" "TFOption_Discord_ShowLocation" "显示位置" "TFOption_Discord_ShowPlayerInfo" "显示兵种信息" "TFOption_Discord_ShowPlayerInfo_Tip" "若选中此选项,则允许其他Discord用户看到你当前的兵种和团队。" "TFOption_Discord_SwapInfo" "交换图标" "TFOption_Discord_SwapInfo_Tip" "若选中此选项,则会交换游戏状态和兵种信息图标。" // video options "GameUI_FOV_Hint" "以度为单位,指玩家所能看到的角度范围。" "GameUI_BloomSlider" "泛光效果" "GameUI_BloomSlider_Hint" "明亮的发光物体向周围溢出光线的效果,使用此选项则会提升视觉效果 。\n(默认数值是“1.0”,数值越大性能影响越高!)" "GameUI_NewLighting" "新的光照选项" "GameUI_NewLighting_Hint" "启用 Full-Lambertian 光照,使模型只突出被光照射的区域。\n若启用此选项则会提升视觉效果。" "GameUI_TitleSettings" "设置" "GameUI_TitleAdvanced" "进阶选项" "GameUI_TitleKeyboard" "按键绑定" "GameUI_TitleMouse" "鼠标设置" "GameUI_TitleJoystick" "控制器设置" "GameUI_TitleAudio" "音频设置" "GameUI_TitleVolume" "音量" "GameUI_TitleVoice" "语音设置" "GameUI_TitleVideo" "视频设置" //---------------------------------------------------------------------------------------- // Arena "TF_Arena_Team_Layout" "你的团队" "TF_Arena_F4_ChangeClass" "按“F4”重新编排你的兵种!" "TF_Arena_ClientDisconnect" "%s1 将加入 %s2 以替换 %s3" "TF_Arena_ProTip" "提示:获胜的团队永远也不用出局" "TF_Arena_Careful" "小心! 如果你输了这局,则下一局你可能就不能参加了!" "TF_Arena_SitOut" "你的团队输了。由于其他玩家正在等待游戏,因此你无法参加此局游戏。" "TF_Arena_Welcome" "Team Fortress 2 竞技场" "TF_Arena_NoPlayers" "在此局开始之前,请等候其他玩家加入。" "TF_Arena_TeamSizeIncreased" "团队大小增加到 %s1,可容纳当前的玩家数。" "TF_Arena_TeamSizeDecreased" "团队大小减小到 %s1,可容纳当前的玩家数。" "TF_Arena_SuddenDeathPanel" "“竞技场”模式!" "TF_Arena_SuddenDeathPanelReason" "休息一下,放松心情。 这局一结束,你就有机会了。" "TF_Arena_NoRespawning" "“竞技场”模式下没有重生机会" "TF_Arena_PlayingTo" "连续取得 %s1 次胜利" "TF_Arena_MaxStreak" "%s1 取得了 %s2 次胜利!正在随机重组团队。" "TF_Arena_FlawlessVictory" "完美的胜利!" "TF_Arena_Winpanel_DamageThisRound" "伤害:" "TF_Arena_Winpanel_HealingThisRound" "治疗:" "TF_Arena_Winpanel_TimeAliveThisRound" "存活时间:" "TF_Arena_Winpanel_KillingBlows" "杀敌数:" "TF_Arena_Menu_Fight" "战斗!" "TF_Arena_NoClassChange" "此局开始以后你将无法更改兵种。" "TF_Arena_ScoreBoard_Spectator" "%s1 位玩家等待游戏:%s2" "TF_Arena_ScoreBoard_Spectators" "%s1 位玩家等待游戏:%s2" //---------------------------------------------------------------------------------------- // Map descriptions // CP "default_cp_description" "目标: 每个团队必须占领全部五个控制点才能获胜。 其他说明: 控制点锁定时无法占领。" "cp_coldfront_description" "一张社区地图,由 \"Icarus\" 制作 目标: 每个团队必须占领全部五个控制点才能获胜。 其他说明: 控制点锁定时无法占领。" "cp_fastlane_description" "一张社区地图,由 \"skdr\" 制作 目标: 每个团队必须占领全部五个控制点才能获胜。 其他说明: 控制点锁定时无法占领。" "cp_process_final_description" "一张社区地图,由 Ian 'Scorpio Uprising' Cuslidge 制作 目标: 每个团队必须占领全部五个控制点才能获胜。 其他说明: 控制点锁定时无法占领。" "cp_standin_final_description" "一张社区地图,由 Ian 'Scorpio Uprising' Cuslidge 制作 目标: 每个团队必须占领全部三个控制点才能获胜。" "cp_snakewater_final1_description" "一张社区地图,由 Toivo 'chojje' Sawen 制作 目标: 每个团队必须占领全部五个控制点才能获胜。 其他说明: 控制点锁定时无法占领。" "cp_gullywash_final1_description" "一张社区地图,由 Jan 'Arnold' 制作 目标: 每个团队必须占领全部五个控制点才能获胜。 其他说明: 控制点锁定时无法占领。" // CP (Attack/Defend) "cp_dustbowl_description" "目标: 蓝队在时间结束前占领三个阶段中各阶段的两个控制点可获胜。 红队成功阻止控制点被占领可获胜。 其他说明: 控制点锁定时无法占领。" "cp_degrootkeep_description" "目标: 红队需要在时间结束前保住最后一个控制点,蓝队需要在时间结束之前占领它。 占领控制点 A 和 B 以后,大门将会开启。请在大门再次关闭前,迅速占领控制点 C! 其他说明: 仅限近战武器,徒手保卫你的荣耀!" "cp_gorge_description" "目标: 红队成功保卫其控制点即可获胜。 蓝队在时间结束前成功占领所有控制点即可获胜。 其他说明: 控制点锁定时无法占领。 一旦蓝队占领控制点,红队不可以再收复。" "cp_gravelpit_description" "目标: 红队成功保卫其控制点即可获胜。 蓝队在时间结束前成功占领所有控制点即可获胜。 其他说明: 控制点锁定时无法占领。 一旦蓝队占领控制点,红队不可以再收复。" "cp_manor_event_description" "一张社区地图,由 \"YM\" 和 \"Rexy\" 制作 目标: 红队成功保卫其控制点即可获胜。 蓝队在时间结束前成功占领所有控制点即可获胜。 其他说明: 控制点锁定时无法占领。 一旦蓝队占领控制点,红队不可以再收复。" "cp_mountainlab_description" "一张社区地图,由 \"3Dnj\" 制作 目标: 红队成功保卫其控制点即可获胜。 蓝队在时间结束前成功占领所有控制点即可获胜。 其他说明: 控制点锁定时无法占领。 一旦蓝队占领控制点,红队不可以再收复。" "cp_steel_description" "变种攻防模式! 在蓝队发动进攻前,红队有60秒时间进行准备。 防守控制点 E:火箭下方直到时间结束。 目标: 蓝队在任何时候占领红队的中央控制点 E 都会直接胜利。占领 E 周围的据点将使占领 E 据点更容易。这 5 个周围据点的作用如下: A) - 打开通往控制点 E 和 D 的捷径 B) - 使红队出生点远离蓝队 C) - 展开三座通往中央控制点 E 的桥 D) - 堵住红队通往控制点 E 的出生点大门,展开一条通往 E 的轨道 E) - 蓝队在任何时候占领它,都会直接胜利 其他说明: 控制点在锁定时不能占领。" // CTF "default_ctf_description" "目标: 窃取敌方的情报公文包,并把它带回你的基地,以获取得分。 其他说明: 情报会在玩家死亡时掉落。60 秒后,掉落的情报将返回原基地。" "ctf_2fort_description" "目标: 窃取敌方的情报公文包,并把它带回你的基地,以获取得分。 其他说明: 情报会在玩家死亡时掉落。60 秒后,掉落的情报将返回原基地。" "ctf_turbine_description" "一张社区地图,由 \"Flobster\" 制作 目标: 窃取敌方的情报公文包,并把它带回你的基地,以获取得分。 其他说明: 情报会在玩家死亡时掉落。60 秒后,掉落的情报将返回原基地。" // TC "tc_hydro_description" "目标: 一个团队必须控制六块领土才能获胜。 游戏阶段每次会由两个控制点展开。 其他说明: 回合将会持续到其中一队占领所有区域才结束。" // PL "default_payload_description" "目标: 护送战车到达敌方基地。 靠近战车以使其移动。 其他说明: 敌人可以通过接近战车阻止其移动。" // PLR "default_payload_race_description" "目标: 赶在对手之前将战车护送到终点线。靠近战车以使其移动。 其他说明: 敌人可以通过接近战车阻止其移动。" "plr_pipeline_description" "目标: 赶在对手之前将战车护送到终点线。靠近战车以使其移动。 其他说明: 在前两回合的任意一回合中获胜的一方能让己方的战车在下一回合中享有起点优势。 敌人可以通过接近战车阻止其移动。" "plr_hightower_event_description" "目标: 帮助布鲁塔克或雷德蒙德.曼恩的幽魂一举赢得碎石战争!抢在对手之前将战车上老家伙的遗体推入地狱。收集并施放致命的魔咒。站在战车附近使其移动。 其他说明: 敌人可以通过接近战车阻止其移动。" // Arena "default_arena_description" "目标: 你的团队必须消灭敌方的所有玩家,或占领当局时间内激活的控制点。 其他说明: 竞技场模式下没有重生机会。" // KOTH "default_koth_description" "目标: 占领控制点,并防止敌方占领,直到我方计时器时间结束。 其他说明: 控制点锁定时不能占领。 如果敌方占领了控制点,我方的计时器会暂停,直到我方重新夺取控制点时才会恢复。" "koth_viaduct_event_description" "目标: 占领控制点,并防止敌方占领,直到我方计时器时间结束。 当心魔眼! 其他说明: 控制点锁定时不能占领。 如果敌方占领了控制点,我方的计时器会暂停,直到我方重新夺取控制点时才会恢复。 魔眼出现时,控制点将恢复中立。" "koth_lakeside_event_description" "目标: 占领控制点,并防止敌方占领,直到我方计时器时间结束。 当心马拉莫斯! 其他说明: 控制点锁定时不能占领。 如果敌方占领了控制点,我方的计时器会暂停,直到我方重新夺取控制点时才会恢复。 马拉莫斯出现时,控制点将恢复中立。" // SD "sd_doomsday_description" "目标: 将澳洲晶矿元素注入火箭弹头中。 其他说明: 玩家死亡时澳洲晶矿将掉落,15 秒内无人捡起时,澳洲晶矿将自动返回其出生点。" "sd_doomsday_event_description" "目标: 将彩券携至大力曼恩机器的顶端!准备好测试你的力量! 其他说明: 彩券将于玩家阵亡时遗落。 遗落到地上的彩券于 15 秒后会传送会原生地点。" // VIP "default_vip_description" "目标: 蓝队需要在时间结束前护送 VIP 抵达撤离区域。红队需要阻止蓝队 VIP 抵达撤离区域。 其他说明: 如果 VIP 不在场,蓝队可以冻结控制点的占领进度。" "vip_mineside_description" "目标: 红队需要阻止 VIP 抵达撤离区域。蓝队需要护送 VIP 抵达撤离区域。 其他说明: 蓝队需要将公文包装置送到撤离区域大门旁边的控制室, 撤离区域的大门才能打开。 如果蓝队把公文包装置送到控制室,大门计时器将从 60 秒开始倒数,然后再次关闭。" // VIPR "default_vipr_description" "目标: 护送 VIP 抵达控制点,然后前往撤离区域即可获胜。击杀敌方 VIP 可以重置他们占领的控制点。 其他说明: 如果你的 VIP 阵亡,你将失去 VIP 占领的任何控制点。 如果自己的 VIP 不在场,任何一名团队都可以冻结控制点的占领进度。 在骤死战下,杀死敌方 VIP 即可赢得本回合!" // DOM "default_dom_description" "目标: 获胜条件:每个团队都必须占领并守住控制点以获得分数。 占领的控制点越多,得分就越快。 其他说明: 争夺控制点可以阻止敌人利用该控制点获得分数。 如果你的团队落后了,占领所有控制点即可获得分数奖励。" "dom_krepost_description" "目标: 获胜条件:每个团队都必须占领并守住控制点以获得分数。占领的控制点越多,得分就越快。 被占领的控制点每 60 秒后会随机切换到其他团队的基地。 其他说明: 争夺控制点可以阻止敌人获得分数。 选择新控制点时,被占领的控制点将锁定。 仅限近战武器,徒手保卫你的荣耀!" // TD "default_td_description" "目标: 每个团队都必须占领所有的控制点才能获胜。 其他说明: 你会在自己拥有的控制点上重生。 每轮比赛开始时,各队对控制点的所有权是随机的。" //---------------------------------------------------------------------------------------- // Voting - mod-specific issue strings (see gameui_english.txt for base strings) //---------------------------------------------------------------------------------------- "TF_Vote_Title" "投票设置" "TF_Vote_Column_Issue" "投票功能" "TF_Vote_Column_Name" "投票目标" "TF_Vote_Column_Properties" "" "TF_vote_yes_binding" "同意:%s1" "TF_vote_no_binding" "反对:%s1" "TF_vote_kick_player_other" "踢出玩家:%s1?\n(未给出理由)" "TF_vote_kick_player_cheating" "踢出玩家:%s1?\n(被控作弊)" "TF_vote_kick_player_idle" "踢出玩家:%s1?\n(被控挂机)" "TF_vote_kick_player_scamming" "踢出玩家:%s1?\n(被指诈骗)" "TF_vote_kick_player" "踢出玩家:%s1?" "TF_vote_passed_kick_player" "正在踢出玩家:%s1..." "TF_vote_passed_ban_player" "玩家 %s1 已被禁止。" "TF_vote_restart_game" "重新开始这张地图?" "TF_vote_passed_restart_game" "正在重新开始这张地图..." "TF_vote_autobalance_enable" "启用自动平衡队伍?" "TF_vote_passed_autobalance_enable" "自动平衡已启用…" "TF_vote_autobalance_disable" "禁用自动平衡队伍?" "TF_vote_passed_autobalance_disable" "自动平衡已禁用…" "TF_vote_classlimits_enable" "启用每兵种人数上限为 %s1 的限制?" "TF_vote_passed_classlimits_enable" "兵种限制已启用…" "TF_vote_classlimits_disable" "禁用兵种限制?" "TF_vote_passed_classlimits_disable" "兵种限制已禁用…" "TF_vote_no_maps" "无可用地图" "TF_vote_changelevel" "当前地图更改为 %s1?" "TF_vote_nextlevel" "下一张地图设置为 %s1?" "TF_vote_passed_changelevel" "正在更换地图至 %s1…" "TF_vote_passed_nextlevel" "下一张地图已设为 %s1…" "TF_vote_passed_nextlevel_extend" "延长当前地图时间" "TF_vote_nextlevel_choices" "投票选出下一张地图!" "TF_vote_scramble_teams" "随机重组团队?" "TF_vote_passed_scramble_teams" "团队即将随机重组。" "TF_vote_scramble_next_round" "团队已经被设定了随机重组。" "TF_vote_should_scramble_round" "下回合随机重组团队?" "TF_VoteKickReason" "踢出理由:" "TF_VoteKickReason_Other" "未给出理由" "TF_VoteKickReason_Cheating" "玩家作弊" "TF_VoteKickReason_Idle" "玩家闲置" "TF_VoteKickReason_Scamming" "玩家诈骗" "TF_vote_td_start_round" "开始当前回合?" "TF_vote_passed_td_start_round" "正在开始回合..." "TF_vote_extendlevel" "延长当前地图时间?" // TF2C "TF_vote_change_civilian" "选择玩家 %s1 成为 VIP?" "TF_vote_change_civilian_caller" "玩家 %s1 想成为 VIP。" "TF_vote_passed_change_civilian" "VIP 将会是: %s1..." "Vote_notification_title" "已发起投票" "Vote_notification_text" "%initiator% 想发起投票" "Vote_notification_view" "查看" "Vote_RestartGame" "重新开始游戏" "Vote_Kick" "踢出" "Vote_ChangeLevel" "更换地图" "Vote_NextLevel" "下一张地图" "Vote_ExtendLevel" "延长当前地图时间" "Vote_ScrambleTeams" "随机队伍" "Vote_ChangeMission" "更换任务" "Vote_Eternaween" "万妖节" "Vote_TeamAutoBalance_Enable" "启用自动平衡队伍" "Vote_TeamAutoBalance_Disable" "禁用自动平衡队伍" "Vote_ClassLimit_Enable" "启用兵种限制" "Vote_ClassLimit_Disable" "禁用兵种限制" // TF2C "Vote_ChangeCivilian" "更换 VIP" "TF_ServerNoSteamConn_Title" "警告!" "TF_ServerNoSteamConn_Explanation" "你正在进行游戏的服务器已与物品服务器断开连接, 因此你的配置在该服务器上不可用。" "TF_Highlander_Mode" "Highlander\n模式" "TF_Teams_Full" "团队人数\n已满" "TF_PartnerTaunt_TooHigh" "你站得位置太高了,无法和队友进行多人嘲讽。" "TF_PartnerTaunt_Blocked" "有东西挡住了。" "TF_HighFive_Hint" "在这位玩家面前按 '%taunt%' 以加入嘲讽。" //---------------------------------------------------------------------------------------- // TF2C Main Menu "TF_Menu_Welcome" "欢迎回来," "TF_Menu_Achievements" "展示成就" "TF_Menu_CreateServer" "创建服务器" "TF_Menu_Mute" "屏蔽玩家" "TF_Menu_Vote" "发起投票" "TF_Menu_Loadout" "配置" "TF_Menu_LegacyOptions" "传统选项菜单" "TF_Menu_Stats" "玩家统计" "TF_Menu_MusicToggle" "播放音乐" "TF_Menu_RandomMusic" "随机音乐" "TF_Menu_BlogPanel" "显示博客" "TF_Menu_ServerListPanel" "显示服务器列表" "TF_Menu_FriendsListPanel" "显示好友列表" "TF_Menu_ShowNotification" "显示通知" "TF_Menu_RefreshServerList" "刷新服务器列表" "TF_Menu_Version" "游戏版本: %version%" "TF_Menu_Invite" "复制 P2P 邀请" "TF_Menu_FilterServerList" "服务器列表过滤器" "TF_Menu_Region_Any" "所有区域" "TF_Menu_Region_NAEast" "美国-东部" "TF_Menu_Region_NAWest" "美国-西部" "TF_Menu_Region_SAmerica" "南美" "TF_Menu_Region_Europe" "欧洲" "TF_Menu_Region_EastAsia" "亚洲" "TF_Menu_Region_Oceania" "澳大利亚" "TF_Menu_Region_WestAsia" "中东" "TF_Menu_Region_Africa" "非洲" "TF_Menu_Filter_Official" "仅限官方服务器" "TF_Menu_Filter_Vanilla" "仅限原版服务器" "MMenu_Notifications_Show" "警告 (%s1)" "MMenu_Notifications_Hide" "X" "MMenu_Notifications_Empty" "你没有待处理的警告。" "MMenu_GC_TotalUsers" "在线用户人数: %gcusercount%" "Notification_System_Message" "系统消息: %message%" // Notifications "Notification_CanTrigger_Help" "按 [ %cl_trigger_first_notification% ] 键查看。\n按 [ %cl_decline_first_notification% ] 键关闭。" "Notification_Remove_Help" "按 [ %cl_decline_first_notification% ] 键关闭。" "Notification_AcceptOrDecline_Help" "点击 [ %cl_trigger_first_notification% ] 接受。\n点击 [ %cl_decline_first_notification% ] 拒绝。" "Notification_Accept_Help" "按下 [ %cl_trigger_first_notification% ] 以 接受。" "Notifications_View" "查看" "Notifications_Accept" "接受" "Notifications_Decline" "拒绝" "Notifications_Present" "你有待处理通知!请在主菜单查看。" "TF_Notification_Trigger" "查看/接受游戏内覆盖消息提示。" "TF_Notification_Decline" "移除/拒绝游戏内覆盖消息提示。" "TF_Notification_Close" "关闭" "TF_Notification_Prev" "上一页" "TF_Notification_Next" "下一页" "TF_Notification_Remove" "删除" "TF_Notification_Counter" "(%current%/%count%)" "TF_Loadout_Modifier_StockItemsOnly" "仅限基础武器!" "TF_Loadout_Modifier_MedievalItemsOnly" "\"中世纪\" 仅限部分物品!" "TF_Loadout_Modifier_RandomizerClasses" "随机兵种!" "TF_Loadout_Modifier_RandomizerItems" "随机物品!" "TF_Loadout_Modifier_RandomizerAttributes" "随机属性!" "TF_Loadout_Modifier_RandomizerMayhem" "随机大混斗!" "TF_Loadout_Modifier_CustomWeaponsEnabled" "自定义武器已启用!" // Item Selector Slot Names "TF_Loadout_Slot_Invalid" "无效" "TF_Loadout_Slot_Primary" "主武器" "TF_Loadout_Slot_Secondary" "副武器" "TF_Loadout_Slot_Melee" "近战武器" "TF_Loadout_Slot_Utility" "实用工具" "TF_Loadout_Slot_Building" "建筑" "TF_Loadout_Slot_PDA1" "建造工具" "TF_Loadout_Slot_PDA2" "拆除工具" "TF_Loadout_Slot_Hat" "帽子" "TF_Loadout_Slot_Misc" "其它类物品" "TF_Loadout_Slot_Action" "动作物品" "TF_Loadout_Slot_Taunt" "嘲讽" // Item Selector Slot Aliases "TF_Loadout_Slot_Secondary_Medic" "医疗枪" "TF_Loadout_Slot_Building_Spy" "电子工兵" "TF_Loadout_Slot_PDA2_Spy" "手表" "TF_Loadout_Close" "关闭" "TF_Loadout_Back" "返回" "TF_Loadout_ResetInventory" "重置配置" "TF_Stats_Reset" "重置统计数据" // R "TF_Stats_Close" "关闭" // Q "TF_DevBlog_Title" "开发者博客" "TF_Blog_Title" "博客" "TF_ServerList_Title" "官方服务器" "TF_ServerList_Title_Beta" "测试服务器" "TF_ServerList_Ping" "延迟" "TF_ServerList_Servers" "服务器数量" "TF_ServerList_Players" "玩家数" "TF_ServerList_Map" "地图" "TF_ServerList_Connect" "连接" "TF_ConfirmShowIP_Title" "公网IP" "TF_ConfirmShowIP_Message" "是否希望在创建服务器中显示计算机的公网IP?\n下次要更改该设置时,请查看“选项”菜单。\n\n注意:在直播模式下,它将始终处于隐藏状态。" "TF_ConfirmShowIP_Yes" "好的" "TF_ConfirmShowIP_No" "不行!" "TF_CreateServer_Type" "服务器类型" "TF_CreateServer_Type_NET" "互联网" "TF_CreateServer_Type_LAN" "局域网" "TF_CreateServer_Internal" "私人 IP: %iipaddress%" "TF_CreateServer_External" "公网 IP: %pipaddress%" "TF_CreateServer_Failed" "N\A" "TF_CreateServer_Coplay_Type" "点对点连接(P2P)" "TF_CreateServer_Coplay_Type_Disabled" "禁用" "TF_CreateServer_Coplay_Type_InviteOnly" "仅限邀请" "TF_CreateServer_Coplay_Type_FriendsOnly" "仅限好友" "TF_Friends_Title" "好友 (%friend_count%)" "TF_Friends_Status_InTF2C" "正在游玩TF2 Classic" "TF_Friends_Status_Idle_InTF2C" "在TF2 Classic里闲置" "TF_Friends_Status_InMod" "正在游玩其他游戏模式" "TF_Friends_Status_Idle_InMod" "在其他游戏模式里闲置" "TF_Friends_Status_InGame" "正在游玩其他游戏" "TF_Friends_Status_Idle" "在其他游戏里闲置" "TF_Friends_Status_Online" "在线" "TF_Friends_Status_Away" "离开" "TF_Friends_Status_Offline" "离线" "TF_UnsupportedDXLevel_Title" "不支持的 DirectX 级别" "TF_UnsupportedDXLevel_Message" "你正在使用不支持的 DirectX 级别运行此游戏。你想尝试使用更高的 DirectX 级别吗?\n如果拒绝,你可能会遇到图形问题,而在使用这种不支持的 DirectX 级别时,此提示将不会再显示。" "TF_SentryReport_Title" "发送错误报告?" "TF_SentryReport_Message" "是否允许向《军团要塞2:经典》团队发送匿名错误报告?" "TF_ScoreBoard_Kills" "击杀数" "TF_ScoreBoard_Deaths" "死亡数" "TF_ScoreBoard_Mute" "静音" "TF_ScoreBoard_Unmute" "解除静音" "TF_ScoreBoard_Kick" "投票踢出" "TF_ScoreBoard_Spectate" "观看" "TF_ScoreBoard_ShowProfile" "显示 Steam 个人资料" "TF_Achievement_ShowDetails" "显示详细信息" "TF_Achievement_HideDetails" "隐藏详细信息" "TF_Achievement_Reduce" "缩小" "TF_Achievement_Expand" "放大" // TF2C Miscellaneous "TF_GameOutdatedTitle" "更新!" "TF_GameOutdated" "你的游戏版本已过时。TF2C 的最新版本是 %s1,发布于 %s2。更多信息,请访问 https://tf2classic.com/download" // VIP "TF_VIP_Assigned" "%s1 已成为 VIP!" "TF_VIP_Tutorial_Annotation_1" "这是 VIP。" // Now unused, the above is used instead. "TF_VIP_Tutorial_Annotation_2" "他为身边的人提供护盾增益\n还能给予队友迷你爆击!" "TF_VIP_Tutorial_Annotation_3" "请记住,他的生命比你的生命更重要,所以不要让他被刺杀!" "TR_DistanceToObject" "距离 %s1: %s2" "TR_DistanceTo" "距离: %s1" "TF_Achievements_Title" "我的成就" // CS:GO "SFUI_SteamToast_Location" "社区通知位置" "SFUI_SteamToast_Location_TL" "左上角" "SFUI_SteamToast_Location_BL" "左下角" "SFUI_SteamToast_Location_BR" "右下角" "SFUI_SteamToast_Location_TR" "右上角" // Discord Rich Presence "Discord_InOfficialMap" "官方地图: %s1" "Discord_InCommunityMap" "社区地图: %s1" "Discord_InMap_Hidden" "地图:隐藏" "Discord_InMenu" "在主菜单中" "Discord_InMenu_ToolTip" "主菜单" "Discord_IsLoading" "目前正在载入..." "Discord_IsLoading_ToolTip" "载入中..." "Discord_InServer" "游戏中-在服务器里" "Discord_InServer_Info" "游戏中-在服务器:%s1 上" "Discord_InServer_NoSteam" "游戏中-在非 Steam 服务器里" "Discord_InServer_NoSteam_ToolTip" "" "Discord_Player_Dead" "*死亡*" } }