"lang" { "Language" "English" "Tokens" { // Teams "TF_AutoAssign" "&1 AUTO ASSIGN" "TF_BlueTeam" "&3 BLU" "TF_RedTeam" "&4 RED" "TF_GreenTeam" "&5 GRN" "TF_YellowTeam" "&6 YLW" "TF_Observer" "OBSERVER" "TF_Random" "RANDOM" "TF_Unassigned" "UNASSIGNED" "TF_Spectators" "SPECTATORS" "TF_Defenders" "DEFENDERS" "TF_RedTeam_Name" "RED" "TF_BlueTeam_Name" "BLU" "TF_GreenTeam_Name" "GRN" "TF_YellowTeam_Name" "YLW" "TF_Team_PartyLeader" "Team %s" // TF2c "TF_Other_Name" "OTHER" // Streamer Mode "TF_Mercenary_Name" "Mercenary" "TF_RedMercenary_Name" "RED Mercenary" "TF_BlueMercenary_Name" "BLU Mercenary" "TF_GreenMercenary_Name" "GRN Mercenary" "TF_YellowMercenary_Name" "YLW Mercenary" // Classes "TF_Scout" "SCOUT" "TF_Sniper" "SNIPER" "TF_Soldier" "SOLDIER" "TF_Demoman" "DEMOMAN" "TF_Medic" "MEDIC" "TF_HWGuy" "HEAVY" "TF_Pyro" "PYRO" "TF_Spy" "SPY" "TF_Engineer" "ENGINEER" "TF_Civilian" "CIVILIAN" "TF_Class_Name_Undefined" "" "TF_Class_Name_Scout" "Scout" "TF_Class_Name_Sniper" "Sniper" "TF_Class_Name_Soldier" "Soldier" "TF_Class_Name_Demoman" "Demoman" "TF_Class_Name_Medic" "Medic" "TF_Class_Name_HWGuy" "Heavy" "TF_Class_Name_Pyro" "Pyro" "TF_Class_Name_Spy" "Spy" "TF_Class_Name_Engineer" "Engineer" "TF_Class_Name_Civilian" "Civilian" // Scoreboard strings "TF_ScoreBoard_Player" "%s1 player" "TF_ScoreBoard_Players" "%s1 players" "ScoreBoard_Spectator" "%s1 spectator: %s2" "ScoreBoard_Spectators" "%s1 spectators: %s2" "TF_ScoreBoard_DEAD" "DEAD" "TF_Scoreboard_Name" "Name" "TF_Scoreboard_Score" "Score" "TF_Scoreboard_Ping" "Ping" "TF_Scoreboard_Bot" "BOT" "TF_ScoreBoard_Point" "%s1 point" "TF_ScoreBoard_Points" "%s1 points" "TF_ScoreBoard_KillsLabel" "Kills:" "TF_ScoreBoard_DeathsLabel" "Deaths:" "TF_ScoreBoard_AssistsLabel" "Assists:" "TF_ScoreBoard_DestructionLabel" "Destruction:" "TF_ScoreBoard_CapturesLabel" "Captures:" "TF_ScoreBoard_DefensesLabel" "Defenses:" "TF_ScoreBoard_DominationLabel" "Domination:" "TF_ScoreBoard_RevengeLabel" "Revenge:" "TF_ScoreBoard_HealingLabel" "Healing:" "TF_ScoreBoard_InvulnLabel" "Invulns:" "TF_ScoreBoard_TeleportsLabel" "Teleports:" "TF_ScoreBoard_HeadshotsLabel" "Headshots:" "TF_ScoreBoard_BackstabsLabel" "Backstabs:" "TF_ScoreBoard_BonusLabel" "Bonus:" "TF_ScoreBoard_KillStreak" "Streak" "TF_Scoreboard_Support" "Support:" "TF_Scoreboard_Damage" "Damage:" "TF_ScoreBoard_DamageLabel" "Damage:" "TF_ScoreBoard_SentryKillsLabel" "Sentry Kills:" "Scoreboard_Server" "Server: %s1" "Scoreboard_TimeLeft" "Server map time left: %s1:%s2:%s3" "Scoreboard_TimeLeftNoHours" "Server map time left: %s1:%s2" "Scoreboard_NoTimeLimit" "Server map time left: No time limit" "Scoreboard_ChangeOnRoundEnd" "(Map change on round end...) Server map time left: 00:00" "TF_HUD_ServerTimeLeft" "%s1:%s2:%s3" "TF_HUD_ServerTimeLeftNoHours" "%s1:%s2" "TF_HUD_ServerNoTimeLimit" "" "TF_HUD_ServerChangeOnRoundEnd" "00:00" "Scoreboard_TimeLeftLabel" "Server Time Left:" "Scoreboard_TimeLeftNew" "%s1:%s2:%s3" "Scoreboard_TimeLeftNoHoursNew" "%s1:%s2" "Scoreboard_NoTimeLimitNew" "No time limit" "Scoreboard_ChangeOnRoundEndNew" "Map change on round end..." "TF_NewNemesis" "New Nemesis!" "TF_GotRevenge" "Revenge!" "TF_FreezeNemesis" "Nemesis" "TF_Taunt" "Taunt" // Class Selection Screen tips // Scout "ClassTips_1_Count" "8" "ClassTips_1_1" "You capture points faster than other classes!" "ClassTips_1_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_1_2" "Double jump while in the air!" "ClassTips_1_2_Icon" "/pve/chalf_circle.vmt" // Sniper "ClassTips_2_Count" "7" "ClassTips_2_1" "Your sniper rifle will power up to do more damage while you are zoomed in!" "ClassTips_2_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_2_2" "Aim for the head to do critical hits!" "ClassTips_2_2_Icon" "/pve/chalf_circle.vmt" // Soldier "ClassTips_3_Count" "7" "ClassTips_3_1" "Shoot your rocket launcher at enemy's feet!" "ClassTips_3_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_3_2" "Use your rocket launcher to rocket jump!" "ClassTips_3_2_Icon" "/pve/chalf_circle.vmt" // Demo "ClassTips_4_Count" "7" "ClassTips_4_1" "Remote detonate your stickybombs when enemies are near them!" "ClassTips_4_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_4_2" "Stickybomb jump by standing on a stickybomb and jumping as you detonate it!" "ClassTips_4_2_Icon" "/pve/chalf_circle.vmt" // Medic "ClassTips_5_Count" "9" "ClassTips_5_1" "Fill your ÜberCharge by healing your teammates!" "ClassTips_5_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_5_2" "Use a full ÜberCharge to gain invulnerability for you and your Medi Gun target!" "ClassTips_5_2_Icon" "/pve/chalf_circle.vmt" // Heavy "ClassTips_6_Count" "7" "ClassTips_6_1" "Spin your minigun without firing to be ready for approaching enemies!" "ClassTips_6_1_Icon" "/pve/chalf_circle.vmt" // Pyro "ClassTips_7_Count" "7" "ClassTips_7_1" "Ambush enemies at corners!" "ClassTips_7_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_7_2" "Your flamethrower is more effective the closer you are to your target!" "ClassTips_7_2_Icon" "/pve/chalf_circle.vmt" // Spy "ClassTips_8_Count" "8" "ClassTips_8_1" "Disguise yourself as an enemy and infiltrate the enemy base!" "ClassTips_8_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_2" "Cloak yourself to avoid being seen!" "ClassTips_8_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_3" "Backstab your enemies with your knife for an instant kill!" "ClassTips_8_3_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_4" "Plant sappers on enemy sentry guns to destroy them!" "ClassTips_8_4_Icon" "/pve/chalf_circle.vmt" // Engi "ClassTips_9_Count" "8" "ClassTips_9_1" "Collect metal from fallen weapons to build with!" "ClassTips_9_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_9_2" "Build sentry guns to defend your base! Upgrade them to level 3!" "ClassTips_9_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_9_3" "Build teleporters to help teammates get to the front lines!" "ClassTips_9_3_Icon" "/pve/chalf_circle.vmt" // Civilian "ClassTips_10_Count" "8" "ClassTips_10_1" "Boost a teammate to give them minicrits!" "ClassTips_10_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_10_2" "Stay near teammates to give them damage resistance!" "ClassTips_10_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_10_3" "Helpless in fights!" "ClassTips_10_3_Icon" "/pve/chalf_circle.vmt" // Random "ClassTips_12_Count" "1" "ClassTips_12_1" "Let the game randomly choose a class for you." "ClassTips_12_1_Icon" "/pve/chalf_circle.vmt" "TF_Welcome" "Welcome" "TF_Welcome_birthday" "Welcome and Happy Birthday TF!" "TF_Welcome_halloween" "Welcome and Happy Halloween!" "TF_Cancel" "CANCEL (&0)" "TF_Back" "&BACK" "TF_WatchIntro" "&WATCH MOVIE" "Button_SkipIntro" "&SKIP MOVIE" "TF_Continue" "&CONTINUE" "TF_SelectATeam" "SELECT A TEAM" "TF_SelectAClass" "SELECT A CLASS" "TF_AutoTeamSelect" "AUTO SELECT" "TF_Spectate" "SPECTATE" "TF_Play" "PLAY!" "TF_Close" "&CLOSE" "TF_ResetStats" "&RESET STATS" "TF_NextTip" "NEXT &TIP" "TF_NextTip_360" "Next Tip" "TF_Confirm" "Confirm" "TF_ConfirmResetStats" "Are you sure you want to reset your player stats?" "TF_ConfirmResetAchievements_Title" "Reset All Achievements" "TF_ConfirmResetAchievements_Message" "Are you sure you want to reset all of your achievements?" "TF_ConfirmResetAchievements_OK" "Reset" "TF_ConfirmResetInventory_Title" "Reset Inventory" "TF_ConfirmResetInventory_Message" "Are you sure you want to reset your inventory?" "TF_ConfirmResetInventory_OK" "Reset" "TF_TeamsSwitched" "Teams have been switched." "TF_ClassMenu_Reset" "RESET" "TF_ClassMenu_Go" "GO!" "TF_ClassMenu_Cancel" "CANCEL (&0)" "TF_ClassMenu_Cancel_NoKey" "CANCEL" "TF_WatchIntro_360" "Watch Movie" "Button_SkipIntro_360" "Skip Movie" "TF_Continue_360" "Continue" "TF_Offense" "OFFENSE" "TF_Defense" "DEFENSE" "TF_Support" "SUPPORT" "TF_Special" "SPECIAL" "TF_Next" "Next" "TF_Prev" "Previous" "TF_NextPrev" "Next / Previous" "TF_timeleft" "Time left: %s1:%s2" "TF_timeleft_nolimit" "* No Time Limit *" "TF_nextmap" "Next map : %s1" "TF_PlayingTo" "Playing to: %rounds%" "TF_Cloak" "CLOAK" "TF_CloakDagger" "MOTION" "TF_Feign" "FEIGN" "TF_Metal" "METAL" "TF_Phase" "DODGE" "TF_Ball" "BALL" "TF_Jar" "JAR" "TF_Rage" "RAGE" "TF_PyroRage" "MMMPH" "TF_Berzerk" "HEADS" "TF_Charge" "CHARGE" "TF_EnergyDrink" "DRINK" "TF_Revenge" "REVENGE" "TF_Sandwich" "FOOD" "TF_Hype" "HYPE" "TF_Boost" "BOOST" "TF_BISON" "BISON" "TF_MANGLER" "MANGLER" "TF_CRITS" "CRITS" "TF_POMSON_HUD" "POMSON" "TF_KNIFE" "KNIFE" "TF_SniperRage" "FOCUS" "TF_Cleaver" "CLEAVER" "TF_Rescue" "ENERGY" "TF_Throwable" "THROW" "TF_KillStreak" "STREAK" "TF_Sapper" "SAPPER" "TF_KillCombo" "COMBO" "TF_KILLS" "KILLS" "TF_BONUS" "BONUS" "TF_KART" "KART" "TF_BOLT" "BOLT" "TF_SmgCharge" "CRIKEY" "TF_MIRV" "DYNAMITE" "TF_TeleportBar" "WARP" "TF_Lunge" "LUNGE" "TF_Pounce" "POUNCE" "TF_OUT_OF_AMMO" "OUT OF AMMO" "Game_connected" "%s1 connected" "game_spawn_as" "*You will spawn as %s1" "game_respawn_as" "*You will respawn as %s1" "game_spawn_asrandom" "*You will spawn as a random class" "game_respawn_asrandom" "*You will respawn as a random class" "round_restart_in_sec" "The round will restart in %s1 second" "round_restart_in_secs" "The round will restart in %s1 seconds" "game_restart_in_sec" "The game will restart in %s1 second" "game_restart_in_secs" "The game will restart in %s1 seconds" "game_switch_in_sec" "Switching teams!\nThe game will restart in %s1 second" "game_switch_in_secs" "Switching teams!\nThe game will restart in %s1 seconds" "game_scramble_in_sec" "Scrambling the teams!\nThe game will restart in %s1 second" "game_scramble_in_secs" "Scrambling the teams!\nThe game will restart in %s1 seconds" "game_scramble_onrestart" "Scrambling the teams!" "game_respawntime_now" "Prepare to respawn" "game_respawntime_in_sec" "Respawn in: 1 second" "game_respawntime_in_secs" "Respawn in: %s1 seconds" "game_respawntime_stalemate" "No respawning in Sudden Death" "game_respawntime_next_round" "Respawn in: Wait for next round" "game_auto_team_balance_in" "Teams will be auto-balanced in %s1 seconds." "game_player_was_team_balanced" "%s1 was moved to the other team for game balance" "game_idle_kick" "%s1 has been idle for too long and has been kicked" "TF_Vote_kicked" "You have been voted off" "TF_Idle_kicked" "Kicked due to inactivity" "TF_MOTD_Title" "MESSAGE OF THE DAY" "TF_playerid_sameteam" "%s1%s2" "TF_playerid_diffteam" "%s1Enemy: %s2" "TF_playerid_noteam" "%s1" "TF_playerid_object" "%s1 built by %s2" "TF_playerid_object_mini" "Mini-%s1 built by %s2" "TF_playerid_object_mode" "%s1 %s3 built by %s2" "TF_playerid_object_level" "( Level %s1 )" "TF_playerid_object_upgrading" "Upgrade Progress: %s1" "TF_playerid_object_upgrading_level" "( Level %s1 ) Upgrade Progress: %s2" "TF_playerid_object_diffteam" "Enemy %s1 built by %s2" "TF_playerid_object_recharging" "Recharging: %s1%" "TF_playerid_healer" "Healer: " "TF_playerid_healtarget" "Healing: " "TF_playerid_friendlyspy_disguise" "Disguised as %s1 %s2" "TF_playerid_mediccharge" "ÜberCharge: %s1%" "TF_playerid_mediccharge_wpn" "ÜberCharge: %s1% (%s2)" "TF_playerid_teleporter_entrance_nomatch" "No matching teleporter!" "TF_playerid_noheal" "%s1 blocks healing!" "TF_playerid_civiliancharge" "Boost: %s1%" "TF_playerid_ammo" " %s1" "TF_playerid_noheal_unknown" "Healing is blocked!" "TF_friendly" "friendly" "TF_enemy" "enemy" // Keyboard options "TF_Title" "TEAM FORTRESS" "TF_ClassSpecific_Keys" "CLASS SPECIFIC SKILL" "TF_ClassSkill_Medic" "MEDIC: Deploy ÜberCharge" "TF_ClassSkill_Heavy" "HEAVY: Spin Minigun Barrel" "TF_ClassSkill_Sniper" "SNIPER: Zoom Sniper Rifle" "TF_ClassSkill_Spy" "SPY: Cloak / Uncloak" "TF_ClassSkill_Spy_LastDisguise" "SPY: Last Disguise" "TF_ClassSkill_Spy_DisguiseTeam" "SPY: Toggle Disguise Team" "TF_ClassSkill_Spy_Spywalk" "SPY: Spywalk" "TF_ClassSkill_Demoman" "DEMOMAN: Detonate Stickybombs" "TF_Call_For_Medic" "Call for a Medic" "TF_DropFlag" "Drop the briefcase" "TF_Switch_Classes_Immediately" "Switch classes immediately" "TF_Toggle_RoundInfo_Map" "Toggle Round Info Map" "TF_MapInfo" "Show Map Information" "TF_Inspect" "Inspect Target" "TF_call_vote" "Call Vote" "TF_Player_ReadyToggle" "Toggle Player Ready" "TF_Special_Attack" "Special Attack" "TF_voice_menu_A" "Voice Menu 1" "TF_voice_menu_B" "Voice Menu 2" "TF_voice_menu_C" "Voice Menu 3" //Snapshot "TF_freezecam_snapshot" "[%s1] Save this moment!" // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. //  = 0x03 (ETX) - Use team color from this point forward //  = 0x04 (EOT) - Use location color from this point forward //  = 0x01 (SOH) - Use normal color from this point forward //  = 0x06 (ACK) - Use custom color from this point forward (must be set through the code prior to printing the line) "TF_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2" "TF_Chat_Team" "(TEAM) %s1 : %s2" "TF_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2" "TF_Chat_Spec" "(Spectator) %s1 : %s2" "TF_Chat_All" "%s1 : %s2" "TF_Chat_AllDead" "*DEAD* %s1 : %s2" "TF_Chat_AllSpec" "*SPEC* %s1 : %s2" "TF_Name_Change" "* %s1 changed name to %s2" // TF2C custom team chat strings "TF_Chat_Dev" "(DEV) %s1 : %s2" "TF_Chat_DevDead" "(DEV) *DEAD* %s1 : %s2" "TF_Chat_DevSpec" "(DEV) *SPEC* %s1 : %s2" "TF_Joined_Team" "Player %s1 joined team %s2" "TF_Joined_AutoTeam" "Player %s1 was automatically assigned to team %s2" "TF_AutoBalanced" "Player %s1 was moved to team %s2 for game balance" "TF_AutoBalance_Warning" "Team imbalance detected" // Chat strings from resource\ui\chat_language "chat_filterbutton" "Filters" "filter_joinleave" "Joins/Leaves" "filter_namechange" "Name Changes" "filter_publicchat" "Public Chat" "filter_servermsg" "Server Messages" "filter_teamchange" "Team Changes" "filter_achievement" "Achievement Announce" "filter_voicecommand" "Voice Commands" "chat_say" "Say :" "chat_say_team" "Say (TEAM) :" // Weapon strings "TF_Weapon_Bat" "Bat" "TF_Weapon_Bat_Desc" "This thing creates the best concaves when it comes to it—real useful!" "TF_Weapon_Bottle" "Bottle" "TF_Weapon_Bottle_Desc" "\"Aye, me bottle o' scrumpy!\"" "TF_Weapon_FireAxe" "Fire Axe" "TF_Weapon_Club" "Kukri" "TF_Weapon_Club_Desc" "\"A little of the ol' 'chop-chop'!\"" "TF_Weapon_Crowbar" "Crowbar" "TF_Weapon_Bonesaw" "Bonesaw" "TF_Weapon_Bonesaw_Desc" "\"Come over here. I promise I will heal you!\"" "TF_Weapon_FlameThrower" "Flame Thrower" "TF_Weapon_FlameThrower_Desc" "Alt-Fire: Release a blast of compressed air\n\nPushes enemies and deflect projectiles and extinguishes allies that are on fire" "TF_Weapon_GrenadeLauncher" "Grenade Launcher" "TF_Weapon_GrenadeLauncher_Desc" "Leave it to me, lad." "TF_Weapon_PipebombLauncher""Stickybomb Launcher" "TF_Weapon_PipebombLauncher_Desc" "Alt-Fire: Detonate all Stickybombs" "TF_Weapon_Knife" "Knife" "TF_Weapon_Knife_Desc" "Attack an enemy from behind to backstab them for a one-hit kill" "TF_Weapon_Medikit" "Medikit" "TF_Weapon_Minigun" "Minigun" "TF_Weapon_Minigun_Desc" "Sasha's voice cries out when there is men to kill." "TF_Weapon_Pistol" "Pistol" "TF_Weapon_Pistol_Desc" "Start dancin' boy." "TF_Weapon_Pistol_Scout_Desc" "All them bullets are gonna go to ya skull." "TF_Weapon_Fists" "Fists" "TF_Weapon_Fists_Desc" "\"I am not done with you yet!\"" "TF_Weapon_Revolver" "Revolver" "TF_Weapon_Revolver_Desc" "When stealth is no longer an option." "TF_Weapon_RocketLauncher" "Rocket Launcher" "TF_Weapon_RocketLauncher_Desc" "The perfect weapon for the perfect Soldier!" "TF_Weapon_Shotgun" "Shotgun" "TF_Weapon_Shotgun_Primary_Desc" "Sometimes, you just have to do things yourself." "TF_Weapon_Shotgun_Soldier_Desc" "My shotgun disagrees with your will to live, maggot!" "TF_Weapon_Shotgun_HWG_Desc" "Heavy will make do with this." "TF_Weapon_Shovel" "Shovel" "TF_Weapon_Shovel_Desc" "\"We almost died on that hill! But dammit, we took it didn't we?\"" "TF_Weapon_SMG" "SMG" "TF_Weapon_SMG_Desc" "It's a good thing to have at hand when things start getting personal, mate." "TF_Weapon_SniperRifle" "Sniper Rifle" "TF_Weapon_SniperRifle_Desc" "Gets the job done." "TF_Weapon_SuperSMG" "Super SMG" "TF_Weapon_StickybombLauncher" "Stickybomb Launcher" "TF_Weapon_Tranq" "Tranquilizer Gun" "TF_Weapon_Tranq_Desc" "This weapon will reload when not active" "TF_Weapon_Wrench" "Wrench" "TF_Weapon_Wrench_Desc" "Speeds up construction, upgrades, and repairs friendly buildings on hit" "TF_Weapon_ObjectSelection" "Build" "TF_Weapon_PDA_Engineer_Builder" "Construction PDA" "TF_Weapon_PDA_Engineer_Builder_Desc" "Everything an Engineer like myself needs, all in this little device here." "TF_Weapon_PDA_Engineer_Destroyer" "Destruction PDA" "TF_Weapon_PDA_Engineer" "PDA" // type name; shared by builder/destroyer "TF_Weapon_Disguise_Kit" "Disguise Kit" "TF_Weapon_Disguise_Kit_Type" "...Cigarette Case?" "TF_Weapon_Spy_Sapper" "Sapper" "TF_Weapon_Spy_Sapper_Desc" "Place on enemy buildings to disable and slowly drain away its health.\n\nPlacing a sapper does not remove your disguise" "TF_Weapon_Nailgun" "Nail Gun" "TF_Weapon_Nailgun_Desc" "Construction isn't on this man's agenda!" "TF_Weapon_Flag" "Flag" "TF_Weapon_Medigun" "Medi Gun" "TF_Weapon_Medigun_Desc" "The Gods will feel the pain of what they've allowed to be created onto this world." "TF_Weapon_Medigun_Prototype" "Medi Gun Prototype" "TF_Weapon_Scattergun" "Scattergun" "TF_Weapon_Scattergun_Desc" "I'll zoom right in and you'll drop dead in a flash!" "TF_Weapon_SyringeGun" "Syringe Gun" "TF_Weapon_SyringeGun_Desc" "I'll make sure you won't leave unharmed!" "TF_Weapon_SyringeGun_Prototype" "Syringe Gun Prototype" "TF_Weapon_Watch" "Invis Watch" "TF_Weapon_Watch_Desc" "Alt-Fire: Turn invisible\n\nCannot attack while invisible.\nBumping in to enemies will make you slightly visible to them" "TF_Weapon_FlareGun" "Flare Gun" "TF_Weapon_LunchBox" "Lunch Box" "TF_Weapon_SoldierSashimono" "Sashimono" "TF_Weapon_Gunbai" "Gunbai" "TF_Weapon_Kunai" "Kunai" "TF_Weapon_SoldierKatana" "Katana" "TF_Weapon_Jar" "Jar Based Karate" "TF_Weapon_Jar_Milk" "Non-Milk Substance" "TF_Weapon_Jar_Cleaver" "Cleaver" "TF_Weapon_CompoundBow" "Bow" "TF_Weapon_CompoundBow_Desc" "Whatever happened to chivalry?" "TF_Weapon_Battle_Banner" "Battle Banner" "TF_Weapon_Sword" "Sword" "TF_Weapon_Axe" "Axe" "TF_Weapon_Pickaxe" "Pickaxe" "TF_Weapon_Laser_Pointer" "Laser Pointer" "TF_Weapon_SledgeHammer" "Sledgehammer" "TF_Weapon_MakeshiftClub" "Makeshift Club" "TF_Weapon_Robot_Arm" "Robot Arm" "TF_Weapon_Peppergun" "Peppergun" "TF_Weapon_Fish" "Fish" "TF_Weapon_FryingPan" "Frying Pan" "TF_Weapon_GoldFryingPan" "Golden Frying Pan" "TF_Weapon_Gloves" "Boxing Gloves" "TF_Weapon_Crossbow" "Crossbow" "TF_Weapon_StickBomb" "Stick Bomb" "TF_Weapon_GardenRake" "Garden Rake" "TF_Weapon_RiftFireAxe" "RIFT Fire Axe" "TF_Weapon_RiftFireMace" "RIFT Fire Mace" "TF_Weapon_Sign" "Sign" "TF_Weapon_Staff" "Staff" "TF_Weapon_Cleaver" "Cleaver" "TF_Weapon_Camera" "Camera" "TF_Weapon_Medigun_Resist" "Vaccinator" "TF_Weapon_Cannon" "Loose Cannon" "TF_Weapon_Shotgun_Building_Rescue" "Rescue Ranger" "TF_Weapon_Ap_Sap" "Ap-Sap" // ADD THE "TF_Weapon_Ap_Sap_Desc" "Mann Co. got a great deal from a nice lady in an abandoned science facility on a warehouse full of slightly used, possibly mildly defective sappers. Unlike our other sappers, the Ap-Sap is sentient, and will provide hours of lively, one-sided conversation while you're trying to work. " "TF_Weapon_Pork_Product" "Pork Product" "TF_Weapon_Severed_Arm" "Severed Arm" "TF_Weapon_Parachute" "Parachute" "TF_Weapon_Hammer" "Hammer" // Wearable Types "TF_Wearable_Boots" "Boots" // TF2C Weapons "TF_Weapon_RocketLauncherBeta" "R.P.G." "TF_Weapon_RocketLauncherBeta_Desc" "\nIt's a wonderful sight to behold when they're all soaring through the skies and not towards your general direction." "TF_Weapon_Cyclops" "Cyclops" "TF_Weapon_Fishwhacker" "Fishwhacker" "TF_Weapon_Fishwhacker_Desc" "\nHold 'er steady, mate. She tends to throw splinters." "TF_Weapon_Fishwhacker_Type" "Club" "TF_Weapon_HunterRifle" "Hunting Revolver" "TF_Weapon_HunterRifle_Desc" "\nMade for a more offensive approach." "TF_Weapon_Syringe" "Syringe" "TF_Weapon_Umbrella" "Umbrella" "TF_Weapon_MIRV" "Dynamite Pack" "TF_Weapon_MIRV_Desc" "Blows up into 4 smaller bomblets after a few seconds have passed\nWrench hits defuse it" "TF_Weapon_Grenade" "Grenade" "TF_Weapon_Coilgun" "Coilgun" "TF_Weapon_Coilgun_Desc" "Alt-Fire: Charge up for more damage\n\nFully charged shots either bounce or explode in your hand when charged for too long" "TF_Weapon_NoWatch" "Watchless Wrist" "TF_Weapon_NoWatch_Desc" "Alt-Fire: Does nothing." "TF_Weapon_DoubleBarrel" "Close Encounter" "TF_Weapon_DoubleBarrel_Desc" "'Start prayin' boy!'" "TF_Weapon_ProximityMineLauncher" "Proximity Mine Launcher" "TF_Weapon_MineLayer" "Mine Layer" "TF_Weapon_MineLayer_Desc" "\nLaunches proximity mines that automatically detonate near enemies" "TF_Weapon_PDQ" "PDQ" "TF_Weapon_BalefulBeacon" "Baleful Beacon" "TF_Weapon_Taser" "Taser" "TF_Weapon_ShockTherapy" "Shock Therapy" "TF_Weapon_ShockTherapy_Desc" "Hit teammates for a quick full heal to maximum health (30s cooldown)\n\nDamage is also affected by the current electrical charge" "TF_Weapon_AAGun" "Anti-Aircraft Cannon" "TF_Weapon_PDA_Engineer_Jump" "Air Controller" "TF_Weapon_SpeedWatch" "Speed Watch BETA 1.5" // Obituary Feed Strings "DeathMsg_Suicide" "bid farewell, cruel world!" "DeathMsg_AssistedSuicide" "finished off" "DeathMsg_AssistedSuicide_Multiple" "finished off" "DeathMsg_Fall" "fell to a clumsy, painful death" "Msg_Captured" "captured" "Msg_Captured_Multiple" "captured" "Msg_Defended" "defended" "Msg_Dominating" "is DOMINATING" "Msg_Revenge" "got REVENGE on" "Msg_PickedUpFlag" "picked up %s1's intelligence!" "Msg_CapturedFlag" "captured %s1's intelligence!" "Msg_DefendedFlag" "defended %s1's intelligence!" "Msg_ReturnedFlag" "returned %s1's intelligence!" "Msg_DroppedFlag" "dropped %s1's intelligence!" "Msg_KilledVIP" "killed the VIP!" "TF_OK" "OK" "TF_Object_Sentry" "Sentry Gun" "TF_Object_Sentry_Disp" "Disposable Sentry Gun" "TF_Object_Dispenser" "Dispenser" "TF_Object_Tele" "Teleporter" "TF_Object_Tele_Exit" "Teleporter Exit" "TF_object_sapper" "Sapper" "TF_Teleporter_Mode_Entrance" "Entrance" "TF_Teleporter_Mode_Exit" "Exit" "TF_Object_Sentry_360" "Sentry" "TF_Object_Tele_Entrance_360" "Entrance" "TF_Object_Tele_Exit_360" "Exit" "TF_ObjStatus_SentryGun_Building" "Sentry Gun Building... %s1" "TF_ObjStatus_SentryGun_Level1" "Sentry Gun ( Level %s1 ) Health %s2 Shells %s3" "TF_ObjStatus_SentryGun_Level3" "Sentry Gun ( Level 3 ) Health %s1 Shells %s2 Rockets %s3" "TF_ObjStatus_Dispenser_Building" "Dispenser Building... %s1" "TF_ObjStatus_Dispenser" "Dispenser ( Level %s1 ) Health %s1" "TF_ObjStatus_Teleporter_Building" "Teleporter Building... %s1" "TF_ObjStatus_Teleporter" "Teleporter (Level %s1 ) Health %s1 Status - %s2" "TF_ObjStatus_Sapper_Building" "Sapper Building... %s1" "TF_ObjStatus_Sapper" "Sapper Health %s1 Target Health %s2" "TF_Obj_Teleporter_State_Idle" "Looking for Matching Teleporter" "TF_Obj_Teleporter_State_Ready" "Ready" "TF_Obj_Teleporter_State_Charging" "Charging" "Teleporter_idle" "This teleporter does not have a match." // // Level strings // // Generic CP level strings "CP5_red_setup_goal" "Capture all five of the Control Points to win the game!" "CP5_blue_setup_goal" "Capture all five of the Control Points to win the game!" "CP_setup_30sec" "Game begins in 30 seconds!" "CP_setup_10sec" "Game begins in 10 seconds!" "CP_cap_cp3" "the Central Control Point" "CP_cap_red_cp1" "the RED Base" "CP_cap_blue_cp1" "the BLU Base" // Dustbowl level strings "Dustbowl_red_setup_goal" "Defend the Control points against team BLU!" "Dustbowl_blue_setup_goal" "Capture both Control Points to win the round and advance!" "Dustbowl_red_final_goal" "Defend the final two Control Points or the enemy will win the game!" "Dustbowl_blue_final_goal" "Capture the final two Control Points to win the game!" "Dustbowl_team1" "Attackers" "Dustbowl_team2" "Defenders" "Dustbowl_you_secure_one" "You secured\nCommand Point ONE !!" "Dustbowl_you_secure_two" "You secured\nCommand Point TWO !!" "Dustbowl_protect_HQ" "Protect your HQ from\nthe attacking team !!" "Dustbowl_bring_flag" "Bring your flag\nto the HQ !!" "Dustbowl_take_flag_one" "Take the flag to\nCommand Point ONE." "Dustbowl_take_flag_two" "Take the flag to\nCommand Point TWO." "Dustbowl_take_flag_HQ" "Take the flag to the HQ !!" "Dustbowl_blue_secures_one" "Team BLU Secures\nCommand Point ONE !!" "Dustbowl_blue_secures_two" "Team BLU Secures\nCommand Point TWO !!" "Dustbowl_flag_returned" "Flag has returned to base." "Dustbowl_90_secs" "90 seconds till gates open." "Dustbowl_60_secs" "60 seconds till gates open." "Dustbowl_30_secs" "30 seconds till gates open." "Dustbowl_10_secs" "10 seconds till gates open." "Dustbowl_gates_open" "Gates are open !!" "Dustbowl_five_minutes_left" "Time remaining:\nFive minutes" "Dustbowl_four_minutes_left" "Time remaining:\nFour minutes" "Dustbowl_three_minutes_left" "Time remaining:\nThree minutes" "Dustbowl_two_minutes_left" "Time remaining:\nTwo minutes" "Dustbowl_sixty_seconds_left" "Time remaining:\nSixty seconds" "Dustbowl_thirty_seconds_left" "Time remaining:\nThirty seconds" "Dustbowl_attackers_win" "The Headquarters has\nbeen captured !!" "Dustbowl_defenders_win" "The Headquarters has\nbeen successfully defended !!" "Dustbowl_cap_1_A" "First Cap, Stage One" "Dustbowl_cap_1_B" "Second Cap, Stage One" "Dustbowl_cap_2_A" "First Cap, Stage Two" "Dustbowl_cap_2_B" "Second Cap, Stage Two" "Dustbowl_cap_3_A" "First Cap, Stage Three" "Dustbowl_cap_3_B" "the Rocket, Final Cap" // Goldrush level strings "Goldrush_red_setup_goal" "Prevent the enemy team from moving the cart to your base!" "Goldrush_blue_setup_goal" "Move the cart to the Control Points to win the round and advance!" "Goldrush_red_final_goal" "Prevent the cart from moving to your base or the enemy will win the game!" "Goldrush_blue_final_goal" "Move the cart to the enemy base to destroy it and win the game!" "Goldrush_team1" "Attackers" "Goldrush_team2" "Defenders" "Goldrush_cap_1_A" "First Cap, Stage One" "Goldrush_cap_1_B" "Second Cap, Stage One" "Goldrush_cap_2_A" "First Cap, Stage Two" "Goldrush_cap_2_B" "Second Cap, Stage Two" "Goldrush_cap_3_A" "First Cap, Stage Three" "Goldrush_cap_3_B" "Second Cap, Stage Three" "Goldrush_cap_3_C" "Atomic pit, Final Cap" // Badwater level strings "Badwater_cap_1" "First Capture point" "Badwater_cap_2" "Second Capture point" "Badwater_cap_3" "Third Capture point" "Badwater_cap_4" "Final Capture point" // Thunder Mountain level strings "Thunderm_cap_1_A" "Ramp deck, Stage One" "Thunderm_cap_1_B" "Main Platform, Stage One" "Thunderm_cap_2_A" "Lumber Mill, Stage Two" "Thunderm_cap_2_B" "The Pit, Stage Two" "Thunderm_cap_3_A" "Building A, Stage Three" "Thunderm_cap_3_B" "Building B, Stage Three" "Thunderm_cap_3_C" "Tower, Final Cap" // 2fort level strings "2fort_red_setup_goal" "Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!" "2fort_blue_setup_goal" "Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!" // Granary level strings "Granary_red_setup_goal" "Capture all five Control Points to win the game!" "Granary_blue_setup_goal" "Capture all five Control Points to win the game!" "Granary_cap_cp3" "the Central Control Point" "Granary_cap_red_cp2" "the RED Warehouse" "Granary_cap_red_cp1" "the RED Base" "Granary_cap_blue_cp2" "the BLU Warehouse" "Granary_cap_blue_cp1" "the BLU Base" // Gravelpit level strings "Gravelpit_red_setup_goal" "Defend all three Control Points against team BLU to win the game!" "Gravelpit_blue_setup_goal" "Capture all three Controls Points to win! First capture A and B, then move on to C." "Gravelpit_cap_A" "cap A, the Radio Tower" "Gravelpit_cap_B" "cap B, the Radar" "Gravelpit_cap_C" "cap C, the Laser Gun" // Hydro level strings "Hydro_red_setup_goal" "Capture BLU's single Control Point to win the round. Prevent them from doing the same!" "Hydro_blue_setup_goal" "Capture RED's single Control Point to win the round. Prevent them from doing the same!" "Hydro_red_base_attack" "Capture team BLU's final Control Point to win the game!" "Hydro_red_base_defend" "Defend your final Control Point against BLU or they will win!" "Hydro_blue_base_attack" "Capture team RED's final Control Point to win the game!" "Hydro_blue_base_defend" "Defend your final Control Point against RED or they will win!" "Hydro_cap_red_base" "the RED Base" "Hydro_cap_blue_base" "the BLU Base" "Hydro_cap_radar_dish" "the Radar Dish" "Hydro_cap_dam" "the Dam" "Hydro_cap_power_plant" "the Power Plant" "Hydro_cap_warehouse" "the Warehouse" // Well level strings "Well_red_setup_goal" "Capture all five of the Control Points to win the game!" "Well_blue_setup_goal" "Capture all five of the Control Points to win the game!" "Well_setup_30sec" "Game begins in 30 seconds!" "Well_setup_10sec" "Game begins in 10 seconds!" "Well_cap_center" "Central Control Point" "Well_cap_red_two" "the RED Warehouse" "Well_cap_red_rocket" "the RED Base" "Well_cap_blue_two" "the BLU Warehouse" "Well_cap_blue_rocket" "the BLU Base" // Pipeline level strings "Pipeline_setup_goal" "Move your cart to the capture point first to win this heat!" "Pipeline_final_goal" "Move your cart to destroy the enemy base before they destroy yours!" "Pipeline_cap_1_red" "RED's first Capture point" "Pipeline_cap_1_blue" "BLU's first Capture point" "Pipeline_cap_2_red" "RED's second Capture point" "Pipeline_cap_2_blue" "BLU's second Capture point" "Pipeline_cap_3_red" "RED's final capture point" "Pipeline_cap_3_blue" "BLU's final capture point" // Standin level strings "standin_red_setup_goal" "Capture all three of the Control Points to win the game!" "standin_blue_setup_goal" "Capture all three of the Control Points to win the game!" "standin_cap_A" "cap A, the Creek" "standin_cap_B" "cap B, the Bridge" "standin_cap_C" "cap C, the Control Room" // Hightower level strings "hightower_setup_goal" "Move your cart to the top of your HighTower to win!" "hightower_cap_red" "RED's HighTower" "hightower_cap_blue" "BLU's HighTower" "helltower_setup_goal_red" "Help Blutarch or Redmond Mann's ghost win the Gravel Wars once and for all!" "helltower_setup_goal_blue" "Help Blutarch or Redmond Mann's ghost win the Gravel Wars once and for all!" "helltower_cap_red" "Blutarch's Corpse" "helltower_cap_blue" "Redmond's Corpse" // Foundry level strings "Foundry_red_setup_goal" "Capture all five Control Points to win the game!" "Foundry_blue_setup_goal" "Capture all five Control Points to win the game!" "Foundry_cap_cp3" "the Central Depot" "Foundry_cap_red_cp2" "the RED Stockyard" "Foundry_cap_red_cp1" "the RED Base" "Foundry_cap_blue_cp2" "the BLU Stockyard" "Foundry_cap_blue_cp1" "the BLU Base" // Badlands level strings "Badlands_cap_cp3" "the Central Control Point" "Badlands_cap_red_cp2" "the RED Spire" "Badlands_cap_red_cp1" "the RED Base" "Badlands_cap_blue_cp2" "the BLU Spire" "Badlands_cap_blue_cp1" "the BLU Base" // KOTH Viaduct strings "koth_setup_goal" "Capture and hold the Control Point to win the game!" "koth_viaduct_cap" "the Control Point" // Medieval "medieval_setup_goal_red" "Capture and hold the final Control Point to win the game!" "medieval_setup_goal_blue" "Open the gate and capture the final Control Point to win the game!" "medieval_cap_a" "the Town" "medieval_cap_b" "the Cliffside" "medieval_cap_c" "RED's Keep" // Steel "steel_setup_goal_red" "Defend the main point while also defending the outer point in play!" "steel_setup_goal_blue" "Take RED's main point to win the game. Capturing the outer points will increase your chance of success!" // Frontier "frontier_setup_goal_red" "Prevent BLU from escorting the payload to the laser array!" "frontier_setup_goal_blue" "Guide Lil' Chew-Chew to the delivery site!" // sd_doomsday gameplay strings "doomsday_setup_goal" "Deliver the Australium to the rocket warhead to win the game!" "doomsday_event_setup_goal" "Get the tickets to the top of the Strongmann!" // Powerhouse level strings "Powerhouse_cap_red_final" "the RED Base" "Powerhouse_cap_blu_final" "the BLU Base" "Powerhouse_cap_middle" "the RIVER" // Amaranth level strings "Amaranth_cap_A" "the Warehouses" "Amaranth_cap_B" "RED's Shipping Facility" // DOM Hydro level strings "Hydro_dom_cap_warehouse" "A, the Warehouse" "Hydro_dom_cap_radar_dish" "B, the Radar Dish" "Hydro_dom_cap_power_plant" "C, the Power Plant" "Hydro_dom_cap_dam" "D, the Dam" // Domination level strings "domination_setup_goal" "Capture control points to gain points over time. Capturing more than one point will increase your chance of success!" //Generic VIP level strings "vip_setup_goal_defense" "Kill the enemy team's VIP to prevent him from reaching the Escape Zone. Defend checkpoints if necessary." "vip_setup_goal_offense" "Escort the VIP to the Escape Zone. Capture checkpoints for optional bonuses." //Generic VIP level with lives strings "vipl_setup_goal_defense" "Kill the enemy team's VIP or prevent him from reaching the Escape Zone to win." "vipl_setup_goal_offense" "Escort the VIP to the Escape Zone. Prevent him from being eliminated." //Mineside level strings "Mineside_setup_goal_red" "Kill the VIP to stop him from reaching the Escape Zone. Prevent him from grabbing the Device." "Mineside_setup_goal_blu" "Escort the VIP to the Escape Zone. Deliver the Device to the Control Room to open the gate." "Mineside_escape_zone" "the Escape Tunnel" //Warehouse level strings "Warehouse_setup_goal_red" "Defend the Escape Lift from the VIP while also defending the outer points in play!" "Warehouse_setup_goal_blu" "Escort the VIP to the Escape Lift. Capturing the outer points will increase your chance of success!" "Warehouse_cap_a" "the Shack" "Warehouse_cap_b" "the Shipping Dock" "Warehouse_cap_c" "under the Bridge" "Warehouse_cap_d" "the Escape Lift" // Oilcanyon level strings "Oilcanyon_cap_A" "cap A, the Canyon" "Oilcanyon_cap_B" "cap B, the Laser Gun" "Oilcanyon_cap_C" "cap C, the Refinery" //Trainyard level strings "Trainyard_escape_zone" "the Escape Vehicle" "Arena_cap" "the Control Point" // Win panel strings "Winpanel_Team1" "TEAM" "Winpanel_Team2" "Team" "Winpanel_BlueWins" "BLU TEAM WINS!" "Winpanel_BlueAdvances" "BLU TEAM SEIZES AREA" "Winpanel_BlueDefends" "BLU TEAM DEFENDS!" "Winpanel_RedWins" "RED TEAM WINS!" "Winpanel_RedAdvances" "RED TEAM SEIZES AREA" "Winpanel_RedDefends" "RED TEAM DEFENDS!" // TF2c Win panel strings "Winpanel_Teams1" "TEAMS" "Winpanel_Teams2" "Teams" "Winpanel_TeamWins" "%s1 %s2 WINS!" "Winpanel_TeamLost" "%s1 %s2 LOST!" "Winpanel_TeamAdvances" "%s1 %s2 SEIZES AREA" "Winpanel_TeamDefends" "%s1 %s2 DEFENDS!" "Winpanel_BlueMVPs" "BLU Team MVPs:" "Winpanel_RedMVPs" "RED Team MVPs:" "Winpanel_TopPlayers" "Top Players:" "Winpanel_PointsThisRound" "Points this round:" "Winpanel_CapturePointsRemaining" "%s1 more areas to win" "Winpanel_CapturePointRemaining" "%s1 more area to win" "Winpanel_WinningCapture" "Winning capture: %s1" "Winpanel_KillStreakLeader" "Highest Killstreak:" "Winpanel_KillStreakMaxCount" "Count:" "Winpanel_GreenWins" "GRN TEAM WINS!" "Winpanel_GreenAdvances" "GRN TEAM SEIZES AREA" "Winpanel_GreenDefends" "GRN TEAM DEFENDS!" "Winpanel_YellowWins" "YLW TEAM WINS!" "Winpanel_YellowAdvances" "YLW TEAM SEIZES AREA" "Winpanel_YellowDefends" "YLW TEAM DEFENDS!" "Winpanel_GreenMVPs" "GRN Team MVPs:" "Winpanel_YellowMVPs" "YLW Team MVPs:" "Winreason_AllPointsCaptured" "%s1 captured all control points" "Winreason_FlagCaptureLimit" "%s1 captured the enemy intelligence %s2 times" "Winreason_FlagCaptureLimit_One" "%s1 captured the enemy intelligence %s2 time" "Winreason_OpponentsDead" "%s1 killed all opponents during sudden death" "Winreason_DefendedUntilTimeLimit" "%s1 successfully defended until time ran out" "Winreason_TimeLimit" "%s1 had more points when the time limit was reached" "Winreason_WinLimit" "%s1 had more points when the win limit was reached" "Winreason_WinDiffLimit" "%s1 was ahead by the required difference to win" "Winreason_Stalemate" "You're all losers" "Winreason_Arena" "%s1 killed all opponents" "Winreason_PayloadRace" "%s1 won the payload race" "Winreason_ReactorCaptured" "%s1 won by capturing the enemy reactor core" "Winreason_CoresCollected" "%s1 won by destroying robots and collecting power cores" "Winreason_ReactorReturned" "%s1 won by defending their reactor core until it returned" "Winreason_PlayerDestructionPoints" "%s1 won by collecting enough points" "Winreason_ScoreLimit" "%s1 won by scoring %s2 times" "Winreason_ScoreLimit_One" "%s1 won by scoring" // TF2C custom "Winreason_KOTHPointHeld" "%s1 held the control point until time ran out" "Winreason_PayloadPushed" "%s1 pushed the payload to the final terminus" "Winreason_ArenaPointCaptured" "%s1 captured the control point" "Winreason_VIPDead" "%s1 has eliminated the VIP" "Winreason_VIPEscaped" "The VIP has escaped" "Winreason_RoundScoreLimit" "%s1 reached %s2 points" "Winreason_VIPKilled" "The VIP was eliminated" // Attack/Defend strings "TF_AD_TakeFlagToPoint" "Take the flag to the Command Point." "TF_AD_YouSecuredPoint" "You secured\nCommand Point %s1 !!" "TF_AD_AttackersSecuredPoint" "Attackers Secured\nCommand Point %s1 !!" "TF_AD_FlagReturned" "Flag has returned to base." // VIP Device strings "TF_VIP_TakeDeviceToPoint" "Take the Device to the Control Room!" "TF_VIP_TeamDeviceReturned" "The Device has returned! Go get it!" "TF_VIP_EnemyDeviceReturned" "The Device has returned! Defend the drop site!" // CTF strings "TF_CTF_PlayerPickup" "You PICKED UP %teamname%'S INTELLIGENCE!\n\nReturn to YOUR BASE!" "TF_CTF_PlayerTeamPickup" "Your team PICKED UP %teamname%'S INTELLIGENCE!" "TF_CTF_OtherTeamPickup" "Your INTELLIGENCE has been PICKED UP by %teamname%!" "TF_CTF_PlayerCapture" "You CAPTURED %teamname%'S INTELLIGENCE!" "TF_CTF_PlayerTeamCapture" "Your team CAPTURED %teamname%'S INTELLIGENCE!" "TF_CTF_OtherTeamCapture" "Your INTELLIGENCE was CAPTURED by %teamname%!" "TF_CTF_PlayerDrop" "You dropped the %teamname%'S INTELLIGENCE!" "TF_CTF_PlayerTeamDrop" "%teamname%'S INTELLIGENCE was dropped!" "TF_CTF_OtherTeamDrop" "Your INTELLIGENCE has been dropped!" "TF_CTF_OtherTeamReset" "%teamname%'S INTELLIGENCE was returned!" "TF_CTF_PlayerTeamReset" "Your INTELLIGENCE has been returned!" "TF_CTF_Wrong_Goal" "Take %teamname%'S INTELLIGENCE back to YOUR BASE." "TF_CTF_No_Invuln" "You cannot be INVULNERABLE while carrying an ENEMY'S INTELLIGENCE!" "TF_CTF_No_Tele" "You cannot TELEPORT while carrying an ENEMY'S INTELLIGENCE!" "Team_Capture_Linear" "Preceding point\nnot owned!" "Team_Capture_Blocked" "Capture blocked\nby enemy" "Team_Blocking_Capture" "Blocking enemy\ncapture!" "Team_Reverting_Capture" "Reverting\ncapture!" "Team_Waiting_for_teammate" "Waiting for\nteammate" "Team_Cannot_Capture" "Your team can't\ncapture this!" "Team_Capture_OwnPoint" "Defend\nthis point." "Team_Capture_NotNow" "No capturing\nat this time." "Team_Capture_Owned" "Capture Point\nalready owned." "Cant_cap_stealthed" "Cannot capture point\n while stealthed." "Cant_cap_disguised" "Cannot capture point\n while disguised." "Cant_cap_invuln" "Cannot capture point\n while invulnerable." // VIP Only "Cant_cap_civilian_only_frozen" "Capture Frozen\n Only the VIP can\n capture this point." "Cant_cap_civilian_only" "Only the VIP can\n capture this point." // Invade strings "TF_Invade_FlagReturned" "The FLAG has returned!" "TF_Invade_PlayerPickup" "You PICKED UP the FLAG! Take it to the ENEMY BASE!" "TF_Invade_PlayerTeamPickup" "Your team PICKED UP the FLAG!" "TF_Invade_OtherTeamPickup" "The ENEMY has PICKED UP the FLAG!" "TF_Invade_PlayerCapture" "You CAPTURED the FLAG!" "TF_Invade_PlayerTeamCapture" "Your team CAPTURED the FLAG!" "TF_Invade_OtherTeamCapture" "The ENEMY CAPTURED the FLAG!" "TF_Invade_PlayerFlagDrop" "You dropped the FLAG!" "TF_Invade_FlagDrop" "The FLAG was dropped!" "TF_Invade_Wrong_Goal" "Take the flag to the ENEMY BASE." "TF_Invade_FlagNeutral" "The FLAG has become NEUTRAL! Go get it!" "TF_Flag_AltFireToDrop" "Press ALT-FIRE to drop the flag." "FreezePanel_NoKiller" "You were killed" "FreezePanel_Killer" "You were killed by" "FreezePanel_Killer_Dead" "You were killed by the late" "FreezePanel_Nemesis" "You were killed again by" "FreezePanel_Nemesis_Dead" "You were killed again by the late" "FreezePanel_KillerObject" "You were killed by the %objectkiller% of" "FreezePanel_KillerObject_Dead" "You were killed by the %objectkiller% of the late" "FreezePanel_KillerHealth" "Health left: %s1" "FreezePanel_Callout" "A bit of you!" "FreezePanel_Callout2" "Another bit!" "FreezePanel_Callout3" "More bits!" "FreezePanel_Item" "%killername% is carrying:" "Callout_Ragdoll" "You!" "Callout_Head" "Your head!" "Callout_Foot" "Your foot!" "Callout_Hand" "Your hand!" "Callout_Torso" "Your torso!" "Callout_Organ1" "Your spleen!" "Callout_Organ2" "Your lungs!" "Callout_Organ3" "Your liver!" "Callout_Organ4" "Your pancreas!" "Callout_Organ5" "Your kidney!" "Callout_Organ6" "Your appendix!" "WaitingForPlayersPanel_WaitOnPlayers" "Waiting for other players" "WaitingForPlayersPanel_WaitEnding" "Starting Game" "ControlPointIconCappers" "x%numcappers%" "game_WaitingForPlayers" "Waiting For Players" "game_Overtime" "Overtime" "game_Setup" "Setup" "EnterStalemate" "Sudden Death Mode!\nNo more respawning!" "game_SuddenDeath" "Sudden Death" "game_stalemate_cant_change_class" "%s1 seconds have passed.\nYou can't change class in Sudden Death Mode now!" "TF_CantChangeClassNow" "You can't change class at this time." "TF_CantChangeTeamNow" "You can't change team at this time." //---------------------------------------------------------------------------------------- // Intro "Gametype_CTF" "Capture the Flag" "Gametype_CP" "Control Points" "Gametype_AttackDefense" "Attack / Defense" "Gametype_TC" "Territorial Control" "Gametype_Escort" "Payload" "Gametype_Arena" "Arena" "Gametype_EscortRace" "Payload Race" "Gametype_Koth" "King of the Hill" "Gametype_MedAttackDefense" "Attack / Defense (Medieval)" "Gametype_Training" "Training Mode" "Gametype_SD" "Special Delivery" // TF2C gamemodes "Gametype_VIP" "VIP" "Gametype_VIPRace" "VIP Race" "Gametype_Espionage" "Espionage" "Gametype_Domination" "Domination" "Gametype_CP_Domination" "Control Points (Domination)" "Gametype_VIP_FourTeam" "VIP (Four-Team)" "Gametype_VIPRace_FourTeam" "VIP Race (Four-Team)" "Gametype_Domination_FourTeam" "Domination (Four-Team)" "Gametype_CP_Domination_FourTeam" "Control Points (Four-Team Domination)" "Gametype_CTF_FourTeam" "Capture the Flag (Four-Team)" "Gametype_CP_FourTeam" "Control Points (Four-Team)" "Gametype_AttackDefense_FourTeam" "Attack / Defense (Four-Team)" "Gametype_Escort_FourTeam" "Payload (Four-Team)" "Gametype_Arena_FourTeam" "Arena (Four-Team)" "Gametype_EscortRace_FourTeam" "Payload Race (Four-Team)" "Gametype_Koth_FourTeam" "King of the Hill (Four-Team)" "Gametype_Training_FourTeam" "Training Mode (Four-Team)" "Gametype_SD_FourTeam" "Special Delivery (Four-Team)" "Intro_Title" "Game Mode Introduction: %gamemode%" "Intro_CaptureIntro" "Welcome to the Capture Point game mode introduction." "Intro_capturepoints" "Your team must own 5 Capture Points to win.\nThe HUD shows which team owns each capture point." "Intro_fakecapture" "Stand near the Capture Point to capture it.\nThe HUD shows your capture progress." "Intro_multcapture" "Multiple team members capture points faster!\nHelp your team out!" "Intro_yourpoint" "Don't let the enemy capture your last point!\nDefend it or you lose!" // Capture the Files Intro "Intro_ctf_intro" "Game Mode Introduction: Each team must capture the enemy's secret files, while defending their own." "Intro_ctf_red_assault_base" "Assault the enemy base to steal their secret files." "Intro_ctf_red_steal_files" "Steal the briefcase from the basement of the enemy base." "Intro_ctf_red_return_and_cap" "Return the briefcase to the desk in your team's basement to capture it and score." "Intro_ctf_red_defend" "Don't forget to help defend your team's briefcase from the enemy!" "Intro_ctf_blue_assault_base" "Assault the enemy base to steal their secret files." "Intro_ctf_blue_steal_files" "Steal the briefcase from the basement of the enemy base." "Intro_ctf_blue_return_and_cap" "Return the briefcase to the desk in your team's basement to capture it and score." "Intro_ctf_blue_defend" "Don't forget to help defend your team's briefcase from the enemy!" // Gravelpit intro "Intro_attack_defense_intro" "This is an attack defense map, \nBLU tries to capture areas while RED tries to stop them." "Intro_attack_defense_capping" "BLU must stand near the Capture Point to capture it.\nThe HUD shows your capture progress." "Intro_attack_defense_cap_a" "BLU must capture both Capture point A ..." "Intro_attack_defense_cap_b" "and also Capture point B. \nBLU can capture the points in any order." "Intro_attack_defense_cap_final" "After BLU owns capture point A and capture point B the final Capture point unlocks" "Intro_attack_defense_cap_timer" "BLU earns 3 minutes on the timer for each succesful captured point. RED cannot capture points back once BLU own them." //---------------------------------------------------------------------------------------- // Hints "Hint_spotted_a_friend" "You have spotted a teammate!" "Hint_spotted_an_enemy" "You have spotted an enemy!" "Hint_killing_enemies_is_good" "You killed an enemy!" "Hint_out_of_ammo" "Your weapon is out of ammo!" "Hint_turn_off_hints" "You can turn off hints in the options menu,\n under Options -> Multiplayer -> Advanced -> 'Auto Help'" "Hint_pickup_ammo" "Pick up ammo from fallen weapons!" "Hint_Cannot_Teleport_With_Flag" "You cannot teleport when you have the briefcase." "Hint_Cannot_Cloak_With_Flag" "You cannot cloak when you have the briefcase." "Hint_Cannot_Disguise_With_Flag" "You cannot disguise when you have the briefcase." "Hint_Cannot_Attack_While_Cloaked" "You cannot attack while cloaked." "Hint_Cannot_Invuln_With_Flag" "You cannot go invulnerable when you have the briefcase." "Hint_ClassMenu" "Press '%changeclass%' to change your player class." // Altfires "Hint_altfire_sniperrifle" "You can hit '%attack2%' to zoom with your sniper rifle." "Hint_altfire_grenadelauncher" "You can hit '%attack2%' to detonate stickybombs even while using your grenade launcher." "Hint_altfire_pipebomblauncher" "You can hit '%attack2%' to detonate stickybombs launched with your stickybomb launcher." "Hint_altfire_rotate_building" "You can hit '%attack2%' to rotate buildings before you place them." // Soldier specific "Hint_Soldier_rpg_reload" "Hit '%reload%' to reload your rocket launcher.\nReload it whenever you're out of combat!" // Engineer specific "Hint_Engineer_use_wrench_onown" "Hit constructing objects with your wrench\nto make them build faster!" "Hint_Engineer_use_wrench_onother" "Hit your teammate's constructing objects with your wrench\nto help them build faster!" "Hint_Engineer_build_sentrygun" "Build sentry guns to defend your team's base.\nThe fourth slot in your weapon selection holds buildables." "Hint_Engineer_build_dispenser" "Build Dispensers to help your teammates to resupply.\nThe fourth slot in your weapon selection holds buildables." "Hint_Engineer_build_teleporters" "Build Teleporters to help your team defend forward areas.\nThe fourth slot in your weapon selection holds buildables." "Hint_Engineer_pickup_metal" "Pick up metal from fallen weapons\nto use in building objects!" "Hint_Engineer_repair_object" "Hit damaged objects with your wrench to repair them!" "Hint_Engineer_metal_to_upgrade" "You need more metal to upgrade your sentry gun!" "Hint_Engineer_upgrade_sentrygun" "Upgrade sentry guns by hitting them with your wrench.\nThey can be upgraded all the way to level 3!" "Hint_object_has_sapper" "This building is being destroyed by a sapper!\n Shoot the sapper to destroy it!" "Hint_object_your_object_sapped" "One of your buildings is being destroyed!" "Hint_enemy_using_dispenser" "An enemy is using your dispenser!" "Hint_enemy_using_tp_entrance" "An enemy is near your teleporter entrance!" "Hint_enemy_using_tp_exit" "An enemy is near your teleporter exit!" "WinPanel_Red_Team_Wins" "RED Team Wins" "WinPanel_Blue_Team_Wins" "BLU Team Wins" "WinPanel_Stalemate" "STALEMATE!" "WinPanel_Green_Team_Wins" "GRN Team Wins" "WinPanel_Yellow_Team_Wins" "YLW Team Wins" "StatPanel_Title_Dead" "On the bright side..." "StatPanel_Title_Alive" "Well, that was impressive! Last round:" "StatPanel_Format_Close" "That round: %s1 Your best: %s2" "StatPanel_Kills_Best" "You had more kills as %s1 that round than your previous best." "StatPanel_Captures_Best" "You had more captures as %s1 that round than your previous best." "StatPanel_Defenses_Best" "You defended more points as %s1 that round than your previous best." "StatPanel_DamageDealt_Best" "You've caused more damage as %s1 than your previous best." "StatPanel_PlayTime_Best" "You stayed alive as %s1 longer that round than your previous best." "StatPanel_Healing_Best" "You healed more as %s1 that round than your previous best." "StatPanel_Invulnerable_Best" "You went invulnerable more that round than your previous best." "StatPanel_KillAssists_Best" "You had more kill assists that round as %s1 than your previous best." "StatPanel_Backstabs_Best" "You had more backstabs that round than your previous best." "StatPanel_HealthLeached_Best" "You stole more health from enemy medics and dispensers that round than your previous best." "StatPanel_BuildingsBuilt_Best" "You built more buildings that round than your previous best." "StatPanel_BuildingsDestroyed_Best" "You destroyed more buildings that round as %s1 than your previous best." "StatPanel_Headshots_Best" "You had more headshots that round than your previous best." "StatPanel_SentryKills_Best" "Your sentry gun had more kills that round than your previous best." "StatPanel_Teleports_Best" "Your teleporter was used more that round than your previous best." "StatPanel_Dominations_Best" "You dominated more new opponents that round as %s1 than your previous best." "StatPanel_Revenge_Best" "You got revenge on more opponents that round as %s1 than your previous best." "StatPanel_PointsScored_Best" "You scored more points that round as %s1 than your previous best." "StatPanel_Kills_Tie" "You tied your record for kills as %s1 that round." "StatPanel_Captures_Tie" "You tied your record for captures as %s1 that round." "StatPanel_Defenses_Tie" "You tied your record for defenses as %s1 that round." "StatPanel_DamageDealt_Tie" "You tied your record for damage dealt as %s1 that round." "StatPanel_PlayTime_Tie" "You tied your record for time alive as %s1 that round." "StatPanel_Healing_Tie" "You tied your record for healing as %s1 that round." "StatPanel_Invulnerable_Tie" "You tied your record for invulns that round." "StatPanel_KillAssists_Tie" "You tied your record for kill assists as %s1 that round." "StatPanel_Backstabs_Tie" "You tied your record for backstabs that round." "StatPanel_HealthLeached_Tie" "You tied your record for health stolen from the enemy that round." "StatPanel_BuildingsBuilt_Tie" "You tied your record for buildings built that round." "StatPanel_BuildingsDestroyed_Tie" "You tied your record for buildings destroyed as %s1 that round." "StatPanel_Headshots_Tie" "You tied your record for headshots that round." "StatPanel_SentryKills_Tie" "You tied your record for kills by your sentry gun that round." "StatPanel_Teleports_Tie" "You tied your record for teleports that round." "StatPanel_Dominations_Tie" "You tied your record for opponents dominated as %s1 that round." "StatPanel_Revenge_Tie" "You tied your record for revenge as %s1 that round." "StatPanel_PointsScored_Tie" "You tied your record for points scored as %s1 that round." "StatPanel_Kills_Close" "You came close to your record for kills as %s1 that round." "StatPanel_Captures_Close" "You came close to your record for captures as %s1 that round." "StatPanel_Defenses_Close" "You came close to your record for defenses as %s1 that round." "StatPanel_DamageDealt_Close" "You came close to your record for damage dealt as %s1 that round." "StatPanel_PlayTime_Close" "You came close to your record for time alive as %s1 that round." "StatPanel_Healing_Close" "You came close to your record for healing as %s1 that round." "StatPanel_Invulnerable_Close" "You came close to your record for invulns that round." "StatPanel_KillAssists_Close" "You came close to your record for kill assists as %s1 that round." "StatPanel_Backstabs_Close" "You came close to your record for backstabs that round." "StatPanel_HealthLeached_Close" "You came close to your record for health stolen from the enemy that round." "StatPanel_BuildingsBuilt_Close" "You came close to your record for buildings built that round." "StatPanel_BuildingsDestroyed_Close" "You came close to your record for buildings destroyed as %s1 that round." "StatPanel_Headshots_Close" "You came close to your record for headshots that round." "StatPanel_SentryKills_Close" "You came close to your record for kills by your sentry gun that round." "StatPanel_Teleports_Close" "You came close to your record for teleports that round." "StatPanel_Dominations_Close" "You came close to your record for opponents dominated as %s1 that round." "StatPanel_Revenge_Close" "You came close to your record for revenge as %s1 that round." "StatPanel_PointsScored_Close" "You came close to your record for points scored as %s1 that round." "StatPanel_Label_Kills" "# Kills: " "StatPanel_Label_DamageDealt" "Damage dealt: " "StatPanel_Label_PlayTime" "Play time: " "StatPanel_Label_Healing" "Health points healed: " "StatPanel_Label_Invulnerable" "Invulnerable activated: " "StatPanel_Label_Backstabs" "# Backstabs: " "StatPanel_Label_HealthLeached" "Health leached: " "StatPanel_Label_Buildings_Built" "# Buildings built: " "StatPanel_Label_SentryKills" "# Kills by sentry: " "StatPanel_Label_Teleports" "# uses of teleport: " "StatSummary_Label_PerformanceReport" "YOUR PERFORMANCE REPORT" "StatSummary_Label_BestMoments" "YOUR BEST MOMENTS" "StatSummary_Label_AsAnyClass" "As any class:" "StatSummary_Label_TIP" "TIP" "StatSummary_ScoreAsClassFmt" "%s1 (as %s2)" "StatSummary_Records" "RECORDS:" "StatSummary_StatTitle_MostPoints" "Most points" "StatSummary_StatTitle_AvgPoints" "Avg points" "StatSummary_StatTitle_MostKills" "Most kills" "StatSummary_StatTitle_AvgKills" "Avg kills" "StatSummary_StatTitle_MostCaptures" "Most captures" "StatSummary_StatTitle_AvgCaptures" "Avg captures" "StatSummary_StatTitle_MostAssists" "Most assists" "StatSummary_StatTitle_AvgAssists" "Avg assists" "StatSummary_StatTitle_MostDamage" "Most damage" "StatSummary_StatTitle_AvgDamage" "Avg damage" "StatSummary_StatTitle_TotalPlaytime" "Total playtime" "StatSummary_StatTitle_LongestLife" "Longest life" "Tip_Fmt" "Tip: %s1" "Tip_1_Count" "6" "Tip_1_1" "As a Scout, jump again in mid-air to change direction, and avoid enemy fire." "Tip_1_2" "As a Scout, you capture control points twice as fast as other classes." "Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage." "Tip_1_4" "As a Scout, your scattergun is lethal at point blank range." "Tip_1_5" "As a Scout, your pistol is great for picking off enemies at a distance." "Tip_1_6" "As a Scout, your nailgun is great for holding off enemies that are chasing after you." "Tip_2_Count" "8" "Tip_2_1" "As a Sniper, the longer you spend zoomed in the scope, the more damage the shot will do." "Tip_2_2" "As a Sniper, a fully charged sniper rifle head shot can kill most classes instantly." "Tip_2_3" "As a Sniper, aim for the head to do critical damage." "Tip_2_4" "As a Sniper, zoom with the sniper rifle by hitting %attack2%." "Tip_2_5" "As a Sniper, use your secondary submachine gun to deal with nearby enemies." "Tip_2_6" "As a Sniper, your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting %attack2%." "Tip_2_7" "As a Sniper, the Fishwhacker will cause bleeding damage to the enemy being hit. Use it to fight cloaked spies!" "Tip_2_8" "As a Sniper, movement speed while scoped in with the Hunting Revolver is higher than with the sniper rifle. Move around while aiming to be a harder target to hit." "Tip_3_Count" "8" "Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground." "Tip_3_2" "As a Soldier, aim rockets at enemy's feet to ensure they can't avoid the explosion damage." "Tip_3_3" "As a Soldier, make sure you keep your rocket launcher loaded. Hit %reload% to reload it at any time." "Tip_3_4" "As a Soldier, your rockets have strong knock back. Use this to jostle enemies or knock them airborne." "Tip_3_5" "As a Soldier, use your shotgun to conserve rockets and avoid waiting for your rocket launcher to reload in the middle of combat." "Tip_3_6" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_3_7" "As a Soldier, the Gunboats greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important." "Tip_3_8" "As a Soldier, your RPG's rockets can shoot over cover. Be sure to aim your rockets carefully." "Tip_4_Count" "11" "Tip_4_1" "As a Demoman, hit %attack% to fire sticky bombs and then use %attack2% to detonate them later." "Tip_4_2" "As a Demoman, the longer you hold down the fire button with the sticky launcher, the farther the shot will go." "Tip_4_3" "As a Demoman, set off sticky bombs beneath your feet to pipe bomb jump up to great heights." "Tip_4_4" "As a Demoman, shoot sticky bombs onto walls and ceilings where they're hard to spot." "Tip_4_5" "As a Demoman, use your grenade launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first." "Tip_4_6" "As a Demoman, your bottle does the same amount of damage whether it is smashed open or not." "Tip_4_7" "As a Demoman, crouch when preparing for a stickybomb jump in order to achieve maximum height." "Tip_4_8" "As a Demoman, throw your Dynamite Pack onto control points in order to clear off enemies." "Tip_4_9" "As a Demoman, the Gunboats greatly reduce health loss from stickybomb jumps. Use them when positioning and mobility are especially important." "Tip_4_10" "As a Demoman, the Mine Layer shoots proximity mines that detonate if an enemy is standing close to them. Use it when the grenade launcher is your main weapon of choice." "Tip_4_11" "As a Demoman, currently placed Mine Layer's mines can be deactivated all at once by pressing %attack2%." "Tip_5_Count" "12" "Tip_5_1" "As a Medic, use your medigun to heal teammates, and buff them up to 150%% of their normal health." "Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates. Then hit %attack2% to go invulnerable." "Tip_5_3" "As a Medic, your ÜberCharge makes both you and your medigun target invulnerable for a short time." "Tip_5_4" "As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt." "Tip_5_5" "As a Medic, your ÜberCharge will build much faster during setup time." "Tip_5_6" "As a Medic, you cannot capture a Control Point or pick up the Intelligence while invulnerable." "Tip_5_7" "As a Medic, your bonesaw swings 20%% faster than the Uberspritze. Use the bonesaw in defensive situations in which an ÜberCharge isn't as important." "Tip_5_8" "As a Medic, remember that syringes travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits." "Tip_5_9" "As a Medic, keep alert for teammates calling for your help. Use the medic arrows onscreen to find them." "Tip_5_10" "As a Medic, when using the Uberspritze, be sure to watch your health. You have 25 less health when equipped with it." "Tip_5_11" "As a Medic, your Kritzkrieg gives your attached teammate Crits. Use it in areas where there are a lot of enemies." "Tip_5_12" "As a Medic, try not to use the Shock Therapy in combat. It's charge gets fully deplenished on any hit you land on enemies." "Tip_6_Count" "7" "Tip_6_1" "As a Heavy, hold %attack2% to keep your minigun spinning, ready for approaching enemies." "Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the medigun on you." "Tip_6_3" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_6_4" "As a Heavy, your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_6_5" "As a Heavy, you don't lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners!" "Tip_6_6" "As a Heavy, with the sandvich equipped, be sure to press %attack2% in order to heal your teammates." "Tip_6_7" "As a Heavy, be sure to find a safe place to eat your sandvich, otherwise you will be rudely interupted." "Tip_7_Count" "10" "Tip_7_1" "As a Pyro, your flamethrower does more damage the closer you are to the enemy." "Tip_7_2" "As a Pyro, ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage." "Tip_7_3" "As a Pyro, your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_7_4" "As a Pyro, switch to your shotgun if enemies retreat beyond the short range of your flamethrower." "Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning." "Tip_7_6" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_7_7" "As a Pyro, you cannot be ignited by fire-based weapons. Use your shotgun or melee weapons against enemy Pyros in order to counter this." "Tip_7_8" "As a Pyro, the flamethrower's compression blast (%attack2%) is a very useful tool. Use it to push enemies, even invulnerable Medics and their buddies, away or into environmental hazards." "Tip_7_9" "As a Pyro, your flamethrower can extinguish burning teammates with %attack2%." "Tip_7_10" "As a Pyro, your flaregun can catch enemies on fire at long range. This works well against enemy Snipers." "Tip_8_Count" "11" "Tip_8_1" "As a Spy, use your knife to backstab enemies from behind, killing them instantly." "Tip_8_2" "As a Spy, disguise yourself as an enemy with your disguise kit. Beware, attacking will remove your disguise." "Tip_8_3" "As a Spy, hit %attack2% to cloak and become fully invisible for a short period of time." "Tip_8_4" "As a Spy, use your cloak to get behind enemy lines, and your disguise to move around amongst them." "Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them." "Tip_8_6" "As a Spy, place your electro sappers on enemy sentry guns to destroy them. Disguises aren't lost when placing sappers." "Tip_8_7" "As a Spy, your electro sappers disable sentry guns before destroying them. Sap a sentrygun before attacking the engineer." "Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised." "Tip_8_9" "As a Spy, press %speed% to run at normal speed while disguised as slower classes." "Tip_8_10" "As a Spy, use your tranquilizer gun in order to color-blind enemys. Disguises are lost when shooting tranquilizer darts." "Tip_8_11" "As a Spy, use your tranquilizer gun to slow down enemies that may be chasing you. This helps when running away from enemy Pyros." "Tip_9_Count" "13" "Tip_9_1" "As an Engineer, use the build tool to place sentryguns, dispensers, and teleporters." "Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal." "Tip_9_3" "As an Engineer, hit your sentrygun with your wrench to upgrade it with metal. Each level adds more health and firepower." "Tip_9_4" "As an Engineer, build dispensers to provide your teammates with health and ammo. They also generate metal for you to use." "Tip_9_5" "As an Engineer, build teleporters to help your team reach the front line faster." "Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers." "Tip_9_7" "As an Engineer, remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on." "Tip_9_8" "As an Engineer, hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides." "Tip_9_9" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this in order to orient teleporters away from walls." "Tip_9_10" "As an Engineer, you can do more than just maintain your buildings. Use your shotgun and your pistol to assist in fights and to defend your buildings." "Tip_9_11" "As an Engineer, sentryguns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push." "Tip_9_12" "As an Engineer, the Coilgun will cause an explosion if you fully charge it for three seconds. Use it to reach previously inaccessible areas." "Tip_9_13" "As an Engineer, you are able to defuse the Dynamite Pack by hitting it with a wrench." "Tip_10_Count" "8" "Tip_10_1" "As a Civilian, keep up with your teammates to have a better chance of survival." "Tip_10_2" "As a Civilian, nearby teammates will be protected from damage within your morale boost's radius. You yourself however, remain excluded." "Tip_10_3" "As a Civilian, hit %attack2% on a teammate to give them a 10 second boost of mini-crits." "Tip_10_4" "As a Civilian, you're rather slow. Try your best to keep up with your teammates." "Tip_10_5" "As a Civilian, you are the shortest class in the game. This can be useful when hiding behind teammates." "Tip_10_6" "As a Civilian, your umbrella isn't very effective as a weapon. Let your teammates fight for you." "Tip_10_7" "As a Civilian, you capture control points the fastest out of any other class." "Tip_10_8" "As a Civilian, be sure to watch out for enemy Spies, as they're capable of killing you instantly." "Tip_HLTV" "You are watching SourceTV." "Tip_arena_Count" "9" "Tip_arena_1" "Keep an eye on the player count at the top of the screen in order to tell if your team has an advantage." "Tip_arena_2" "There are very few sources of replenishing your health in Arena, so be sure to protect your Medics and Engineers!" "Tip_arena_3" "The capture point in the middle of the map will become active after 60 seconds have elapsed once the round begins." "Tip_arena_4" "You don't respawn in Arena, so don't die!" "Tip_arena_5" "No single class is the most important in Arena. Focus on countering the other team's entire composition." "Tip_arena_6" "You can only change your class at the start of an Arena match before the gates open." "Tip_arena_7" "As an Engineer, make sure you're building Dispensers in order to heal your teammates." "Tip_arena_8" "As a Medic, your ÜberCharge will not carry over between lives." "Tip_arena_9" "As a Pyro, Spy check teammates vigorously in order to prevent Spies from giving the other team a strategic advantage." "Tip_Abuse_Report" "To report abusive imagery or behavior, press %abuse_report_queue% to take a screenshot and gather game information to send it directly to Customer Support via the Abuse Reporter." "TF_ClassRecord_MostPoints" "Most points:" "TF_ClassRecord_MostKills" "Most kills:" "TF_ClassRecord_MostAssists" "Most assists:" "TF_ClassRecord_MostCaptures" "Most captures:" "TF_ClassRecord_MostDefenses" "Most defenses:" "TF_ClassRecord_MostDamage" "Most damage:" "TF_ClassRecord_MostDestruction" "Most destruction:" "TF_ClassRecord_MostDominations" "Most dominations:" "TF_ClassRecord_LongestLife" "Longest life:" "TF_ClassRecord_MostHealing" "Most healing:" "TF_ClassRecord_MostInvulns" "Most invulns:" "TF_ClassRecord_MostSentryKills" "Most kills by sentry:" "TF_ClassRecord_MostTeleports" "Most teleports:" "TF_ClassRecord_MostHeadshots" "Most headshots:" "TF_ClassRecord_MostBackstabs" "Most backstabs:" "TF_Name_change_limit_exceeded" "Name change denied (rate exceeded)." "Building_hud_building" "Building..." "Building_hud_sentry_shells" "Shells:" "Building_hud_sentry_rockets" "Rockets:" "Building_hud_sentry_upgrade" "Upgrade:" "Building_hud_sentry_numkills" "Kills:\n%numkills%" "Building_hud_sentry_numassists" "Assists: %numassists%" "Building_hud_sentry_kills_assists" "%numkills% (%numassists%)" "Building_hud_dispenser_ammo" "Metal:" "Building_hud_tele_charging" "Charging..." "Building_hud_tele_times_used" "Times Used:\n%timesused%" "Building_hud_tele_times_used_360" "Used:\n%timesused%" "Building_hud_sentry_not_built" "Sentry\nNot Built" "Building_hud_disp_sentry_not_built" "Disposable Sentry\nNot Built" "Building_hud_dispenser_not_built" "Dispenser\nNot Built" "Building_hud_tele_enter_not_built" "Entrance\nNot Built" "Building_hud_tele_exit_not_built" "Exit\nNot Built" "Building_hud_tele_not_built" "Teleporter Entrance\nNot Built" "Building_hud_sentry_not_built_360" "Sentry\nNot Built" "Building_hud_tele_enter_not_built_360" "Entrance\nNot Built" "Building_hud_tele_exit_not_built_360" "Exit\nNot Built" "Hud_Menu_Demolish_Title" "Demolish" "Hud_Menu_Build_Title" "Build" "Hud_Menu_Disguise_Title" "Disguise" "Hud_Menu_Teleport_Title" "Teleport" "Hud_Menu_Teleport_Base" "Base" "Hud_Menu_Build_Cant_Afford" "Not Enough\nMetal" "Hud_Menu_Build_Already_Built" "Already Built" "Hud_Menu_Build_Cancel" "Hit '%lastinv%' to Cancel" "Hud_Menu_Spy_Minus_Toggle" "Hit '%disguiseteam%' or '%reload%' to Toggle Team" "Hud_Menu_Taunt_Title" "Taunt" "Hud_Menu_Taunt_Cancel" "Hit '%lastinv%' to Cancel" "Hud_Menu_Taunt_Weapon" "Hit '%taunt%' to Weapon Taunt or join a partner taunt" "Hud_Menu_Taunt_NoItem" "No Item" "Hud_Menu_Taunt_Weapon_NoKey" "Weapon Taunt" // hud menu actions "Hud_Menu_Spy_Toggle" "Toggle Teams" "Hud_Menu_Spy_Select_Disguise" "Select Disguise" "Hud_Menu_Build_Action_Demolish" "Demolish" "Hud_Menu_Build_Action_Build" "Build" // prefix for subtitle "Voice" "Voice" "Cancel" "Cancel" "LoadingMap" "You're on your way to:" "TF_Ubercharge" "ÜBERCHARGE: %charge%%%" "TF_UberchargeMinHUD" "%charge%%%" "TF_IndividualUbercharges" "ÜBERCHARGES: %charge_count%" "TF_IndividualUberchargesMinHUD" "%charge_count%" "TF_NotBuilt" "Not Built" // Voice Menu "Voice_Menu_Medic" "MEDIC!" "Voice_Menu_Go" "Go! Go! Go!" "Voice_Menu_Help" "Help!" "Voice_Menu_Yes" "Yes" "Voice_Menu_No" "No" "Voice_Menu_MoveUp" "Move Up!" "Voice_Menu_Left" "Go Left" "Voice_Menu_Right" "Go Right" "Voice_Menu_Incoming" "Incoming" "Voice_Menu_CloakedSpy" "Spy!" "Voice_Menu_SentryAhead" "Sentry Ahead!" "Voice_Menu_TeleporterHere" "Teleporter Here" "Voice_Menu_DispenserHere" "Dispenser Here" "Voice_Menu_SentryHere" "Sentry Here" "Voice_Menu_ActivateCharge" "Activate Charge!" "Voice_Menu_ChargeReady" "MEDIC: ÜberCharge Ready" "Voice_Menu_Cheers" "Cheers" "Voice_Menu_Jeers" "Jeers" "Voice_Menu_Positive" "Positive" "Voice_Menu_Negative" "Negative" "Voice_Menu_NiceShot" "Nice Shot" "Voice_Menu_GoodJob" "Good Job" "Voice_Menu_BattleCry" "Battle Cry" "Voice_Menu_Thanks" "Thanks!" "TF_classautokill" "Suicide after choosing a player class" "TF_loadoutrespawn" "Automatically respawn after loadout changes in respawn zones" "TF_CurrentPlayers" "Current Players" //Spectator Panel "TF_Spectator_ChangeClass" "Press [ %changeclass% ] to Change Class" "TF_Spectator_ChangeTeam" "Press [ %changeteam% ] to Change Team" "TF_Spectator_ChangeClass_NoKey" "Change Class" "TF_Spectator_ChangeTeam_NoKey" "Change Team" "TF_Spectator_AutoDirector" "Press [ %strafe% ] for Auto Director" "TF_Spectator_SwitchCamModeKey" "[%jump%]" "TF_Spectator_SwitchCamMode" "Switch Camera Mode" "TF_Spectator_CycleTargetFwdKey" "[%attack%]" "TF_Spectator_CycleTargetFwd" "Cycle Targets (fwd)" "TF_Spectator_CycleTargetRevKey" "[%attack2%]" "TF_Spectator_CycleTargetRev" "Cycle Targets (rev)" "TF_Spectator_Spectating" "Spectating:" "TF_Spectator_TargetID_Location" "Spectator Target ID Location" "TF_Spectator_Default" "Default" "TF_Spectator_Bottom_Left" "Bottom Left Corner" "TF_Spectator_Bottom_Center" "Bottom Center" "TF_Spectator_Bottom_Right" "Bottom Right Corner" "TF_teambalanced" "The teams have been auto-balanced" "TF_teamswitch" "The teams have been switched" "TF_teamswitch_attackers" "You are now Attacking!" "TF_teamswitch_defenders" "You are now Defending!" "TF_teamswitch_red" "You are now on RED!" "TF_teamswitch_blue" "You are now on BLU!" "TF_teamswitch_green" "You are now on GRN!" "TF_teamswitch_yellow" "You are now on YLW!" "TF_suddendeath" "SUDDEN DEATH!" "TF_suddendeath_mode" "SUDDEN DEATH MODE!" "TF_suddendeath_join" "Sit back and relax while you wait for this petty conflict to end." "TF_suddendeath_timer" "You've run out of time. Watch your back and finish 'em off. No more spawning." "TF_suddendeath_limit" "Map time limit reached. No more spawning, so make this count." // Intro Movies "TF_IM_WellCTF_Intro" "Well (CTF) is a Capture the Flag map" "TF_IM_WellCTF_ToWin" "To win a point, steal the enemies intelligence briefcase and return it to your capture point" "TF_IM_WellCTF_IntelDrop" "Dropped briefcases will return to their base in 60 seconds" "TF_IM_2Fort_Intro" "2Fort is a Capture the Flag map" "TF_IM_2Fort_ToWin" "To win a point, steal the enemies intelligence briefcase and return it to your basement" "TF_IM_2Fort_IntelStatus" "The status and location of both intelligence briefcases can be found at the base of your screen" "TF_IM_2Fort_IntelDrop" "Dropped briefcases will return to their basement in 60 seconds" "TF_IM_Gravelpit_Intro" "Gravel Pit is an Attack/Defend Control Point map" "TF_IM_Gravelpit_RedWin" "Team RED wins by defending their Control Points" "TF_IM_Gravelpit_BlueWin" "Team BLU wins by capturing all control points before the time runs out" "TF_IM_Dustbowl_Intro" "Dustbowl is an Attack/Defend Control Point map" "TF_IM_Dustbowl_ToWin" "Team BLU must advance through three stages to win" "TF_IM_Dustbowl_Stages" "Each stage contains two Control Points" "TF_IM_Hydro_Intro" "Hydro is a Territorial Control Point map" "TF_IM_Hydro_ToWin" "A team must control all six territories to win" "TF_IM_Hydro_ToWin2" "Each team starts with three territories" "TF_IM_Hydro_Stages" "Stages will be played with two Control points at a time" "TF_IM_Hydro_CP" "Capture the enemy Control Point in a stage to win the territory" "TF_IM_Well_Intro" "Well (CP) is a Control Point map" "TF_IM_Granary_Intro" "Granary is a Control Point map" "TF_IM_Badlands_Intro" "Badlands is a Control Point map" "TF_IM_CP_ToWin" "To win, each team must own all five Control Points" "TF_IM_CP_Capture" "To capture a Control Point, stand within the Capture Zone boundaries until you own the Control Point" "TF_IM_CP_TimeAdd" "Time is added to the clock when a Control Point is captured" "TF_IM_CP_Locked" "Control Points cannot be captured while they are locked" "TF_IM_Goldrush_Intro" "Gold Rush is a Payload map with three stages" "TF_IM_Goldrush_BlueWin" "BLU team wins by escorting the cart to RED team's final point before the time runs out" "TF_IM_Goldrush_RedWin" "RED team wins by preventing the cart from reaching their final point" "TF_IM_Goldrush_MoveCart" "The cart moves along the track when BLU players are near it" "TF_IM_Goldrush_CartHeals" "The cart dispenses health and ammo to the BLU team" "TF_IM_Goldrush_RollsBack" "If the cart doesn't move for 30 seconds it will start to roll backwards" "TF_IM_Goldrush_TimeAdd" "Time is added to the clock when the cart reaches each check point" "TF_IM_Basin_Intro" "Badwater Basin is a Payload map with just one stage" "TF_IM_Basin_BlueWin" "BLU team wins by escorting the cart to RED team's final point before the time runs out" "TF_IM_Basin_RedWin" "RED team wins by preventing the cart from reaching their final point" "TF_IM_Basin_MoveCart" "The cart moves along the track when BLU players are near it" "TF_IM_Basin_CartHeals" "The cart dispenses health and ammo to the BLU team" "TF_IM_Basin_RollsBack" "If the cart doesn't move for 30 seconds it will start to roll backwards" "TF_IM_Basin_TimeAdd" "Time is added to the clock when the cart reaches each check point" "TF_IM_Arena_Intro" "Welcome to Team Fortress Arena" "TF_IM_Arena_RandomTeam" "In Arena mode you will be randomly assigned to a team" "TF_IM_Arena_ToWin" "To win, your team must either eliminate all players on the opposing team..." "TF_IM_Arena_OrCapture" "...or capture the control point that will be activated during the round" "TF_IM_Arena_NoDie" "There is no respawning in Arena mode, so don't die!" "TF_IM_Arena_Losing" "Players on the losing team may have to sit out the next round if other players are waiting to play" "TF_IM_Arena_Scramble" "The teams will be scrambled after one team reaches the win limit" "TF_IM_Coldfront_Intro" "Coldfront is a Control Point map" "TF_IM_Steel_Intro" "Steel is an attack and defend map." "TF_IM_Steel_BlueWin" "BLU has to capture point E in order to win the round." "TF_IM_Steel_PlotTwist" "However..." "TF_IM_Steel_FinalCap" "Point E is always in play. BLU can capture it at any time." "TF_IM_Steel_Points" "Capturing points A, B, C, and D will make E easier to take!" "TF_IM_Steel_CapA" "Capturing A opens additional paths to B and E." "TF_IM_Steel_CapB" "Capturing B moves RED's spawnroom and also opens an additional route to C. " "TF_IM_Steel_CapC" "Capturing C extends bridges to E." "TF_IM_Steel_CapD" "Capturing D blocks RED from easily reaching E." "TF_IM_Steel_Bridge" "Without the bridges, E cannot be reached by everyone." "TF_IM_Steel_Pit" "Watch out for the pit!" // TF2C Achievements // Team Fortress 2 Classic Pack "TF2C_KILL_WITH_DISTANTRPG_NAME" "A Calculated Accident" "TF2C_KILL_WITH_DISTANTRPG_DESC" "Kill an enemy player from a great distance with an arcing rocket." "TF2C_KILL_BUILDINGS_WITH_MIRV_NAME" "'KA-BLOOIE!'" "TF2C_KILL_BUILDINGS_WITH_MIRV_DESC" "Take out 5 Engineer buildings with The Dynamite Pack." "TF2C_INFLICT_TRANQUILIZATION_NAME" "A Fate Worse than Death" "TF2C_INFLICT_TRANQUILIZATION_DESC" "Keep an enemy player tranquilized for 10 or more seconds." "TF2C_DEFUSE_MIRV_NAME" "Fuse Refusal" "TF2C_DEFUSE_MIRV_DESC" "Defuse an enemy Demoman's Dynamite Pack with the Wrench." "TF2C_PLAY_GAME_CLASSICMAPS_1_NAME" "An Experienced World Traveler" "TF2C_PLAY_GAME_CLASSICMAPS_1_DESC" "Play a complete game on these classic maps." "TF2C_DOMINATE_DEVELOPER_NAME" "Beat Your Maker" "TF2C_DOMINATE_DEVELOPER_DESC" "Dominate a developer in online play." "TF2C_KILL_DEMO_WITH_OWNMIRV_NAME" "Bounced Betty" "TF2C_KILL_DEMO_WITH_OWNMIRV_DESC" "Kill a Demoman with his own Dynamite Pack." "TF2C_KILL_WITH_BLINDCOILRICOCHET_NAME" "Texan Predictability" "TF2C_KILL_WITH_BLINDCOILRICOCHET_DESC" "Kill an enemy you can't see with a ricocheted Coilgun shot." // V.I.P. Pack "TF2C_WIN_CIVILIAN_NODEATHS_NAME" "The Entrepreneur" "TF2C_WIN_CIVILIAN_NODEATHS_DESC" "Win a round of VIP as the Civilian without dying once." "TF2C_HEAL_CIVILIAN_NAME" "Loyal Servant" "TF2C_HEAL_CIVILIAN_DESC" "Accumulate 15000 points from healing the Civilian." "TF2C_DOMINATE_CIVILIAN_NAME" "Restraining Order Violation" "TF2C_DOMINATE_CIVILIAN_DESC" "Dominate the Civilian within a round of VIP." "TF2C_PLAY_GAME_VIPMAPS_1_NAME" "On The Run!" "TF2C_PLAY_GAME_VIPMAPS_1_DESC" "Play a complete game on these VIP maps." "TF2C_KILL_CIVILIAN_DISGUISEBOOST_NAME" "Fraudulent Transaction" "TF2C_KILL_CIVILIAN_DISGUISEBOOST_DESC" "Kill the Civilian as the Spy using the Damage Boost given by him." // Domination Pack "TF2C_HOLD_ALLPOINTS_DOMINATION_NAME" "Total Domination" "TF2C_HOLD_ALLPOINTS_DOMINATION_Desc" "Have your team own every control point during a round of Domination." "TF2C_PLAY_GAME_DOMMAPS_1_NAME" "Oil and Water" "TF2C_PLAY_GAME_DOMMAPS_1_Desc" "Play a complete game on these Domination maps." "Achievement_Group_All" "All (%s1 of %s2)" "Achievement_Group_2" "Team Fortress 2 Classic Pack (%s1 of %s2)" "Achievement_Group_12" "VIP Pack (%s1 of %s2)" "Achievement_Group_22" "Domination Pack (%s1 of %s2)" "TF_Achievement_Unlocked" "Achievement Unlocked" "round_info_header" "Territorial Control Map" "Hydro_BLU_captured_Dam" "BLU has captured the Dam" "Hydro_BLU_captured_RadarDish" "BLU has captured the Radar Dish" "Hydro_BLU_captured_PowerPlant" "BLU has captured the Power Plant" "Hydro_BLU_captured_Warehouse" "BLU has captured the Warehouse" "Hydro_RED_captured_Dam" "RED has captured the Dam" "Hydro_RED_captured_RadarDish" "RED has captured the Radar Dish" "Hydro_RED_captured_PowerPlant" "RED has captured the Power Plant" "Hydro_RED_captured_Warehouse" "RED has captured the Warehouse" "Hydro_attack_Dam" "Prepare to attack the Dam!" "Hydro_attack_RadarDish" "Prepare to attack the Radar Dish!" "Hydro_attack_PowerPlant" "Prepare to attack the Power Plant!" "Hydro_attack_Warehouse" "Prepare to attack the Warehouse!" "Hydro_attack_BLU_base" "Prepare to attack the BLU Base!" "Hydro_attack_RED_base" "Prepare to attack the RED Base!" "Hydro_defend_BLU_base" "Prepare to defend the BLU Base!" "Hydro_defend_RED_base" "Prepare to defend the RED Base!" // Chapter titles used for commentary loading "GAMEUI_Commentary_Console_Explanation" "'Commentary nodes' contain commentary by the Valve development team. To start or stop a node, aim at any balloon icon and press your PRIMARY FIRE button." "tf_Chapter1_Title" "Hydro" "tf_Chapter2_Title" "Gravel Pit" "tf_Chapter3_Title" "Well" "tf_Chapter4_Title" "Granary" "tf_Chapter5_Title" "2Fort" "tf_Chapter6_Title" "Dustbowl" // Strings used in materials "TF_Battlements" "Battlements" "TF_ControlPoint" "Control Point" "TF_CapturePoint" "Capture Point" "TF_CaptureZone" "Capture Zone" "TF_Resupply" "Resupply" "TF_Intelligence" "Intelligence" "TF_Exit" "Exit" "Leaderboard_BestMoments" "BEST MOMENTS" "TF_Timelimit" "Time per map (minutes)" "TF_WinLimit" "Win limit (rounds)" "TF_MaxRounds" "Round limit (rounds)" "TF_BotQuota" "Amount of bots" "TF_BotDifficulty" "Bot difficulty" "TF_BotDifficulty_Easy" "Easy" "TF_BotDifficulty_Normal" "Normal" "TF_BotDifficulty_Hard" "Hard" "TF_BotDifficulty_Expert" "Expert" "TF_BotLoadouts" "Bots equip random items?" "TF_BotJoinAfterPlayer" "Bots wait until player joins?" "TF_TeamCount" "Other players on your team" "Cannot_Be_Spectator" "This server does not allow spectating" //---------------------------------------------------------------------------------------- // Items "TF_Open_Charinfo" "Open Character Loadout" "TF_Open_Charinfo_Backpack" "Open Backpack" "EditLoadout" "EDIT LOADOUT" //---------------------------------------------------------------------------------------- // Attribute descriptions "Attrib_ClipSize_Positive" "+%s1% clip size" "Attrib_ClipSize_Negative" "%s1% clip size" "Attrib_UberchargeRate_Positive" "+%s1% ÜberCharge rate" "Attrib_UberchargeRate_Negative" "%s1% ÜberCharge rate" "Attrib_OverhealUberchargeRate_Negative" "%s1% ÜberCharge rate on Overhealed patients" "Attrib_DamageDone_Positive" "+%s1% damage bonus" "Attrib_DamageDone_Negative" "%s1% damage penalty" "Attrib_HealRate_Positive" "+%s1% heal rate" "Attrib_HealRate_Negative" "%s1% heal rate" "Attrib_FireRate_Positive" "+%s1% faster firing speed" "Attrib_FireRate_Negative" "%s1% slower firing speed" "Attrib_OverhealAmount_Positive" "+%s1% max overheal" "Attrib_OverhealDecay_Disabled" "Overheal bonus doesn't decay" "Attrib_OverhealDecay_Positive" "+%s1% longer overheal time" "Attrib_OverhealDecay_Negative" "%s1% shorter overheal time" "Attrib_HealOnHit_Positive" "On Hit: Gain up to +%s1 health" "Attrib_HealOnHit_Negative" "On Hit: %s1 health" "Attrib_HealthOnRadiusDamage" "On Hit: Gain up to +%s1 health per attack" "Attrib_CritChance_Positive" "+%s1 critical hit chance" "Attrib_CritChance_Negative" "%s1 critical hit chance" "Attrib_CritChance_Disabled" "No random critical hits" "Attrib_AddUber_OnHit_Positive" "On Hit: %s1% ÜberCharge added" "Attrib_Medigun_CritBoost" "ÜberCharge grants 100% critical chance" "Attrib_DamageDoneBonus_Positive" "On Hit: +%s1% damage bonus" "Attrib_CritVsBurning" "100% critical hit vs burning players" "Attrib_AxtinguisherProperties" "100% critical hits burning players from behind.\nMini-crits burning players from the front." "Attrib_DmgPenaltyVsNonBurning" "%s1% damage vs non-burning players" "Attrib_NoCritVsNonBurning" "No critical hits vs non-burning players" "Attrib_ModFlamethrowerPush" "No compression blast" "Attrib_ModFlamethrower_BackCrits" "100% critical hits from behind" "Attrib_MaxHealth_Positive" "+%s1 max health on wearer" "Attrib_MaxHealth_Negative" "%s1 max health on wearer" "Attrib_FistsHaveRadialBuff" "On Kill: +50 health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates" "Attrib_CritBoost_OnKill" "On Kill: %s1 seconds of 100% critical chance" "Attrib_Slow_Enemy_OnHit" "On Hit: %s1% chance to slow target" "Attrib_CloakMeterConsumeRate" "+%s1% cloak drain rate" "Attrib_CloakMeterRegenRate" "+%s1% cloak regen rate" "Attrib_Spread_Negative" "%s1% less accurate" "Attrib_Spread_Positive" "%s1% more accurate" "Attrib_BatLaunchesBalls" "Alt-Fire: Launches a ball that stuns opponents" "Attrib_DmgPenaltyVsNonStunned" "%s1% damage vs non-stunned players" "Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom" "Attrib_SniperCharge_Per_Sec" "+%s1% charge rate" "Attrib_SniperNoHeadshots" "No headshots" "Attrib_Scattergun_HasKnockback" "Knockback on the target and shooter" "Attrib_BulletsPerShot_Bonus" "+%s1% bullets per shot" "Attrib_SniperZoom_Penalty" "%s1% zoom reduction" "Attrib_SniperNoCharge" "No zoom or damage charge" "Attrib_CloakIsFeignDeath" "Cloak Type: Feign Death.\nLeave a fake corpse on taking damage\nand temporarily gain invisibility, speed and damage resistance." "Attrib_CloakIsMovementBased" "Cloak Type: Motion Sensitive.\nCloak drain rate based on movement speed." "Attrib_NoDoubleJump" "Disables double jump" "Attrib_AbsorbDmgWhileCloaked" "Absorbs %s1% damage while cloaked" "Attrib_RevolverUseHitLocations" "Crits on headshot" "Attrib_FireRetardant" "Wearer cannot ignite" "Attrib_BackstabShield" "Blocks a single backstab attempt" "Attrib_MoveSpeed_Penalty" "%s1% slower move speed on wearer" "Attrib_Jarate_Description" "Coated enemies take mini-crits\nAlso handy for putting out a fire" "Attrib_HealthRegen" "+%s1 health regenerated per second on wearer" "Attrib_HealthDrain" "%s1 health drained per second on wearer" "Attrib_SelfDmgPush_Increased" "+%s1% self damage force" "Attrib_SelfDmgPush_Decreased" "%s1% self damage force" "Attrib_DmgTaken_From_Fire_Reduced" "+%s1% fire damage resistance on wearer" "Attrib_DmgTaken_From_Fire_Increased" "%s1% fire damage vulnerability on wearer" "Attrib_DmgTaken_From_Crit_Reduced" "+%s1% critical hit damage resistance on wearer" "Attrib_DmgTaken_From_Crit_Increased" "%s1% critical hit damage vulnerability on wearer" "Attrib_DmgTaken_From_Blast_Reduced" "+%s1% explosive damage resistance on wearer" "Attrib_DmgTaken_From_Blast_Increased" "%s1% explosive damage vulnerability on wearer" "Attrib_DmgTaken_From_Bullets_Reduced" "+%s1% bullet damage resistance on wearer" "Attrib_DmgTaken_From_Bullets_Increased" "%s1% bullet damage vulnerability on wearer" "Attrib_DmgTaken_Increased" "%s1% damage vulnerability on wearer" "Attrib_CaptureValue_Increased" "+%s1 capture rate on wearer" "Attrib_HealthFromHealers_Reduced" "%s1% health from healers on wearer" "Attrib_HealthFromHealers_Increased" "+%s1% health from healers on wearer" "Attrib_WpnBurnDmg_Increased" "+%s1% afterburn damage bonus" "Attrib_WpnBurnDmg_Reduced" "%s1% afterburn damage penalty" "Attrib_WpnBurnTime_Increased" "+%s1% afterburn duration" "Attrib_WpnBurnTime_Reduced" "%s1% afterburn duration" "Attrib_GestureSpeed_Increase" "+%s1% faster taunt speed on wearer" "Attrib_AimingMoveSpeed_Increased" "+%s1% faster move speed while deployed" "Attrib_AimingMoveSpeed_Decreased" "%s1% slower move speed while deployed" "Attrib_MaxammoPrimary_Increased" "+%s1% max primary ammo on wearer" "Attrib_MaxammoPrimary_Reduced" "%s1% max primary ammo on wearer" "Attrib_MaxammoSecondary_Increased" "+%s1% max secondary ammo on wearer" "Attrib_MaxammoSecondary_Reduced" "%s1% max secondary ammo on wearer" "Attrib_MaxammoMetal_Increased" "+%s1% max metal on wearer" "Attrib_MaxammoMetal_Reduced" "%s1% max metal on wearer" "Attrib_CloakConsumeRate_Increased" "+%s1% faster cloak consumption" "Attrib_CloakConsumeRate_Decreased" "-%s1% slower cloak consumption" "Attrib_CloakRegenRate_Increased" "+%s1% cloak regeneration rate" "Attrib_CloakRegenRate_Decreased" "%s1% cloak regeneration rate" "Attrib_MinigunSpinup_Increased" "%s1% slower spin up time" "Attrib_MinigunSpinup_Decreased" "%s1% faster spin up time" "Attrib_MaxPipebombs_Increased" "+%s1 max pipebombs out" "Attrib_MaxPipebombs_Decreased" "%s1 max pipebombs out" "Attrib_SRifleChargeRate_Increased" "%s1% faster power charge" "Attrib_SRifleChargeRate_Decreased" "%s1% slower power charge" "Attrib_ConstructionRate_Increased" "Construction hit speed boost increased by %s1%" "Attrib_ConstructionRate_Decreased" "Construction hit speed boost decreased by %s1%" "Attrib_RepairRate_Increased" "%s1% faster repair rate" "Attrib_RepairRate_Decreased" "%s1% slower repair rate" "Attrib_UpgradeRate_Decreased" "%s1% slower upgrade rate" "Attrib_metal_pickup_decreased" "%s1% less metal from pickups and dispensers" "Attrib_ReloadTime_Increased" "%s1% slower reload time" "Attrib_ReloadTime_Decreased" "%s1% faster reload time" "Attrib_BlastRadius_Increased" "+%s1% explosion radius" "Attrib_BlastRadius_Decreased" "%s1% explosion radius" "Attrib_ProjectileRange_Increased" "+%s1% projectile range" "Attrib_ProjectileRange_Decreased" "%s1% projectile range" "Attrib_ProjectileSpeed_Increased" "+%s1% projectile speed" "Attrib_ProjectileSpeed_Decreased" "%s1% projectile speed" "Attrib_OverhealAmount_Negative" "%s1% max overheal" "Attrib_MoveSpeed_Bonus" "+%s1% faster move speed on wearer" "Attrib_HealthFromPacks_Increased" "+%s1% health from packs on wearer" "Attrib_HealthFromPacks_Decreased" "%s1% health from packs on wearer" "Attrib_AmmoRegen" "+%s1% ammo regenerated every 5 seconds on wearer" "Attrib_MetalRegen" "+%s1 metal regenerated every 5 seconds on wearer" "Attrib_RocketLauncherSeeker" "Fires laser guided rockets" "Attrib_ShovelDamageBoost" "Damage increases as the user becomes injured" "Attrib_ShovelSpeedBoost" "Move speed increases as the user becomes injured" "Attrib_WeaponBlocksHealing" "Blocks healing while in use" "Attrib_Dmg_Falloff_Decreased" "%s1% splash damage fall off" "Attrib_Dmg_Falloff_Increase" "+%s1% splash damage fall off" "Attrib_StickyDetonateMode" "Detonates stickybombs near the crosshair and directly under your feet" "Attrib_StickyAirBurstMode" "Launched bombs shatter on surfaces" "Attrib_StickyArmTimePenalty" "%s1 sec slower bomb arm time" "Attrib_StickyArmTimeBonus" "%s1 sec faster bomb arm time" "Attrib_MiniCritAirborneEnemies" "Mini-crits targets launched airborne by explosions" "Attrib_MiniCritAirborneEnemiesDeploy" "Mini-crits airborne targets for %s1 seconds after being deployed" "Attrib_CritWhileAirborne" "Deals crits while the wielder is rocket jumping" "Attrib_StickiesDetonateStickies" "Able to destroy enemy stickybombs" "Attrib_SpeedBoostWhenActive" "%s1% speed boost while active weapon" "Attrib_WrenchBuildsMiniSentry" "Replaces the Sentry with a Mini-Sentry" "Attrib_GunslingerPunchCombo" "Third successful punch in a row always crits." "Attrib_ProvideOnActive" "When weapon is active:" "Attrib_MedicRegenBonus" "+%s1% natural regen rate" "Attrib_MedicRegenPenalty" "-%s1% natural regen rate" "Attrib_Community_Description" "Given to valuable Community Contributors" "Attrib_MedalIndex_Description" "Medal no. %s1" "Attrib_RocketJumpDmgReduction" "%s1% blast damage from explosive jumps" "Attrib_Selfmade_Description" "I made this!" "Attrib_SetItemTintRGB" "Item tint color code: %s1" "Attrib_SentryKilledRevenge" "Gain 2 revenge crits for each sentry kill and\n1 for each sentry assist when your sentry is destroyed.\nRevenge crits are lost on death" "Attrib_ExtinguishRevenge" "Alt-Fire: Extinguish teammates to gain guaranteed critical hits" "Attrib_BurnDamageEarnsRage" "All fire damage charges 'Mmmph', activate to refill health and crit for several seconds" "Attrib_DmgVsBuilding_Increased" "+%s1% damage vs buildings" "Attrib_DmgVsPlayer_Decreased" "%s1% damage vs players" "Attrib_LunchboxAddsMaxHealth" "Adds +50 max health for 30 seconds" "Attrib_LunchboxAddsMinicrits" "Sets weapon mode #%s1" "Attrib_EmployeeNumber" "Hire Date: %s1" "Attrib_WrenchNumber" "Wrench no. %s1" "Attrib_DmgAppliesToSappers" "Damage removes Sappers" "Attrib_BuildingCostReduction" "%s1 metal reduction in building cost" "Attrib_BleedingDuration" "On Hit: Bleed for %s1 seconds" "Attrib_TurnToGold" "Imbued with an ancient power" "Attrib_CustomTexture" "Custom Texture" "Attrib_NoiseMaker" "Noise Maker" "Attrib_Always_Tradable" "Always Tradable" "Attrib_CannotTrade" "Not Tradable" "Attrib_CannotTradeOrCraft" "Not Tradable or Usable in Crafting" "Attrib_NonEconomyItem" "Not Tradable, Usable in Crafting, or Gift Wrappable" "Attrib_DisguiseOnBackstab" "Upon a successful backstab against a human target, you rapidly disguise as your victim" "Attrib_CannotDisguise" "Wearer cannot disguise" "Attrib_SilentKiller" "Silent Killer: No attack noise from backstabs" "Attrib_DisguiseSpeedPenalty" "%s1 sec slower disguise speed" "Attrib_DisguiseNoBurn" "Immune to fire damage while disguised" "Attrib_AddCloakOnKill" "+%s1% cloak on kill" "Attrib_AddCloakOnHit" "+%s1% cloak on hit" "Attrib_CloakBlinkTimePenalty" "%s1 sec longer cloak blink time" "Attrib_QuietUnstealth" "Reduced decloak sound volume" "Attrib_FlameSize_Negative" "%s1% less flame spread area" "Attrib_FlameSize_Positive" "+%s1% more flame spread area" "Attrib_FlameLife_Negative" "%s1% less flame distance" "Attrib_FlameLife_Positive" "+%s1% more flame distance" "Attrib_ChargedAirblast" "Airblast can now be charged, which will push enemies further" "Attrib_AirblastDisabled" "No airblast" "Attrib_DmgFromSentryReduced" "+%s1% sentry damage resistance on wearer" "Attrib_AirblastCost_Increased" "+%s1% airblast cost" "Attrib_AirblastCost_Decreased" "%s1% airblast cost" "Attrib_Purchased" "Purchased: Not Tradable or Usable in Crafting" "Attrib_Promotion" "Store Promotion Item: Not Tradable" "Attrib_InUse" "Currently In Use" "Attrib_SpecialItem" "Not Tradable or Usable in Crafting" "Attrib_FlameAmmoPerSec_Increased" "+%s1% flamethrower ammo consumed per second" "Attrib_FlameAmmoPerSec_Decreased" "%s1% flamethrower ammo consumed per second" "Attrib_JarateDuration" "On Scoped Hit: Jarate target for 2 to %s1 seconds based on amount charged" "Attrib_NoDeathFromHeadshots" "The wearer cannot be killed by headshots" "Attrib_AchievementItem" "Achievement Item: Not Tradable" "Attrib_CannotCraft" "Not Usable in Crafting" "Attrib_CannotCraftWeapons" "Weapons Are Not Usable in Crafting" "Attrib_DeployTime_Increased" "%s1% longer weapon switch" "Attrib_DeployTime_Decreased" "%s1% faster weapon switch" "Attrib_SingleWepDeployBonus" "This weapon deploys %s1% faster" "Attrib_DeployTime_DecreasedSingle" "Deploys %s1% faster" "Attrib_MinicritsBecomeCrits" "Crits whenever it would normally mini-crit" "Attrib_HealOnKill" "+%s1 health restored on kill" "Attrib_NoSelfBlastDmg" "No self inflicted blast damage taken" "Attrib_Slow_Enemy_OnHit_Major" "On Hit: Slow target movement by 40% for %s1s" "Attrib_LimitedUse" "This is a limited use item. Uses: %s1" "Attrib_EventDate" "Date Received: %s1" "Attrib_GifterAccountID" "\nGift from: %s1" "Attrib_MvMLootReceiverAccountID" "Awarded to %s1" "Attrib_AttachedParticle" "★ Unusual Effect: %s1" "Attrib_SupplyCrateSeries" "Crate Series #%s1" "Attrib_PreserveUbercharge" "On death up to %s1% of your stored\nÜberCharge is retained" "Attrib_ReferencedItem" "Contains: %s1" "Attrib_Renamed" "This item has been renamed.\nOriginal name: \"%s1\"" "Attrib_CustomDesc" "This item has a user written description:" "Attrib_Halloween_Item" "This is a special Halloween %s1 item" "Attrib_MapDonation" "%s1-%s2" "Attrib_NewUsersHelped" "New Users Helped: %s1" "Attrib_FiresHealingBolts" "Fires special bolts that heal teammates and deal damage based on distance traveled" "Attrib_EnablesAOEHeal" "On Taunt: Applies a healing effect to all nearby teammates" "Attrib_ChargeTime_Increase" "%s1 sec increase in charge duration" "Attrib_DropHealthPackOnKill" "On Kill: A small health pack is dropped" "Attrib_HitSelfOnMiss" "On Miss: Hit yourself. Idiot." "Attrib_DmgFromRanged_Reduced" "%s1% damage from ranged sources while active" "Attrib_DmgFromMelee_Increased" "+%s1% damage from melee sources while active" "Attrib_BlastDamageToSelf_Increased" "+%s1% damage to self" "Attrib_SetDamageType_Ignite" "On Hit: target is engulfed in flames" "Attrib_Minicrit_Vs_Burning_Player" "100% mini-crits vs burning players" "Attrib_TradableAfterDate" "\nTradable After: %s1" "Attrib_ToolEscrowUntilDate" "Usable After: %s1" "Attrib_Store_TradableAfterDate" "Becomes Tradable After a Few Days" "Attrib_Store_ToolEscrowUntilDate" "Becomes Usable After a Few Days" "Attrib_Store_IncludesSteamGiftPackage" "( Includes Steam Gift Copy of \"%s1\" )" "Attrib_Store_Purchased" "Will Not Be Tradable or Usable in Crafting" "Attrib_Sanguisuge" "On Backstab: Absorbs the health from your victim." "Attrib_Honorbound" "Honorbound: Once drawn cannot be sheathed until it kills." "Attrib_MarkForDeath" "On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits" "Attrib_RestoreHealthOnKill" "On Kill: Restores you to %s1% health" "Attrib_MultSniperChargeAfterBodyshot" "On Scoped Bodyshot: Rifle charge rate increased by %s1%" "Attrib_MultSniperChargeAfterMiss" "On Scoped Miss: Rifle charge rate decreased by %s1%" "Attrib_MultSniperChargeAfterHeadshot" "On Scoped Headshot: Rifle charge rate increased by %s1%" "Attrib_MultSniperChargePenalty" "Base charge rate decreased by %s1%" "Attrib_MultDmgBonusWhileHalfDead" "%s1% increase in damage when health <50% of max" "Attrib_MultDmgPenaltyWhileHalfAlive" "%s1% decrease in damage when health >50% of max" "Attrib_Medigun_MegaHeal" "ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects" "Attrib_Medigun_Resists" "Press your reload key to cycle through resist types.\nWhile healing, provides you and your target with a constant 10% resistance to the selected damage type.\nYou are healed for 10% of the matched incoming damage on your patient." "Attrib_MedicKilledRevenge" "When the medic healing you is killed you\ngain 2 revenge crits" "Attrib_MedicKilledMiniCritBoost" "When the medic healing you is killed\nyou gain mini-crit boost for %s1 seconds" "Attrib_MedicHealedDamageBonus" "While a medic is healing you,\nthis weapon's damage is increased by %s1%" "Attrib_MedicHealedDeployTimePenalty" "While not being healed by a medic,\nyour weapon switch time is %s1% longer" "Attrib_MakersMark" "Crafted by %s1" "Attrib_MinigunNoSpinSounds" "Silent Killer: No barrel spin sound" "Attrib_UberchargeRate_ForHealer" "+%s1% ÜberCharge rate for the medic healing you\nThis effect does not work in the respawn room" "Attrib_ReloadTime_Decreased_While_Healed" "%s1% faster reload time while being healed" "Attrib_MedicKilledMarkedForDeath" "When the medic healing you is killed\nthe killer becomes marked for death" "Attrib_RageOnHitPenalty" "%s1% rage lost on hit" "Attrib_RageOnHitBonus" "%s1% rage gained on hit" "Attrib_RageDamageBoost" "Gains a damage bonus as rage increases, up to %s1%" "Attrib_RageOnDamage" "Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback." "Attrib_ChargeTurnControl" "+%s1% increase in turning control while charging" "Attrib_ChargeTurnControlFull" "Full turning control while charging" "Attrib_NoChargeImpactRange" "Can deal charge impact damage at any range" "Attrib_ChargeImpactDamageIncreased" "+%s1% increase in charge impact damage" "Attrib_ChargeRechargeRateIncreased" "+%s1% increase in charge recharge rate" "Attrib_AirDashCountIncreased" "Grants Triple Jump: The third jump deals 10 damage when used" "Attrib_SpeedBuffAlly" "On Hit Ally: Boosts both players' speed for several seconds" "Attrib_DamageForceReduction" "%s1% reduction in push force taken from damage" "Attrib_DamageForceIncrease" "%s1% increase in push force taken from damage" "Attrib_DamageForceIncreaseString" "Increase in push force taken from damage and airblast" "Attrib_CloakRate" "%s1 sec increase in time to cloak" "Attrib_NoCloakWhenCloaked" "No cloak meter from ammo boxes when invisible" "Attrib_ReducedCloakFromAmmo" "%s1% cloak meter from ammo boxes" "Attrib_AmmoBecomesHealth" "Ammo collected from ammo boxes becomes health" "Attrib_BootsFallingStomp" "Deals 3x falling damage to the player you land on" "Attrib_SaxxyAward" "Winner: %s1 %s2\n" "Attrib_MemoryMakerAward" "Saxxy Nominee: %s1 %s2\n" "Attrib_SeeEnemyHealth" "Allows you to see enemy health" "Attrib_HideEnemyHealth" "Unable to see enemy health" "Attrib_PowerupCharges" "Currently holds %s1 charges" "Attrib_PowerupMaxCharges" "Holds a maximum of %s1 charges" "Attrib_PowerupDuration" "Each charge lasts %s1 seconds" "Attrib_CritBoost" "Consumable: Become Crit Boosted for 5 seconds\n(and double your sentry's firing speed)" "Attrib_Ubercharge" "Consumable: Become Übercharged for 5 seconds\n(and shield your sentry from damage)" "Attrib_CancelFallingDamage" "Wearer never takes falling damage" "Attrib_EffectBarRechargeRateIncreased" "+%s1% increase in recharge rate" "Attrib_MaxammoGrenades1_Increased" "+%s1% max misc ammo on wearer" "Attrib_EnergyWeaponNoAmmo" "Does not require ammo" "Attrib_EnergyWeaponNoHurtBuilding" "Deals only 20% damage to buildings" "Attrib_EnergyWeaponChargedShot" "Alt-Fire: A charged shot that\nmini-crits players, sets them on fire\nand disables buildings for 4 sec" "Attrib_EnergyWeaponPenetration" "Projectile penetrates enemy targets" "Attrib_EnergyWeaponNoDeflect" "Projectile cannot be deflected" "Attrib_EngyBuildingHealthBonus" "+%s1% max building health" "Attrib_EngyBuildingHealthPenalty" "%s1% max building health" "Attrib_EngySentryDamageBonus" "+%s1% Sentry Gun damage bonus" "Attrib_NoCritBoost" "Cannot be crit boosted" "Attrib_SniperOnlyFireZoomed" "Cannot fire unless zoomed" "Attrib_Penetration" "Projectiles penetrate enemy players" "Attrib_AmmoPerShot" "Per Shot: -%s1 ammo" "Attrib_OnHit_AddAmmo" "On Hit: damage dealt is returned as ammo" "Attrib_UseMetalAmmoType" "Uses metal for ammo" "Attrib_ExpirationDate" "This item will expire on %s1." "Attrib_DropPeriodComing" "This item stops dropping on %s1." "Attrib_DropPeriodPast" "This item stopped dropping on %s1." "Attrib_PreviewItem" "Test Run - Cannot be traded, crafted, or modified." "Attrib_Sniper_FullChargeBonus" "On Full Charge: +%s1% damage per shot" "Attrib_Sniper_NoHeadShot" "No headshots when not fully charged" "Attrib_NoReload" "No reload necessary" "Attrib_SniperFullChargePenetration" "On Full Charge: Projectiles penetrate players" "Attrib_DrawBeamWhenScoped" "Uses laser sight" "Attrib_Recall" "Consumable: Instantly teleport to spawn" "Attrib_SapperKillsCollectCrits" "Gives one guaranteed critical hit for each\nbuilding destroyed with your sapper attached\nor backstab kill" "Attrib_Sniper_FiresTracer" "Fires tracer rounds" "Attrib_ElectricalAirblast" "Alt-Fire: -15 ammo, destroy projectiles" "Attrib_Unlimited" "Unlimited use" "Attrib_UberDurationBonus" "Über duration increased %s1 seconds" "Attrib_RefillAmmo" "Consumable: Instantly refill all weapon clips and ammo" "Attrib_FastReload" "+%s1% faster reload time" "Attrib_BuffTime_Increased" "+%s1% buff duration" "Attrib_BuildRateBonus" "+%s1% faster build speed" "Attrib_AttackProjectiles" "Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level." "Attrib_AccurScalesDmg" "Accuracy scales damage" "Attrib_CurrencyBonus" "+%s1% bonus currency from packs" "Attrib_RoboSapper" "Increased robot Sapper radius and duration" "Attrib_JumpHeightBonus" "+%s1% greater jump height when active" "Attrib_AppliesSnareEffect" "%s1% movement speed on targets" "Attrib_BuildingInstaUpgrade" "Consumable: Instantly upgrade all buildings to max level" "Attrib_BiDirectionalTP" "Teleporters can be used in both directions" "Attrib_AirBlastPushScale" "+%s1% airblast push force" "Attrib_AirBlastVulnerabilityMultipier" "+%s1% increased airblast vulnerability" "Attrib_BombinomiconEffectOnDeath" "Explode spectacularly on death" "Attrib_CritKillWillGib" "Killing an enemy with a critical hit will dismember your victim. Painfully." "Attrib_SubtractVictimCloakOnHit" "On Hit: Victim loses up to %s1% cloak" "Attrib_SubtractVictimMedigunChargeOnHit" "On Hit: Victim loses up to %s1% Medigun charge" "Attrib_RevealCloakedVictimOnHit" "On Hit Spy: Reveal cloaked Spy" "Attrib_RevealDisguisedVictimOnHit" "On Hit Spy: Reveal disguised Spy" "Attrib_JarateBackstabber" "When backstabbed: Jarate attacker" "Attrib_SentryFireRate_Increased" "+%s1% sentry firing speed" "Attrib_SentryRadius_Increased" "+%s1% sentry range" "Attrib_DispenserRadius_Increased" "+%s1% dispenser range" "Attrib_BatLaunchesOrnaments" "Alt-Fire: Launches a festive ornament that shatters causing bleed" "Attrib_FreezeBackstabVictim" "Backstab turns victim to ice" "Attrib_VictimsBecomeAsh" "Victims turn to ash!" "Attrib_EngyDisposableSentries" "Build +%s1 additional disposable-sentry" "Attrib_AltFireTeleportToSpawn" "Press your reload key to choose to teleport to spawn or your exit teleporter" "Attrib_CannotPickUpBuildings" "Cannot carry buildings" "Attrib_StunEnemiesWieldingSameWeapon" "Stuns enemies who are also wielding this weapon" "Attrib_TickleEnemiesWieldingSameWeapon" "On Hit: Force enemies to laugh who are also wearing this item" "Attrib_CritForcesLaugh" "Critical hit forces victim to laugh" "Attrib_MeltsInFire" "Melts in fire, regenerates in %s1 seconds and by picking up ammo" "Attrib_BecomeFireproofOnHitByFire" "On Hit by Fire: Fireproof for 1 second and Afterburn immunity for %s1 seconds" "Attrib_CritFromBehind" "Always critical hit from behind" "Attrib_CritDoesNoDamage" "Critical hits do no damage" "Attrib_AddJingleToFootsteps" "Jingle all the way" "Attrib_StunWaistHighAirborne" "On Hit: If enemy's belt is at or above eye level,\nstun them for %s1 seconds" "Attrib_DamageAllConnected" "All players connected via Medigun beams are hit" "Attrib_AimingNoFlinch" "No flinching when aiming" "Attrib_AimingKnockbackResistance" "Knockback reduced by %s1% when aiming" "Attrib_SniperAimingMoveSpeed_Decreased" "%s1% slower move speed when aiming" "Attrib_RageGainOnKill" "Gain Focus on kills and assists" // Text is made for sniper only, fix this //"Attrib_RageGainOnAssists" "" "Attrib_ShotPenetration" "Shots go through multiple enemies" "Attrib_HeadshotDamageIncrease" "Headshots deal an extra +%s1% damage" "Attrib_MysterySolvingTimeDecrease" "Reduces mystery solving time by up to %s1%" "Attrib_DamageDone_Bodyshot_Negative" "%s1% damage on body shot" "Attrib_SniperRageDisplayOnly" "Press 'Reload' to activate focus\nIn Focus: +25% faster charge and no unscoping." "Attrib_ExplosiveSniperShot" "Increased headshot explosion radius and damage to nearby enemies" "Attrib_MeleeRate_Positive" "+%s1% faster melee attack speed" "Attrib_MeleeRate_Negative" "%s1% slower melee attack speed" "Attrib_Penetration_Heavy" "Bullets penetrate +%s1 enemies" "Attrib_ArmorPiercing" "Increase backstab damage against Giant Robots by %s1%" "Attrib_CannotPickUpIntelligence" "Wearer cannot carry the intelligence briefcase" "Attrib_ChanceOfHungerDecrease" "Reduces chance of hunger by up to %s1%" "Attrib_CannotBeBackstabbed" "Cannot be backstabbed" "Attrib_ShareConsumable" "Using your Power Up Canteen will apply the same bonus effect to your heal target" "Attrib_CritVsDisguised" "100% critical hit vs disguised players" "Attrib_CritVsNonBurning" "100% critical hit vs non-burning players" "Attrib_KillForcesAttackerLaugh" "On Kill: Burst into joyous laughter" "Attrib_DmgBonus_Disguised" "+%s1% damage bonus while disguised" "Attrib_Projectile_Spread_Angle_Negative" "+%s1 degrees random projectile deviation" "Attrib_AutoFiresFullClip" "Hold Fire to load up to three rockets\nRelease Fire to unleash the barrage" "Attrib_SelfMarkForDeath" "You are marked for death while active, and for short period after switching weapons" "Attrib_FlaregunPelletsWithKnockback" "Flare knocks back target on hit\nand explodes when it hits the ground.\nIncreased knock back on burning players" "Attrib_CanOverload" "Overloading the chamber will cause a misfire" "Attrib_HypeOnDamage" "On Hit: Builds Boost\nRun speed increased with Boost" "Attrib_HypeResetsOnJump" "Boost reduced on air jumps" "Attrib_losehypeontakedamage" "Boost reduced when hit" "Attrib_PyroYearNumber" "Witnessed the %s1 inferno" "Attrib_NoPrimaryAmmoFromDispensers" "No ammo from dispensers when active" "Attrib_PyrovisionOptIn" "On Equip: Visit Pyroland" "Attrib_PyrovisionFilter" "Only visible in Pyroland" "Attrib_Sapper_Damage_Bonus" "+%s1% sapper damage bonus" "Attrib_Sapper_Damage_Penalty" "%s1% sapper damage penalty" "Attrib_Sapper_Leaches_Health" "+%s1 health regenerated per second for each active sapper" "Attrib_Sapper_Health_Bonus" "%s1% sapper health bonus" "Attrib_Sapper_Health_Penalty" "%s1% sapper health penalty" "Attrib_Ring_Of_Fire_While_Aiming" "Creates a ring of flames while spun up" "Attrib_Uses_Ammo_While_Aiming" "Consumes an additional %s1 ammo per second while spun up" "Attrib_Sapper_Degenerates_Buildings" "Reverses enemy building construction" "Attrib_Cleaver_Description" "Throw at your enemies to make them bleed!\nLong distance hits cause mini-crits" "Attrib_CritVsStunned" "100% critical hit vs stunned players" "Attrib_CritVsWet" "100% critical hit vs wet players" "Attrib_ClipSize_Atomic" "+%s1 clip size" "Attrib_HalloweenSpell_RGB" "%s1" "Attrib_HalloweenSpell_Footstep" "%s1" "Attrib_HalloweenSpell_Voice" "Voices From Below" "Attrib_HalloweenSpell_PumpkinBombs" "Pumpkin Bombs" "Attrib_HalloweenSpell_GreenFlames" "Halloween Fire" "Attrib_HalloweenSpell_DeathGhosts" "Exorcism" "Attrib_SoldierBackpackRange" "Effect Radius +%s1%" "Attrib_LifeleechOnDamage" "Lifeleech %s1%" "Attrib_SentryAmmo" "Sentry Ammo +%s1" "Attrib_CritChance" "Crit Chance +%s1%" "Attrib_AOEHealChance_Small" "Small Chance to heal teammates around you when you deal damage." "Attrib_AOEHealChance_Large" "Large Chance to heal teammates around you when you deal damage." "Attrib_StunChance_Small" "Small Chance to stun enemies you damage." "Attrib_StunChance_Large" "Large Chance to stun enemies you damage." "Attrib_AOEDamageChance_Small" "Small Chance to shock enemies near targets you damage." "Attrib_AOEDamageChance_Large" "Large Chance to shock enemies near targets you damage." "Attrib_CritStreakChance_Small" "Small Chance to become Crit Boosted when you deal damage." "Attrib_CritStreakChance_Large" "Large Chance to become Crit Boosted when you deal damage." "Attrib_UberOnHitChance" "+%s1% Chance to become Übered when enemies damage you." "Attrib_DamageSameClass" "+%s1% Damage to Enemies of the Same Class" "Attrib_TeleportInsteadOfDie" "+%s1% Chance to Teleport to base when taking damage that would otherwise kill you." "Attrib_MeleeCleaveAttack" "Cleave Attack" "Attrib_Sentry_Build_Rate" "Increases sentry build speed by %s1%" "Attrib_Dispenser_Build_Rate" "Increases dispenser build speed by %s1%" "Attrib_Teleporter_Build_Rate" "Increases teleporter build speed by %s1%" "Attrib_Grenade_Launcher_Mortar_Mode" "Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key." "Attrib_Grenade_Not_Explode_On_Impact" "Cannonballs do not explode on impact" "Attrib_Grenade_Damage_Reduction_On_World_Contact" "%s1% damage on contact with surfaces" "Attrib_Building_Telporting_PickUp" "Alt-Fire: Use %s1 metal to pick up your targeted building from long range" "Attrib_EngineerBuildingRescueRage" "Generate building rescue energy on damage" "Attrib_MarkedForDeathOnBuildingPickup" "Self mark for death when hauling buildings" "Attrib_ArrowHealsBuildings" "Fires a special bolt that can repair friendly buildings" "Attrib_Cannonball_Push_Back" "Cannonballs push players back on impact" "Attrib_Overheal_Fill_Rate_Reduced" "%s1% Overheal build rate." "Attrib_Healing_Provided_Resistance" "When healing, provides you and your target with a constant 10% resistance to the selected damage type." "Attrib_Canteen_Specialist" "Share Canteens with your heal target.\n+1 duration, -10 price per point (minimum cost: 5)" "Attrib_Overheal_Expert" "+25% more overheal, +50% longer duration per point." "Attrib_Medic_MadMilkSyringes" "Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds." "Attrib_Rocket_Specialist" "+15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point." "Attrib_Healing_Mastery" "+25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point." "Attrib_RageOnHeal" "Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield." "Attrib_HealingReceivedBonus" "+%s1% bonus healing from all sources" "Attrib_HealingReceivedPenalty" "%s1% less healing from all sources" "Attrib_HealingFromMedics_Negative" "%s1% less healing from Medic sources" "Attrib_AfterburnImmunity" "Immune to the effects of afterburn." "Attrib_TauntParticles" "Extra effects when taunting." "Attrib_CallingCardOnKill" "Leave a Calling Card on your victims." "Attrib_AmmoPerShotMissed" "Per Shot Missed: -%s1 ammo" "Attrib_MiniCritBoost_OnKill" "On Kill: Gain Mini-crits for %s1 seconds." "Attrib_NoMetalFromDispensersWhileActive" "No metal from dispensers when active." "Attrib_SniperCritNoScope" "Charge and fire shots independent of zoom" "Attrib_SniperIndependentZoom" "Zoom does not affect charge" "Attrib_KillsRefillMeter" "Melee kills refill %s1% of your charge meter." "Attrib_AirControl" "%s1% increased air control." "Attrib_HypeDecays" "Hype Decays Over Time." "Attrib_RocketJumpAttackRateBonus" "Increased attack speed while blast jumping" "Attrib_AirBombardment" "Fires 3 barrages while explosive jumping" "Attrib_IncreaesBlastJumpForce" "Increased blast jump force" "Attrib_ExtraRocketsOnKill" "Clip size increased on kill" "Attrib_Summer2014Tag" "Rewarded for participating in the 2014 Summer Adventure." "Attrib_CrateGenerationCode" "Crate generation code: '%s1'" "Attrib_AiXenoSetBonusPos" "Increased Melee damage against Isolated Merc Set" "Attrib_AiXenoSetBonusNeg" "Increased Nostromo Napalmer damage taken from Isolated Merc Set" "Attrib_AiMercSetBonusPos" "Increased Nostromo Napalmer damage against Isolationist Pack Set" "Attrib_AiMercSetBonusNeg" "Increased Melee damage taken from Isolationist Pack Set" "Attrib_stickybomb_fizzle_time" "Stickybombs fizzle %s1 seconds after landing" "Attrib_stickybomb_charge_rate" "Max charge time decreased by %s1%" "Attrib_stickybomb_charge_damage_increase" "Up to +%s1% damage based on charge" "Attrib_grenade_no_bounce" "Grenades have very little bounce and roll" "Attrib_GrenadeDetonationDamagePenalty" "%s1% damage on grenades that explode on timer" "Attrib_LoseDemoChargeOnDamageWhenCharging" "Taking damage while shield charging reduces remaining charging time" "Attrib_PanicAttack" "Hold fire to load up to 4 shells" "Attrib_FireRateBonusWithReducedHealth" "Fire rate increases as health decreases" "Attrib_PanicAttackNegative" "Weapon spread increases as health decreases" "Attrib_AutoFiresFullClipNegative" "" "Attrib_AutoFiresWhenFull" "" "Attrib_SpeedBoostOnKill" "Gain a speed boost on kill" "Attrib_SpeedBoostOnHit" "Gain a speed boost on hit" "Attrib_spup_damage_resistance" "%s1% damage resistance when spun up" "Attrib_stattrakmodule" "%s1 Stat Module Attached" "Attrib_HasTeamColorPaintkit" "Team Colored Decorated Weapon" "Attrib_MeleeRangeMultiplier" "%s1% increased melee attack range" "Attrib_ItemsTradedIn" "Items Traded in : %s1" "Econ_Attrib_UserGeneratedWrapper_1" "MvM only: %s1" "Econ_Attrib_UserGeneratedWrapper_2" "Halloween: %s1 (spell only active during event)" "Attrib_HalloweenSpellbookPage_A" "Pages of Tumidum: %s1" "Attrib_HalloweenSpellbookPage_B" "Pages of Gratanter: %s1" "Attrib_HalloweenSpellbookPage_C" "Pages of Audere: %s1" "Attrib_HalloweenSpellbookPage_D" "Pages of Congeriae: %s1" "Attrib_HalloweenSpellbookPage_E" "Pages of Veteris: %s1" // TF2C Attributes "Attrib_HeadshotDamageDecrease" "%s1% headshot damage" "Attrib_NoScope" "No scope" "Attrib_RocketGravity" "Rockets travel in an arc" "Attrib_SniperNoDmdCharge" "No damage charge" "Attrib_ViewPunchOnHit" "On Hit: Shake victim's view" "Attrib_TranqOnHit" "On Hit: Color blind victim and slow their movements by 33% for %s1s.\nKnife gives guaranteed crits on tranquilized enemies" "Attrib_SoftZoom" "Reduced zoom" "Attrib_SniperSlowerScopeSpeed" "Slower firing speed when scoped" "Attrib_KeepDisguise" "Shooting does not undisguise" "Attrib_ProximityMine" "Proximity mines explode near enemies" "Attrib_NoDetonation" "Stickies can't be detonated" "Attrib_StickyFizzles" "Stickies fizzle on a detonation attempt" "Attrib_SentryProjectile" "Sentry shoots projectiles" "Attrib_HealOnBurn_Positive" "Afterburn damage is returned as health" "Attrib_CritVsBleed" "100% critical hit vs bleeding players" "Attrib_TeleporterJumpPad" "Teleporter function: Jump Pad" "Attrib_Explosive_Bullets" "Fires explosive shells" "Attrib_AirblastRefireTime" "%s1% shorter airblast cooldown" "Attrib_AirblastNoPushPlayer" "Airblast cannot push players" "Attrib_MoveSpeed_Bonus_Cloaked" "+%s1% faster move speed while cloaked" "Attrib_RemoteDeploy" "Buildings don't auto-construct until either given the signal or hit by a Wrench." "Attrib_LoseCloakOnDamage" "-%s1% cloak when damaged under cloak" "Attrib_HealOnHitVsBurn" "On Hit vs burning players: +%s1 health" "Attrib_CloakIsSpeed" "Cloak Type: Speedy.\nDash away from danger\nwithout a second to spare!" "Attrib_SelfMarkForDeath_OnMiss" "On Miss: Mark yourself for death for %s1s" //---------------------------------------------------------------------------------------- // Unique item names "TF_Unique_Prepend_Proper" "The " [$ENGLISH] // the space at the end is important "TF_Unique_Prepend_Proper_Quality" "The" [$ENGLISH] // no space; English-only "TF_NonUnique_Prepend_Proper" "A" [$ENGLISH] // DEPRECATED "TF_NonUnique_Append_Proper" "(%s1)" [$!ENGLISH] // DEPRECATED "TF_Unique_Achievement_Medigun1" "Kritzkrieg" // ADD THE "TF_Unique_Achievement_Medigun1_Desc" "\nSuper charges your patient's weapon to a critical level!" "TF_Unique_Achievement_Syringegun1" "Blutsauger" // ADD THE "TF_Unique_Achievement_Bonesaw1" "Uberspritze" // ADD THE "TF_Unique_Achievement_Bonesaw1_Desc" "\nThis doctor has a backup plan!" "TF_Unique_Achievement_FireAxe1" "Axtinguisher" // ADD THE "TF_Unique_Achievement_FlareGun" "Flare Gun" // ADD THE "TF_Unique_Achievement_Flaregun_Desc" "This weapon will reload when not active" "TF_Unique_Achievement_Flamethrower" "Backburner" // ADD THE "TF_Unique_Blast_Boots" "Gunboats" // ADD THE "TF_Unique_Achievement_LunchBox" "Sandvich" // ADD THE "TF_Sandvich_Desc" "Eat to regain up to 120 health.\n\nAlt-fire: Share a Sandvich with a friend (Medium Health Kit)" "TF_Unique_Achievement_CompoundBow" "Huntsman" // ADD THE //---------------------------------------------------------------------------------------- // Quality names "Normal" "Normal" "Unique" "Unique" "vintage" "Vintage" "community" "Community" "developer" "Valve" "selfmade" "Self-Made" "customized" "Customized" "rarity1" "Genuine" "rarity4" "Unusual" "strange" "Strange" "completed" "Completed" "haunted" "Haunted" "collectors" "Collector's" "paintkitweapon" "Decorated Weapon" "TF_QualityText_Any" "Any Quality" "TF_ItemName_Item" "Item" //---------------------------------------------------------------------------------------- // Formatted strings "ItemNameNormalOrUniqueQualityFormat" "%s1%s2%s3%s4%s5" // szQuality, szIsFestive, szKillStreak, szAustraliumSkin, szDuckBadge "ItemNameQualityFormat" "%s1%s2%s3%s4%s5" // szQuality, szIsFestive, szKillStreak, szAustraliumSkin, szDuckBadge "ItemNameFormat" "%s1%s6%s5%s2%s4%s3" // will turn into "The Battalion's Backup #1"; foreign languages that have gender/declension can change this to be "Shotgun #1" or whatever "ItemNameCraftNumberFormat" " #%s1" "ItemNameCraftSeries" " Series #%s1" "ItemNameToolTargetNameFormat" "%s1 " "ItemNameDynamicRecipeTargetNameFormat" "%s1 " "ItemNameAustralium" "Australium " "ItemNameFestive" "Festive " "ItemNameKillStreakv0" "Killstreak " "ItemNameKillStreakv1" "Specialized Killstreak " "ItemNameKillStreakv2" "Professional Killstreak " //---------------------------------------------------------------------------------------- // TF Advanced options dialog "TF_medigun_autoheal" "MEDIC: Medigun continues healing without holding down fire button" "TF_autozoom" "SNIPER: Sniper rifle will re-zoom after firing a zoomed shot" "TF_nocrosshaironscopezoom" "SNIPER: Hide crosshair when zoomed in" "TF_autoreload" "Automatically reload weapons when you're not firing" "TF_drawviewmodel_option" "Draw viewmodels" "TF_flipviewmodel_option" "Flip viewmodels" "TF_use_min_viewmodels_option" "Use minimized viewmodels" "TF_viewmodelfov_option" "Viewmodel field of view" "TF_ClassLimitUnder" "%s1 (Max %s2)" "TF_ClassLimitHit" "%s1 (Full)" "TF_ClassLimitHit_None" "(Full)" "TF_rememberactiveweapon" "Remember the active weapon between lives" "TF_rememberlastweapon" "Remember the 'previous weapon' between lives" "TF_colorblindassist" "Turn on colorblind mode" "TF_SpectateCarriedItems" "Show non-standard items on spectated player" "TF_UseAdvancedTourneyGUI" "Use advanced spectator HUD in tournament mode" "TF_DisableWeatherParticles" "Disable weather effects" "TF_simple_disguise_menu_option" "SPY: Enable Concise Disguise Menu" "TF_CombatText" "Display damage done as text over your target" "TF_CombatText_Never" "Never" "TF_CombatText_Special" "Special Events (e.g. \"CRIT!\")" "TF_CombatText_Always" "Always" "TF_CombatTextBatching" "Accumulate combat text damage events into a single number" "TF_CombatTextBatchingTime" "...over this many seconds" "TF_HealTargetMarker" "MEDIC: Display a marker over the player you are healing" "TF_AutoMedicCallers" "MEDIC: Injured teammates automatically call out" "TF_AutoMedicCallThreshold" "MEDIC: Auto-call Health percentage" "TF_Hitbeeps" "Play a hit sound everytime you injure an enemy" "TF_Hitbeeps_Never" "Never" "TF_Hitbeeps_Special" "Special Events (e.g. \"CRIT!\")" "TF_Hitbeeps_Always" "Always" "TF_LastHitbeeps" "Play a last hit sound when one of your attacks kills an enemy" "TF_LastHitbeeps_Never" "Never" "TF_LastHitbeeps_Special" "Special Events (e.g. \"CRIT!\")" "TF_LastHitbeeps_Always" "Always" "TF_ShowNotificationsInGame" "Show pop-up alerts while in-game (e.g. trade requests)" "TF_sniperbell" "Play a sound when the Sniper rifle is fully charged" "TF_CombatTextDoesntBlock" "Damage text doesn't prevent overhead effects (e.g. \"CRIT!\")" "TF_ScoreBoard_MouseMode" "Enable mouse input on the scoreboard" "TF_ScoreBoard_PingAsText" "Display ping values as text on the scoreboard" "TF_ScoreBoard_AltClassIcons" "Display alternate class icons on the scoreboard" "TF_UseGlowEffect" "Use glow effects for objectives" "TF_FreezeCamHide" "Hide HUD during freezecam screenshots" "TF_TargetID_Disable_Floating" "TargetID - Disable Floating HealthBar" "TF_TargetID_Alpha" "TargetID Alpha" "GameUI_HudPlayerClassUsePlayerModel" "Use player model in player class HUD" "TF_Dingaling_Volume" "Hit Sound Volume" "Tooltip_Dingaling_Volume" "The volume for 'hit sounds'." "TF_Dingaling_PitchLowDmg" "Hit Sound Low damage pitch" "Tooltip_Dingaling_PitchLowDmg" "Hit sound pitch for attacks that deal 10 damage or less. Pitch scales between high and low values (Recommend 100)" "TF_Dingaling_PitchHighDmg" "Hit Sound High damage pitch" "Tooltip_Dingaling_PitchHighDmg" "Hit sound pitch for attacks that deal 150 damage or more. Pitch scales between high and low values (Recommend 10)" "TF_Dingaling_LastHit_Volume" "Last Hit sound volume" "TF_Dingaling_LastHit_PitchLowDmg" "Last Hit sound low damage pitch" "TF_Dingaling_LastHit_PitchHighDmg" "Last Hit sound high damage pitch" "tf_dingalingaling_effect" "Hit Sounds" "tf_dingalingaling_last_effect" "Last Hit Sounds" "tf_dingalingaling_Default" "Default" "tf_dingalingaling_Electro" "Electro" "tf_dingalingaling_Notes" "Notes" "tf_dingalingaling_Percussion" "Percussion" "tf_dingalingaling_Retro" "Retro" "tf_dingalingaling_Space" "Space" "tf_dingalingaling_Beepo" "Beepo" "tf_dingalingaling_Vortex" "Vortex" "tf_dingalingaling_Squasher" "Squasher" "tf_dingalingaling_Classic" "Classic" //---------------------------------------------------------------------------------------- // TF Advanced options dialog tooltips "TF_AdvancedOptions" "TF2 Advanced Options" "Tooltip_EnableHUDMinMode" "Minimal HUD mode uses a smaller, denser HUD so that you can see more.\n\nSome explanatory information is removed as well, so you should be familiar with the standard HUD before you turn on Minimal HUD." "Tooltip_classautokill" "If set, then you'll immediately kill yourself whenever you change class while out in the field.\n\nIf unset, you'll change to your new class the next time you respawn." "Tooltip_loadoutrespawn" "If set, then you'll respawn immediately whenever you change your loadout while inside a respawn zone.\n\nIf unset, your loadout changes will take effect the next time you respawn." "Tooltip_medigun_autoheal" "If set, your Medic's medigun will stay locked onto your heal target until you press the fire button again.\n\nIf unset, you'll be required to hold the button down to keep the medigun locked on." "Tooltip_autozoom" "If set, the Sniper's sniper rifle will automatically zoom back in after it reloads, if you were zoomed in when you shot." "Tooltip_nocrosshaironscopezoomn" "If set, when zoomed in with any sniper rifles, the default and custom crosshairs will automatically disappear leaving only the rifle targeting laser." "Tooltip_autoreload" "If set, you'll automatically reload your weapon whenever you're not firing, if the weapon needs reloading and you have ammo." "Tooltip_takesshots" "If set, you'll automatically have a screenshot taken of the final scoreboard at the end of every map you play." "Tooltip_rememberactiveweapon" "If set, you'll respawn holding the same weapon you were holding when you died (assuming you still have it equipped in your loadout)." "Tooltip_rememberlastweapon" "If set, respawning won't affect the weapon you'll switch to when you hit your 'previous weapon' key.\n\nIf unset, your 'previous weapon' will always be set to be your secondary weapon when you respawn." "Tooltip_drawviewmodel_option" "If unset, the first person view of your active weapon won't be drawn." "Tooltip_flipviewmodel_option" "If set, the first person view of your active weapon will be drawn on the left hand side of the screen, instead of the right." "Tooltip_use_min_viewmodels_option" "If set, the first person view of your active weapon will be drawn using minimal screen space." "Tooltip_DisableSprays" "If set, you won't see other player's spraypaint images." "Tooltip_colorblindassist" "If set, several in-game effects that are harder for colorblind players to see will use alternate, more visible effects." "Tooltip_DisableHTMLMOTD" "If set, you won't be shown HTML versions of server's Message Of The Day welcome screens." "Tooltip_SpectateCarriedItems" "If set, you'll be shown the loadout items being used by the player you're spectating." "Tooltip_UseAdvancedTourneyGUI" "The Advanced Spectator HUD is used in tournament mode only, and is designed to show you more information in 6 v 6 matches." "Tooltip_DisableWeatherParticles" "If set, you won't see particle effects marked as 'weather' by the level designer who created the map you're on. This can help your rendering performance on levels with effects like rain or snow." "Tooltip_simple_disguise_menu_option" "The Concise Disguise Menu for the Spy is an alternate menu that requires more keypresses in the disguising process, but only uses the number keys 1 through 4." "Tooltip_CombatText" "If set, you'll see damage amounts appear over the heads of enemies whenever you damage them." "Tooltip_CombatTextBatching" "If set, and using the Combat Text option, consecutive damage done to the same target will be added together into a single number." "Tooltip_CombatTextColors" "Change the color of text that appears over your target's head." "Tooltip_CombatTextRed" "Combat Text Red Channel (Default: 255)" "Tooltip_CombatTextGreen" "Combat Text Green Channel (Default: 0)" "Tooltip_CombatTextBlue" "Combat Text Blue Channel (Default: 0)" "Tooltip_Hitbeeps" "If set, you'll hear a 'hit sound' that's played whenever you damage an enemy." "Tooltip_HealTargetMarker" "If set, a marker will be displayed above the friendly target that you're currently healing with your medigun." "Tooltip_AutoMedicCallers" "If set, you'll receive an automatic request for assistance from any nearby teammates when their health falls below a threshold." "Tooltip_AutoMedicCallThreshold" "The threshold at which your teammates will automatically request assistance." "Tooltip_UseGlowEffect" "If set, the Payload carts and CTF intelligence briefcases will use glow effects to highlight their locations in the map." "Tooltip_UseSteamCloud" "If set, your TF2 configuration files will be stored on the Steam Cloud." "Tooltip_ShowNotificationsInGame" "If set, you'll receive in-game notification popups for various events, like trade requests.\n\nIf unset, the notifications will only be visible when you return to the main menu." "Tooltip_Multiplayer_Decal_Limit" "The maximum number of decals that can exist at once. Decals are used for visual effects like bullet impacts. Higher numbers will result in more persistent decals, at the expense of performance." "Tooltip_viewmodelfov_option" "The Field-of-View to use when drawing the first person view of your active weapon. Larger values will make the weapon smaller onscreen." "Tooltip_sniperbell" "If set, the Sniper rifle will automatically play a sound when fully charged." "Tooltip_FreezeCamHide" "If set, the HUD will be hidden during freezecam screenshots." "Tooltip_SpectatePyroVision" "If set, world will be viewed under Pyrovision when spectating" "Tooltip_SteamScreenshots" "If set, screenshots will automatically be saved to Steam." "Tooltip_hud_fastswitch" "If set, you can change weapons without using the weapon selection menu." "Tooltip_ReplayPyroVision" "If set, replays are viewed with Pyrovision enabled" "Tooltip_CombatTextDoesntBlock" "If set, damage text won't prevent bonus-effect text from appearing above players' heads as well. (e.g. \"CRIT!\")" "ToolTip_TargetID_Disable_Floating" "If set, places TargetID HealthBar inside the character nameplate" "ToolTip_TargetID_Alpha" "Set the translucency the TargetID name plate" "ToolTip_HudPlayerClassUsePlayerModel" "If set, the player class HUD will use the player's actual model." "TF_OptionCategory_Combat" "Combat Options" "TF_OptionCategory_HUD" "HUD Options" "TF_OptionCategory_ClassSpecific" "Class Specific Options" "TF_OptionCategory_Performance" "Performance Options" "TF_OptionCategory_Misc" "Miscellaneous Options" // TF2C options "TF_OptionCategory_Classic" "Team Fortress 2 Classic Options" "TFOption_ModelMuzzleFlash" "Enable beta model muzzleflash" "TFOption_AmmoBucket" "Show weapon icon in ammo section" "TFOption_MuzzleLight" "Enable dynamic lights for muzzleflashes and the Flame Thrower" "TFOption_InvisibleArms" "Enable Invisible Arms" "TFOption_InvisibleArms_Tip" "Make your arms... invisible?!" "TFOption_ThirdPerson" "Enable third person camera (if allowed)" "TFOption_HighlightAmmo" "Enable dropped weapons (ammo) glow" "TFOption_SSAO" "Enable SSAO" "TFOption_SSAO_Tip" "Your video card must support Shader Model 3.0" "TFOption_SSAO_Samples" "SSAO samples" "TFOption_SSAO_Samples_Tip" "If SSAO is enabled, sample count. Higher is better quality, lower is faster." "TFOption_MusicCues" "Enable in-game music cues" "TFOption_MessageAlert" "Enable message alert sound" "TFOption_MessageAlert_Tip" "Play a sound whenever a chat message is received." "TFOption_MessageVolume" "" // Appear as if it's apart of the above option. "TFOption_MessageVolume_Tip" "Volume of message alert sounds." "TFOption_FreezecamModel" "Enable beta freezecam screenshot animation" "TFOption_LowHealth" "Low health warning sound" "TFOption_LowHealthThreshold" "" // Appear as if it's apart of the above option. "TFOption_LowHealthThreshold_Tip" "Threshold for playing the low health warning sound." "TFOption_StatusIcons" "Show Status Icons" "TFOption_StatusIcons_Tip" "Show icons that appear near the health HUD element while you're under certain conditions." "TFOption_ZoomHoldSniper" "SNIPER: Hold to zoom" "TFOption_ProximityVoice" "Enable proximity voice for yourself" "TFOption_ProximityVoice_Tip" "Enabling this makes your voice output proximity based (yes, just you)." "TFOption_StreamerMode" "Enable Streamer Mode" "TFOption_StreamerMode_Tip" "Enabling Streamer Mode disables the chat (except for Voice) and anonymizes everyone in the match." "TFOption_ShowPublicIP" "Show Public IP in Create Server" "TFOption_ShowPublicIP_Tip" "Shows your Public IP for giving out to whoever you want to be able to join you." "TFOption_Building_SapperAwareness" "ENGINEER: 'Sapper Awareness'" "TFOption_Building_SapperAwareness_Tip" "General audio is greatly lowered for a few seconds to point out to you that your building(s) is being sapped." "TFOption_ClassMenu_Music" "Class Menu Music" "TFOption_ClassMenu_Music_Tip" "Enables music that plays when the Class Menu is open.\n(2 = Enabled + Game Mode Specific Music)" "TFOption_ClassMenu_Music_Disabled" "No Music" "TFOption_ClassMenu_Music_Enabled" "Default Music" "TFOption_ClassMenu_Music_Specific" "Gamemode Specific" "TFOption_ClassMenu_Jingle" "Class Menu Jingle" "TFOption_ClassMenu_Jingle_Tip" "Enables jingles that plays in the Class Menu when you highlight a class.\n(2 = Enabled + Game Mode Specific Jingles)" "TFOption_ClassMenu_Jingle_Disabled""No Jingles" "TFOption_ClassMenu_Jingle_Enabled" "Default Jingles" "TFOption_ClassMenu_Jingle_Specific""Gamemode Specific" "TFOption_ClassMenu_Focus" "Class Menu Focus" "TFOption_ClassMenu_Focus_Tip" "Background audio is greatly reduced to simply allow you to hear the Class Menu music better." "TF_OptionCategory_Discord" "Discord Options" "TFOption_Discord_ShowMapInfo" "Show map info" "TFOption_Discord_ShowMapInfo_Tip" "Allows others to see your current map info." "TFOption_Discord_ShowLocation" "Show location" "TFOption_Discord_ShowLocation_Tip" "Allows others to see where you're at in the game.\n(Main Menu, Loading, etc)\n(2 = Enabled + Show Server Name)" "TFOption_Discord_ShowLocation_Disabled" "Show Nothing" "TFOption_Discord_ShowLocation_GameStatus" "Game Status Only" "TFOption_Discord_ShowLocation_Everything" "Show Everything" "TFOption_Discord_ShowPlayerInfo" "Show class info" "TFOption_Discord_ShowPlayerInfo_Tip""Allows others to see what your current team and class is." "TFOption_Discord_SwapInfo" "Swap icons" "TFOption_Discord_SwapInfo_Tip" "Swaps the icons around.\n(Gamemode icon to small, class icon to big)" "TF_TargetID_Avatar" "TargetID - Show Avatar" "TF_TargetID_Avatar_Disabled" "Disabled" "TF_TargetID_Avatar_Everyone" "Everyone" "TF_TargetID_Avatar_Friends" "Friends only" "TF_ScoreBoard_MouseMode_List" "Mouse input in the scoreboard" "TF_ScoreBoard_MouseMode_Off" "Disabled" "TF_ScoreBoard_MouseMode_On" "Enabled" "TF_ScoreBoard_MouseMode_Optional" "Right-click to enable" //---------------------------------------------------------------------------------------- // Arena "TF_Arena_Team_Layout" "Your Team" "TF_Arena_F4_ChangeClass" "Press 'F4' to re-roll your class!" "TF_Arena_ClientDisconnect" "%s1 is joining team %s2 to replace %s3" "TF_Arena_ProTip" "Tip: Winning teams never have to sit out" "TF_Arena_Careful" "Careful! If you lose this round you might have to sit out the next!" "TF_Arena_SitOut" "Your team lost. You're sitting out this round because other people were waiting to play." "TF_Arena_Welcome" "Team Fortress 2 Arena" "TF_Arena_NoPlayers" "Waiting for 1 more player before the round starts." "TF_Arena_TeamSizeIncreased" "Team size is increasing to %s1 to accommodate the current player count." "TF_Arena_TeamSizeDecreased" "Team size is decreasing to %s1 to accommodate the current player count." "TF_Arena_SuddenDeathPanel" "Arena Mode!" "TF_Arena_SuddenDeathPanelReason" "Sit back and relax. You will get your chance as soon as this round ends." "TF_Arena_NoRespawning" "No respawning in Arena Mode" "TF_Arena_PlayingTo" "Playing to %s1 wins in a row" "TF_Arena_MaxStreak" "Team %s1 reached %s2 wins! Teams are now being scrambled." "TF_Arena_FlawlessVictory" "Flawless Victory!" "TF_Arena_Winpanel_DamageThisRound" "Damage:" "TF_Arena_Winpanel_HealingThisRound" "Healing:" "TF_Arena_Winpanel_TimeAliveThisRound" "Lifetime:" "TF_Arena_Winpanel_KillingBlows" "Kills:" "TF_Arena_Menu_Fight" "Fight!" "TF_Arena_NoClassChange" "You can't change classes after the round has started." "TF_Arena_ScoreBoard_Spectator" "%s1 player waiting to play: %s2" "TF_Arena_ScoreBoard_Spectators" "%s1 players waiting to play: %s2" //---------------------------------------------------------------------------------------- // Map descriptions "default_vip_description" "Objective: BLU team wins by escorting the VIP to the escape zone before the time runs out. RED team wins by preventing him from reaching the escape zone." "default_arena_description" "Objective: Your team must either eliminate all players on the opposing team or capture the control point that will be activated during the round. Other Notes: There is no respawning in Arena mode." "default_cp_description" "Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "default_koth_description" "Objective: Capture the Control Point and defend it until your team's timer runs out. Other Notes: The Control Point cannot be captured while locked. If the enemy team captures the Control Point, your team's timer will pause until you recapture the point." "default_dom_description" "Objective: To win each team must capture and hold control points to gain points, the more control points you own the faster you gain points. Other Notes: Contesting a control point stops the enemy from gaining points using that control point." "cp_coldfront_description" "A community map created by \"Icarus\" Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "cp_dustbowl_description" "Objective: BLU team wins by capturing both Control Points on each of three stages before the time runs out. RED team wins by preventing all the points from being captured. Other Notes: Control Points cannot be captured while they are locked." "cp_degrootkeep_description" "Objective: RED team wins by defending the final Control Point. BLU team wins by capturing the final Control Point before time runs out. To get inside the keep, capture Control Point A and B. Capture Control Point C before the gate closes again! Other Notes: Honorable hand to sword combat only!" "cp_fastlane_description" "A community map created by \"skdr\" Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "cp_process_final_description" "A community map created by Ian 'Scorpio Uprising' Cuslidge Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "cp_standin_final_description" "A community map created by Ian 'Scorpio Uprising' Cuslidge Objective: To win each team must own all three Control Points." "cp_snakewater_final1_description" "A community map created by Toivo 'chojje' Sawen Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "cp_gorge_description" "Objective: RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out. Other Notes: Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it." "cp_gravelpit_description" "Objective: RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out. Other Notes: Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it." "cp_gullywash_final1_description" "A community map created by Jan 'Arnold' Laroy Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "cp_manor_event_description" "A community map created by \"YM\" and \"Rexy\" Objective: RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out. Other Notes: Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it." "cp_mountainlab_description" "A community map created by \"3Dnj\" Objective: RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out. Other Notes: Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it." "ctf_2fort_description" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your basement. Other Notes: Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds." "default_ctf_description" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Other Notes: Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds." "ctf_turbine_description" "A community map created by \"Flobster\" Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Other Notes: Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds." "koth_viaduct_event_description" "Objective: Capture the Control Point and defend it until your team's timer runs out. Beware MONOCULUS! Other Notes: The Control Point cannot be captured while locked. If the enemy team captures the Control Point, your team's timer will pause until you recapture the point. MONOCULUS! will reset ownership of the Control Point while he is lurking about." "default_payload_description" "Objective: Escort the payload to the enemy base. Stand near the payload to make it move. Other Notes: Enemies can block the payload by getting close to it." "default_payload_race_description" "Objective: Escort your payload cart to the finish line before the opposing team can deliver theirs. Stand near the cart to make it move. Other Notes: Enemies can block the cart by getting close to it." "plr_pipeline_description" "Objective: Escort your payload cart to the finish line before the opposing team can deliver theirs. Stand near the cart to make it move. Other Notes: Win either of the first two rounds to have your cart's starting position advance in the following round. Enemies can block the cart by getting close to it." "sd_doomsday_description" "Objective: Deliver the Australium to the rocket warhead to win the round. Other Notes: Players drop the Australium when they die. Dropped Australium returns to its home after 15 seconds." "tc_hydro_description" "Objective: To win the round, a team must control all six territories. Win new territories by capturing the enemy's control point in each stage. Other Notes: New stages will be selected until one team owns all territories." "cp_steel_description" "Attack and Defend variant! RED team has 60 seconds to set up the defense before BLU team is allowed to attack. Defend the middle point E - under the rocket - until the time runs out! Objective: BLU must capture RED's middle point E at any time to win the game. Capturing the surrounding points will make taking the middle point easier. The five points do these things: A) - Opens easier routes to points E and D B) - Moves RED spawn point further away from BLU C) - Extends 3 bridges to the middle point D) - Blocks RED's spawn exit to point E and extends rails to E E) - BLU can capture this point at any time to win the game Other Notes: Control Points cannot be captured while they are locked." "koth_lakeside_event_description" "Objective: Capture the Control Point and defend it until your team's timer runs out. Beware MERASMUS! Other Notes: The Control Point cannot be captured while locked. If the enemy team captures the Control Point, your team's timer will pause until you recapture the point. MERASMUS! will reset ownership of the Control Point while he is lurking about." "plr_hightower_event_description" "Objective: Help Blutarch or Redmond Mann's ghost win the Gravel Wars once and for all! Push an old dead man in a wheelchair to hell before the opposing team can do the same. Gather up and cast deadly spells. Stand near the cart to make it move. Other Notes: Enemies can block the cart by getting close to it." "default_rd_description" "Objective: To win the round, destroy the enemy robots and collect reactor cores to win. Retrieve stolen reactor cores by invading the enemy vault." "rd_asteroid_description" "Objective: To win the round, destroy the enemy robots and collect reactor cores to win. Retrieve stolen reactor cores by invading the enemy vault." "sd_doomsday_event_description" "Objective: Get the tickets and deliver them to the top of the Strongmann! Get ready to test your strength! Other Notes: Players drop the tickets when they die. Dropped tickets return to their home after 15 seconds." "ctf_foundry_description" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Other Notes: Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds." "ctf_gorge_description" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Other Notes: Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds." "ctf_foundry_beta" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Dropped intelligence will instantly return to its Base when touched by its team. Other Notes: Powerups can be picked up to give you various enhancements. You can only carry one powerup at a time, and you drop your powerup when you die. You have access to a grapple hook that you can use to fly around the map." "ctf_gorge_beta" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Dropped intelligence will instantly return to its Base when touched by its team. Other Notes: Powerups can be picked up to give you various enhancements. You can only carry one powerup at a time, and you drop your powerup when you die. You have access to a grapple hook that you can use to fly around the map." "cp_snowplow_description" "Objective: RED team wins by defending their Control Points. BLU team wins by capturing all control points before the train's health reaches zero. Other Notes: Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it." "vip_mineside_description" "Objective: RED team wins by preventing the VIP from reaching the Escape Zone. BLU team wins by escorting the VIP to the Escape Zone. Other Notes: The Escape Zone can't open until you deliver the Suitcase Device to the Control Room next to the Escape Zones gate. If BLU delivers the Suitcase Device, the gates timer will count down from 60 seconds before closing again." //---------------------------------------------------------------------------------------- // Voting - mod-specific issue strings (see gameui_english.txt for base strings) //---------------------------------------------------------------------------------------- "TF_Vote_Title" "Vote Setup" "TF_Vote_Column_Issue" "Vote Issue" "TF_Vote_Column_Name" "Vote Target" "TF_Vote_Column_Properties" "" "TF_vote_yes_binding" "Yes: %s1" "TF_vote_no_binding" "No: %s1" "TF_vote_kick_player_other" "Kick player: %s1?\n(no reason given)" "TF_vote_kick_player_cheating" "Kick player: %s1?\n(accused of cheating)" "TF_vote_kick_player_idle" "Kick player: %s1?\n(accused of being idle)" "TF_vote_kick_player_scamming" "Kick player: %s1?\n(accused of scamming)" "TF_vote_kick_player" "Kick player: %s1?" "TF_vote_passed_kick_player" "Kicking player: %s1..." "TF_vote_passed_ban_player" "Player %s1 has been banned." "TF_vote_restart_game" "Restart the map?" "TF_vote_passed_restart_game" "Restarting the map..." "TF_vote_autobalance_enable" "Enable team auto-balancing?" "TF_vote_passed_autobalance_enable" "Auto-balance enabled..." "TF_vote_autobalance_disable" "Disable team auto-balancing?" "TF_vote_passed_autobalance_disable" "Auto-balance disabled..." "TF_vote_classlimits_enable" "Enable class limit of %s1?" "TF_vote_passed_classlimits_enable" "Class limits enabled..." "TF_vote_classlimits_disable" "Disable class limits?" "TF_vote_passed_classlimits_disable" "Class limits disabled..." "TF_vote_no_maps" "No maps available" "TF_vote_changelevel" "Change current level to %s1?" "TF_vote_nextlevel" "Set the next level to %s1?" "TF_vote_passed_changelevel" "Changing level to %s1..." "TF_vote_passed_nextlevel" "Next level set to %s1..." "TF_vote_passed_nextlevel_extend" "Extending the current level" "TF_vote_nextlevel_choices" "Vote for the next map!" "TF_vote_scramble_teams" "Scramble teams and restart round?" "TF_vote_passed_scramble_teams" "Teams will be scrambled." "TF_vote_scramble_next_round" "Teams are already set to be scrambled." "TF_vote_should_scramble_round" "Scramble teams next round?" "TF_VoteKickReason" "Kick Reason:" "TF_VoteKickReason_Other" "No Reason Given" "TF_VoteKickReason_Cheating" "Player is Cheating" "TF_VoteKickReason_Idle" "Player is Idle" "TF_VoteKickReason_Scamming" "Player is Scamming" "TF_vote_td_start_round" "Start the current round?" "TF_vote_passed_td_start_round" "Starting the round..." "TF_vote_extendlevel" "Extend the current level?" // TF2c "TF_vote_change_civilian" "Choose player %s1 to be the VIP?" "TF_vote_change_civilian_caller" "Player %s1 wants to be the VIP." "TF_vote_passed_change_civilian" "The VIP will be player: %s1..." "Vote_notification_title" "Vote Called" "Vote_notification_text" "%initiator% wants to call a vote" "Vote_notification_view" "View" "Vote_RestartGame" "Restart Game" "Vote_Kick" "Kick" "Vote_ChangeLevel" "Change Level" "Vote_NextLevel" "Next Level" "Vote_ExtendLevel" "Extend Current Map" "Vote_ScrambleTeams" "Scramble and Restart" "Vote_ChangeMission" "Change Mission" "Vote_Eternaween" "Eternaween" "Vote_TeamAutoBalance_Enable" "Enable Team AutoBalance" "Vote_TeamAutoBalance_Disable" "Disable Team AutoBalance" "Vote_ClassLimit_Enable" "Enable Class Limits" "Vote_ClassLimit_Disable" "Disable Class Limits" // TF2c "Vote_ChangeCivilian" "Change VIP" "TF_ServerNoSteamConn_Title" "WARNING!" "TF_ServerNoSteamConn_Explanation" "The server you are playing on has lost connection to the item server. As a result, your loadout will not be available on this server." "TF_Highlander_Mode" "Highlander\nMode" "TF_Teams_Full" "Teams\nAre Full" "TF_PartnerTaunt_TooHigh" "You are too high up for any potential taunt partner." "TF_PartnerTaunt_Blocked" "There is something in the way." "TF_HighFive_Hint" "Press '%taunt%' in front of this player to join the taunt." //---------------------------------------------------------------------------------------- // TF2C Main Menu "TF_Menu_Welcome" "Welcome back," "TF_Menu_Achievements" "Show Achievements" "TF_Menu_CreateServer" "Create Server" "TF_Menu_Mute" "Mute Players" "TF_Menu_Vote" "Call a Vote" "TF_Menu_Loadout" "LOADOUT" "TF_Menu_LegacyOptions" "Legacy Options Menu" "TF_Menu_Stats" "Player Stats" "TF_Menu_MusicToggle" "Toggle Music" "TF_Menu_RandomMusic" "Random Music" "TF_Menu_BlogPanel" "Toggle Blog" "TF_Menu_ServerListPanel" "Toggle Server List" "TF_Menu_FriendsListPanel" "Toggle Friends List" "TF_Menu_ShowNotification" "Show Notifications" "TF_Menu_Version" "Version: %version%" "MMenu_Notifications_Show" "ALERTS (%s1)" "MMenu_Notifications_Hide" "X" "MMenu_Notifications_Empty" "You have no pending alerts." "MMenu_GC_TotalUsers" "Total Users Online: %gcusercount%" "Notification_System_Message" "System Message: %message%" // Notifications "Notification_CanTrigger_Help" "Press [ %cl_trigger_first_notification% ] to VIEW.\nPress [ %cl_decline_first_notification% ] to CLOSE." "Notification_Remove_Help" "Press [ %cl_decline_first_notification% ] to CLOSE." "Notification_AcceptOrDecline_Help" "Press [ %cl_trigger_first_notification% ] to ACCEPT.\nPress [ %cl_decline_first_notification% ] to DECLINE." "Notification_Accept_Help" "Press [ %cl_trigger_first_notification% ] to ACCEPT." "Notifications_View" "View" "Notifications_Accept" "Accept" "Notifications_Decline" "Decline" "Notifications_Present" "You have pending alerts! Go to the Main Menu to view them." "TF_Notification_Trigger" "View/Accept the topmost alert." "TF_Notification_Decline" "Remove/Decline the topmost alert." "TF_Notification_Close" "Close" "TF_Notification_Prev" "Previous" "TF_Notification_Next" "Next" "TF_Notification_Remove" "Remove" "TF_Notification_Counter" "(%current%/%count%)" "TF_Loadout_Modifier_StockItemsOnly" "Stock Items Only!" "TF_Loadout_Modifier_MedievalItemsOnly" "\"Medieval\" Items Only!" "TF_Loadout_Modifier_RandomizerClasses" "Randomized Classes!" "TF_Loadout_Modifier_RandomizerItems" "Randomized Items!" "TF_Loadout_Modifier_RandomizerAttributes" "Randomized Attributes!" "TF_Loadout_Modifier_RandomizerMayhem" "Randomizer Mayhem!" // Item Selector Slot Names "TF_Loadout_Slot_Invalid" "Invalid" "TF_Loadout_Slot_Primary" "Primary" "TF_Loadout_Slot_Secondary" "Secondary" "TF_Loadout_Slot_Melee" "Melee" "TF_Loadout_Slot_Utility" "Utility" "TF_Loadout_Slot_Building" "Building" "TF_Loadout_Slot_PDA1" "PDA" "TF_Loadout_Slot_PDA2" "PDA2" "TF_Loadout_Slot_Hat" "Hat" "TF_Loadout_Slot_Misc" "Misc" "TF_Loadout_Slot_Action" "Action" "TF_Loadout_Slot_Taunt" "Taunt" // Item Selector Slot Aliases "TF_Loadout_Slot_Secondary_Medic" "Medi Gun" "TF_Loadout_Slot_Building_Spy" "Sapper" "TF_Loadout_Slot_PDA2_Spy" "Watch" "TF_Loadout_Close" "Close" "TF_Loadout_Back" "Back" "TF_Loadout_ResetInventory" "Reset Inventory" "TF_Stats_Reset" "Reset stats" // R "TF_Stats_Close" "Close" // Q "TF_DevBlog_Title" "Development Blog" "TF_Blog_Title" "Blog" "TF_ServerList_Title" "Official Servers" "TF_ServerList_Title_Beta" "Beta Servers" "TF_ServerList_Connect" "Connect" "TF_ConfirmShowIP_Title" "Public IP" "TF_ConfirmShowIP_Message" "Do you want your computer's public IP to display in Create Server?\nNext time you want to change this setting, look into the Options menu.\n\nNOTE: It will always be hidden when in Streamer Mode." "TF_ConfirmShowIP_Yes" "Okay" "TF_ConfirmShowIP_No" "Nope!" "TF_CreateServer_Type" "Server type" "TF_CreateServer_Type_NET" "Internet" "TF_CreateServer_Type_LAN" "LAN" "TF_CreateServer_Internal" "Private IP: %iipaddress%" "TF_CreateServer_External" "Public IP: %pipaddress%" "TF_CreateServer_Failed" "N\A" "TF_Friends_Title" "Friends (%friend_count%)" "TF_Friends_Status_InTF2C" "Playing TF2Classic" "TF_Friends_Status_Idle_InTF2C" "Idle: TF2Classic" "TF_Friends_Status_InGame" "Playing Other Game" "TF_Friends_Status_InMod" "Playing Mod" "TF_Friends_Status_Idle_InMod" "Idle: Mod" "TF_Friends_Status_Idle" "Idle" "TF_Friends_Status_Online" "Online" "TF_Friends_Status_Away" "Away" "TF_Friends_Status_Offline" "Offline" "TF_UnsupportedDXLevel_Title" "Unsupported DirectX Level" "TF_UnsupportedDXLevel_Message" "You're running this game with an unsupported DirectX level, would you like to attempt using a higher DirectX level?\nYou may run into graphical issues by declining and this prompt won't show again while this lower level is in effect." "TF_ScoreBoard_Kills" "Kills" "TF_ScoreBoard_Deaths" "Deaths" "TF_ScoreBoard_Mute" "Mute" "TF_ScoreBoard_Unmute" "Unmute" "TF_ScoreBoard_Kick" "Vote kick" "TF_ScoreBoard_Spectate" "Spectate" "TF_ScoreBoard_ShowProfile" "Show Steam profile" "TF_Achievement_ShowDetails" "Show Details" "TF_Achievement_HideDetails" "Hide Details" "TF_Achievement_Reduce" "Reduce" "TF_Achievement_Expand" "Expand" // TF2C Miscellaneous "TF_GameOutdatedTitle" "Update!" "TF_GameOutdated" "Your game is out of date. The newest version of TF2C is %s1, released on %s2. Download the update with the TF2Classic Launcher. For more information, please visit www.tf2classic.com" // VIP "TF_VIP_Assigned" "%s1 is now the VIP!" "TF_VIP_Tutorial_Annotation_1" "This is the VIP." // Now unused, the above is used instead. "TF_VIP_Tutorial_Annotation_2" "He provides a defensive boost to those around him and\ncan also temporarily buff a member of his team with Mini-Crits!" "TF_VIP_Tutorial_Annotation_3" "But remember, his life is more important than yours, so don't let him die!" "TR_DistanceToObject" "Distance to %s1: %s2" "TR_DistanceTo" "Distance: %s1" "TF_Achievements_Title" "My Achievements" // CS:GO "SFUI_SteamToast_Location" "Community Notification Location" "SFUI_SteamToast_Location_TL" "Top Left" "SFUI_SteamToast_Location_BL" "Bottom Left" "SFUI_SteamToast_Location_BR" "Bottom Right" "SFUI_SteamToast_Location_TR" "Top Right" // Discord Rich Presence "Discord_InOfficialMap" "Official Map: %s1" "Discord_InCommunityMap" "Community Map: %s1" "Discord_InMap_Hidden" "Map: HIDDEN" "Discord_InMenu" "In menus" "Discord_InMenu_ToolTip" "Main Menu" "Discord_IsLoading" "Is currently loading..." "Discord_IsLoading_ToolTip" "Loading..." "Discord_InServer" "In a server" "Discord_InServer_Info" "On server: %s1" "Discord_InServer_NoSteam" "In a non-Steam server" "Discord_InServer_NoSteam_ToolTip" "" "Discord_Player_Dead" "*DEAD*" } }