List of item attributes: Difference between revisions

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(Created page with "The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons). ==List== {| class="wikitable grid" !...")
 
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The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
==List==
==List==

Revision as of 10:12, 30 April 2023

The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).

List

ID Name Description Value Type Class Notes
1 damage penalty %s1% damage penalty percentage mult_dmg
2 damage bonus +%s1% damage bonus percentage mult_dmg
3 clip size penalty %s1% clip size percentage mult_clipsize
4 clip size bonus +%s1% clip size percentage mult_clipsize
5 fire rate penalty %s1% slower firing speed inverted_percentage mult_postfiredelay
6 fire rate bonus +%s1% faster firing speed inverted_percentage mult_postfiredelay
7 heal rate penalty %s1% heal rate percentage mult_medigun_healrate
8 heal rate bonus +%s1% heal rate percentage mult_medigun_healrate
9 ubercharge rate penalty %s1% ÜberCharge rate percentage mult_medigun_uberchargerate
10 ubercharge rate bonus +%s1% ÜberCharge rate percentage mult_medigun_uberchargerate
11 overheal bonus +%s1% max overheal percentage mult_medigun_overheal_amount
15 crit mod disabled No random critical hits percentage mult_crit_chance
16 heal on hit for rapidfire On Hit: Gain up to +%s1 health additive add_onhit_addhealth
17 add uber charge on hit On Hit: %s1% ÜberCharge added additive_percentage add_onhit_ubercharge
18 medigun charge is crit boost ÜberCharge grants 100% critical chance additive set_charge_type