List of item attributes: Difference between revisions
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Japonezul 75 (talk | contribs) (Created page with "The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons). ==List== {| class="wikitable grid" !...") |
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The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons). | The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons). | ||
==List== | ==List== |
Revision as of 10:12, 30 April 2023
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The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
List
ID | Name | Description | Value Type | Class | Notes |
---|---|---|---|---|---|
1 | damage penalty | %s1% damage penalty | percentage | mult_dmg | |
2 | damage bonus | +%s1% damage bonus | percentage | mult_dmg | |
3 | clip size penalty | %s1% clip size | percentage | mult_clipsize | |
4 | clip size bonus | +%s1% clip size | percentage | mult_clipsize | |
5 | fire rate penalty | %s1% slower firing speed | inverted_percentage | mult_postfiredelay | |
6 | fire rate bonus | +%s1% faster firing speed | inverted_percentage | mult_postfiredelay | |
7 | heal rate penalty | %s1% heal rate | percentage | mult_medigun_healrate | |
8 | heal rate bonus | +%s1% heal rate | percentage | mult_medigun_healrate | |
9 | ubercharge rate penalty | %s1% ÜberCharge rate | percentage | mult_medigun_uberchargerate | |
10 | ubercharge rate bonus | +%s1% ÜberCharge rate | percentage | mult_medigun_uberchargerate | |
11 | overheal bonus | +%s1% max overheal | percentage | mult_medigun_overheal_amount | |
15 | crit mod disabled | No random critical hits | percentage | mult_crit_chance | |
16 | heal on hit for rapidfire | On Hit: Gain up to +%s1 health | additive | add_onhit_addhealth | |
17 | add uber charge on hit | On Hit: %s1% ÜberCharge added | additive_percentage | add_onhit_ubercharge | |
18 | medigun charge is crit boost | ÜberCharge grants 100% critical chance | additive | set_charge_type |