1.7.0: Difference between revisions

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{{Patch|before=1.6.7|after=1.7.1}}
{{Todo|Fox formatting and add linkage (can't be arsed atm due to editing on mobile, will come back to this later)}}
'''1.7.0''' was an update for Team Fortress 2 Classic. It was released on January 18, 2015.
'''1.7.0''' was an update for Team Fortress 2 Classic. It was released on January 18, 2015.
This update came after [[1.6.7]] and before [[1.7.1]].


== Changes ==
== Changes ==
Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
* Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
 
* Fixed the tranq dart and viewmodel (Blaseth)
Fixed the tranq dart and viewmodel (Blaseth)
* Added the leadpipe for the Heavy (Chowder908)
 
* Fixed the smoothing on the Scout SMG (Game Zombie)
Added the leadpipe for the Heavy (Chowder908)
* Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
 
* Fixed Nailgun viewmodel anims (Sojas)
Fixed the smoothing on the Scout SMG (Game Zombie)
* Added the weapon name to the weapon selection HUD
 
* Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed,
Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
 
Fixed Nailgun viewmodel anims (Sojas)
 
Added the weapon name to the weapon selection HUD
 
Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed,
sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist
sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist
 
* Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
* Added a cvar to enable GRN and YLW teams (tf2c_4play)
 
* Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
Added a cvar to enable GRN and YLW teams (tf2c_4play)
* Added the lead pipe for the heavy (Chowder908) Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
 
* Modified intro
Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
 
Added the lead pipe for the heavy (Chowder908) Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
 
Modified intro


[[Category:Patch Notes]]
[[Category:Patch Notes]]
[[Category:Updates]]
[[Category:Updates]]

Revision as of 07:50, 29 October 2024

List of patches 1.6.7 1.7.0 1.7.1

1.7.0 was an update for Team Fortress 2 Classic. It was released on January 18, 2015.

Changes

  • Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
  • Fixed the tranq dart and viewmodel (Blaseth)
  • Added the leadpipe for the Heavy (Chowder908)
  • Fixed the smoothing on the Scout SMG (Game Zombie)
  • Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
  • Fixed Nailgun viewmodel anims (Sojas)
  • Added the weapon name to the weapon selection HUD
  • Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed,

sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist

  • Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
  • Added a cvar to enable GRN and YLW teams (tf2c_4play)
  • Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
  • Added the lead pipe for the heavy (Chowder908) Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
  • Modified intro