List of item attributes: Difference between revisions

From TF2 Classic Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(9 intermediate revisions by 2 users not shown)
Line 6: Line 6:


{| class="wikitable grid"
{| class="wikitable grid"
! class="header" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" | Description
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Description
! class="header" | Value Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Value Type
! class="header" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" | Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| 1 || damage penalty || %s'''1'''% damage penalty || percentage || mult_dmg ||
| 1 || damage penalty || %s'''1'''% damage penalty || percentage || mult_dmg ||
Line 500: Line 500:


{| class="wikitable grid"
{| class="wikitable grid"
! class="header" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" | Description
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Description
! class="header" | Value Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Value Type
! class="header" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" | Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| 3019 || headshot damage decrease || ||  || headshot_damage_modify ||  
| 3019 || headshot damage decrease || ||  || headshot_damage_modify ||  
Line 512: Line 512:
When used on its own, shots will always deal 5 damage.
When used on its own, shots will always deal 5 damage.
|-
|-
| 3021 || rocket gravity || || || mod_rocket_gravity || Gives the projectile an arc.
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.<br>
Works with Rockets, Tranquillizer Darts and Coilgun Lasers
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.<br>
 
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45%. 1 = Max 0 = None.
|-
|-
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge ||  
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge ||  
Line 531: Line 533:
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise
|-
|-
| 3030 || proximity mines || || additive || mod_sticky_is_proxy || Allows the Spy to attack without losing his disguise
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||
|-
|-
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||
Line 571: Line 573:
| 3047 || set cloak is speed ||  || || set_weapon_mode ||
| 3047 || set cloak is speed ||  || || set_weapon_mode ||
|-
|-
| 3048 || no damage falloff over distance ||  || || mod_no_dmg_falloff ||
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||
|-
|-
| 3049 || add condition on hit ||  || || add_onhit_addcond ||
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.
|-
|-
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||
Line 584: Line 586:
|-
|-
|}
|}
[[Category:Lists]]

Latest revision as of 11:41, 29 October 2024

The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).

TF2 Atributes

The following table describes each attribute from TF2 compatible with TF2C

ID Name Description Value Type Class Notes
1 damage penalty %s1% damage penalty percentage mult_dmg
2 damage bonus +%s1% damage bonus percentage mult_dmg
3 clip size penalty %s1% clip size percentage mult_clipsize
4 clip size bonus +%s1% clip size percentage mult_clipsize
5 fire rate penalty %s1% slower firing speed inverted_percentage mult_postfiredelay
6 fire rate bonus +%s1% faster firing speed inverted_percentage mult_postfiredelay
7 heal rate penalty %s1% heal rate percentage mult_medigun_healrate
8 heal rate bonus +%s1% heal rate percentage mult_medigun_healrate
9 ubercharge rate penalty %s1% ÜberCharge rate percentage mult_medigun_uberchargerate
10 ubercharge rate bonus +%s1% ÜberCharge rate percentage mult_medigun_uberchargerate
11 overheal bonus +%s1% max overheal percentage mult_medigun_overheal_amount
15 crit mod disabled No random critical hits percentage mult_crit_chance
16 heal on hit for rapidfire On Hit: Gain up to +%s1 health additive add_onhit_addhealth
17 add uber charge on hit On Hit: %s1% ÜberCharge added additive_percentage add_onhit_ubercharge
18 medigun charge is crit boost ÜberCharge grants 100% critical chance additive set_charge_type
20 crit vs burning players 100% critical hit vs burning players or or_crit_vs_playercond
23 mod flamethrower push No compression blast additive set_flamethrower_push_disabled
25 hidden secondary max ammo penalty percentage mult_maxammo_secondary Hidden
26 max health additive bonus +%s1 max health on wearer additive add_maxhealth
28 crit mod disabled hidden No random critical hits percentage mult_crit_chance Hidden
31 critboost on kill On Kill: %s1 seconds of 100% critical chance additive add_onkill_critboost_time
34 mult cloak meter consume rate +%s1% cloak drain rate percentage mult_cloak_meter_consume_rate
35 mult cloak meter regen rate +%s1% cloak regen rate percentage mult_cloak_meter_regen_rate
36 spread penalty %s1% less accurate percentage mult_spread_scale
37 hidden primary max ammo bonus percentage mult_maxammo_primary Hidden
41 sniper charge per sec +%s1% charge rate percentage mult_sniper_charge_per_sec
43 scattergun no reload single Attrib_Scattergun_NoReloadSingle additive set_scattergun_no_reload_single Hidden
44 scattergun has knockback Knockback on the target and shooter additive set_scattergun_has_knockback Hidden
45 bullets per shot bonus +%s1% bullets per shot percentage mult_bullets_per_shot
47 sniper no charge No zoom or damage charge additive unimplemented_mod_sniper_no_charge
49 no double jump Disables double jump additive set_scout_doublejump_disabled
54 move speed penalty %s1% slower move speed on wearer inverted_percentage mult_player_movespeed
56 jarate description Coated enemies take mini-crits

Can be used to extinguish fire

inverted_percentage mult_player_movespeed
57 health regen +%s1 health regenerated per second on wearer additive add_health_regen
58 self dmg push force increased +%s1 self damage force percentage mult_dmgself_push_force
59 self dmg push force decreased %s1 self damage force percentage mult_dmgself_push_force
60 dmg taken from fire reduced %s1 fire damage resistance on wearer inverted_percentage mult_dmgtaken_from_fire
61 dmg taken from fire increased %s1% fire damage vulnerability on wearer percentage mult_dmgtaken_from_fire
62 dmg taken from crit reduced +%s1% critical hit damage resistance on wearer inverted_percentage mult_dmgtaken_from_crit
63 dmg taken from crit increased %s1% critical hit damage vulnerability on wearer percentage mult_dmgtaken_from_crit
64 dmg taken from blast reduced +%s1% explosive damage resistance on wearer inverted_percentage mult_dmgtaken_from_explosions
65 dmg taken from blast increased %s1% explosive damage vulnerability on wearer percentage mult_dmgtaken_from_explosions
66 dmg taken from bullets reduced +%s1% bullet damage resistance on wearer inverted_percentage mult_dmgtaken_from_bullets
67 dmg taken from bullets increased %s1% bullet damage vulnerability on wearer percentage mult_dmgtaken_from_bullets
68 increase player capture value +%s1% capture rate on wearer additive add_player_capturevalue
71 weapon burn dmg increased +%s1% afterburn damage bonus percentage mult_wpn_burndmg
72 weapon burn dmg reduced %s1% afterburn damage penalty percentage mult_wpn_burndmg
73 weapon burn time increased +%s1% afterburn duration percentage mult_wpn_burntime
74 weapon burn time reduced %s1% afterburn duration percentage mult_wpn_burntime
75 aiming movespeed increased +%s1% faster move speed while deployed percentage mult_player_aiming_movespeed
76 maxammo primary increased +%s1% max primary ammo on wearer percentage mult_maxammo_primary
77 maxammo primary reduced %s1% max primary ammo on wearer percentage mult_maxammo_primary
78 maxammo secondary increased +%s1% max secondary ammo on wearer percentage mult_maxammo_primary
79 maxammo secondary reduced %s1% max secondary ammo on wearer percentage mult_maxammo_primary
80 maxammo metal increased +%s1% max metal on wearer percentage mult_maxammo_metal
81 maxammo metal reduced %s1% max metal on wearer percentage mult_maxammo_metal
82 cloak consume rate increased -%s1% cloak duration percentage mult_cloak_meter_consume_rate
83 cloak consume rate reduced +%s1% cloak duration inverted_percentage mult_cloak_meter_consume_rate
84 cloak regen rate increased +%s1% cloak regeneration rate percentage mult_cloak_meter_regen_rate
85 cloak regen rate reduced %s1% cloak regeneration rate percentage mult_cloak_meter_regen_rate
86 minigun spinup time increased %s1% slower spin up time percentage mult_minigun_spinup_time
87 minigun spinup time decreased %s1% faster spin up time inverted_percentage mult_minigun_spinup_time
88 max pipebombs increased +%s1% max pipebombs out additive add_max_pipebombs
89 max pipebombs decreased %s1% max pipebombs out additive add_max_pipebombs
90 SRifle Charge rate increased %s1% faster power charge percentage mult_sniper_charge_per_sec
91 SRifle Charge rate decreased %s1% slower power charge inverted_percentage mult_sniper_charge_per_sec
92 Construction rate increased Construction hit speed boost increased by %s1% percentage mult_construction_value
93 Construction rate decreased Construction hit speed boost decreased by %s1% inverted_percentage mult_construction_value
94 Repair rate increased %s1% faster repair rate percentage mult_repair_value
95 Repair rate decreased %s1% slower repair rate inverted_percentage mult_repair_value
96 Reload time increased %s1% slower reload time percentage mult_reload_time
97 Reload time decreased %s1% faster reload time inverted_percentage mult_reload_time
98 selfdmg on hit for rapidfire On Hit: %s1 health additive add_onhit_addhealth
99 Blast radius increased +%s1% explosion radius percentage mult_explosion_radius
100 Blast radius decreased %s1% explosion radius percentage mult_explosion_radius
101 Projectile range increased +%s1% projectile range percentage mult_projectile_range Works with hitscan as well
102 Projectile range decreased %s1% projectile range percentage mult_projectile_range Works with hitscan as well
103 Projectile speed increased +%s1% projectile speed percentage mult_projectile_speed
104 Projectile speed decreased %s1% projectile speed percentage mult_projectile_speed
105 overheal penalty %s1% max overheal inverted_percentage mult_medigun_overheal_amount
106 weapon spread bonus %s1% max overheal inverted_percentage mult_spread_scale
107 move speed bonus +%s1% faster move speed on wearer percentage mult_player_movespeed
108 health from packs increased +%s1% health from packs on wearer percentage mult_health_frompacks
109 health from packs decreased %s1% health from packs on wearer percentage mult_health_frompacks
110 heal on hit for slowfire On Hit: Gain up to +%s1 health additive add_onhit_addhealth
111 selfdmg on hit for slowfire On Hit: +%s1 health additive add_onhit_addhealth
114 mod mini-crit airborne Mini-crits airbone enemies on direct hit additive mini_crit_airborne
123 speed boost when active %s1% speed boost while active weapon percentage mult_move_speed_when_active
125 max health additive penalty %s1 max health on wearer additive add_maxhealth
127 sticky air burst mode Launched bombs shatter on surfaces additive set_detonate_mode
128 provide on active When weapon is active additive provide_on_active
129 health drain %s1 health drained per second on wearer additive add_health_regen
135 blast jump damage reduction %s1% blast damage from explosive jumps percentage rocket_jump_dmg_reduction
137 dmg bonus vs buildings +%s1% damage vs buildings percentage mult_dmg_vs_buildings
144 lunchbox adds minicrits Sets weapon mode #%s1 additive set_weapon_mode Hidden
148 building cost reduction %s1 metal reduction in building cost percentage building_cost_reduction
149 bleeding duration On Hit: Bleed for %s1 seconds additive bleeding_duration
158 add cloak on kill +%s1% cloak on kill additive add_cloak_on_kill
159 SET BONUS: cloak blink time penalty %s1 sec longer cloak blink time additive cloak_blink_time_penalty
160 SET BONUS: quiet unstealth Reduced decloak sound volume additive set_quiet_unstealth
161 flame size penalty %s1% less flame spread area percentage mult_flame_size
162 flame size bonus +%s1% more flame spread area percentage mult_flame_size
166 add cloak on hit +%s1% cloak on hit additive add_cloak_on_hit
169 SET BONUS: dmg from sentry reduced +%s1% sentry damage resistance on wearer inverted_percentage dmg_from_sentry_reduced
170 airblast cost increased +%s1% airblast cost percentage mult_airblast_cost
171 airblast cost decreased %s1% airblast cost percentage mult_airblast_cost
173 flame ammopersec increased +%s1% flamethrower ammo consumed per second percentage mult_flame_ammopersec
174 flame ammopersec decreased %s1% flamethrower ammo consumed per second percentage mult_flame_ammopersec
177 deploy time increased %s1% longer weapon switch percentage mult_deploy_time
178 deploy time decreased %s1% faster weapon switch inverted_percentage mult_deploy_time
179 minicrits become crits Crits whenever it would normally mini-crit additive minicrits_become_crits
180 heal on kill +%s1 health restored on kill additive heal_on_kill
181 no self blast dmg No self inflicted blast damage taken additive no_self_blast_dmg
183 aiming movespeed decreased %s1% slower move speed while deployed percentage mult_player_aiming_movespeed
199 switch from wep deploy time decreased This weapon holsters %s1% faster inverted_percentage mult_switch_from_wep_deploy_time
202 charge time increased %s1 sec increase in charge duration additive mod_charge_time
207 blast dmg to self increased +%s1% damage to self percentage blast_dmg_to_self
208 Set DamageType Ignite On Hit: target is engulfed in flames additive set_dmgtype_ignite
215 apply z velocity on damage additive apply_z_velocity_on_damage Hidden

Applies a variable velocity in Hu/S to the enemy in the Up-Down direction

Positive values send upward, negative values send downward.

216 apply look velocity on damage Attrib_Knockback additive apply_look_velocity_on_damage Hidden

Applies velocity in the direction you're facing to the enemy

221 mult decloak rate Attrib_DecloakRate additive mult_decloak_rate Hidden
231 medigun charge is megaheal ÜberCharge grants mini-crits and resistance additive set_charge_type
234 mod medic healed deploy time penalty While not being healed by a medic,

your weapon switch time is %s1% longer

percentage mod_medic_healed_deploy_time
238 minigun no spin sounds Silent Killer: No barrel spin sound additive minigun_no_spin_sounds
241 reload time increased hidden %s1% slower reload time percentage mult_reload_time_hidden Hidden
253 mult cloak rate %s1 sec increase in time to cloak additive mult_cloak_rate Hidden
256 mult airblast refire time percentage mult_airblast_refire_time Hidden
259 boots falling stomp Deals 3x falling damage to the player you land on additive boots_falling_stomp
260 deflection size multiplier Attrib_DeflectionSizeMultiplier additive deflection_size_multiplier
263 melee bounds multiplier percentage melee_bounds_multiplier Hidden
264 melee range multiplier %s1% increased melee attack range percentage melee_range_multiplier Hidden
266 projectile penetration Projectiles penetrate enemy players additive projectile_penetration Only works with arrows

Physics are bugged

267 mod crit while airborne Deals crits while the wielder is blast jumping additive crit_while_airborne
278 effect bar recharge rate increased +%s1% increase in recharge rate inverted_percentage effectbar_recharge_rate
279 maxammo grenades1 increased +%s1% max misc ammo on wearer percentage mult_maxammo_grenades1
280 override projectile type additive override_projectile_type Hidden

Changes the projectile type of the weapon

281 energy weapon no ammo Does not require ammo additive energy_weapon_no_ammo
286 engy building health bonus +%s1% max building health percentage mult_engy_building_health
287 engy sentry damage bonus +%s1% Sentry Gun damage bonus percentage mult_engy_sentry_damage
289 centerfire projectile Attrib_CenterFireProjectile additive centerfire_projectile Hidden
298 mod ammo per shot Per Shot: -%s1 ammo additive mod_ammo_per_shot
301 mod use metal ammo type Uses metal for ammo additive mod_use_metal_ammo_type
303 mod max primary clip override additive mod_max_primary_clip_override Hidden
314 uber duration bonus Über duration increased %s1 seconds additive add_uber_time
318 faster reload rate +%s1% faster reload time inverted_percentage fast_reload
326 increased jump height +%s1% greater jump height when active percentage mod_jump_height
328 disable fancy class select anim percentage disable_fancy_class_select_anim Hidden
343 engy sentry fire rate increased +%s1% sentry firing speed inverted_percentage mult_sentry_firerate
344 engy sentry radius increased +%s1% sentry range percentage mult_sentry_range
346 engy dispenser radius increased +%s1% dispenser range percentage mult_dispenser_range
348 fire rate penalty HIDDEN inverted_percentage mult_postfiredelay Hidden
350 ragdolls become ash additive ragdolls_become_ash Hidden
356 airblast disabled No airblast additive airblast_disabled
378 sniper aiming movespeed decreased %s1% slower move speed when aiming percentage mult_player_aiming_movespeed
394 fire rate bonus HIDDEN +%s1% faster firing speed inverted_percentage mult_postfiredelay Hidden
396 melee attack rate bonus +%s1% faster melee attack speed inverted_percentage mult_postfiredelay Hidden
400 cannot pick up intelligence Wearer cannot carry the intelligence briefcase additive cannot_pick_up_intelligence Hidden
407 crit vs disguised players 100% critical hit vs disguised players or or_crit_vs_playercond
408 crit vs non burning players 100% critical hit vs non-burning players or or_crit_vs_not_playercond
412 dmg taken increased %s1% damage vulnerability on wearer percentage mult_dmgtaken
414 self mark for death You are Marked-For-Death while active, and for short period after switching weapons additive self_mark_for_death
421 no primary ammo from dispensers while active No ammo from dispensers when active additive no_primary_ammo_from_dispensers
424 clip size penalty HIDDEN %s1% clip size percentage mult_clipsize Hidden
425 sapper damage bonus +%s1% sapper damage bonus percentage mult_sapper_damage
426 sapper damage penalty %s1% sapper damage penalty percentage mult_sapper_damage
427 sapper damage leaches health +%s1 health regenerated per second for each active sapper additive sapper_damage_leaches_health
428 sapper health bonus %s1% sapper health bonus percentage mult_sapper_health
429 sapper health penalty %s1% sapper health penalty percentage mult_sapper_health
434 sapper damage penalty hidden %s1% sapper damage penalty percentage mult_sapper_damage Hidden
437 crit vs stunned players 100% critical hit vs stunned players or or_crit_vs_playercond
438 crit vs wet players 100% critical hit vs wet players or or_crit_vs_wet_players
442 major move speed bonus percentage major_mult_player_movespeed
443 major increased jump height percentage major_jump_height
464 engineer sentry build rate multiplier Sentry build speed increased by %s1% percentage sentry_build_rate_multiplier
465 engineer teleporter rate multiplier Increases teleporter build speed by %s1% percentage teleporter_build_rate_multiplier
469 engineer building teleporting pickup Alt-Fire: Use %s1 metal to pick up your targeted building from long range additive building_teleporting_pickup
475 Projectile speed increased HIDDEN +%s1% projectile speed percentage mult_projectile_speed Hidden
476 damage bonus HIDDEN +%s1% damage bonus percentage mult_dmg Hidden
489 SET BONUS: move speed set bonus +%s1% faster move speed on wearer percentage mult_player_movespeed
490 SET BONUS: health regen set bonus +%s1 health regenerated per second on wearer additive add_health_regen
491 SET BONUS: dmg taken from crit reduced set bonus +%s1% critical hit damage resistance on wearer inverted_percentage mult_dmgtaken_from_crit
492 SET BONUS: dmg taken from fire reduced set bonus +%s1% fire damage resistance on wearer inverted_percentage mult_dmgtaken_from_fire
516 SET BONUS: dmg taken from bullets increased %s1% bullet damage vulnerability on wearer percentage mult_dmgtaken_from_bullets
517 SET BONUS: max health additive bonus +%s1% max health on wearer additive add_maxhealth
518 scattergun knockback mult percentage scattergun_knockback_mult Hidden
524 increased jump height from weapon +%s1% greater jump height when active percentage mod_jump_height_from_weapon Hidden
525 damage force increase %s1% increase in push force taken from damage percentage damage_force_reduction
526 healing received bonus +%s1% bonus healing from all sources percentage mult_healing_received
535 damage force increase hidden %s1% increase in push force taken from damage percentage damage_force_reduction Hidden
536 damage force increase text Increase in push force taken from damage and airblast percentage damage_force_reduction
547 single wep deploy time decreased This weapon deploys %s1% faster inverted_percentage mult_single_wep_deploy_time
550 halloween increased jump height percentage mod_jump_height Hidden
551 special taunt additive special_taunt Hidden
614 no metal from dispensers while active No metal from dispensers when active additive no_metal_from_dispensers_while_active
643 rocket jump damage reduction HIDDEN %s1% blast damage from rocket jumps percentage rocket_jump_dmg_reduction Hidden
644 clipsize increase on kill Clip size increased on kill additve clipsize_increase_on_kill
651 fire rate bonus with reduced health Fire rate increases as health decreases inverted_percentage mult_postfiredelay_with_reduced_health
670 stickybomb charge rate Max charge time decreased by %s1% inverted_percentage stickybomb_charge_rate
671 grenade no bounce Grenades have very little bounce and roll additive grenade_no_bounce
674 class select override vcd Attrib_Class_Select_Override_VCD additive class_select_override_vcd Hidden
675 custom projectile model additive custom_projectile_model Hidden

Supports Rockets, Pipes, Stickies and Tranquillizer Darts

681 grenade no spin additive grenade_no_spin Hidden
684 grenade detonation damage penalty %s1% damage on grenades that explode on timer percentage grenade_detonation_damage_penalty
732 metal_pickup_decreased %s1% less metal from pickups and dispensers inverted_percentage mult_metal_pickup
734 healing received penalty %s1% less healing from all sources percentage mult_healing_received
739 ubercharge overheal rate penalty %s1% ÜberCharge rate on Overhealed patients percentage mult_medigun_overheal_uberchargerate
740 reduced_healing_from_medics %s1% less healing from Medic sources percentage mult_healing_from_medics
772 single wep holster time increased This weapon holsters %s1% slower percentage mult_switch_from_wep_deploy_time
773 single wep deploy time increased This weapon deploys %s1% slower inverted_percentage mult_single_wep_deploy_time
774 charge time decreased %s1 sec decrease in charge duration additive mod_charge_time
775 dmg penalty vs buildings %s1 damage penalty vs buildings percentage mult_dmg_vs_buildings
781 is_a_sword This Weapon has a large melee range and

deploys and holsters slower

additive is_a_sword
787 fuse bonus %s1% fuse time on grenades percentage fuse_mult
790 mod teleporter cost %s1% metal cost when constructing or upgrading teleporters percentage mod_teleporter_cost
794 dmg taken from fire reduced on active +%s1% fire damage resistance while deployed inverted_percentage mult_dmgtaken_from_fire_active
795 damage bonus vs burning %s1% damage bonus vs burning players percentage mult_dmg_vs_burning
796 min_viewmodel_offset additive min_viewmodel_offset Hidden

Used for "tf_use_min_viewmodels 1" to shift the viewmodel's position

797 dmg pierces resists absorbs Attacks pierce damage resistance effects and bonuses percentage mod_pierce_resists_absorbs
800 patient overheal penalty %s1% maximum overheal on wearer percentage mult_patient_overheal_penalty
822 airblast_destroy_projectile Attrib_AirblastDestroyProjectile additive airblast_destroy_projectile
851 mult_player_movespeed_active +%s1% faster move speed on wearer percentage mult_player_movespeed_active
852 mult_dmgtaken_active %s1% damage vulnerability on wearer percentage mult_dmgtaken_active
853 mult_patient_overheal_penalty_active %s1% maximum overheal on wearer percentage mult_patient_overheal_penalty_active
869 crits_become_minicrits Minicrits whenever it would normally crit additive crits_become_minicrits
876 lunchbox healing decreased %s1% healing effect percentage lunchbox_healing_scale
1000 CARD: damage bonus +%s1% damage bonus percentage mult_dmg
1001 CARD: dmg taken from bullets reduced +%s1% bullet damage resistance on wearer inverted_percentage mult_dmgtaken_from_bullets
1002 CARD: move speed bonus +%s1% faster move speed on wearer percentage mult_player_movespeed
1003 CARD: health regen +%s1% health regenerated per second on wearer additive add_health_regen
2029 allowed in medieval mode allowed_in_medieval_mode Hidden
2043 upgrade rate decrease %s1% slower upgrade rate inverted_percentage upgrade_rate_mod
2058 meter_label meter_label Hidden
2062 airblast cost scale hidden percentage mult_airblast_cost Hidden

TF2C Attributes

The following table describes attributes that only work in TF2 Classic.

ID Name Description Value Type Class Notes
3019 headshot damage decrease headshot_damage_modify
3020 no scope additive mod_no_scope Gets rid of the damage charge as well.

When used on its own, shots will always deal 5 damage.

3021 rocket gravity Rockets travel in an arc percentage mod_rocket_gravity Gives the projectile an arc.

Works with Rockets, Tranquillizer Darts and Coilgun Lasers.

The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45%. 1 = Max 0 = None.

3022 sniper no dmg charge additive mod_sniper_no_dmg_charge
3023 view punch on hit additive add_viewpunch_onhit
3024 tranq on hit additive mod_tranq_onhit
3025 armor footsteps additive mod_armor_footsteps Plays a thunking sound as the player walks around with the item equipped
3026 soft zoom mod_sniper_soft_zoom Widens the scoped-in FOV from default zoom.
3027 sniper slower scoped fire speed DISPLAY ONLY mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY
3028 dmg bonus vs buildings hidden mult_dmg_vs_buildings Hidden
3029 keep disguise additive set_keep_disguise Allows the Spy to attack without losing his disguise
3030 proximity mines additive mod_sticky_is_proxy
3031 no sticky detonation additive mod_sticky_is_proxy
3032 sticky fizzles additive mod_sticky_fizzles Stickies don't explode on detonation
3033 experimental weapon additive experimental_weapon Equipping the item will redirect the user to Stock
3034 sentry shoots projectile additive set_sentry_projectile Can be set to nail or Tranquillizer Darts
3035 heal on afterburn additive add_burn_heals
3036 crit vs bleeding players additive crit_vs_bleeding_players
3037 teleporter is jump pad additive set_teleporter_mode
3038 explosive bullets additive explosive_bullets An explosion will happen at the point of impact for one pellet
3039 airblast cannot push players additive airblast_functionality_flags Uses Flags to determine what the Airblast can do

1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.

To get the desired behavior, the numbers need to be added up (IE: "5" gives an airblast that can push enemies and deflect, but can't extinguish teammates).

3040 rocket limited lifetime additive rocket_lifetime The value is in seconds traveled before it explodes

Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.

3041 crit vs wet players hidden additive crit_vs_wet_players Hidden
3042 move speed bonus while cloaked mult_player_movespeed_cloaked
3043 engineer dispenser build rate multiplier Dispenser build speed increased by %s1% percentage dispenser_build_rate_multiplier
3044 pda can remote deploy pda_remote_deploy
3045 lose cloak on damage lose_cloak_on_damage
3046 heal on hit vs burning add_onhit_addhealth_vs_burning
3047 set cloak is speed set_weapon_mode
3048 no damage falloff over distance additive mod_no_dmg_falloff
3049 add condition on hit additive add_onhit_addcond For now, use this list of conditions for TF2. Note that some conditions may not be compatible with Team Fortress 2 Classic.
3050 minigun spindown time increased mult_minigun_spindown_time
3051 minigun spindown time decreased mult_minigun_spindown_time
3052 add construction on hit add_onhit_construction
3053 copy victim on hit mod_onhit_copy_victim