Four-Team: Difference between revisions
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{{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]| | {{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]| | ||
"Shoot at people whose army-navy-store cargo pants are a different color than yours" is a learned behavior by now, so we didn't think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all the broadcast towers and freight yards you've been fighting over, respectively, but they've also got shady corporate interests that they're willing to hire mercenaries to protect. You're not so different after all! | "Shoot at people whose army-navy-store cargo pants are a different color than yours" is a ''learned behavior'' by now, so we didn't think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all the broadcast towers and freight yards you've been fighting over, respectively, but they've also got shady corporate interests that they're willing to hire mercenaries to protect. You're not so different after all! | ||
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''Four-Team'' is a | '''Four-Team''', also known as "'''4team'''", is a game mode introduced in the Death and Taxes update; as the name suggests the game mode features typical symmetrical gameplay, but players are now split between four [[Teams|teams]] instead of the usual two. These two new teams added are the '''GRN''' ''(Global Radio Network)'' team and the '''YLW''' ''(Yard Logistics Workers, Inc)''. Since teams will naturally be smaller in size, teamwork is encouraged and sticking together is advised. | ||
==Maps== | |||
The following is a list of official Four-Team [[List of maps|maps]]: | |||
'''[[Arena]]''' | |||
* [[Flask]] | |||
* [[Floodgate]] | |||
'''[[Domination]]''' | |||
* [[Hydro (Domination)|Hydro (DOM)]] | |||
'''[[Medieval]] Domination''' | |||
* [[Krepost]] | |||
'''[[King of the Hill]]''' | |||
* [[Frigid]] | |||
== Trivia == | == Trivia == | ||
* The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into [[VIP]]) utilized this mechanic. The [[Civilian]] was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins. | * The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into [[VIP]]) utilized this mechanic. The [[Civilian]] was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins. | ||
{{Nav_gamemodes}} | |||
[[Category:Gamemodes]] | [[Category:Gamemodes]] |
Latest revision as of 04:48, 3 September 2023
Death & Taxes update page"Shoot at people whose army-navy-store cargo pants are a different color than yours" is a learned behavior by now, so we didn't think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all the broadcast towers and freight yards you've been fighting over, respectively, but they've also got shady corporate interests that they're willing to hire mercenaries to protect. You're not so different after all!
Four-Team, also known as "4team", is a game mode introduced in the Death and Taxes update; as the name suggests the game mode features typical symmetrical gameplay, but players are now split between four teams instead of the usual two. These two new teams added are the GRN (Global Radio Network) team and the YLW (Yard Logistics Workers, Inc). Since teams will naturally be smaller in size, teamwork is encouraged and sticking together is advised.
Maps
The following is a list of official Four-Team maps:
Medieval Domination
Trivia
- The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into VIP) utilized this mechanic. The Civilian was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins.
Gamemodes | ||||
---|---|---|---|---|
ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes | ||||
Scrapped |