Rocket Launcher: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=tf projectile rocket | | kill-icon=tf projectile rocket | ||
| kill-icon-2=deflect rocket | |||
| used-by=Soldier | | used-by=Soldier | ||
| slot=Primary | | slot=Primary | ||
Line 9: | Line 10: | ||
{{Loadout neutral|"The perfect weapon for the perfect Soldier!"}} | {{Loadout neutral|"The perfect weapon for the perfect Soldier!"}} | ||
}} | }} | ||
The '''Rocket Launcher''' is the stock primary weapon of the [[Soldier]]. | The '''Rocket Launcher''' is the stock primary weapon of the [[Soldier]]. It is a stylized rocket launcher with an exaggerated frame, a metal chassis with a front sight and sling loop, and wooden grips and shoulder rest. | ||
The Rocket Launcher has a four-rocket clip, launching them one at a time as projectiles with large damage, splash radius, and knockback, exploding whenever they meet a surface or enemy. The rockets themselves are quite slow, and so a reliable way to damage enemies is to aim at the ground and catch them in the splash radius, even when the radius decreases in damage over distance. Even so, the rockets will deal their maximum damage when directly impacting an enemy. [[Critical]] rockets are especially destructive to anyone unlucky enough to meet with them, dealing a massive 270 damage across their radius. If the user shoots directly under an enemy's feet, they may propel the enemy directly upwards, allowing for an easy direct hit - or failing that, a [[Shotgun]] blast. The Rocket Launcher reloads slightly faster on subsequent reloads, meaning users are encouraged to reload multiple rockets at once. | |||
The user will also take knockback and damage from their own rockets. However, this allows for an innovative technique called "rocket jumping", whereby the user crouches, jumps, and shoots below their feet in order to reach speeds and heights not otherwise possible. This allows for quickly traversing maps, including areas that are unreachable by other classes. As a bonus, the Soldier takes 60% less damage from his own rockets while in the air. However, this does not apply to explosions where he is on the ground, or any explosion where he damages an enemy, even if he is jumping away. The endless nuances of rocket jump mechanics have created a subculture of players who practice and exhibit rocket jumps outside the main game, leading to developments such as "jump maps", where users may learn, develop, and showcase these techniques. | |||
== Properties == | == Properties == | ||
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| damage-column = true | | damage-column = true | ||
| maximum-ramp-up = 112 | | maximum-ramp-up = 112 | ||
| maximum-ramp-up-percentage = | | maximum-ramp-up-percentage = 125% | ||
| base-damage = 90 | | base-damage = 90 | ||
| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
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| bullet-count = 1 | | bullet-count = 1 | ||
| splash-column = true | | splash-column = true | ||
| minimum-splash = | | minimum-splash = 146 HU | ||
| minimum-splash-percentage = 50% | | minimum-splash-percentage = 50% | ||
| damage-reduction = 1% / 2.88 | | damage-reduction = 1% / 2.88 | ||
Line 55: | Line 60: | ||
|ru=Ракетомёт|ru_m=Rocket Launcher | |ru=Ракетомёт|ru_m=Rocket Launcher | ||
|es=Lanzacohetes|es_m=Rocket Launcher | |es=Lanzacohetes|es_m=Rocket Launcher | ||
|uk=Ракетомет|uk_m=Rocket Launcher | |||
}} | }} | ||
== Update history == | |||
{{Update history| | |||
'''[[2.0.0]]''' | |||
* Updated Rockets, [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) | |||
}} | |||
== Trivia == | == Trivia == | ||
* Prior to a 2008 update, the Rocket Launcher in Live Team Fortress 2 had 36 total rockets instead of 20. In TF2C, using the console command <code>tf2c_rocketlauncher_oldmaxammo 1</code> on your own server will enable this original count. | * Prior to a 2008 update, the Rocket Launcher in Live Team Fortress 2 had 36 total rockets instead of 20. In TF2C, using the console command <code>tf2c_rocketlauncher_oldmaxammo 1</code> on your own server will enable this original count. | ||
{{nav allweapons}} | {{nav allweapons}} |
Latest revision as of 15:29, 2 May 2024
Rocket Launcher | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Soldier |
Slot | Primary |
Ammo | |
Ammo loaded | 4 |
Ammo carried | 20 |
Loadout Stats | |
Rocket Launcher Rocket Launcher "The perfect weapon for the perfect Soldier!" |
The Rocket Launcher is the stock primary weapon of the Soldier. It is a stylized rocket launcher with an exaggerated frame, a metal chassis with a front sight and sling loop, and wooden grips and shoulder rest.
The Rocket Launcher has a four-rocket clip, launching them one at a time as projectiles with large damage, splash radius, and knockback, exploding whenever they meet a surface or enemy. The rockets themselves are quite slow, and so a reliable way to damage enemies is to aim at the ground and catch them in the splash radius, even when the radius decreases in damage over distance. Even so, the rockets will deal their maximum damage when directly impacting an enemy. Critical rockets are especially destructive to anyone unlucky enough to meet with them, dealing a massive 270 damage across their radius. If the user shoots directly under an enemy's feet, they may propel the enemy directly upwards, allowing for an easy direct hit - or failing that, a Shotgun blast. The Rocket Launcher reloads slightly faster on subsequent reloads, meaning users are encouraged to reload multiple rockets at once.
The user will also take knockback and damage from their own rockets. However, this allows for an innovative technique called "rocket jumping", whereby the user crouches, jumps, and shoots below their feet in order to reach speeds and heights not otherwise possible. This allows for quickly traversing maps, including areas that are unreachable by other classes. As a bonus, the Soldier takes 60% less damage from his own rockets while in the air. However, this does not apply to explosions where he is on the ground, or any explosion where he damages an enemy, even if he is jumping away. The endless nuances of rocket jump mechanics have created a subculture of players who practice and exhibit rocket jumps outside the main game, leading to developments such as "jump maps", where users may learn, develop, and showcase these techniques.
Properties
Properties | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee? | Ranged | |
Taunt | Salute | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 52.8% | 48 |
Critical | 270 | |
Mini-crit | 122 | |
Mini-crit (ramp-up) | 151 | |
Bullet count | 1 | |
Splash | ||
Minimum splash | 50% | 146 HU |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self-damage (rocket jump) | 27-46 | |
Ammo | ||
Loaded | 4 | |
Carried | 20 | |
Reload type | Single | |
Function Times | ||
Attack interval | 0.8 s | |
First reload | 0.92 s | |
Further reloads | 0.8 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Ракетомет | Rocket Launcher |
Spanish | Lanzacohetes | Rocket Launcher |
English | Rocket Launcher | - |
French | Lance-roquettes | Rocket Launcher |
German | Raketenwerfer | Rocket Launcher |
Italian | Lanciarazzi | Rocket Launcher |
Brazilian Portuguese | Lança-foguetes | Rocket Launcher |
Romanian | Lansator de rachete | Rocket Launcher |
Russian | Ракетомёт | Rocket Launcher |
Ukrainian | Ракетомет | Rocket Launcher |
Update history
Trivia
- Prior to a 2008 update, the Rocket Launcher in Live Team Fortress 2 had 36 total rockets instead of 20. In TF2C, using the console command
tf2c_rocketlauncher_oldmaxammo 1
on your own server will enable this original count.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |