List of item attributes: Difference between revisions
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! class="header" | ID | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | ||
! class="header" | Name | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name | ||
! class="header" | Description | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Description | ||
! class="header" | Value Type | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Value Type | ||
! class="header" | Class | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class | ||
! class="header" | Notes | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes | ||
|- | |- | ||
| 1 || damage penalty || %s'''1'''% damage penalty || percentage || mult_dmg || | | 1 || damage penalty || %s'''1'''% damage penalty || percentage || mult_dmg || | ||
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! class="header" | ID | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | ||
! class="header" | Name | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name | ||
! class="header" | Description | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Description | ||
! class="header" | Value Type | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Value Type | ||
! class="header" | Class | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class | ||
! class="header" | Notes | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes | ||
|- | |- | ||
| 3019 || headshot damage decrease || || || headshot_damage_modify || | | 3019 || headshot damage decrease || || || headshot_damage_modify || | ||
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Works with Rockets, Tranquillizer Darts and Coilgun Lasers.<br> | Works with Rockets, Tranquillizer Darts and Coilgun Lasers.<br> | ||
The percentage determines how much it | The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45%. 1 = Max 0 = None. | ||
|- | |- | ||
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || | | 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || | ||
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| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise | | 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise | ||
|- | |- | ||
| 3030 || proximity mines || || additive || mod_sticky_is_proxy || | | 3030 || proximity mines || || additive || mod_sticky_is_proxy || | ||
|- | |- | ||
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy || | | 3031 || no sticky detonation || || additive || mod_sticky_is_proxy || | ||
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| 3048 || no damage falloff over distance || || additive || mod_no_dmg_falloff || | | 3048 || no damage falloff over distance || || additive || mod_no_dmg_falloff || | ||
|- | |- | ||
| 3049 || add condition on hit || || || add_onhit_addcond || For now use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this | | 3049 || add condition on hit || || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic. | ||
|- | |- | ||
| 3050 || minigun spindown time increased || || || mult_minigun_spindown_time || | | 3050 || minigun spindown time increased || || || mult_minigun_spindown_time || | ||
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|- | |- | ||
|} | |} | ||
[[Category:Lists]] |
Latest revision as of 11:41, 29 October 2024
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
TF2 Atributes
The following table describes each attribute from TF2 compatible with TF2C
ID | Name | Description | Value Type | Class | Notes |
---|---|---|---|---|---|
1 | damage penalty | %s1% damage penalty | percentage | mult_dmg | |
2 | damage bonus | +%s1% damage bonus | percentage | mult_dmg | |
3 | clip size penalty | %s1% clip size | percentage | mult_clipsize | |
4 | clip size bonus | +%s1% clip size | percentage | mult_clipsize | |
5 | fire rate penalty | %s1% slower firing speed | inverted_percentage | mult_postfiredelay | |
6 | fire rate bonus | +%s1% faster firing speed | inverted_percentage | mult_postfiredelay | |
7 | heal rate penalty | %s1% heal rate | percentage | mult_medigun_healrate | |
8 | heal rate bonus | +%s1% heal rate | percentage | mult_medigun_healrate | |
9 | ubercharge rate penalty | %s1% ÜberCharge rate | percentage | mult_medigun_uberchargerate | |
10 | ubercharge rate bonus | +%s1% ÜberCharge rate | percentage | mult_medigun_uberchargerate | |
11 | overheal bonus | +%s1% max overheal | percentage | mult_medigun_overheal_amount | |
15 | crit mod disabled | No random critical hits | percentage | mult_crit_chance | |
16 | heal on hit for rapidfire | On Hit: Gain up to +%s1 health | additive | add_onhit_addhealth | |
17 | add uber charge on hit | On Hit: %s1% ÜberCharge added | additive_percentage | add_onhit_ubercharge | |
18 | medigun charge is crit boost | ÜberCharge grants 100% critical chance | additive | set_charge_type | |
20 | crit vs burning players | 100% critical hit vs burning players | or | or_crit_vs_playercond | |
23 | mod flamethrower push | No compression blast | additive | set_flamethrower_push_disabled | |
25 | hidden secondary max ammo penalty | percentage | mult_maxammo_secondary | Hidden | |
26 | max health additive bonus | +%s1 max health on wearer | additive | add_maxhealth | |
28 | crit mod disabled hidden | No random critical hits | percentage | mult_crit_chance | Hidden |
31 | critboost on kill | On Kill: %s1 seconds of 100% critical chance | additive | add_onkill_critboost_time | |
34 | mult cloak meter consume rate | +%s1% cloak drain rate | percentage | mult_cloak_meter_consume_rate | |
35 | mult cloak meter regen rate | +%s1% cloak regen rate | percentage | mult_cloak_meter_regen_rate | |
36 | spread penalty | %s1% less accurate | percentage | mult_spread_scale | |
37 | hidden primary max ammo bonus | percentage | mult_maxammo_primary | Hidden | |
41 | sniper charge per sec | +%s1% charge rate | percentage | mult_sniper_charge_per_sec | |
43 | scattergun no reload single | Attrib_Scattergun_NoReloadSingle | additive | set_scattergun_no_reload_single | Hidden |
44 | scattergun has knockback | Knockback on the target and shooter | additive | set_scattergun_has_knockback | Hidden |
45 | bullets per shot bonus | +%s1% bullets per shot | percentage | mult_bullets_per_shot | |
47 | sniper no charge | No zoom or damage charge | additive | unimplemented_mod_sniper_no_charge | |
49 | no double jump | Disables double jump | additive | set_scout_doublejump_disabled | |
54 | move speed penalty | %s1% slower move speed on wearer | inverted_percentage | mult_player_movespeed | |
56 | jarate description | Coated enemies take mini-crits
Can be used to extinguish fire |
inverted_percentage | mult_player_movespeed | |
57 | health regen | +%s1 health regenerated per second on wearer | additive | add_health_regen | |
58 | self dmg push force increased | +%s1 self damage force | percentage | mult_dmgself_push_force | |
59 | self dmg push force decreased | %s1 self damage force | percentage | mult_dmgself_push_force | |
60 | dmg taken from fire reduced | %s1 fire damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_fire | |
61 | dmg taken from fire increased | %s1% fire damage vulnerability on wearer | percentage | mult_dmgtaken_from_fire | |
62 | dmg taken from crit reduced | +%s1% critical hit damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_crit | |
63 | dmg taken from crit increased | %s1% critical hit damage vulnerability on wearer | percentage | mult_dmgtaken_from_crit | |
64 | dmg taken from blast reduced | +%s1% explosive damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_explosions | |
65 | dmg taken from blast increased | %s1% explosive damage vulnerability on wearer | percentage | mult_dmgtaken_from_explosions | |
66 | dmg taken from bullets reduced | +%s1% bullet damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_bullets | |
67 | dmg taken from bullets increased | %s1% bullet damage vulnerability on wearer | percentage | mult_dmgtaken_from_bullets | |
68 | increase player capture value | +%s1% capture rate on wearer | additive | add_player_capturevalue | |
71 | weapon burn dmg increased | +%s1% afterburn damage bonus | percentage | mult_wpn_burndmg | |
72 | weapon burn dmg reduced | %s1% afterburn damage penalty | percentage | mult_wpn_burndmg | |
73 | weapon burn time increased | +%s1% afterburn duration | percentage | mult_wpn_burntime | |
74 | weapon burn time reduced | %s1% afterburn duration | percentage | mult_wpn_burntime | |
75 | aiming movespeed increased | +%s1% faster move speed while deployed | percentage | mult_player_aiming_movespeed | |
76 | maxammo primary increased | +%s1% max primary ammo on wearer | percentage | mult_maxammo_primary | |
77 | maxammo primary reduced | %s1% max primary ammo on wearer | percentage | mult_maxammo_primary | |
78 | maxammo secondary increased | +%s1% max secondary ammo on wearer | percentage | mult_maxammo_primary | |
79 | maxammo secondary reduced | %s1% max secondary ammo on wearer | percentage | mult_maxammo_primary | |
80 | maxammo metal increased | +%s1% max metal on wearer | percentage | mult_maxammo_metal | |
81 | maxammo metal reduced | %s1% max metal on wearer | percentage | mult_maxammo_metal | |
82 | cloak consume rate increased | -%s1% cloak duration | percentage | mult_cloak_meter_consume_rate | |
83 | cloak consume rate reduced | +%s1% cloak duration | inverted_percentage | mult_cloak_meter_consume_rate | |
84 | cloak regen rate increased | +%s1% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate | |
85 | cloak regen rate reduced | %s1% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate | |
86 | minigun spinup time increased | %s1% slower spin up time | percentage | mult_minigun_spinup_time | |
87 | minigun spinup time decreased | %s1% faster spin up time | inverted_percentage | mult_minigun_spinup_time | |
88 | max pipebombs increased | +%s1% max pipebombs out | additive | add_max_pipebombs | |
89 | max pipebombs decreased | %s1% max pipebombs out | additive | add_max_pipebombs | |
90 | SRifle Charge rate increased | %s1% faster power charge | percentage | mult_sniper_charge_per_sec | |
91 | SRifle Charge rate decreased | %s1% slower power charge | inverted_percentage | mult_sniper_charge_per_sec | |
92 | Construction rate increased | Construction hit speed boost increased by %s1% | percentage | mult_construction_value | |
93 | Construction rate decreased | Construction hit speed boost decreased by %s1% | inverted_percentage | mult_construction_value | |
94 | Repair rate increased | %s1% faster repair rate | percentage | mult_repair_value | |
95 | Repair rate decreased | %s1% slower repair rate | inverted_percentage | mult_repair_value | |
96 | Reload time increased | %s1% slower reload time | percentage | mult_reload_time | |
97 | Reload time decreased | %s1% faster reload time | inverted_percentage | mult_reload_time | |
98 | selfdmg on hit for rapidfire | On Hit: %s1 health | additive | add_onhit_addhealth | |
99 | Blast radius increased | +%s1% explosion radius | percentage | mult_explosion_radius | |
100 | Blast radius decreased | %s1% explosion radius | percentage | mult_explosion_radius | |
101 | Projectile range increased | +%s1% projectile range | percentage | mult_projectile_range | Works with hitscan as well |
102 | Projectile range decreased | %s1% projectile range | percentage | mult_projectile_range | Works with hitscan as well |
103 | Projectile speed increased | +%s1% projectile speed | percentage | mult_projectile_speed | |
104 | Projectile speed decreased | %s1% projectile speed | percentage | mult_projectile_speed | |
105 | overheal penalty | %s1% max overheal | inverted_percentage | mult_medigun_overheal_amount | |
106 | weapon spread bonus | %s1% max overheal | inverted_percentage | mult_spread_scale | |
107 | move speed bonus | +%s1% faster move speed on wearer | percentage | mult_player_movespeed | |
108 | health from packs increased | +%s1% health from packs on wearer | percentage | mult_health_frompacks | |
109 | health from packs decreased | %s1% health from packs on wearer | percentage | mult_health_frompacks | |
110 | heal on hit for slowfire | On Hit: Gain up to +%s1 health | additive | add_onhit_addhealth | |
111 | selfdmg on hit for slowfire | On Hit: +%s1 health | additive | add_onhit_addhealth | |
114 | mod mini-crit airborne | Mini-crits airbone enemies on direct hit | additive | mini_crit_airborne | |
123 | speed boost when active | %s1% speed boost while active weapon | percentage | mult_move_speed_when_active | |
125 | max health additive penalty | %s1 max health on wearer | additive | add_maxhealth | |
127 | sticky air burst mode | Launched bombs shatter on surfaces | additive | set_detonate_mode | |
128 | provide on active | When weapon is active | additive | provide_on_active | |
129 | health drain | %s1 health drained per second on wearer | additive | add_health_regen | |
135 | blast jump damage reduction | %s1% blast damage from explosive jumps | percentage | rocket_jump_dmg_reduction | |
137 | dmg bonus vs buildings | +%s1% damage vs buildings | percentage | mult_dmg_vs_buildings | |
144 | lunchbox adds minicrits | Sets weapon mode #%s1 | additive | set_weapon_mode | Hidden |
148 | building cost reduction | %s1 metal reduction in building cost | percentage | building_cost_reduction | |
149 | bleeding duration | On Hit: Bleed for %s1 seconds | additive | bleeding_duration | |
158 | add cloak on kill | +%s1% cloak on kill | additive | add_cloak_on_kill | |
159 | SET BONUS: cloak blink time penalty | %s1 sec longer cloak blink time | additive | cloak_blink_time_penalty | |
160 | SET BONUS: quiet unstealth | Reduced decloak sound volume | additive | set_quiet_unstealth | |
161 | flame size penalty | %s1% less flame spread area | percentage | mult_flame_size | |
162 | flame size bonus | +%s1% more flame spread area | percentage | mult_flame_size | |
166 | add cloak on hit | +%s1% cloak on hit | additive | add_cloak_on_hit | |
169 | SET BONUS: dmg from sentry reduced | +%s1% sentry damage resistance on wearer | inverted_percentage | dmg_from_sentry_reduced | |
170 | airblast cost increased | +%s1% airblast cost | percentage | mult_airblast_cost | |
171 | airblast cost decreased | %s1% airblast cost | percentage | mult_airblast_cost | |
173 | flame ammopersec increased | +%s1% flamethrower ammo consumed per second | percentage | mult_flame_ammopersec | |
174 | flame ammopersec decreased | %s1% flamethrower ammo consumed per second | percentage | mult_flame_ammopersec | |
177 | deploy time increased | %s1% longer weapon switch | percentage | mult_deploy_time | |
178 | deploy time decreased | %s1% faster weapon switch | inverted_percentage | mult_deploy_time | |
179 | minicrits become crits | Crits whenever it would normally mini-crit | additive | minicrits_become_crits | |
180 | heal on kill | +%s1 health restored on kill | additive | heal_on_kill | |
181 | no self blast dmg | No self inflicted blast damage taken | additive | no_self_blast_dmg | |
183 | aiming movespeed decreased | %s1% slower move speed while deployed | percentage | mult_player_aiming_movespeed | |
199 | switch from wep deploy time decreased | This weapon holsters %s1% faster | inverted_percentage | mult_switch_from_wep_deploy_time | |
202 | charge time increased | %s1 sec increase in charge duration | additive | mod_charge_time | |
207 | blast dmg to self increased | +%s1% damage to self | percentage | blast_dmg_to_self | |
208 | Set DamageType Ignite | On Hit: target is engulfed in flames | additive | set_dmgtype_ignite | |
215 | apply z velocity on damage | additive | apply_z_velocity_on_damage | Hidden
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction Positive values send upward, negative values send downward. | |
216 | apply look velocity on damage | Attrib_Knockback | additive | apply_look_velocity_on_damage | Hidden
Applies velocity in the direction you're facing to the enemy |
221 | mult decloak rate | Attrib_DecloakRate | additive | mult_decloak_rate | Hidden |
231 | medigun charge is megaheal | ÜberCharge grants mini-crits and resistance | additive | set_charge_type | |
234 | mod medic healed deploy time penalty | While not being healed by a medic,
your weapon switch time is %s1% longer |
percentage | mod_medic_healed_deploy_time | |
238 | minigun no spin sounds | Silent Killer: No barrel spin sound | additive | minigun_no_spin_sounds | |
241 | reload time increased hidden | %s1% slower reload time | percentage | mult_reload_time_hidden | Hidden |
253 | mult cloak rate | %s1 sec increase in time to cloak | additive | mult_cloak_rate | Hidden |
256 | mult airblast refire time | percentage | mult_airblast_refire_time | Hidden | |
259 | boots falling stomp | Deals 3x falling damage to the player you land on | additive | boots_falling_stomp | |
260 | deflection size multiplier | Attrib_DeflectionSizeMultiplier | additive | deflection_size_multiplier | |
263 | melee bounds multiplier | percentage | melee_bounds_multiplier | Hidden | |
264 | melee range multiplier | %s1% increased melee attack range | percentage | melee_range_multiplier | Hidden |
266 | projectile penetration | Projectiles penetrate enemy players | additive | projectile_penetration | Only works with arrows
Physics are bugged |
267 | mod crit while airborne | Deals crits while the wielder is blast jumping | additive | crit_while_airborne | |
278 | effect bar recharge rate increased | +%s1% increase in recharge rate | inverted_percentage | effectbar_recharge_rate | |
279 | maxammo grenades1 increased | +%s1% max misc ammo on wearer | percentage | mult_maxammo_grenades1 | |
280 | override projectile type | additive | override_projectile_type | Hidden
Changes the projectile type of the weapon | |
281 | energy weapon no ammo | Does not require ammo | additive | energy_weapon_no_ammo | |
286 | engy building health bonus | +%s1% max building health | percentage | mult_engy_building_health | |
287 | engy sentry damage bonus | +%s1% Sentry Gun damage bonus | percentage | mult_engy_sentry_damage | |
289 | centerfire projectile | Attrib_CenterFireProjectile | additive | centerfire_projectile | Hidden |
298 | mod ammo per shot | Per Shot: -%s1 ammo | additive | mod_ammo_per_shot | |
301 | mod use metal ammo type | Uses metal for ammo | additive | mod_use_metal_ammo_type | |
303 | mod max primary clip override | additive | mod_max_primary_clip_override | Hidden | |
314 | uber duration bonus | Über duration increased %s1 seconds | additive | add_uber_time | |
318 | faster reload rate | +%s1% faster reload time | inverted_percentage | fast_reload | |
326 | increased jump height | +%s1% greater jump height when active | percentage | mod_jump_height | |
328 | disable fancy class select anim | percentage | disable_fancy_class_select_anim | Hidden | |
343 | engy sentry fire rate increased | +%s1% sentry firing speed | inverted_percentage | mult_sentry_firerate | |
344 | engy sentry radius increased | +%s1% sentry range | percentage | mult_sentry_range | |
346 | engy dispenser radius increased | +%s1% dispenser range | percentage | mult_dispenser_range | |
348 | fire rate penalty HIDDEN | inverted_percentage | mult_postfiredelay | Hidden | |
350 | ragdolls become ash | additive | ragdolls_become_ash | Hidden | |
356 | airblast disabled | No airblast | additive | airblast_disabled | |
378 | sniper aiming movespeed decreased | %s1% slower move speed when aiming | percentage | mult_player_aiming_movespeed | |
394 | fire rate bonus HIDDEN | +%s1% faster firing speed | inverted_percentage | mult_postfiredelay | Hidden |
396 | melee attack rate bonus | +%s1% faster melee attack speed | inverted_percentage | mult_postfiredelay | Hidden |
400 | cannot pick up intelligence | Wearer cannot carry the intelligence briefcase | additive | cannot_pick_up_intelligence | Hidden |
407 | crit vs disguised players | 100% critical hit vs disguised players | or | or_crit_vs_playercond | |
408 | crit vs non burning players | 100% critical hit vs non-burning players | or | or_crit_vs_not_playercond | |
412 | dmg taken increased | %s1% damage vulnerability on wearer | percentage | mult_dmgtaken | |
414 | self mark for death | You are Marked-For-Death while active, and for short period after switching weapons | additive | self_mark_for_death | |
421 | no primary ammo from dispensers while active | No ammo from dispensers when active | additive | no_primary_ammo_from_dispensers | |
424 | clip size penalty HIDDEN | %s1% clip size | percentage | mult_clipsize | Hidden |
425 | sapper damage bonus | +%s1% sapper damage bonus | percentage | mult_sapper_damage | |
426 | sapper damage penalty | %s1% sapper damage penalty | percentage | mult_sapper_damage | |
427 | sapper damage leaches health | +%s1 health regenerated per second for each active sapper | additive | sapper_damage_leaches_health | |
428 | sapper health bonus | %s1% sapper health bonus | percentage | mult_sapper_health | |
429 | sapper health penalty | %s1% sapper health penalty | percentage | mult_sapper_health | |
434 | sapper damage penalty hidden | %s1% sapper damage penalty | percentage | mult_sapper_damage | Hidden |
437 | crit vs stunned players | 100% critical hit vs stunned players | or | or_crit_vs_playercond | |
438 | crit vs wet players | 100% critical hit vs wet players | or | or_crit_vs_wet_players | |
442 | major move speed bonus | percentage | major_mult_player_movespeed | ||
443 | major increased jump height | percentage | major_jump_height | ||
464 | engineer sentry build rate multiplier | Sentry build speed increased by %s1% | percentage | sentry_build_rate_multiplier | |
465 | engineer teleporter rate multiplier | Increases teleporter build speed by %s1% | percentage | teleporter_build_rate_multiplier | |
469 | engineer building teleporting pickup | Alt-Fire: Use %s1 metal to pick up your targeted building from long range | additive | building_teleporting_pickup | |
475 | Projectile speed increased HIDDEN | +%s1% projectile speed | percentage | mult_projectile_speed | Hidden |
476 | damage bonus HIDDEN | +%s1% damage bonus | percentage | mult_dmg | Hidden |
489 | SET BONUS: move speed set bonus | +%s1% faster move speed on wearer | percentage | mult_player_movespeed | |
490 | SET BONUS: health regen set bonus | +%s1 health regenerated per second on wearer | additive | add_health_regen | |
491 | SET BONUS: dmg taken from crit reduced set bonus | +%s1% critical hit damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_crit | |
492 | SET BONUS: dmg taken from fire reduced set bonus | +%s1% fire damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_fire | |
516 | SET BONUS: dmg taken from bullets increased | %s1% bullet damage vulnerability on wearer | percentage | mult_dmgtaken_from_bullets | |
517 | SET BONUS: max health additive bonus | +%s1% max health on wearer | additive | add_maxhealth | |
518 | scattergun knockback mult | percentage | scattergun_knockback_mult | Hidden | |
524 | increased jump height from weapon | +%s1% greater jump height when active | percentage | mod_jump_height_from_weapon | Hidden |
525 | damage force increase | %s1% increase in push force taken from damage | percentage | damage_force_reduction | |
526 | healing received bonus | +%s1% bonus healing from all sources | percentage | mult_healing_received | |
535 | damage force increase hidden | %s1% increase in push force taken from damage | percentage | damage_force_reduction | Hidden |
536 | damage force increase text | Increase in push force taken from damage and airblast | percentage | damage_force_reduction | |
547 | single wep deploy time decreased | This weapon deploys %s1% faster | inverted_percentage | mult_single_wep_deploy_time | |
550 | halloween increased jump height | percentage | mod_jump_height | Hidden | |
551 | special taunt | additive | special_taunt | Hidden | |
614 | no metal from dispensers while active | No metal from dispensers when active | additive | no_metal_from_dispensers_while_active | |
643 | rocket jump damage reduction HIDDEN | %s1% blast damage from rocket jumps | percentage | rocket_jump_dmg_reduction | Hidden |
644 | clipsize increase on kill | Clip size increased on kill | additve | clipsize_increase_on_kill | |
651 | fire rate bonus with reduced health | Fire rate increases as health decreases | inverted_percentage | mult_postfiredelay_with_reduced_health | |
670 | stickybomb charge rate | Max charge time decreased by %s1% | inverted_percentage | stickybomb_charge_rate | |
671 | grenade no bounce | Grenades have very little bounce and roll | additive | grenade_no_bounce | |
674 | class select override vcd | Attrib_Class_Select_Override_VCD | additive | class_select_override_vcd | Hidden |
675 | custom projectile model | additive | custom_projectile_model | Hidden
Supports Rockets, Pipes, Stickies and Tranquillizer Darts | |
681 | grenade no spin | additive | grenade_no_spin | Hidden | |
684 | grenade detonation damage penalty | %s1% damage on grenades that explode on timer | percentage | grenade_detonation_damage_penalty | |
732 | metal_pickup_decreased | %s1% less metal from pickups and dispensers | inverted_percentage | mult_metal_pickup | |
734 | healing received penalty | %s1% less healing from all sources | percentage | mult_healing_received | |
739 | ubercharge overheal rate penalty | %s1% ÜberCharge rate on Overhealed patients | percentage | mult_medigun_overheal_uberchargerate | |
740 | reduced_healing_from_medics | %s1% less healing from Medic sources | percentage | mult_healing_from_medics | |
772 | single wep holster time increased | This weapon holsters %s1% slower | percentage | mult_switch_from_wep_deploy_time | |
773 | single wep deploy time increased | This weapon deploys %s1% slower | inverted_percentage | mult_single_wep_deploy_time | |
774 | charge time decreased | %s1 sec decrease in charge duration | additive | mod_charge_time | |
775 | dmg penalty vs buildings | %s1 damage penalty vs buildings | percentage | mult_dmg_vs_buildings | |
781 | is_a_sword | This Weapon has a large melee range and
deploys and holsters slower |
additive | is_a_sword | |
787 | fuse bonus | %s1% fuse time on grenades | percentage | fuse_mult | |
790 | mod teleporter cost | %s1% metal cost when constructing or upgrading teleporters | percentage | mod_teleporter_cost | |
794 | dmg taken from fire reduced on active | +%s1% fire damage resistance while deployed | inverted_percentage | mult_dmgtaken_from_fire_active | |
795 | damage bonus vs burning | %s1% damage bonus vs burning players | percentage | mult_dmg_vs_burning | |
796 | min_viewmodel_offset | additive | min_viewmodel_offset | Hidden
Used for "tf_use_min_viewmodels 1" to shift the viewmodel's position | |
797 | dmg pierces resists absorbs | Attacks pierce damage resistance effects and bonuses | percentage | mod_pierce_resists_absorbs | |
800 | patient overheal penalty | %s1% maximum overheal on wearer | percentage | mult_patient_overheal_penalty | |
822 | airblast_destroy_projectile | Attrib_AirblastDestroyProjectile | additive | airblast_destroy_projectile | |
851 | mult_player_movespeed_active | +%s1% faster move speed on wearer | percentage | mult_player_movespeed_active | |
852 | mult_dmgtaken_active | %s1% damage vulnerability on wearer | percentage | mult_dmgtaken_active | |
853 | mult_patient_overheal_penalty_active | %s1% maximum overheal on wearer | percentage | mult_patient_overheal_penalty_active | |
869 | crits_become_minicrits | Minicrits whenever it would normally crit | additive | crits_become_minicrits | |
876 | lunchbox healing decreased | %s1% healing effect | percentage | lunchbox_healing_scale | |
1000 | CARD: damage bonus | +%s1% damage bonus | percentage | mult_dmg | |
1001 | CARD: dmg taken from bullets reduced | +%s1% bullet damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_bullets | |
1002 | CARD: move speed bonus | +%s1% faster move speed on wearer | percentage | mult_player_movespeed | |
1003 | CARD: health regen | +%s1% health regenerated per second on wearer | additive | add_health_regen | |
2029 | allowed in medieval mode | allowed_in_medieval_mode | Hidden | ||
2043 | upgrade rate decrease | %s1% slower upgrade rate | inverted_percentage | upgrade_rate_mod | |
2058 | meter_label | meter_label | Hidden | ||
2062 | airblast cost scale hidden | percentage | mult_airblast_cost | Hidden |
TF2C Attributes
The following table describes attributes that only work in TF2 Classic.
ID | Name | Description | Value Type | Class | Notes |
---|---|---|---|---|---|
3019 | headshot damage decrease | headshot_damage_modify | |||
3020 | no scope | additive | mod_no_scope | Gets rid of the damage charge as well.
When used on its own, shots will always deal 5 damage. | |
3021 | rocket gravity | Rockets travel in an arc | percentage | mod_rocket_gravity | Gives the projectile an arc. Works with Rockets, Tranquillizer Darts and Coilgun Lasers. The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45%. 1 = Max 0 = None. |
3022 | sniper no dmg charge | additive | mod_sniper_no_dmg_charge | ||
3023 | view punch on hit | additive | add_viewpunch_onhit | ||
3024 | tranq on hit | additive | mod_tranq_onhit | ||
3025 | armor footsteps | additive | mod_armor_footsteps | Plays a thunking sound as the player walks around with the item equipped | |
3026 | soft zoom | mod_sniper_soft_zoom | Widens the scoped-in FOV from default zoom. | ||
3027 | sniper slower scoped fire speed DISPLAY ONLY | mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY | |||
3028 | dmg bonus vs buildings hidden | mult_dmg_vs_buildings | Hidden | ||
3029 | keep disguise | additive | set_keep_disguise | Allows the Spy to attack without losing his disguise | |
3030 | proximity mines | additive | mod_sticky_is_proxy | ||
3031 | no sticky detonation | additive | mod_sticky_is_proxy | ||
3032 | sticky fizzles | additive | mod_sticky_fizzles | Stickies don't explode on detonation | |
3033 | experimental weapon | additive | experimental_weapon | Equipping the item will redirect the user to Stock | |
3034 | sentry shoots projectile | additive | set_sentry_projectile | Can be set to nail or Tranquillizer Darts | |
3035 | heal on afterburn | additive | add_burn_heals | ||
3036 | crit vs bleeding players | additive | crit_vs_bleeding_players | ||
3037 | teleporter is jump pad | additive | set_teleporter_mode | ||
3038 | explosive bullets | additive | explosive_bullets | An explosion will happen at the point of impact for one pellet | |
3039 | airblast cannot push players | additive | airblast_functionality_flags | Uses Flags to determine what the Airblast can do
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles. To get the desired behavior, the numbers need to be added up (IE: "5" gives an airblast that can push enemies and deflect, but can't extinguish teammates). | |
3040 | rocket limited lifetime | additive | rocket_lifetime | The value is in seconds traveled before it explodes
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares. | |
3041 | crit vs wet players hidden | additive | crit_vs_wet_players | Hidden | |
3042 | move speed bonus while cloaked | mult_player_movespeed_cloaked | |||
3043 | engineer dispenser build rate multiplier | Dispenser build speed increased by %s1% | percentage | dispenser_build_rate_multiplier | |
3044 | pda can remote deploy | pda_remote_deploy | |||
3045 | lose cloak on damage | lose_cloak_on_damage | |||
3046 | heal on hit vs burning | add_onhit_addhealth_vs_burning | |||
3047 | set cloak is speed | set_weapon_mode | |||
3048 | no damage falloff over distance | additive | mod_no_dmg_falloff | ||
3049 | add condition on hit | additive | add_onhit_addcond | For now, use this list of conditions for TF2. Note that some conditions may not be compatible with Team Fortress 2 Classic. | |
3050 | minigun spindown time increased | mult_minigun_spindown_time | |||
3051 | minigun spindown time decreased | mult_minigun_spindown_time | |||
3052 | add construction on hit | add_onhit_construction | |||
3053 | copy victim on hit | mod_onhit_copy_victim |