1.8.0: Difference between revisions

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'''1.8.0''' was an update for Team Fortress 2 Classic. It was released on February 8, 2015. It featured multiple additions and many more bug fixes. The patch notes are on the [https://web.archive.org/web/20150901023803/http://tf2classic.com/wiki/Patch_1.8.0_-_Released_February_8th_2015 archived TF2C Wiki].
{{Patch|before=1.7.3.1|after=1.8.0.1}}


This update came after [[1.7.3.1]] and before [[1.8.0.1]].
'''1.8.0''' was an update for Team Fortress 2 Classic. It was released on February 7, 2015. It featured multiple additions and many more bug fixes. The patch notes are on the [https://web.archive.org/web/20150901023803/http://tf2classic.com/wiki/Patch_1.8.0_-_Released_February_8th_2015 archived TF2C Wiki].


== Changes ==
== Changes ==

Latest revision as of 03:10, 2 November 2024

List of patches 1.7.3.1 1.8.0 1.8.0.1

1.8.0 was an update for Team Fortress 2 Classic. It was released on February 7, 2015. It featured multiple additions and many more bug fixes. The patch notes are on the archived TF2C Wiki.

Changes

  • Fixed team collisions
  • Fixed the weapon menu bind
  • Fixed the ammo hud being incorrectly positioned
  • Added Colteh's fixed Tranquilizer model
  • Fixed cap icons for GRN and YLW
  • Fixed headshots and broken eyes. We're now using player models compiled by Dr.PySpy.
  • Added chowder908's GRN and YLW stickies
  • Added new Cyclops and Beta RPG sounds by Omniary
  • The Cyclops is now named The Heavy Ordance(sic)
  • The game description in the server browser is now set depending on the gamemode
  • Killer and assister in the killfeed are now properly colored
  • Certain weapons now have proper muzzle flash model scales (Thanks to Onefourth for messing with the values and finding the ones that look best)
  • Fixed the Civilian crash
  • Ported the Scoreboard from live TF2
  • Sticky bombs(sic) and pipe bombs now properly use GRN and YLW skins
  • Added a 4 team scoreboard (currently broken on 4:3 resolutions) (Bassed off of onefourth's concept image)
  • Added a 4 team selection menu (models by sedimentarysocks, textures by onefourth)
  • HUD Death Notice text is now no longer white.
  • Fixed random team selection not choosing GRN or YLW
  • Changed the YLW Death Notice color to be more visible
  • Added dynamic lights for the muzzleflashes and the Flamethrower(sic)
  • Fixed the missing Spy masks (Dr.PySpy)
  • Added Medic Shotgun
  • Added the Fishwhacker
  • Modified the FGD
  • Additional model and texture fixes/improvements by Game Zombie
  • Model fixes by kida
  • Engineer Shotgun missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red)
  • Engineer Pistol missing shell ejection
  • Demoman Grenade_Launcher(sic) missing v_model and also fixed it using that messed up gold texture
  • Sniper SMG missing shell ejection
  • Medic Syringe Gun now doesn't have stretching polies(sic) when he goes to reload