List of item attributes: Difference between revisions

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| 61 || dmg taken from fire increased || %s'''1'''% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||
| 61 || dmg taken from fire increased || %s'''1'''% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||
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| 62 || dmg taken from crit reduced || +%s'''1'''% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||
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| 63 || dmg taken from crit increased || %s'''1'''% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||
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| 64 || dmg taken from blast reduced || +%s'''1'''% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||
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| 65 || dmg taken from blast increased || %s'''1'''% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||
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| 66 || dmg taken from bullets reduced || +%s'''1'''%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||
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| 67 || dmg taken from bullets increased || %s'''1'''%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||
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| 68 || increase player capture value || +%s'''1'''%  capture rate on wearer || additive || add_player_capturevalue ||
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| 71 || weapon burn dmg increased || +%s'''1'''%  afterburn damage bonus || percentage || mult_wpn_burndmg ||
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| 72 || weapon burn dmg reduced || %s'''1'''%  afterburn damage penalty || percentage || mult_wpn_burndmg ||
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| 73 || weapon burn time increased || +%s'''1'''%  afterburn duration || percentage || mult_wpn_burntime ||
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| 74 || weapon burn time reduced || %s'''1'''%  afterburn duration || percentage || mult_wpn_burntime ||
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| 75 || aiming movespeed increased || +%s'''1'''%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||
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| 76 || maxammo primary increased || +%s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
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| 77 || maxammo primary reduced || %s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
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| 78 || maxammo secondary increased || +%s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||
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| 79 || maxammo secondary reduced || %s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||
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| 80 || maxammo metal increased || +%s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
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| 81 || maxammo metal reduced || %s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
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| 82 || cloak consume rate increased || -%s'''1'''% cloak duration || percentage || mult_cloak_meter_consume_rate ||
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| 83 || cloak consume rate reduced || +%s'''1'''% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||
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| 84 || cloak regen rate increased || +%s'''1'''% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||
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| 85 || cloak regen rate reduced || %s'''1'''% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||
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| 86 || minigun spinup time increased || %s'''1'''%  slower spin up time || percentage || mult_minigun_spinup_time ||
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| 87 || minigun spinup time decreased || %s'''1'''%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||
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| 88 || max pipebombs increased || +%s'''1'''%  max pipebombs out || additive || add_max_pipebombs ||
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| 89 || max pipebombs decreased || %s'''1'''%  max pipebombs out || additive || add_max_pipebombs ||
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| 90 || SRifle Charge rate increased || %s'''1'''%  faster power charge || percentage || mult_sniper_charge_per_sec ||
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| 91 || SRifle Charge rate decreased || %s'''1'''%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||
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| 92 || Construction rate increased || Construction hit speed boost increased by %s'''1'''% || percentage || mult_construction_value ||
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| 93 || Construction rate decreased || Construction hit speed boost decreased by %s'''1'''% || inverted_percentage || mult_construction_value ||
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| 94 || Repair rate increased || %s'''1'''%  faster repair rate || percentage || mult_repair_value ||
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| 95 || Repair rate decreased || %s'''1'''%  slower repair rate || inverted_percentage || mult_repair_value ||
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| 96 || Reload time increased || %s'''1'''%  slower reload time || percentage || mult_reload_time ||
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| 97 || Reload time decreased || %s'''1'''%  faster reload time || inverted_percentage || mult_reload_time ||
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| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||
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| 99 || Blast radius increased || +%s'''1'''%  explosion radius || percentage || mult_explosion_radius ||
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| 100 || Blast radius decreased || %s'''1'''%  explosion radius || percentage || mult_explosion_radius ||
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| 101 || Projectile range increased || +%s'''1'''%  projectile range || percentage || mult_projectile_range || Works with hitscan as well
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| 102 || Projectile range decreased || %s'''1'''%  projectile range || percentage || mult_projectile_range || Works with hitscan as well
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Revision as of 08:00, 2 May 2023

The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).

List

ID Name Description Value Type Class Notes
1 damage penalty %s1% damage penalty percentage mult_dmg
2 damage bonus +%s1% damage bonus percentage mult_dmg
3 clip size penalty %s1% clip size percentage mult_clipsize
4 clip size bonus +%s1% clip size percentage mult_clipsize
5 fire rate penalty %s1% slower firing speed inverted_percentage mult_postfiredelay
6 fire rate bonus +%s1% faster firing speed inverted_percentage mult_postfiredelay
7 heal rate penalty %s1% heal rate percentage mult_medigun_healrate
8 heal rate bonus +%s1% heal rate percentage mult_medigun_healrate
9 ubercharge rate penalty %s1% ÜberCharge rate percentage mult_medigun_uberchargerate
10 ubercharge rate bonus +%s1% ÜberCharge rate percentage mult_medigun_uberchargerate
11 overheal bonus +%s1% max overheal percentage mult_medigun_overheal_amount
15 crit mod disabled No random critical hits percentage mult_crit_chance
16 heal on hit for rapidfire On Hit: Gain up to +%s1 health additive add_onhit_addhealth
17 add uber charge on hit On Hit: %s1% ÜberCharge added additive_percentage add_onhit_ubercharge
18 medigun charge is crit boost ÜberCharge grants 100% critical chance additive set_charge_type
20 crit vs burning players 100% critical hit vs burning players or or_crit_vs_playercond
23 mod flamethrower push No compression blast additive set_flamethrower_push_disabled
25 hidden secondary max ammo penalty percentage mult_maxammo_secondary Hidden
26 max health additive bonus +%s1 max health on wearer additive add_maxhealth
28 crit mod disabled hidden No random critical hits percentage mult_crit_chance Hidden
31 critboost on kill On Kill: %s1 seconds of 100% critical chance additive add_onkill_critboost_time
34 mult cloak meter consume rate +%s1% cloak drain rate percentage mult_cloak_meter_consume_rate
35 mult cloak meter regen rate +%s1% cloak regen rate percentage mult_cloak_meter_regen_rate
36 spread penalty %s1% less accurate percentage mult_spread_scale
37 hidden primary max ammo bonus percentage mult_maxammo_primary Hidden
41 sniper charge per sec +%s1% charge rate percentage mult_sniper_charge_per_sec
43 scattergun no reload single Attrib_Scattergun_NoReloadSingle additive set_scattergun_no_reload_single Hidden
44 scattergun has knockback Knockback on the target and shooter additive set_scattergun_has_knockback Hidden
45 bullets per shot bonus +%s1% bullets per shot percentage mult_bullets_per_shot
47 sniper no charge No zoom or damage charge additive unimplemented_mod_sniper_no_charge
49 no double jump Disables double jump additive set_scout_doublejump_disabled
54 move speed penalty %s1% slower move speed on wearer inverted_percentage mult_player_movespeed
56 jarate description Coated enemies take mini-crits

Can be used to extinguish fire

inverted_percentage mult_player_movespeed
57 health regen +%s1 health regenerated per second on wearer additive add_health_regen
58 self dmg push force increased +%s1 self damage force percentage mult_dmgself_push_force
59 self dmg push force decreased %s1 self damage force percentage mult_dmgself_push_force
60 dmg taken from fire reduced %s1 fire damage resistance on wearer inverted_percentage mult_dmgtaken_from_fire
61 dmg taken from fire increased %s1% fire damage vulnerability on wearer percentage mult_dmgtaken_from_fire
62 dmg taken from crit reduced +%s1% critical hit damage resistance on wearer inverted_percentage mult_dmgtaken_from_crit
63 dmg taken from crit increased %s1% critical hit damage vulnerability on wearer percentage mult_dmgtaken_from_crit
64 dmg taken from blast reduced +%s1% explosive damage resistance on wearer inverted_percentage mult_dmgtaken_from_explosions
65 dmg taken from blast increased %s1% explosive damage vulnerability on wearer percentage mult_dmgtaken_from_explosions
66 dmg taken from bullets reduced +%s1% bullet damage resistance on wearer inverted_percentage mult_dmgtaken_from_bullets
67 dmg taken from bullets increased %s1% bullet damage vulnerability on wearer percentage mult_dmgtaken_from_bullets
68 increase player capture value +%s1% capture rate on wearer additive add_player_capturevalue
71 weapon burn dmg increased +%s1% afterburn damage bonus percentage mult_wpn_burndmg
72 weapon burn dmg reduced %s1% afterburn damage penalty percentage mult_wpn_burndmg
73 weapon burn time increased +%s1% afterburn duration percentage mult_wpn_burntime
74 weapon burn time reduced %s1% afterburn duration percentage mult_wpn_burntime
75 aiming movespeed increased +%s1% faster move speed while deployed percentage mult_player_aiming_movespeed
76 maxammo primary increased +%s1% max primary ammo on wearer percentage mult_maxammo_primary
77 maxammo primary reduced %s1% max primary ammo on wearer percentage mult_maxammo_primary
78 maxammo secondary increased +%s1% max secondary ammo on wearer percentage mult_maxammo_primary
79 maxammo secondary reduced %s1% max secondary ammo on wearer percentage mult_maxammo_primary
80 maxammo metal increased +%s1% max metal on wearer percentage mult_maxammo_metal
81 maxammo metal reduced %s1% max metal on wearer percentage mult_maxammo_metal
82 cloak consume rate increased -%s1% cloak duration percentage mult_cloak_meter_consume_rate
83 cloak consume rate reduced +%s1% cloak duration inverted_percentage mult_cloak_meter_consume_rate
84 cloak regen rate increased +%s1% cloak regeneration rate percentage mult_cloak_meter_regen_rate
85 cloak regen rate reduced %s1% cloak regeneration rate percentage mult_cloak_meter_regen_rate
86 minigun spinup time increased %s1% slower spin up time percentage mult_minigun_spinup_time
87 minigun spinup time decreased %s1% faster spin up time inverted_percentage mult_minigun_spinup_time
88 max pipebombs increased +%s1% max pipebombs out additive add_max_pipebombs
89 max pipebombs decreased %s1% max pipebombs out additive add_max_pipebombs
90 SRifle Charge rate increased %s1% faster power charge percentage mult_sniper_charge_per_sec
91 SRifle Charge rate decreased %s1% slower power charge inverted_percentage mult_sniper_charge_per_sec
92 Construction rate increased Construction hit speed boost increased by %s1% percentage mult_construction_value
93 Construction rate decreased Construction hit speed boost decreased by %s1% inverted_percentage mult_construction_value
94 Repair rate increased %s1% faster repair rate percentage mult_repair_value
95 Repair rate decreased %s1% slower repair rate inverted_percentage mult_repair_value
96 Reload time increased %s1% slower reload time percentage mult_reload_time
97 Reload time decreased %s1% faster reload time inverted_percentage mult_reload_time
98 selfdmg on hit for rapidfire On Hit: %s1 health additive add_onhit_addhealth
99 Blast radius increased +%s1% explosion radius percentage mult_explosion_radius
100 Blast radius decreased %s1% explosion radius percentage mult_explosion_radius
101 Projectile range increased +%s1% projectile range percentage mult_projectile_range Works with hitscan as well
102 Projectile range decreased %s1% projectile range percentage mult_projectile_range Works with hitscan as well