User:Ratboy Slim/Template:Sandbox: Difference between revisions

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Line 192: Line 192:
  | minimum-splash-percentage = 50%
  | minimum-splash-percentage = 50%
  | damage-reduction = 1% / 2.88
  | damage-reduction = 1% / 2.88
  | self-damage = 27-89  
  | self-damage = 27-89
  | self-damage-rocket-jump = 27-46
  | self-damage-rocket-jump = 27-46
| healing-column = true
| healing-column = true
  | healing-in-combat = 24 / s  
  | healing-in-combat = 24 / s
  | healing-in-combat-percentage = 100%
  | healing-in-combat-percentage = 100%
  | healing-out-of-combat = 72 / s  
  | healing-out-of-combat = 72 / s
  | healing-out-of-combat-percentage = 300%
  | healing-out-of-combat-percentage = 300%
  | healing-self = 300
  | healing-self = 300
Line 207: Line 207:
  | upgrade-per-hit = 25
  | upgrade-per-hit = 25
  | cost-per-repair = damage / 3
  | cost-per-repair = damage / 3
  | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit  
  | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit
| ammo-column = true
| ammo-column = true
  | loaded = 6
  | loaded = 6
  | carried = 24
  | carried = 24
  | reload-type = Clip
  | reload-type = Clip
|function-times-column = true
| function-times-column = true
  | attack-interval = 0.5s
  | attack-interval = 0.5s
  | reload = 1.133 s
  | reload = 1.133 s
Line 222: Line 222:
  | cloak-fade = 1.0 s
  | cloak-fade = 1.0 s
  | uncloak-fade = 1.8 s
  | uncloak-fade = 1.8 s
  | charge-fill-speed = 2.5% / s (1.25% / s)  
  | charge-fill-speed = 2.5% / s (1.25% / s)
  | charge-fill-time = 40 s (80 s)
  | charge-fill-time = 40 s (80 s)
  | recharge-time = 12 s
  | recharge-time = 12 s
Line 270: Line 270:
  | minimum-splash-percentage = 50%
  | minimum-splash-percentage = 50%
  | damage-reduction = 1% / 2.88
  | damage-reduction = 1% / 2.88
  | self-damage = 27-89  
  | self-damage = 27-89
  | self-damage-rocket-jump = 27-46
  | self-damage-rocket-jump = 27-46
| healing-column = true
| healing-column = true
  | healing-in-combat = 24 / s  
  | healing-in-combat = 24 / s
  | healing-in-combat-percentage = 100%
  | healing-in-combat-percentage = 100%
  | healing-out-of-combat = 72 / s  
  | healing-out-of-combat = 72 / s
  | healing-out-of-combat-percentage = 300%
  | healing-out-of-combat-percentage = 300%
  | healing-self = 300
  | healing-self = 300
Line 285: Line 285:
  | upgrade-per-hit = 25
  | upgrade-per-hit = 25
  | cost-per-repair = damage / 3
  | cost-per-repair = damage / 3
  | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit  
  | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit
| ammo-column = true
| ammo-column = true
  | loaded = 6
  | loaded = 6
  | carried = 24
  | carried = 24
  | reload-type = Clip
  | reload-type = Clip
|function-times-column = true
| function-times-column = true
  | attack-interval = 0.5s
  | attack-interval = 0.5s
  | reload = 1.133 s
  | reload = 1.133 s
Line 300: Line 300:
  | cloak-fade = 1.0 s
  | cloak-fade = 1.0 s
  | uncloak-fade = 1.8 s
  | uncloak-fade = 1.8 s
  | charge-fill-speed = 2.5% / s (1.25% / s)  
  | charge-fill-speed = 2.5% / s (1.25% / s)
  | charge-fill-time = 40 s (80 s)
  | charge-fill-time = 40 s (80 s)
  | recharge-time = 12 s
  | recharge-time = 12 s

Revision as of 01:37, 19 May 2023

Properties
All values are approximate.

Documentation for Ratboy Slim/Template:Sandbox

Do not use this template on any articles.

This is a sandbox used to test templates on draft pages.

By default, the only rows that will show up are the "Properties" header row and the "All values are approximate" footer row.

To make a row appear in the template, pass any string to its parameter. If no parameter is passed, the row will not show up. The passed parameter will show up in its right-most column.

Values for header rows (such as Damage, Ammo, Function Times) must be true if you want them to be displayed. Any other value is silently ignored, and the header row will not appear.

{{!}}, {{!!}}, and {{!-}} are escape templates that represent |, ||, and |-, respectively. Their purpose is to escape those characters in templates that have tables, because MediaWiki syntax does not support a literal | symbol in templates that have tables.

Example Table

The following is an example table with every parameter (currently) supported by the template.

Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee? Ranged
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Charged damage 300% 120
Maximum fall-off 52.8% 21
Critical 120
Critical (charged) 360
Mini-crit 54
Mini-crit (ramp-up) 81
Mini-crit (charged) 162
Flame damage (close) 100% 6.5-13 / tick
Flame damage (far) 50% 3.25-6.5 / tick
Bullet count 1
Spread 80:1
Status Effects
Effect Bleed
Afterburn 4 / tick
Afterburn (mini-crit) 5/ tick
Afterburn duration 4-10 s
Bleed 4 / tick
Bleed (mini-crit) 5/tick
Bleed duration 8 s
Splash
Minimum splash 50% 2.8m
Damage reduction 1% / 2.88
Self-damage 27-89
Self-damage (rocket jump) 27-46
Healing
Healing (in combat) 100% 24 / s
Healing (out of combat) 300% 72 / s
Healing (self) 300
Healing (others) 50% of max health
Beam connect distance 450 HU
Beam disconnect distance 540 HU
Construction
Repair per hit 102
Upgrade per hit 25
Cost per repair damage / 3
Cost per ammo 1 / bullet, 40 / hit
2 / rocket, 16 / hit
Ammo
Loaded 6
Carried 24
Reload type Clip
Function Times
Attack interval 0.5s
Reload 1.133 s
First reload 1.09 s
Further reloads 0.67 s
Activation time 0.7 s
Spread recovery 1.25 s
Consumption time 4.3 s
Cloak fade 1.0 s
Uncloak fade 1.8 s
Charge fill speed 2.5% / s (1.25% / s)
Charge fill time 40 s (80 s)
Recharge time 12 s
Drop expiry 30 s
Airblast interval 0.75 s
Scoped charge delay 1.3 s
Scoped headshot delay 0.2 s
Aim fatigue 5 s
Taunt Hadouken
Taunt duration 3.8 s
All values are approximate.
{{User:Ratboy Slim/Template:Sandbox
 | shot-type = Hitscan
 | damage-type = Bullet
 | ranged-type = Ranged
| damage-column = true
 | maximum-ramp-up = 60
 | maximum-ramp-up-percentage = 150%
 | base-damage = 40
 | base-damage-percentage = 100%
 | charged-damage = 120
 | charged-damage-percentage = 300%
 | maximum-fall-off = 21
 | maximum-fall-off-percentage = 52.8%
 | critical = 120
 | critical-charged = 360
 | mini-crit = 54
 | mini-crit-ramp-up = 81
 | mini-crit-charged = 162
 | flame-damage-close = 6.5-13 / tick
 | flame-damage-close-percentage = 100%
 | flame-damage-far = 3.25-6.5 / tick
 | flame-damage-far-percentage = 50%
 | bullet-count = 1
 | spread = 80:1
| status-effects-column = true
 | effect = Bleed
 | afterburn = 4 / tick
 | afterburn-mini-crit = 5/ tick
 | afterburn-duration = 4-10 s
 | bleed = 4 / tick
 | bleed-mini-crit =  5/tick
 | bleed-duration = 8 s
| splash-column = true
 | minimum-splash = 2.8m
 | minimum-splash-percentage = 50%
 | damage-reduction = 1% / 2.88
 | self-damage = 27-89
 | self-damage-rocket-jump = 27-46
| healing-column = true
 | healing-in-combat = 24 / s
 | healing-in-combat-percentage = 100%
 | healing-out-of-combat = 72 / s
 | healing-out-of-combat-percentage = 300%
 | healing-self = 300
 | healing-others = 50% of max health
 | beam-connect-distance = 450 HU
 | beam-disconnect-distance = 540 HU
| construction-column = true
 | repair-per-hit = 102
 | upgrade-per-hit = 25
 | cost-per-repair = damage / 3
 | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit
| ammo-column = true
 | loaded = 6
 | carried = 24
 | reload-type = Clip
| function-times-column = true
 | attack-interval = 0.5s
 | reload = 1.133 s
 | first-reload = 1.09 s
 | further-reloads = 0.67 s
 | activation-time = 0.7 s
 | spread-recovery = 1.25 s
 | consumption-time = 4.3 s
 | cloak-fade = 1.0 s
 | uncloak-fade = 1.8 s
 | charge-fill-speed = 2.5% / s (1.25% / s)
 | charge-fill-time = 40 s (80 s)
 | recharge-time = 12 s
 | drop-expiry = 30 s
 | airblast-interval = 0.75 s
 | scoped-charge-delay = 1.3 s
 | scoped-headshot-delay = 0.2 s
 | aim-fatigue = 5 s
 | taunt = Hadouken
 | taunt-duration = 3.8 s
|}}