User:Ratboy Slim/Template:Sandbox: Difference between revisions

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(Replaced content with "<noinclude> {{doc begin}} === Do not use this template on any articles. === This is a sandbox used to test templates on draft pages.<br> </noinclude>")
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{| class="wikitable"
<noinclude>
! colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" | Properties
|-
{{#if:{{{shot-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Shot type''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{shot-type}}}
{{!-}}}}
{{#if:{{{damage-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Damage type''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{damage-type}}}
{{!-}}}}
{{#if:{{{ranged-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Ranged or Melee?''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{ranged-type}}}
{{!-}}}}
{{#if:{{{taunt|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Taunt''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{taunt}}}
{{!-}}}}
{{#ifeq:{{{damage-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Damage'''
{{!-}}}}
{{#if:{{{maximum-ramp-up|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Maximum ramp-up''' {{!!}} style="text-align: center;" {{!}} {{{maximum-ramp-up-percentage|150%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{maximum-ramp-up}}}
{{!-}}}}
{{#if:{{{base-damage|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Base damage''' {{!!}} style="text-align: center;" {{!}} {{{base-damage-percentage|100%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{base-damage}}}
{{!-}}}}
{{#if:{{{charged-damage|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Charged damage''' {{!!}} style="text-align: center;" {{!}} {{{charged-damage-percentage|300%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{charged-damage}}}
{{!-}}}}
{{#if:{{{maximum-fall-off|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Maximum fall-off''' {{!!}} style="text-align: center;" {{!}} {{{maximum-fall-off-percentage|52.8%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{maximum-fall-off}}}
{{!-}}}}
{{#if:{{{critical|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Critical''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{critical}}}
{{!-}}}}
{{#if:{{{critical-charged|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Critical (charged)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{critical-charged}}}
{{!-}}}}
{{#if:{{{mini-crit|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Mini-crit''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{mini-crit}}}
{{!-}}}}
{{#if:{{{mini-crit-ramp-up|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Mini-crit (ramp-up)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{mini-crit-ramp-up}}}
{{!-}}}}
{{#if:{{{mini-crit-charged|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Mini-crit (charged)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{mini-crit-charged}}}
{{!-}}}}
{{#if:{{{flame-damage-close|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Flame damage (close)''' {{!!}} style="text-align: center;" {{!}} {{{flame-damage-close-percentage|100%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{flame-damage-close}}}
{{!-}}}}
{{#if:{{{flame-damage-far|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Flame damage (far)''' {{!!}} style="text-align: center;" {{!}} {{{flame-damage-far-percentage|50%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{flame-damage-far}}}
{{!-}}}}
{{#if:{{{bullet-count|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Bullet count''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{bullet-count}}}
{{!-}}}}
{{#if:{{{spread|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Spread''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{spread}}}
{{!-}}}}
{{#ifeq:{{{status-effects-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Status Effects'''
{{!-}}}}
{{#if:{{{effect|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Effect''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{effect}}}
{{!-}}}}
{{#if:{{{effect-duration|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Effect duration''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{effect-duration}}}
{{!-}}}}
{{#if:{{{afterburn|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Afterburn''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{afterburn}}}
{{!-}}}}
{{#if:{{{afterburn-mini-crit|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Afterburn (mini-crit)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{afterburn-mini-crit}}}
{{!-}}}}
{{#if:{{{afterburn-duration|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Afterburn duration''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{afterburn-duration}}}
{{!-}}}}
{{#if:{{{bleed|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Bleed''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{bleed}}}
{{!-}}}}
{{#if:{{{bleed-mini-crit|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Bleed (mini-crit)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{bleed-mini-crit}}}
{{!-}}}}
{{#if:{{{bleed-duration|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Bleed duration''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{bleed-duration}}}
{{!-}}}}
{{#ifeq:{{{splash-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Splash'''
{{!-}}}}
{{#if:{{{minimum-splash|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Minimum splash''' {{!!}} style="text-align: center;" {{!}} {{{minimum-splash-percentage|50%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{minimum-splash}}}
{{!-}}}}
{{#if:{{{damage-reduction|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Damage reduction''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{damage-reduction}}}
{{!-}}}}
{{#if:{{{self-damage|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Self-damage''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{self-damage}}}
{{!-}}}}
{{#if:{{{self-damage-rocket-jump|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Self-damage (rocket jump)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{self-damage-rocket-jump}}}
{{!-}}}}
{{#ifeq:{{{healing-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Healing'''
{{!-}}}}
{{#if:{{{healing-in-combat|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Healing (in combat)''' {{!!}} style="text-align: center;" {{!}} {{{healing-in-combat-percentage|100%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{healing-in-combat}}}
{{!-}}}}
{{#if:{{{healing-out-of-combat|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Healing (out of combat)''' {{!!}} style="text-align: center;" {{!}} {{{healing-out-of-combat-percentage|300%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{healing-out-of-combat}}}
{{!-}}}}
{{#if:{{{healing-self|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Healing (self)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{healing-self}}}
{{!-}}}}
{{#if:{{{healing-others|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Healing (others)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{healing-others}}}
{{!-}}}}
{{#if:{{{beam-connect-distance|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Beam connect distance''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{beam-connect-distance}}}
{{!-}}}}
{{#if:{{{beam-disconnect-distance|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Beam disconnect distance''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{beam-disconnect-distance}}}
{{!-}}}}
{{#ifeq:{{{construction-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Construction'''
{{!-}}}}
{{#if:{{{repair-per-hit|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Repair per hit''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{repair-per-hit}}}
{{!-}}}}
{{#if:{{{upgrade-per-hit|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Upgrade per hit''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{upgrade-per-hit}}}
{{!-}}}}
{{#if:{{{cost-per-repair|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Cost per repair''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{cost-per-repair}}}
{{!-}}}}
{{#if:{{{cost-per-ammo|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Cost per ammo''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{cost-per-ammo}}}
{{!-}}}}
{{#ifeq:{{{ammo-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Ammo'''
{{!-}}}}
{{#if:{{{loaded|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Loaded''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{loaded}}}
{{!-}}}}
{{#if:{{{carried|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Carried''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{carried}}}
{{!-}}}}
{{#if:{{{reload-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Reload type''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{reload-type}}}
{{!-}}}}
{{#ifeq:{{{function-times-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Function Times'''
{{!-}}}}
{{#if:{{{attack-interval|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Attack interval''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{attack-interval}}}
{{!-}}}}
{{#if:{{{reload|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Reload''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{reload}}}
{{!-}}}}
{{#if:{{{first-reload|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''First reload''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{first-reload}}}
{{!-}}}}
{{#if:{{{further-reloads|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Further reloads''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{further-reloads}}}
{{!-}}}}
{{#if:{{{activation-time|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Activation time''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{activation-time}}}
{{!-}}}}
{{#if:{{{spread-recovery|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Spread recovery''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{spread-recovery}}}
{{!-}}}}
{{#if:{{{consumption-time|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Consumption time''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{consumption-time}}}
{{!-}}}}
{{#if:{{{cloak-fade|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Cloak fade''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{cloak-fade}}}
{{!-}}}}
{{#if:{{{uncloak-fade|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Uncloak fade''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{uncloak-fade}}}
{{!-}}}}
{{#if:{{{charge-fill-speed|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Charge fill speed''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{charge-fill-speed}}}
{{!-}}}}
{{#if:{{{charge-fill-time|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Charge fill time''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{charge-fill-time}}}
{{!-}}}}
{{#if:{{{recharge-time|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Recharge time''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{recharge-time}}}
{{!-}}}}
{{#if:{{{drop-expiry|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Drop expiry''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{drop-expiry}}}
{{!-}}}}
{{#if:{{{airblast-interval|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Airblast interval''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{airblast-interval}}}
{{!-}}}}
{{#if:{{{scoped-charge-delay|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Scoped charge delay''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{scoped-charge-delay}}}
{{!-}}}}
{{#if:{{{scoped-headshot-delay|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Scoped headshot delay''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{scoped-headshot-delay}}}
{{!-}}}}
{{#if:{{{aim-fatigue|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Aim fatigue''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{aim-fatigue}}}
{{!-}}}}
{{#if:{{{taunt-duration|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Taunt duration''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{taunt-duration}}}
{{!-}}}}
| colspan="3" style="text-align: center;font-size: 12px;background-color: #583a31;color: white;" | All values are approximate.
|-
|}<noinclude>
{{doc begin}}
{{doc begin}}
=== Do not use this template on any articles. ===
=== Do not use this template on any articles. ===


This is a sandbox used to test templates on draft pages.<br>
This is a sandbox used to test templates on draft pages.<br>
By default, the only rows that will show up are the "Properties" header row and the "All values are approximate" footer row.<br>
To make a row appear in the template, pass any string to its parameter. If no parameter is passed, the row will not show up. The passed parameter will show up in its right-most column.<br>
Values for header rows (Damage, Status Effects, Splash, Healing, Construction, Ammo, Function Times) must be <code>true</code> if you want them to be displayed. Any other value is silently ignored, and the header row will not appear.<br>
Parameters with "percentage" in their name have a default percentage coded in the template, in case the editor forgets to manually supply one.<br>
{{tl|!}}, {{tl|!!}}, and {{tl|!-}} are escape templates that represent <code>|</code>, <code>||</code>, and <code>|-</code>, respectively. Their purpose is to escape those characters in templates that have tables, because MediaWiki syntax does not support a literal <code>|</code> symbol in templates that have tables.
=== Example Table ===
The following is an example table with every parameter (currently) supported by the template.
{{User:Ratboy Slim/Template:Sandbox
| shot-type = Hitscan
| damage-type = Bullet
| ranged-type = Ranged
| taunt = Hadouken
| damage-column = true
| maximum-ramp-up = 60
| maximum-ramp-up-percentage = 150%
| base-damage = 40
| base-damage-percentage = 100%
| charged-damage = 120
| charged-damage-percentage = 300%
| maximum-fall-off = 21
| maximum-fall-off-percentage = 52.8%
| critical = 120
| critical-charged = 360
| mini-crit = 54
| mini-crit-ramp-up = 81
| mini-crit-charged = 162
| flame-damage-close = 6.5-13 / tick
| flame-damage-close-percentage = 100%
| flame-damage-far = 3.25-6.5 / tick
| flame-damage-far-percentage = 50%
| bullet-count = 1
| spread = 80:1
| status-effects-column = true
| effect = Bleed
| afterburn = 4 / tick
| afterburn-mini-crit = 5/ tick
| afterburn-duration = 4-10 s
| bleed = 4 / tick
| bleed-mini-crit =  5/tick
| bleed-duration = 8 s
| splash-column = true
| minimum-splash = 2.8m
| minimum-splash-percentage = 50%
| damage-reduction = 1% / 2.88
| self-damage = 27-89
| self-damage-rocket-jump = 27-46
| healing-column = true
| healing-in-combat = 24 / s
| healing-in-combat-percentage = 100%
| healing-out-of-combat = 72 / s
| healing-out-of-combat-percentage = 300%
| healing-self = 300
| healing-others = 50% of max health
| beam-connect-distance = 450 HU
| beam-disconnect-distance = 540 HU
| construction-column = true
| repair-per-hit = 102
| upgrade-per-hit = 25
| cost-per-repair = damage / 3
| cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit
| ammo-column = true
| loaded = 6
| carried = 24
| reload-type = Clip
| function-times-column = true
| attack-interval = 0.5s
| reload = 1.133 s
| first-reload = 1.09 s
| further-reloads = 0.67 s
| activation-time = 0.7 s
| spread-recovery = 1.25 s
| consumption-time = 4.3 s
| cloak-fade = 1.0 s
| uncloak-fade = 1.8 s
| charge-fill-speed = 2.5% / s (1.25% / s)
| charge-fill-time = 40 s (80 s)
| recharge-time = 12 s
| drop-expiry = 30 s
| airblast-interval = 0.75 s
| scoped-charge-delay = 1.3 s
| scoped-headshot-delay = 0.2 s
| aim-fatigue = 5 s
| taunt-duration = 3.8 s
|}}
<pre>{{User:Ratboy Slim/Template:Sandbox
| shot-type = Hitscan
| damage-type = Bullet
| ranged-type = Ranged
| taunt = Hadouken
| damage-column = true
| maximum-ramp-up = 60
| maximum-ramp-up-percentage = 150%
| base-damage = 40
| base-damage-percentage = 100%
| charged-damage = 120
| charged-damage-percentage = 300%
| maximum-fall-off = 21
| maximum-fall-off-percentage = 52.8%
| critical = 120
| critical-charged = 360
| mini-crit = 54
| mini-crit-ramp-up = 81
| mini-crit-charged = 162
| flame-damage-close = 6.5-13 / tick
| flame-damage-close-percentage = 100%
| flame-damage-far = 3.25-6.5 / tick
| flame-damage-far-percentage = 50%
| bullet-count = 1
| spread = 80:1
| status-effects-column = true
| effect = Bleed
| afterburn = 4 / tick
| afterburn-mini-crit = 5/ tick
| afterburn-duration = 4-10 s
| bleed = 4 / tick
| bleed-mini-crit =  5/tick
| bleed-duration = 8 s
| splash-column = true
| minimum-splash = 2.8m
| minimum-splash-percentage = 50%
| damage-reduction = 1% / 2.88
| self-damage = 27-89
| self-damage-rocket-jump = 27-46
| healing-column = true
| healing-in-combat = 24 / s
| healing-in-combat-percentage = 100%
| healing-out-of-combat = 72 / s
| healing-out-of-combat-percentage = 300%
| healing-self = 300
| healing-others = 50% of max health
| beam-connect-distance = 450 HU
| beam-disconnect-distance = 540 HU
| construction-column = true
| repair-per-hit = 102
| upgrade-per-hit = 25
| cost-per-repair = damage / 3
| cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit
| ammo-column = true
| loaded = 6
| carried = 24
| reload-type = Clip
| function-times-column = true
| attack-interval = 0.5s
| reload = 1.133 s
| first-reload = 1.09 s
| further-reloads = 0.67 s
| activation-time = 0.7 s
| spread-recovery = 1.25 s
| consumption-time = 4.3 s
| cloak-fade = 1.0 s
| uncloak-fade = 1.8 s
| charge-fill-speed = 2.5% / s (1.25% / s)
| charge-fill-time = 40 s (80 s)
| recharge-time = 12 s
| drop-expiry = 30 s
| airblast-interval = 0.75 s
| scoped-charge-delay = 1.3 s
| scoped-headshot-delay = 0.2 s
| aim-fatigue = 5 s
| taunt-duration = 3.8 s
|}}</pre>
</noinclude>
</noinclude>

Revision as of 18:24, 19 May 2023

Documentation for Ratboy Slim/Template:Sandbox

Do not use this template on any articles.

This is a sandbox used to test templates on draft pages.