1.7.0: Difference between revisions

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* Fixed the tranq dart and viewmodel (Blaseth)
* Fixed the tranq dart and viewmodel (Blaseth)
* Added the leadpipe for the Heavy (Chowder908)
* Added the leadpipe for the Heavy (Chowder908)
** Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
* Fixed the smoothing on the Scout SMG (Game Zombie)
* Fixed the smoothing on the Scout SMG (Game Zombie)
* Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
* Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
* Fixed Nailgun viewmodel anims (Sojas)
* Fixed Nailgun viewmodel anims (Sojas)
* Added the weapon name to the weapon selection HUD
* Added the weapon name to the weapon selection HUD
* Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed,
* Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed, sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist
sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist
* Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
* Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
* Added a cvar to enable GRN and YLW teams (tf2c_4play)
* Added a cvar to enable GRN and YLW teams (tf2c_4play)
* Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
* Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
* Added the lead pipe for the heavy (Chowder908) Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
* Modified intro
* Modified intro


[[Category:Patch Notes]]
[[Category:Patch Notes]]
[[Category:Updates]]
[[Category:Updates]]

Revision as of 07:52, 29 October 2024

List of patches 1.6.7 1.7.0 1.7.1

1.7.0 was an update for Team Fortress 2 Classic. It was released on January 18, 2015.

Changes

  • Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
  • Fixed the tranq dart and viewmodel (Blaseth)
  • Added the leadpipe for the Heavy (Chowder908)
    • Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
  • Fixed the smoothing on the Scout SMG (Game Zombie)
  • Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
  • Fixed Nailgun viewmodel anims (Sojas)
  • Added the weapon name to the weapon selection HUD
  • Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed, sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist
  • Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
  • Added a cvar to enable GRN and YLW teams (tf2c_4play)
  • Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
  • Modified intro