Sudden Death: Difference between revisions
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{{Quotation|'''The Civilian''' ''lamenting the beginning of Sudden Death''|''So much for staying alive!''}} | {{Quotation|'''The Civilian''' ''lamenting the beginning of Sudden Death''|''So much for staying alive!''}} | ||
''Sudden Death'' is a round state that triggers when the round ends with no clear victor, the conditions of which vary with gamemode. | '''Sudden Death''' is a round state that triggers when the round ends with no clear victor, the conditions of which vary with gamemode. | ||
In Sudden Death, the game continues for another 3 minutes (by default) except players may not respawn unless changing class in the spawnroom. The round will end when either the gamemode objective is completed, or when only one team remains with living players. | In Sudden Death, the game continues for another 3 minutes (by default) except players may not respawn unless changing class in the spawnroom. The round will end when either the gamemode objective is completed, or when only one team remains with living players. |
Revision as of 15:37, 16 February 2025
The Civilian lamenting the beginning of Sudden DeathSo much for staying alive!
Sudden Death is a round state that triggers when the round ends with no clear victor, the conditions of which vary with gamemode.
In Sudden Death, the game continues for another 3 minutes (by default) except players may not respawn unless changing class in the spawnroom. The round will end when either the gamemode objective is completed, or when only one team remains with living players.
Should the timer run out, the round will instead end in Stalemate.
Gameplay Changes
Aside from disallowing respawn, Sudden Death also locks the resupply cabinet and disabled all health pickups from the map.
In VIP Race, killing the enemy VIP will grant an instant win regardless of the remaining enemy players.