Weapons: Difference between revisions

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A Weapon is any form of object, device, or tool that is designed primarily for causing destruction and/or involuntary death to other living organisms. The video game Team Fortress 2 Classic features a wide variety of weapon types, though many of them are complete works of fiction and could not exist in the real world.
'''Weapons''' are varying items that are used in combat and are selectable in the loadout menu. Unlike ''Team Fortress 2'', all weapons are directly accessible in the loadout menu, and there are no inventory or unlock system.
 
[[Category:Weapons]]
== What defines "Weapon"? ==
[[Category:Lists]]
R.P.G- Launches a high velocity explosive projectile, not useful in much outside of destruction or killing, therefore: Weapon.
 
Teleporter- Allows for quick transport of Weapon Wielders and their weapons, but cannot kill. Except it can, as exiting a teleporter when someone else is standing on it will result in the person being reduced to blood and scattered body parts. So it can be used as a weapon, but that is still not it's main function. Therefore: Not a Weapon.
 
Minigun- De-mounted electric powered Machine Gun, fires $200 custom tooled cartridges at 10,000 rounds per minute. Bullets are primarily useful in destroying or killing things, therefore: Weapon.
 
Medigun- Unclassified form of technology, produces a specialized beam that is capable of instantly healing any physical wound no matter the size. It also has the ability to place the user and their patient in a skin-based form of shielding that is resistant to all form of damage. The Medigun is a highly useful utility in combat, but it is not capable of killing on it's own, and it's main function is the exact opposite of killing, therefore: Not a Weapon.

Revision as of 23:45, 16 July 2022

Weapons are varying items that are used in combat and are selectable in the loadout menu. Unlike Team Fortress 2, all weapons are directly accessible in the loadout menu, and there are no inventory or unlock system.