User:Ratboy Slim/Template:Sandbox: Difference between revisions
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{{!-}}}} | {{!-}}}} | ||
{{#if:{{{ranged-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Ranged or Melee?''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{ranged-type}}} | {{#if:{{{ranged-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Ranged or Melee?''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{ranged-type}}} | ||
{{!-}}}} | |||
{{#if:{{{taunt|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Taunt''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{taunt}}} | |||
{{!-}}}} | {{!-}}}} | ||
{{#ifeq:{{{damage-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Damage''' | {{#ifeq:{{{damage-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Damage''' | ||
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{{!-}}}} | {{!-}}}} | ||
{{#if:{{{aim-fatigue|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Aim fatigue''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{aim-fatigue}}} | {{#if:{{{aim-fatigue|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Aim fatigue''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{aim-fatigue}}} | ||
{{!-}}}} | {{!-}}}} | ||
{{#if:{{{taunt-duration|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Taunt duration''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{taunt-duration}}} | {{#if:{{{taunt-duration|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Taunt duration''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{taunt-duration}}} | ||
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| damage-type = Bullet | | damage-type = Bullet | ||
| ranged-type = Ranged | | ranged-type = Ranged | ||
| taunt = Hadouken | |||
| damage-column = true | | damage-column = true | ||
| maximum-ramp-up = 60 | | maximum-ramp-up = 60 | ||
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| scoped-headshot-delay = 0.2 s | | scoped-headshot-delay = 0.2 s | ||
| aim-fatigue = 5 s | | aim-fatigue = 5 s | ||
| taunt-duration = 3.8 s | | taunt-duration = 3.8 s | ||
|}} | |}} | ||
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| damage-type = Bullet | | damage-type = Bullet | ||
| ranged-type = Ranged | | ranged-type = Ranged | ||
| taunt = Hadouken | |||
| damage-column = true | | damage-column = true | ||
| maximum-ramp-up = 60 | | maximum-ramp-up = 60 | ||
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| scoped-headshot-delay = 0.2 s | | scoped-headshot-delay = 0.2 s | ||
| aim-fatigue = 5 s | | aim-fatigue = 5 s | ||
| taunt-duration = 3.8 s | | taunt-duration = 3.8 s | ||
|}}</pre> | |}}</pre> | ||
</noinclude> | </noinclude> |
Revision as of 01:46, 19 May 2023
Properties | ||
---|---|---|
All values are approximate. |
Documentation for Ratboy Slim/Template:Sandbox
Do not use this template on any articles.
This is a sandbox used to test templates on draft pages.
By default, the only rows that will show up are the "Properties" header row and the "All values are approximate" footer row.
To make a row appear in the template, pass any string to its parameter. If no parameter is passed, the row will not show up. The passed parameter will show up in its right-most column.
Values for header rows (Damage, Status Effects, Splash, Healing, Construction, Ammo, Function Times) must be true
if you want them to be displayed. Any other value is silently ignored, and the header row will not appear.
Parameters with "percentage" in their name have a default percentage coded in the template, in case the editor forgets to manually supply one.
{{!}}
, {{!!}}
, and {{!-}}
are escape templates that represent |
, ||
, and |-
, respectively. Their purpose is to escape those characters in templates that have tables, because MediaWiki syntax does not support a literal |
symbol in templates that have tables.
Example Table
The following is an example table with every parameter (currently) supported by the template.
Properties | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee? | Ranged | |
Taunt | Hadouken | |
Damage | ||
Maximum ramp-up | 150% | 60 |
Base damage | 100% | 40 |
Charged damage | 300% | 120 |
Maximum fall-off | 52.8% | 21 |
Critical | 120 | |
Critical (charged) | 360 | |
Mini-crit | 54 | |
Mini-crit (ramp-up) | 81 | |
Mini-crit (charged) | 162 | |
Flame damage (close) | 100% | 6.5-13 / tick |
Flame damage (far) | 50% | 3.25-6.5 / tick |
Bullet count | 1 | |
Spread | 80:1 | |
Status Effects | ||
Effect | Bleed | |
Afterburn | 4 / tick | |
Afterburn (mini-crit) | 5/ tick | |
Afterburn duration | 4-10 s | |
Bleed | 4 / tick | |
Bleed (mini-crit) | 5/tick | |
Bleed duration | 8 s | |
Splash | ||
Minimum splash | 50% | 2.8m |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self-damage (rocket jump) | 27-46 | |
Healing | ||
Healing (in combat) | 100% | 24 / s |
Healing (out of combat) | 300% | 72 / s |
Healing (self) | 300 | |
Healing (others) | 50% of max health | |
Beam connect distance | 450 HU | |
Beam disconnect distance | 540 HU | |
Construction | ||
Repair per hit | 102 | |
Upgrade per hit | 25 | |
Cost per repair | damage / 3 | |
Cost per ammo | 1 / bullet, 40 / hit 2 / rocket, 16 / hit | |
Ammo | ||
Loaded | 6 | |
Carried | 24 | |
Reload type | Clip | |
Function Times | ||
Attack interval | 0.5s | |
Reload | 1.133 s | |
First reload | 1.09 s | |
Further reloads | 0.67 s | |
Activation time | 0.7 s | |
Spread recovery | 1.25 s | |
Consumption time | 4.3 s | |
Cloak fade | 1.0 s | |
Uncloak fade | 1.8 s | |
Charge fill speed | 2.5% / s (1.25% / s) | |
Charge fill time | 40 s (80 s) | |
Recharge time | 12 s | |
Drop expiry | 30 s | |
Airblast interval | 0.75 s | |
Scoped charge delay | 1.3 s | |
Scoped headshot delay | 0.2 s | |
Aim fatigue | 5 s | |
Taunt duration | 3.8 s | |
All values are approximate. |
{{User:Ratboy Slim/Template:Sandbox | shot-type = Hitscan | damage-type = Bullet | ranged-type = Ranged | taunt = Hadouken | damage-column = true | maximum-ramp-up = 60 | maximum-ramp-up-percentage = 150% | base-damage = 40 | base-damage-percentage = 100% | charged-damage = 120 | charged-damage-percentage = 300% | maximum-fall-off = 21 | maximum-fall-off-percentage = 52.8% | critical = 120 | critical-charged = 360 | mini-crit = 54 | mini-crit-ramp-up = 81 | mini-crit-charged = 162 | flame-damage-close = 6.5-13 / tick | flame-damage-close-percentage = 100% | flame-damage-far = 3.25-6.5 / tick | flame-damage-far-percentage = 50% | bullet-count = 1 | spread = 80:1 | status-effects-column = true | effect = Bleed | afterburn = 4 / tick | afterburn-mini-crit = 5/ tick | afterburn-duration = 4-10 s | bleed = 4 / tick | bleed-mini-crit = 5/tick | bleed-duration = 8 s | splash-column = true | minimum-splash = 2.8m | minimum-splash-percentage = 50% | damage-reduction = 1% / 2.88 | self-damage = 27-89 | self-damage-rocket-jump = 27-46 | healing-column = true | healing-in-combat = 24 / s | healing-in-combat-percentage = 100% | healing-out-of-combat = 72 / s | healing-out-of-combat-percentage = 300% | healing-self = 300 | healing-others = 50% of max health | beam-connect-distance = 450 HU | beam-disconnect-distance = 540 HU | construction-column = true | repair-per-hit = 102 | upgrade-per-hit = 25 | cost-per-repair = damage / 3 | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit | ammo-column = true | loaded = 6 | carried = 24 | reload-type = Clip | function-times-column = true | attack-interval = 0.5s | reload = 1.133 s | first-reload = 1.09 s | further-reloads = 0.67 s | activation-time = 0.7 s | spread-recovery = 1.25 s | consumption-time = 4.3 s | cloak-fade = 1.0 s | uncloak-fade = 1.8 s | charge-fill-speed = 2.5% / s (1.25% / s) | charge-fill-time = 40 s (80 s) | recharge-time = 12 s | drop-expiry = 30 s | airblast-interval = 0.75 s | scoped-charge-delay = 1.3 s | scoped-headshot-delay = 0.2 s | aim-fatigue = 5 s | taunt-duration = 3.8 s |}}