1.7.0: Difference between revisions
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{{Patch|before=1.6.7|after=1.7.1}} | {{Patch|before=1.6.7|after=1.7.1}} | ||
{{Todo| | {{Todo|Fix formatting and add linkage (can't be arsed atm due to editing on mobile, will come back to this later)}} | ||
'''1.7.0''' was an update for Team Fortress 2 Classic. It was released on January 18, 2015. | '''1.7.0''' was an update for Team Fortress 2 Classic. It was released on January 18, 2015. |
Revision as of 09:49, 29 October 2024
List of patches | ← 1.6.7 | 1.7.0 | 1.7.1 → |
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A todo list has been written for this article.
The specific instructions are: Fix formatting and add linkage (can't be arsed atm due to editing on mobile, will come back to this later) |
1.7.0 was an update for Team Fortress 2 Classic. It was released on January 18, 2015.
Changes
- Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
- Fixed the tranq dart and viewmodel (Blaseth)
- Added the leadpipe for the Heavy (Chowder908)
- Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
- Fixed the smoothing on the Scout SMG (Game Zombie)
- Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
- Fixed Nailgun viewmodel anims (Sojas)
- Added the weapon name to the weapon selection HUD
- Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed, sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist
- Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
- Added a cvar to enable GRN and YLW teams (tf2c_4play)
- Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
- Modified intro