List of item attributes

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The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).

List

ID Name Description Value Type Class Notes
1 damage penalty %s1% damage penalty percentage mult_dmg
2 damage bonus +%s1% damage bonus percentage mult_dmg
3 clip size penalty %s1% clip size percentage mult_clipsize
4 clip size bonus +%s1% clip size percentage mult_clipsize
5 fire rate penalty %s1% slower firing speed inverted_percentage mult_postfiredelay
6 fire rate bonus +%s1% faster firing speed inverted_percentage mult_postfiredelay
7 heal rate penalty %s1% heal rate percentage mult_medigun_healrate
8 heal rate bonus +%s1% heal rate percentage mult_medigun_healrate
9 ubercharge rate penalty %s1% ÜberCharge rate percentage mult_medigun_uberchargerate
10 ubercharge rate bonus +%s1% ÜberCharge rate percentage mult_medigun_uberchargerate
11 overheal bonus +%s1% max overheal percentage mult_medigun_overheal_amount
15 crit mod disabled No random critical hits percentage mult_crit_chance
16 heal on hit for rapidfire On Hit: Gain up to +%s1 health additive add_onhit_addhealth
17 add uber charge on hit On Hit: %s1% ÜberCharge added additive_percentage add_onhit_ubercharge
18 medigun charge is crit boost ÜberCharge grants 100% critical chance additive set_charge_type
20 crit vs burning players 100% critical hit vs burning players or or_crit_vs_playercond
23 mod flamethrower push No compression blast additive set_flamethrower_push_disabled
25 hidden secondary max ammo penalty percentage mult_maxammo_secondary Hidden
26 max health additive bonus +%s1 max health on wearer additive add_maxhealth
28 crit mod disabled hidden No random critical hits percentage mult_crit_chance Hidden
31 critboost on kill On Kill: %s1 seconds of 100% critical chance additive add_onkill_critboost_time
34 mult cloak meter consume rate +%s1% cloak drain rate percentage mult_cloak_meter_consume_rate
35 mult cloak meter regen rate +%s1% cloak regen rate percentage mult_cloak_meter_regen_rate
36 spread penalty %s1% less accurate percentage mult_spread_scale
37 hidden primary max ammo bonus percentage mult_maxammo_primary Hidden
41 sniper charge per sec +%s1% charge rate percentage mult_sniper_charge_per_sec
43 scattergun no reload single Attrib_Scattergun_NoReloadSingle additive set_scattergun_no_reload_single Hidden
44 scattergun has knockback Knockback on the target and shooter additive set_scattergun_has_knockback Hidden
45 bullets per shot bonus +%s1% bullets per shot percentage mult_bullets_per_shot
47 sniper no charge No zoom or damage charge additive unimplemented_mod_sniper_no_charge
49 no double jump Disables double jump additive set_scout_doublejump_disabled
54 move speed penalty %s1% slower move speed on wearer inverted_percentage mult_player_movespeed
56 jarate description Coated enemies take mini-crits

Can be used to extinguish fire

inverted_percentage mult_player_movespeed
57 health regen +%s1 health regenerated per second on wearer additive add_health_regen
58 self dmg push force increased +%s1 self damage force percentage mult_dmgself_push_force
59 self dmg push force decreased %s1 self damage force percentage mult_dmgself_push_force
60 dmg taken from fire reduced %s1 fire damage resistance on wearer inverted_percentage mult_dmgtaken_from_fire
61 dmg taken from fire increased %s1% fire damage vulnerability on wearer percentage mult_dmgtaken_from_fire
62 dmg taken from crit reduced +%s1% critical hit damage resistance on wearer inverted_percentage mult_dmgtaken_from_crit
63 dmg taken from crit increased %s1% critical hit damage vulnerability on wearer percentage mult_dmgtaken_from_crit
64 dmg taken from blast reduced +%s1% explosive damage resistance on wearer inverted_percentage mult_dmgtaken_from_explosions
65 dmg taken from blast increased %s1% explosive damage vulnerability on wearer percentage mult_dmgtaken_from_explosions
66 dmg taken from bullets reduced +%s1% bullet damage resistance on wearer inverted_percentage mult_dmgtaken_from_bullets
67 dmg taken from bullets increased %s1% bullet damage vulnerability on wearer percentage mult_dmgtaken_from_bullets
68 increase player capture value +%s1% capture rate on wearer additive add_player_capturevalue
71 weapon burn dmg increased +%s1% afterburn damage bonus percentage mult_wpn_burndmg
72 weapon burn dmg reduced %s1% afterburn damage penalty percentage mult_wpn_burndmg
73 weapon burn time increased +%s1% afterburn duration percentage mult_wpn_burntime
74 weapon burn time reduced %s1% afterburn duration percentage mult_wpn_burntime
75 aiming movespeed increased +%s1% faster move speed while deployed percentage mult_player_aiming_movespeed
76 maxammo primary increased +%s1% max primary ammo on wearer percentage mult_maxammo_primary
77 maxammo primary reduced %s1% max primary ammo on wearer percentage mult_maxammo_primary
78 maxammo secondary increased +%s1% max secondary ammo on wearer percentage mult_maxammo_primary
79 maxammo secondary reduced %s1% max secondary ammo on wearer percentage mult_maxammo_primary
80 maxammo metal increased +%s1% max metal on wearer percentage mult_maxammo_metal
81 maxammo metal reduced %s1% max metal on wearer percentage mult_maxammo_metal
82 cloak consume rate increased -%s1% cloak duration percentage mult_cloak_meter_consume_rate
83 cloak consume rate reduced +%s1% cloak duration inverted_percentage mult_cloak_meter_consume_rate
84 cloak regen rate increased +%s1% cloak regeneration rate percentage mult_cloak_meter_regen_rate
85 cloak regen rate reduced %s1% cloak regeneration rate percentage mult_cloak_meter_regen_rate
86 minigun spinup time increased %s1% slower spin up time percentage mult_minigun_spinup_time
87 minigun spinup time decreased %s1% faster spin up time inverted_percentage mult_minigun_spinup_time
88 max pipebombs increased +%s1% max pipebombs out additive add_max_pipebombs
89 max pipebombs decreased %s1% max pipebombs out additive add_max_pipebombs
90 SRifle Charge rate increased %s1% faster power charge percentage mult_sniper_charge_per_sec
91 SRifle Charge rate decreased %s1% slower power charge inverted_percentage mult_sniper_charge_per_sec
92 Construction rate increased Construction hit speed boost increased by %s1% percentage mult_construction_value
93 Construction rate decreased Construction hit speed boost decreased by %s1% inverted_percentage mult_construction_value
94 Repair rate increased %s1% faster repair rate percentage mult_repair_value
95 Repair rate decreased %s1% slower repair rate inverted_percentage mult_repair_value
96 Reload time increased %s1% slower reload time percentage mult_reload_time
97 Reload time decreased %s1% faster reload time inverted_percentage mult_reload_time
98 selfdmg on hit for rapidfire On Hit: %s1 health additive add_onhit_addhealth
99 Blast radius increased +%s1% explosion radius percentage mult_explosion_radius
100 Blast radius decreased %s1% explosion radius percentage mult_explosion_radius
101 Projectile range increased +%s1% projectile range percentage mult_projectile_range Works with hitscan as well
102 Projectile range decreased %s1% projectile range percentage mult_projectile_range Works with hitscan as well
103 Projectile speed increased +%s1% projectile speed percentage mult_projectile_speed
104 Projectile speed decreased %s1% projectile speed percentage mult_projectile_speed
105 overheal penalty %s1% max overheal inverted_percentage mult_medigun_overheal_amount
106 weapon spread bonus %s1% max overheal inverted_percentage mult_spread_scale
107 move speed bonus +%s1% faster move speed on wearer percentage mult_player_movespeed
108 health from packs increased +%s1% health from packs on wearer percentage mult_health_frompacks
109 health from packs decreased %s1% health from packs on wearer percentage mult_health_frompacks
110 heal on hit for slowfire On Hit: Gain up to +%s1 health additive add_onhit_addhealth
111 selfdmg on hit for slowfire On Hit: +%s1 health additive add_onhit_addhealth
114 mod mini-crit airborne Mini-crits airbone enemies on direct hit additive mini_crit_airborne
123 speed boost when active %s1% speed boost while active weapon percentage mult_move_speed_when_active
125 max health additive penalty %s1 max health on wearer additive add_maxhealth
127 sticky air burst mode Launched bombs shatter on surfaces additive set_detonate_mode
128 provide on active When weapon is active additive provide_on_active
129 health drain %s1 health drained per second on wearer additive add_health_regen
135 blast jump damage reduction %s1% blast damage from explosive jumps percentage rocket_jump_dmg_reduction
137 dmg bonus vs buildings +%s1% damage vs buildings percentage mult_dmg_vs_buildings
144 lunchbox adds minicrits Sets weapon mode #%s1 additive set_weapon_mode Hidden
148 building cost reduction %s1 metal reduction in building cost percentage building_cost_reduction
149 bleeding duration On Hit: Bleed for %s1 seconds additive bleeding_duration
158 add cloak on kill +%s1% cloak on kill additive add_cloak_on_kill
159 SET BONUS: cloak blink time penalty %s1 sec longer cloak blink time additive cloak_blink_time_penalty
160 SET BONUS: quiet unstealth Reduced decloak sound volume additive set_quiet_unstealth
161 flame size penalty %s1% less flame spread area percentage mult_flame_size
162 flame size bonus +%s1% more flame spread area percentage mult_flame_size
166 add cloak on hit +%s1% cloak on hit additive add_cloak_on_hit
169 SET BONUS: dmg from sentry reduced +%s1% sentry damage resistance on wearer inverted_percentage dmg_from_sentry_reduced
170 airblast cost increased +%s1% airblast cost percentage mult_airblast_cost
171 airblast cost decreased %s1% airblast cost percentage mult_airblast_cost
173 flame ammopersec increased +%s1% flamethrower ammo consumed per second percentage mult_flame_ammopersec
174 flame ammopersec decreased %s1% flamethrower ammo consumed per second percentage mult_flame_ammopersec
177 deploy time increased %s1% longer weapon switch percentage mult_deploy_time
178 deploy time decreased %s1% faster weapon switch inverted_percentage mult_deploy_time
179 minicrits become crits Crits whenever it would normally mini-crit additive minicrits_become_crits
180 heal on kill +%s1 health restored on kill additive heal_on_kill
181 no self blast dmg No self inflicted blast damage taken additive no_self_blast_dmg
183 aiming movespeed decreased %s1% slower move speed while deployed percentage mult_player_aiming_movespeed
199 switch from wep deploy time decreased This weapon holsters %s1% faster inverted_percentage mult_switch_from_wep_deploy_time
202 charge time increased %s1 sec increase in charge duration additive mod_charge_time
207 blast dmg to self increased +%s1% damage to self percentage blast_dmg_to_self
208 Set DamageType Ignite On Hit: target is engulfed in flames additive set_dmgtype_ignite
215 apply z velocity on damage additive apply_z_velocity_on_damage Hidden

Applies a variable velocity in Hu/S to the enemy in the Up-Down direction

Positive values send upward, negative values send downward.

216 apply look velocity on damage Attrib_Knockback additive apply_look_velocity_on_damage Hidden

Applies velocity in the direction you're facing to the enemy

221 mult decloak rate Attrib_DecloakRate additive mult_decloak_rate Hidden
231 medigun charge is megaheal ÜberCharge grants mini-crits and resistance additive set_charge_type
234 mod medic healed deploy time penalty While not being healed by a medic,

your weapon switch time is %s1% longer

percentage mod_medic_healed_deploy_time
238 minigun no spin sounds Silent Killer: No barrel spin sound additive minigun_no_spin_sounds
241 reload time increased hidden %s1% slower reload time percentage mult_reload_time_hidden Hidden
253 mult cloak rate %s1 sec increase in time to cloak additive mult_cloak_rate Hidden
256 mult airblast refire time percentage mult_airblast_refire_time Hidden
259 boots falling stomp Deals 3x falling damage to the player you land on additive boots_falling_stomp
260 deflection size multiplier Attrib_DeflectionSizeMultiplier additive deflection_size_multiplier
263 melee bounds multiplier percentage melee_bounds_multiplier Hidden
264 melee range multiplier %s1% increased melee attack range percentage melee_range_multiplier Hidden
266 projectile penetration Projectiles penetrate enemy players additive projectile_penetration Only works with arrows

Physics are bugged

267 mod crit while airborne Deals crits while the wielder is blast jumping additive crit_while_airborne
278 effect bar recharge rate increased +%s1% increase in recharge rate inverted_percentage effectbar_recharge_rate
279 maxammo grenades1 increased +%s1% max misc ammo on wearer percentage mult_maxammo_grenades1
280 override projectile type additive override_projectile_type Hidden

Changes the projectile type of the weapon

281 energy weapon no ammo Does not require ammo additive energy_weapon_no_ammo
286 engy building health bonus +%s1% max building health percentage mult_engy_building_health
287 engy sentry damage bonus +%s1% Sentry Gun damage bonus percentage mult_engy_sentry_damage
289 centerfire projectile Attrib_CenterFireProjectile additive centerfire_projectile Hidden
298 mod ammo per shot Per Shot: -%s1 ammo additive mod_ammo_per_shot
301 mod use metal ammo type Uses metal for ammo additive mod_use_metal_ammo_type
303 mod max primary clip override additive mod_max_primary_clip_override Hidden
314 uber duration bonus Über duration increased %s1 seconds additive add_uber_time
318 faster reload rate +%s1% faster reload time inverted_percentage fast_reload
326 increased jump height +%s1% greater jump height when active percentage mod_jump_height
328 disable fancy class select anim percentage disable_fancy_class_select_anim Hidden
343 engy sentry fire rate increased +%s1% sentry firing speed inverted_percentage mult_sentry_firerate
344 engy sentry radius increased +%s1% sentry range percentage mult_sentry_range
346 engy dispenser radius increased +%s1% dispenser range percentage mult_dispenser_range
348 fire rate penalty HIDDEN inverted_percentage mult_postfiredelay Hidden
350 ragdolls become ash additive ragdolls_become_ash Hidden
356 airblast disabled No airblast additive airblast_disabled
378 sniper aiming movespeed decreased %s1% slower move speed when aiming percentage mult_player_aiming_movespeed
394 fire rate bonus HIDDEN +%s1% faster firing speed inverted_percentage mult_postfiredelay Hidden
396 melee attack rate bonus +%s1% faster melee attack speed inverted_percentage mult_postfiredelay Hidden
400 cannot pick up intelligence Wearer cannot carry the intelligence briefcase additive cannot_pick_up_intelligence Hidden
407 crit vs disguised players 100% critical hit vs disguised players or or_crit_vs_playercond
408 crit vs non burning players 100% critical hit vs non-burning players or or_crit_vs_not_playercond
412 dmg taken increased %s1% damage vulnerability on wearer percentage mult_dmgtaken
414 self mark for death You are Marked-For-Death while active, and for short period after switching weapons additive self_mark_for_death
421 no primary ammo from dispensers while active No ammo from dispensers when active additive no_primary_ammo_from_dispensers
424 clip size penalty HIDDEN %s1% clip size percentage mult_clipsize Hidden
425 sapper damage bonus +%s1% sapper damage bonus percentage mult_sapper_damage
426 sapper damage penalty %s1% sapper damage penalty percentage mult_sapper_damage
427 sapper damage leaches health +%s1 health regenerated per second for each active sapper additive sapper_damage_leaches_health
428 sapper health bonus %s1% sapper health bonus percentage mult_sapper_health
429 sapper health penalty %s1% sapper health penalty percentage mult_sapper_health
434 sapper damage penalty hidden %s1% sapper damage penalty percentage mult_sapper_damage Hidden
437 crit vs stunned players 100% critical hit vs stunned players or or_crit_vs_playercond
438 crit vs wet players 100% critical hit vs wet players or or_crit_vs_wet_players
442 major move speed bonus percentage major_mult_player_movespeed
443 major increased jump height percentage major_jump_height
464 engineer sentry build rate multiplier Sentry build speed increased by %s1% percentage sentry_build_rate_multiplier
465 engineer teleporter rate multiplier Increases teleporter build speed by %s1% percentage teleporter_build_rate_multiplier