Harvester
Harvester | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Pyro |
Slot | Melee |
Loadout Stats | |
Harvester Scythe Burning targets charge up crit while active Tracks remaining afterburn off dead targets +5 health gain per afterburn tick on active On Death: Enemies are extinguished No random critical hits
"Ask not for whom the bell tolls." |
The Harvester is a melee weapon for the Pyro. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. It deals the same damage and has the same attack speed as the Fire Axe.
While the Harvester is the active weapon, afterburn damage dealt to an enemy by the Flame Thrower or the Flare Gun will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into overheal. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies, gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.
The charge meter fills up after 30 ticks of afterburn (15 seconds), causing the Harvester to glow and allowing a single guaranteed critical hit, expiring once an enemy is attacked. The critical hit will not be used up if attacking buildings, Ubercharged enemies, or surfaces. The user still gains health even after the charge meter is full. The amount of damage dealt has no effect on the health and charge gained.
Properties
Properties | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee? | Melee | |
Taunt | Guitar | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Healing | ||
Healing (self) | 10 / s | |
Function Times | ||
Attack interval | 0.8 s | |
Charge fill speed | 6.66% / s | |
Charge fill time | 15 s | |
All values are approximate. |
Trivia
- There is currently a bug where pulling out the Harvester will appear to delete all the flame particles created by your Flame Thrower. This is only visual, and does not prevent enemies from being set on fire.
- Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge.
- The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |