2.2.2

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Revision as of 01:39, 1 February 2025 by VivaRomania (talk | contribs) (Created page with "{{Patch|before=2.2.1}} '''2.2.2''' was a minor update for Team Fortress 2 Classic, released on January 26, 2025. It featured some general bug fixes. It is the most recent update to the game. == Weapon Changes == * Updated the Admiralty Anchor: ** Raised minimum earthquake radius to 96 (from 64) ** Raised minimum earthquake damage multiplier to x0.5 (from x0) ** Trail particles no longer render in first person ** Adjusted tauntkill timings * Updated the Dynamite Pack:...")
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List of patches ← N/A 2.2.2 N/A →

2.2.2 was the initial release of Team Fortress 2 Classic. It was released on an undefined date. The patch notes were initially released on the official blog. It is the most recent update to the game.

2.2.2 was a minor update for Team Fortress 2 Classic, released on January 26, 2025. It featured some general bug fixes.

It is the most recent update to the game.

Weapon Changes

  • Updated the Admiralty Anchor:
    • Raised minimum earthquake radius to 96 (from 64)
    • Raised minimum earthquake damage multiplier to x0.5 (from x0)
    • Trail particles no longer render in first person
    • Adjusted tauntkill timings
  • Updated the Dynamite Pack:
    • Defused Dynamite Packs are no longer able to apply the stun effect from direct hits
    • Tauntkill now spawns bomblets
  • Updated the Wrench:
    • Wrench hits will now defuse Dynamite Packs far more reliably
  • Updated the Rejuvenator:
    • Overhauled the ÜberCharge Generator shield appearance
    • ÜberCharge Generator gibs now grant ammo and metal to players
    • Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients
    • Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server
    • Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns
  • Updated the Fishwhacker:
    • Increased the amount of knockback that ragdolls receive from Fishwhacker kills
  • Updated the Tranquilizer Gun:
    • Fixed Tranquilizer Gun darts sticking to disguised Spies

Map Changes

  • Updated vipr_2bridge:
    • Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish
    • Fixed lighting and detailing bugs on a building on RED's side
    • Adjusted cap times to match Drizzle
      • Lowered cap times at mid to 7 (down from 8)
      • Lowered cap times at final to 9 (down from 11)
  • Updated vipr_drizzle:
    • Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish
    • Fixed several clipping issues
  • Updated dom_railway:
    • Adjustments to train kill triggers
    • Health and ammo adjustments
      • Replaced all small health kits with medium health kits
      • Added new health kits at A
      • Moved medium ammo packs at point A to cover
      • Replaced the lower medium ammo pack between A and B with a full ammo pack
  • Updated ctf_2fort:
    • The map's original fog controllers and color correction work as intended again after being broken for several updates, and now use the new fog_volume entity for greater reliability


General Changes

  • Fixed further cases of Intel GPU users having malformed shaders
    • If you're still facing issues, use the following launch options: -force_vendor_id 0x10DE -force_device_id 0x1180
  • Fixed further cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps
  • Fixed a longstanding crash caused by bots trying to pick a class
  • Fixed some miscellaneous crashes in the weapon attribute manager
  • Fixed a crash with flaming arrows pinning ragdolls against walls
  • Fixed broken scaling for detail textures on SDK_VertexLitGeneric shader materials
  • Fixed a rare crash when determining what disguise weapons a Spy should have
  • Fixed Medic's player model being accidentally replaced with its HWM version
  • Fixed Medic's ragdoll having missing physics meshes for backpack and left hand
  • Fixed some cases of Escape Artist and Down With The Ship achievements not being granted sometimes
  • Fixed set_burstmode weapon attribute not respecting mult_postfiredelay attribute values
  • Fixed blendrockgroundwallsnow.vmt being visually inconsistent with live TF2
  • Removed an intrepid researcher that wormed his way back into Powerhouse
  • Merged more FGD changes by vizzys
  • The Engineer's left hand now has its lightwarp enabled again
  • Players with long names are properly welcomed back on the main menu again
  • Reduced clickable area on the main menu server list panel refresh button
  • Main menu server list panel no longer displays bot players in the player count indicator
  • Main menu server list panel now displays player count before map name
  • Added -sentry_consent (1/0) launch option to mitigate some potential crashes
  • Reverted cl_showfps and cl_showpos HUDs back to their original position
  • Refactored achievement_status command to have more readable output
  • Exposed the following functions to VScript: GetPlayerByIndex, GetPlayerByUserId, GetPlayerByName, UTIL_IsValidEntity
  • Fixed English closed captions not using proper Russian for some of Heavy's voicelines
  • The Heavy will no longer say "I am bulletproof!" when he is, in fact, not bulletproof
  • Added, rewrote, and adjusted many loading screen tips
  • Updated localization files
  • Updated medals