Demoman

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Revision as of 10:27, 27 July 2022 by MrStonkles (talk | contribs) (Small Trivia That mentions dynamite)
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Demoman
Demoman RED.png
Demoman BLU.png
Demoman GRN.png
Demoman YLW.png
Basic Information
Icon Leaderboard class demo.png
Type Defensive
Health 175 (260 with overheal)
Speed 93%

The Demoman is a defensive class. His explosives lets the Demoman deal damage and take out the Engineer's buildings from a distance. The Demoman can also protect objectives by strategically placing and remotely detonating explosives.

Weapons

Primary

Secondary

Melee

Tips

As a Demoman...

  • …hit MOUSE1 to fire sticky bombs and then use MOUSE2 to detonate them later.
  • …the longer you hold down the fire button with the sticky launcher, the farther the shot will go.
  • …set off sticky bombs beneath your feet to pipe bomb jump up to great heights.
  • …shoot sticky bombs onto walls and ceilings where they're hard to spot.
  • …use your grenade launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.
  • …your bottle does the same amount of damage whether it is smashed open or not.
  • …crouch when preparing for a stickybomb jump in order to achieve maximum height.
  • …throw your Dynamite Pack onto control points in order to clear off enemies.
  • …the Gunboats greatly reduce health loss from stickybomb jumps. Use them when positioning and mobility are especially important.
  • …the Mine Layer shoots proximity mines that detonate if an enemy is standing close to them. Use it when the grenade launcher is your main weapon of choice.
  • …currently placed Mine Layer's mines can be deactivated all at once by pressing MOUSE2.

Names in other languages

Language Name Meaning

Trivia

  • The Demoman's Secondary Weapon Dynamite Pack Is a cut weapon from Team fortress 2, It can be seen used in Team fortress 2's Second Trailer to take down a sentry.