List of item attributes
Jump to navigation
Jump to search
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
List
ID | Name | Description | Value Type | Class | Notes |
---|---|---|---|---|---|
1 | damage penalty | %s1% damage penalty | percentage | mult_dmg | |
2 | damage bonus | +%s1% damage bonus | percentage | mult_dmg | |
3 | clip size penalty | %s1% clip size | percentage | mult_clipsize | |
4 | clip size bonus | +%s1% clip size | percentage | mult_clipsize | |
5 | fire rate penalty | %s1% slower firing speed | inverted_percentage | mult_postfiredelay | |
6 | fire rate bonus | +%s1% faster firing speed | inverted_percentage | mult_postfiredelay | |
7 | heal rate penalty | %s1% heal rate | percentage | mult_medigun_healrate | |
8 | heal rate bonus | +%s1% heal rate | percentage | mult_medigun_healrate | |
9 | ubercharge rate penalty | %s1% ÜberCharge rate | percentage | mult_medigun_uberchargerate | |
10 | ubercharge rate bonus | +%s1% ÜberCharge rate | percentage | mult_medigun_uberchargerate | |
11 | overheal bonus | +%s1% max overheal | percentage | mult_medigun_overheal_amount | |
15 | crit mod disabled | No random critical hits | percentage | mult_crit_chance | |
16 | heal on hit for rapidfire | On Hit: Gain up to +%s1 health | additive | add_onhit_addhealth | |
17 | add uber charge on hit | On Hit: %s1% ÜberCharge added | additive_percentage | add_onhit_ubercharge | |
18 | medigun charge is crit boost | ÜberCharge grants 100% critical chance | additive | set_charge_type | |
20 | crit vs burning players | 100% critical hit vs burning players | or | or_crit_vs_playercond | |
23 | mod flamethrower push | No compression blast | additive | set_flamethrower_push_disabled | |
25 | hidden secondary max ammo penalty | percentage | mult_maxammo_secondary | Hidden | |
26 | max health additive bonus | +%s1 max health on wearer | additive | add_maxhealth | |
28 | crit mod disabled hidden | No random critical hits | percentage | mult_crit_chance | Hidden |
31 | critboost on kill | On Kill: %s1 seconds of 100% critical chance | additive | add_onkill_critboost_time | |
34 | mult cloak meter consume rate | +%s1% cloak drain rate | percentage | mult_cloak_meter_consume_rate | |
35 | mult cloak meter regen rate | +%s1% cloak regen rate | percentage | mult_cloak_meter_regen_rate | |
36 | spread penalty | %s1% less accurate | percentage | mult_spread_scale | |
37 | hidden primary max ammo bonus | percentage | mult_maxammo_primary | Hidden | |
41 | sniper charge per sec | +%s1% charge rate | percentage | mult_sniper_charge_per_sec | |
43 | scattergun no reload single | Attrib_Scattergun_NoReloadSingle | additive | set_scattergun_no_reload_single | Hidden |
44 | scattergun has knockback | Knockback on the target and shooter | additive | set_scattergun_has_knockback | Hidden |
45 | bullets per shot bonus | +%s1% bullets per shot | percentage | mult_bullets_per_shot | |
47 | sniper no charge | No zoom or damage charge | additive | unimplemented_mod_sniper_no_charge | |
49 | no double jump | Disables double jump | additive | set_scout_doublejump_disabled | |
54 | move speed penalty | %s1% slower move speed on wearer | inverted_percentage | mult_player_movespeed | |
56 | jarate description | Coated enemies take mini-crits
Can be used to extinguish fire |
inverted_percentage | mult_player_movespeed | |
57 | health regen | +%s1 health regenerated per second on wearer | additive | add_health_regen | |
58 | self dmg push force increased | +%s1 self damage force | percentage | mult_dmgself_push_force | |
59 | self dmg push force decreased | %s1 self damage force | percentage | mult_dmgself_push_force | |
60 | dmg taken from fire reduced | %s1 fire damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_fire | |
61 | dmg taken from fire increased | %s1% fire damage vulnerability on wearer | percentage | mult_dmgtaken_from_fire |