Sniper: Difference between revisions

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*[[Fishwhacker]]
*[[Fishwhacker]]


[[Category:Classes]]
== Tips ==
As a Sniper...
 
* …the longer you spend zoomed in the scope, the more damage the shot will do.
* …a fully charged [[sniper rifle]] head shot can kill most classes instantly.
* …aim for the head to do [[Critical hits|critical damage]].
* …zoom with the [[sniper rifle]] by hitting {{attack2}}.
* …use your secondary [[SMG|submachine gun]] to deal with nearby enemies.
* …your shot will usually miss if the [[Huntsman]] is pulled back longer than five seconds. Reset it by hitting {{attack2}}.
* …the [[Fishwhacker]] will cause [[Bleeding|bleeding damage]] to the enemy being hit. Use it to fight cloaked [[Spy|spies]]!
* …movement speed while scoped in with the [[Hunting Revolver]] is higher than with the [[sniper rifle]]. Move around while aiming to be a harder target to hit.
 
[[Category:Regular classes]]
[[Category:Regular classes]]

Revision as of 12:53, 17 April 2022

Sniper
Sniper RED.png
Sniper BLU.png
Sniper GRN.png
Sniper YLW.png
Basic Information
Icon Leaderboard class sniper.png
Type Support
Health 125 (185 with overheal)
Speed 100%

The Sniper is a support class. With his low health, the Sniper takes cover behind the front lines and picks off enemies from afar using his sniper rifle.

Weapons

Primary

Secondary

Melee

Tips

As a Sniper...

  • …the longer you spend zoomed in the scope, the more damage the shot will do.
  • …a fully charged sniper rifle head shot can kill most classes instantly.
  • …aim for the head to do critical damage.
  • …zoom with the sniper rifle by hitting MOUSE2.
  • …use your secondary submachine gun to deal with nearby enemies.
  • …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting MOUSE2.
  • …the Fishwhacker will cause bleeding damage to the enemy being hit. Use it to fight cloaked spies!
  • …movement speed while scoped in with the Hunting Revolver is higher than with the sniper rifle. Move around while aiming to be a harder target to hit.