Teleporters

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Revision as of 13:14, 10 May 2023 by SciF1Qizard (talk | contribs) (Added the very basics of the teleporter page, needs more images and more details on stats.)
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The Engineer setting up a teleporter

Teleporters are a type of building that can be constructed by an Engineer using the Contruction PDA. Two buildings make up a complete and functional Teleporter set: the Teleporter Entrance and the Teleporter Exit. Both ends appear as team-colored devices that rotate quickly to form glowing, circular pads.

When a teammate or the Engineer himself steps on a fully charged Teleporter Entrance, the player is transported to the corresponding Teleporter Exit in a flash of team-colored particles. After a period of charging depending on the Teleporter level, it can be used again. Please note that only one player can use a Teleporter Entrance at a time, and the player must stand still. If there is more than 1 player on a Teleporter entrance, nothing will happen.

Teleporters allow for the constant reinforcement of a frontline away from the Engineer's spawn. When fully upgraded, respawned teammates can be back on the front lines many times faster than walking or even most special jumps. A team can have their offensive push or defensive hold fall if they lack the manpower, while a well-place Teleporter Exit can apply contsant pressure or sneak teammates behind enemy lines.

Functionality

Both the Teleporter Entrance and Exit require 50 metal to build. While carrying and placing Teleporter ends, the Teleporter Entrance blueprint shows a large yellow arrow pointing down to the Entrance while the Teleporter Exit blueprint shows a similar arrow pointing up from the Exit. These are to visually distinct them from each other while placing.