Twin Barrel

From TF2 Classic Wiki
Revision as of 17:10, 21 May 2023 by Ratboy Slim (talk | contribs)
Jump to navigation Jump to search
Twin Barrel
Backpack Twin Barrel.png
Basic Information
Used by Pyro
Slot Secondary
Ammo
Ammo loaded 1
Ammo carried 12
Loadout Stats

The Twin Barrel

Double Barrel Shotgun

Knockback on target and shooter

Has horizontal spread

This weapon will reload when not active


"(After market modification evades the warranty.)"

You didn't listen (made a scene) when the craftsman (sales associate) at the gunsmith (Wal-Mart hunting supplies desk) told you "listen, mack, shotguns don't come any shorter than that! It's not safe!" So you torched six more inches off in your garage, and now it kicks like a mule and spreads like smallpox. Fire at your feet or right behind you for a much-needed boost, and never be caught in a long range firefight again! Just... watch your fingers, okay?

Twin Barrel publicity blurb

The Twin Barrel is an alternative secondary weapon for Pyro. It is a sawed-off double-barreled shotgun with a seared muzzle, wooden stock, and foregrip held together with a belt.

It fires a large burst of 20 bullets per shot, which have a horizontal rectangular spread instead of the Shotgun's square spread of 10 bullets. Compared to the Shotgun, the Twin Barrel's ammo capacity and clip size is significantly smaller, only holding 12 reserve ammo, and only being able to hold one shot at a time. Like the Flare Gun, it can reload while the weapon is inactive. The Twin Barrel can also cause knockback against an enemy. If ten or more bullets hit an enemy, that enemy suffers knockback regardless of damage or range. The angle of attack and the enemy's current velocity are the only things that affect knockback power; damage and range have no effect.

When the user fires the Twin Barrel, the recoil propels them opposite of the direction they aim. This can be used to perform a pseudo-jump in midair, opening up alternate routes for the Pyro to take and allowing them to go into areas they normally cannot reach. The user's current velocity, such as when running, and friction, such as when on the ground, affects the distance gained. The highest vertical velocity is gained by aiming straight downwards, standing still, and shooting immediately after a jump. The highest horizontal velocity is gained by aiming slightly downwards, running backwards, and shooting immediately after a jump. With this technique, the Pyro can effectively travel as fast as a Scout. Crouching has no effect on the velocity gained.

Properties

Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee? Ranged
Taunt Hadouken
Damage
Maximum ramp-up 150% 120
6
Base damage 100% 80
4
Maximum fall-off 52.8% 42
2.1
Critical 240
12
Mini-crit 108
5.4
Mini-crit (ramp-up) 162
8.1
Bullet count 20
Ammo
Loaded 12
Reload type Passive
Function Times
Attack interval 1.6 s
Activation time Instant
All values are approximate.

Related achievements

Achievement Description
Tf2c achievement ssg scout hit pellets.png Rabbit Season Hit a Scout with every pellet from a Twin Barrel shot.
Tf2c achievement ssg meatshots.png Rip and Tear! Get 10 meat-shot kills with the Twin Barrel.
Tf2c achievement ssg pounce.png Bringing the Heat Kill 5 enemies after closing the distance with a Twin Barrel jump.

Trivia

  • Part of the Twin Barrel's publicity blurb, "Jumping the Gun", refers both to using this weapon as a mobility tool and the phrase "Jumping the Gun", meaning to do something without thinking.

Gallery

Promotional artwork for the Twin Barrel and Harvester.