Trainyard: Difference between revisions
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{{Infobox map | {{Infobox map | ||
|map-image = | |map-image = Vip_trainyard.webp | ||
|game-type = VIP | |||
|file-name = vip_trainyard | |file-name = vip_trainyard | ||
| | |release-date = July 4, 2020 ([[Death & Taxes]]) | ||
|map-environment = | |developer = {{Dev|theatreTECHIE}}<br>{{Dev|Drudlyclean the Skeledude}} | ||
|map-environment = Industrial | |||
|map-setting = Day | |map-setting = Day | ||
}} | }} | ||
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | ||
Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for keeps. If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.}} | Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for ''keeps.'' If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.}} | ||
'''Trainyard''' is an official [[VIP]] map | '''Trainyard''' is an official [[VIP]] map, where BLU team must escort the VIP to the Control Point without him dying. If the VIP dies at any point, the round is over, and RED team wins. It is set in a rustic train station running through multiple warehouses. | ||
Trainyard was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020, in the [[Death & Taxes]] update. | |||
== Locations == | |||
=== Overview === | |||
[[File:Trainyard_Overview.webp|center|640px]] | |||
=== Trainyard === | |||
The map is divided into four small sections going from BLU side to RED side. Outside BLU spawn is a horizontal slice of rail track, leading into another slice of rail inside a warehouse. Once the VIP travels through here, he goes into more cramped quarters, into one of two alcoves that are one choke away from the exposed Control Point. If the VIP captures this point, BLU team wins the game. If the VIP dies at any point, RED team wins the game. | |||
= | <gallery mode="packed"> | ||
Trainyard_BLU_Spawn.webp|BLU spawn | |||
Trainyard_BLU_Exterior.webp|BLU exterior | |||
Trainyard_BLU_Connector.webp|BLU connector | |||
Trainyard_RED_Connector_1.webp|RED connector | |||
Trainyard_RED_Connector_2.webp|RED connector 2 | |||
Trainyard_RED_Lobby.webp|RED lobby | |||
Trainyard_Point.webp|Control Point | |||
Trainyard_RED_Exterior.webp|RED exterior | |||
Trainyard_RED_Spawn.webp|RED spawn | |||
Trainyard_VIP_Car.webp|The VIP's unfortunately exposed automobile | |||
</gallery> | |||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
'''[[2.0.0]]''' | '''[[2.0.0]]''' | ||
* | * Added vip_trainyard | ||
}} | }} |
Latest revision as of 15:12, 4 May 2024
Trainyard | |
---|---|
Basic Information | |
Map type | VIP |
File name | vip_trainyard
|
Release date | July 4, 2020 (Death & Taxes) |
Developer(s) | theatreTECHIE Drudlyclean the Skeledude |
Map info | |
Environment | Industrial |
Setting | Day |
Death & Taxes update pageMining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for keeps. If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.
Trainyard is an official VIP map, where BLU team must escort the VIP to the Control Point without him dying. If the VIP dies at any point, the round is over, and RED team wins. It is set in a rustic train station running through multiple warehouses.
Trainyard was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update.
Locations
Overview
Trainyard
The map is divided into four small sections going from BLU side to RED side. Outside BLU spawn is a horizontal slice of rail track, leading into another slice of rail inside a warehouse. Once the VIP travels through here, he goes into more cramped quarters, into one of two alcoves that are one choke away from the exposed Control Point. If the VIP captures this point, BLU team wins the game. If the VIP dies at any point, RED team wins the game.
Update history
- Added vip_trainyard