Dustbowl: Difference between revisions

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(Created page with "{{Stub}} {{Infobox map |map-image = TF2 Dustbowl Map.jpg |game-type = Attack / Defense |file-name = cp_dustbowl |developer = Valve |release-date = 2007 |map-environment = Desert |map-setting = Daylight, sunny }} '''Dustbowl''' is a linear-style attack/defense map and is a remake of the ''Team Fortress Classic'' map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of BLU spawn. RED must defend a number of Control...")
 
(Added Stage 1 Control Point B's section and fixed some other mistakes)
 
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{{Stub}}
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{{Infobox map
{{Infobox map
|map-image = TF2 Dustbowl Map.jpg
|game-type = Attack / Defense
|game-type = Attack / Defense
|file-name = cp_dustbowl
|file-name = cp_dustbowl
|map-image = CP_Dustbowl_Main.jpg
|developer = Valve
|developer = Valve
|release-date = 2007
|release-date = 2007
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|map-setting = Daylight, sunny
|map-setting = Daylight, sunny
}}
}}
'''Dustbowl''' is a linear-style attack/defense map and is a remake of the ''Team Fortress Classic'' map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of BLU spawn. RED must defend a number of [[Control Points]] from BLU.
'''Dustbowl''' is a linear-style [[Attack / Defense]] map and is a remake of the ''Team Fortress Classic'' map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of stage 1 BLU spawn. RED must defend a number of [[Control Points]] from BLU.
 
This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED.
== Goal ==
BLU is attacking and must capture both points, A and B in all three stages to win the match. RED must prevent BLU from achieving their goal. Do note that A and B must be captured in that order.
This here is text dialog
==Locations==
===Stage 1, Control Point A===
*'''BLU Spawn:''' This mineshaft has three exits, left, right and center. The right exit is the longest, the left and center exit are the shortest. While the left exit does have a resupply cabinet, it also has a ramp nearby leading  straight to the exit doors, making it very vulnerable to enemy fire, especially projectiles when the door is open.
*'''The Canyon:''' A long, narrow and straight trench that cuts through the battleground and leads right to the backdoor of Control Point A and Tunnel Entrances. It tends to attract Snipers of both teams.
*'''Left Exit Shed:''' Beside the exit sits a shed with a ladder to the roof. Inside contains a large health and ammo kit. The path leads straight to Control Point A's front door, making it a highly contested area.
*'''Right Exit Shed:''' Beside the exit sits a shed that contains a large health and ammo kit, this one however has two doors. The path leads into the Canyons exit point.
*'''Control Point A:''' Control Point A is set up inside a small building with a large health and ammo kit. It contains stairs leading towards one of the tunnel entrances. This building has two exits as along with a balcony up the stairs.
*'''Tunnel Entrances:''' All three Tunnel Entrances lead towards Control Point B, there are two on ground level and an Upper Entrance that's accessible through Control Point A's stairs. The Upper Entrance also contains a large health kit.
<gallery mode="packed">
CP Dustbowl Blu Spawn.jpg| BLU Spawn's Exterior
CP Dustbowl Canyon.jpg| The Canyon
CP Dustbowl Left Exit Shed.jpg| Left Exit Shed
CP Dustbowl Right Exit Shed.jpg| Right Exit Shed
CP Dustbowl Point A Exterior.jpg| Control Point A Exterior
CP Dustbowl Control Point A.jpg| Control Point A Interior
CP Dustbowl Tunnel Entrances.jpg| Tunnel Entrances
</gallery>
===Stage 1, Control Point B===
*'''Upper Tunnel:''' Primarily accessed through Control Point A, this mineshaft contains a medium health and ammo kit as well as two exits. One is an open rock face to fight from, and the other has a one way gate which leads into Control Point B and Bridge.
*'''Left Tunnel:''' Left Tunnel leads straight into both a path to Control Point B as well as a short walk towards Right Tunnels bottom exit.
*'''Right Tunnel:''' Right Tunnel contains a large health and ammo kit as well as two paths which lead to a bottom exit as well as a set of stairs that exits onto Platform.
*'''Platform:''' An open platform situated on top of the Right Tunnels bottom exit. A bridge connects it to the Upper Tunnels one way exit doors.
*'''Control Point B:''' Control Point B is housed inside of a larger building with a small health and ammo kit as well as three different exits. Two from ground level and one near Upper Tunnels one way exit doors.
*'''RED Spawn:''' RED Spawn is situated just right of Control Point B. RED Team exits from the far right side forcing them to exit from a sheltered zone. There is also a stair case near by leading a raised area and a bridge to RED Spawns Roof.
<gallery mode="packed">
CP Dustbowl Upper Tunnel.jpg| Upper Tunnel Interior
CP Dustbowl Platform and Bridge.jpg| Right Tunnel Exits, Platform and Bridge
CP Dustbowl Upper Tunnel Exit and Bridge.jpg| Upper Tunnel Exits and Bridge
CP Dustbowl Stage 2 Control Point B.jpg| Control Point B Exterior
CP Dustbowl Stage 1 Control Point B Interior.jpg| Control Point B Interior
CP Dustbowl Stage 1 Red Spawn.jpg| RED Spawn
</gallery>
== Trivia ==
== Trivia ==
* Dustbowl and Gravel Pit were the first Attack/Defense maps for ''Team Fortress 2'' and one of the six initial maps included on the game's initial release.
* Dustbowl and Gravel Pit were the first Attack/Defense maps for ''Team Fortress 2'' and one of the six initial maps included on the game's initial release.
* The '''Dust Bowl''' was an economic crisis in the 1930s in the Midwestern United States and Canada consisting of a perid of severe dust storms.
* Dustbowl is featured in both <em>Meet the Heavy</em> and <em>Meet the Sandvich</em>, specifically stage 1 close to BLU spawn.
* The '''Dust Bowl''' was an economic crisis in the 1930s in the Midwestern United States and Canada consisting of a period of severe dust storms.

Latest revision as of 04:01, 14 May 2024

Dustbowl
CP Dustbowl Main.jpg
Basic Information
Map type Attack / Defense
File name cp_dustbowl
Release date 2007
Developer(s) Valve
Map info
Environment Desert
Setting Daylight, sunny

Dustbowl is a linear-style Attack / Defense map and is a remake of the Team Fortress Classic map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of stage 1 BLU spawn. RED must defend a number of Control Points from BLU.

This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED.

Goal

BLU is attacking and must capture both points, A and B in all three stages to win the match. RED must prevent BLU from achieving their goal. Do note that A and B must be captured in that order. This here is text dialog

Locations

Stage 1, Control Point A

  • BLU Spawn: This mineshaft has three exits, left, right and center. The right exit is the longest, the left and center exit are the shortest. While the left exit does have a resupply cabinet, it also has a ramp nearby leading straight to the exit doors, making it very vulnerable to enemy fire, especially projectiles when the door is open.
  • The Canyon: A long, narrow and straight trench that cuts through the battleground and leads right to the backdoor of Control Point A and Tunnel Entrances. It tends to attract Snipers of both teams.
  • Left Exit Shed: Beside the exit sits a shed with a ladder to the roof. Inside contains a large health and ammo kit. The path leads straight to Control Point A's front door, making it a highly contested area.
  • Right Exit Shed: Beside the exit sits a shed that contains a large health and ammo kit, this one however has two doors. The path leads into the Canyons exit point.
  • Control Point A: Control Point A is set up inside a small building with a large health and ammo kit. It contains stairs leading towards one of the tunnel entrances. This building has two exits as along with a balcony up the stairs.
  • Tunnel Entrances: All three Tunnel Entrances lead towards Control Point B, there are two on ground level and an Upper Entrance that's accessible through Control Point A's stairs. The Upper Entrance also contains a large health kit.

Stage 1, Control Point B

  • Upper Tunnel: Primarily accessed through Control Point A, this mineshaft contains a medium health and ammo kit as well as two exits. One is an open rock face to fight from, and the other has a one way gate which leads into Control Point B and Bridge.
  • Left Tunnel: Left Tunnel leads straight into both a path to Control Point B as well as a short walk towards Right Tunnels bottom exit.
  • Right Tunnel: Right Tunnel contains a large health and ammo kit as well as two paths which lead to a bottom exit as well as a set of stairs that exits onto Platform.
  • Platform: An open platform situated on top of the Right Tunnels bottom exit. A bridge connects it to the Upper Tunnels one way exit doors.
  • Control Point B: Control Point B is housed inside of a larger building with a small health and ammo kit as well as three different exits. Two from ground level and one near Upper Tunnels one way exit doors.
  • RED Spawn: RED Spawn is situated just right of Control Point B. RED Team exits from the far right side forcing them to exit from a sheltered zone. There is also a stair case near by leading a raised area and a bridge to RED Spawns Roof.

Trivia

  • Dustbowl and Gravel Pit were the first Attack/Defense maps for Team Fortress 2 and one of the six initial maps included on the game's initial release.
  • Dustbowl is featured in both Meet the Heavy and Meet the Sandvich, specifically stage 1 close to BLU spawn.
  • The Dust Bowl was an economic crisis in the 1930s in the Midwestern United States and Canada consisting of a period of severe dust storms.