1.4.0: Difference between revisions

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(Created page with "'''1.4.0''' was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks. This update came after 1.3.0 and before 1.5.0. == Changes == Changed Nailgun{{sic}} spread Changed the nail projectile gravity back to what it used to be, as per request. tf_model_muzzleflash no longer needs to be executed by the server owner Added a "MuzzleFlashModelScale" keyvalue (defaults to 1.0). If set in a weapon file, it will...")
 
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{{Patch|before=1.3.0|after=1.5.0}}
'''1.4.0''' was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks.
'''1.4.0''' was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks.
This update came after [[1.3.0]] and before [[1.5.0]].


== Changes ==
== Changes ==
Changed [[Nailgun]]{{sic}} spread
* Changed [[Nailgun]]{{sic}} spread
 
* Changed the nail projectile gravity back to what it used to be, as per request.
Changed the nail projectile gravity back to what it used to be, as per request.
* {{code|tf_model_muzzleflash}} no longer needs to be executed by the server owner
 
* Added a "{{code|MuzzleFlashModelScale}}" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet.
tf_model_muzzleflash no longer needs to be executed by the server owner
 
Added a "MuzzleFlashModelScale" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet.


[[Category:Patch Notes]]
[[Category:Patch Notes]]
[[Category:Updates]]
[[Category:Updates]]

Latest revision as of 06:48, 28 October 2024

List of patches 1.3.0 1.4.0 1.5.0

1.4.0 was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks.

Changes

  • Changed Nailgun(sic) spread
  • Changed the nail projectile gravity back to what it used to be, as per request.
  • tf_model_muzzleflash no longer needs to be executed by the server owner
  • Added a "MuzzleFlashModelScale" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet.