1.7.3: Difference between revisions

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(Created page with "'''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015. This update came after 1.7.2 and before 1.7.3.1. == Changes == * Fixed the jointeam unassigned intel exploit * Added kida23’s fixed models * Added chowder908’s modified player and v_models that allow for additional skins * Added NassimO’s GRN and YLW textures * Added hud_combattext and tf_dingaling (Billy2600) * Added a in-game weapon switching menu by MrModez. By...")
 
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{{Patch|before=1.7.2|after=1.7.3.1}}
'''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015.
'''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015.
This update came after [[1.7.2]] and before [[1.7.3.1]].


== Changes ==
== Changes ==
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* Added chowder908’s modified player and v_models that allow for additional skins
* Added chowder908’s modified player and v_models that allow for additional skins
* Added NassimO’s GRN and YLW textures
* Added NassimO’s GRN and YLW textures
* Added hud_combattext and tf_dingaling (Billy2600)
* Added {{code|hud_combattext}} and {{code|tf_dingaling}} (Billy2600)
* Added a in-game weapon switching menu by MrModez. By default, it’s bound to m
* Added a in-game weapon switching menu by MrModez. By default, it’s bound to {{Key input|Opens switch weapons menu|M}}
* Removed tf2c_4play and replaced it with a map spefic{{sic}} keyvalue in tf_gamerules
* Removed {{code|tf2c_4play}} and replaced it with a map spefic{{sic}} keyvalue in {{code|tf_gamerules}}
* Fixed the YLW dispenser using the GRN image
* Fixed the YLW dispenser using the GRN image
* Fixed the GRN and YLW flamethrower fire
* Fixed the GRN and YLW flamethrower fire
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* Fixed idle anims
* Fixed idle anims
* Updated FGD
* Updated FGD
* Added the “YellowLevel” material proxy (you will no longer need to remove $yellow or YellowLevel from your vmts)
* Added the “{{code|YellowLevel}}” material proxy (you will no longer need to remove {{code|$yellow}} or {{code|YellowLevel}} from your vmts)
* Fixed the beta RPG reload anim
* Fixed the beta RPG reload anim
* Added the Cyclops
* Added the Cyclops

Latest revision as of 02:48, 2 November 2024

List of patches 1.7.2 1.7.3 1.7.3.1

1.7.3 was an update for Team Fortress 2 Classic. It was released on January 26, 2015.

Changes

  • Fixed the jointeam unassigned intel exploit
  • Added kida23’s fixed models
  • Added chowder908’s modified player and v_models that allow for additional skins
  • Added NassimO’s GRN and YLW textures
  • Added hud_combattext and tf_dingaling (Billy2600)
  • Added a in-game weapon switching menu by MrModez. By default, it’s bound to M
  • Removed tf2c_4play and replaced it with a map spefic(sic) keyvalue in tf_gamerules
  • Fixed the YLW dispenser using the GRN image
  • Fixed the GRN and YLW flamethrower fire
  • Fixed a bunch of missing particle errors
  • Added FissionMetroid’s new GRN and YLW particles
  • Fixed the BLU and YLW voice icons
  • Updated the loading icon (Blaseth)
  • Updated weapon names (fixed scatgun)
  • Fixed idle anims
  • Updated FGD
  • Added the “YellowLevel” material proxy (you will no longer need to remove $yellow or YellowLevel from your vmts)
  • Fixed the beta RPG reload anim
  • Added the Cyclops
  • Textures by Nassim0
    • Medic Backpack not done by Nassim0 yet, used RubberFruitFace’s GRN/YLW color masks
    • Gibs used RubberFruitFace’s color masks
    • Soldier sleeves used RFF’s color masks.
    • Engineer and Pyro “eyes” don’t go yellow. Needs a custom “eyes” texture with an alpha layer to prevent $color2 from affecting the eye coloration.
    • HWM models do not have 4 team skins so please refrain from using HWM player models for the time being. I tried, but there were compiling issues about flexes and well, fuck that shit.