1.7.3: Difference between revisions
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VivaRomania (talk | contribs) (Created page with "'''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015. This update came after 1.7.2 and before 1.7.3.1. == Changes == * Fixed the jointeam unassigned intel exploit * Added kida23’s fixed models * Added chowder908’s modified player and v_models that allow for additional skins * Added NassimO’s GRN and YLW textures * Added hud_combattext and tf_dingaling (Billy2600) * Added a in-game weapon switching menu by MrModez. By...") |
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{{Patch|before=1.7.2|after=1.7.3.1}} | |||
'''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015. | '''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015. | ||
== Changes == | == Changes == | ||
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* Added chowder908’s modified player and v_models that allow for additional skins | * Added chowder908’s modified player and v_models that allow for additional skins | ||
* Added NassimO’s GRN and YLW textures | * Added NassimO’s GRN and YLW textures | ||
* Added hud_combattext and tf_dingaling (Billy2600) | * Added {{code|hud_combattext}} and {{code|tf_dingaling}} (Billy2600) | ||
* Added a in-game weapon switching menu by MrModez. By default, it’s bound to | * Added a in-game weapon switching menu by MrModez. By default, it’s bound to {{Key input|Opens switch weapons menu|M}} | ||
* Removed tf2c_4play and replaced it with a map spefic{{sic}} keyvalue in tf_gamerules | * Removed {{code|tf2c_4play}} and replaced it with a map spefic{{sic}} keyvalue in {{code|tf_gamerules}} | ||
* Fixed the YLW dispenser using the GRN image | * Fixed the YLW dispenser using the GRN image | ||
* Fixed the GRN and YLW flamethrower fire | * Fixed the GRN and YLW flamethrower fire | ||
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* Fixed idle anims | * Fixed idle anims | ||
* Updated FGD | * Updated FGD | ||
* Added the | * Added the “{{code|YellowLevel}}” material proxy (you will no longer need to remove {{code|$yellow}} or {{code|YellowLevel}} from your vmts) | ||
* Fixed the beta RPG reload anim | * Fixed the beta RPG reload anim | ||
* Added the Cyclops | * Added the Cyclops |
Latest revision as of 02:48, 2 November 2024
List of patches | ← 1.7.2 | 1.7.3 | 1.7.3.1 → |
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1.7.3 was an update for Team Fortress 2 Classic. It was released on January 26, 2015.
Changes
- Fixed the jointeam unassigned intel exploit
- Added kida23’s fixed models
- Added chowder908’s modified player and v_models that allow for additional skins
- Added NassimO’s GRN and YLW textures
- Added
hud_combattext
andtf_dingaling
(Billy2600) - Added a in-game weapon switching menu by MrModez. By default, it’s bound to M
- Removed
tf2c_4play
and replaced it with a map spefic(sic) keyvalue intf_gamerules
- Fixed the YLW dispenser using the GRN image
- Fixed the GRN and YLW flamethrower fire
- Fixed a bunch of missing particle errors
- Added FissionMetroid’s new GRN and YLW particles
- Fixed the BLU and YLW voice icons
- Updated the loading icon (Blaseth)
- Updated weapon names (fixed scatgun)
- Fixed idle anims
- Updated FGD
- Added the “
YellowLevel
” material proxy (you will no longer need to remove$yellow
orYellowLevel
from your vmts) - Fixed the beta RPG reload anim
- Added the Cyclops
- Textures by Nassim0
- Medic Backpack not done by Nassim0 yet, used RubberFruitFace’s GRN/YLW color masks
- Gibs used RubberFruitFace’s color masks
- Soldier sleeves used RFF’s color masks.
- Engineer and Pyro “eyes” don’t go yellow. Needs a custom “eyes” texture with an alpha layer to prevent $color2 from affecting the eye coloration.
- HWM models do not have 4 team skins so please refrain from using HWM player models for the time being. I tried, but there were compiling issues about flexes and well, fuck that shit.