1.4.0: Difference between revisions
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VivaRomania (talk | contribs) (Created page with "'''1.4.0''' was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks. This update came after 1.3.0 and before 1.5.0. == Changes == Changed Nailgun{{sic}} spread Changed the nail projectile gravity back to what it used to be, as per request. tf_model_muzzleflash no longer needs to be executed by the server owner Added a "MuzzleFlashModelScale" keyvalue (defaults to 1.0). If set in a weapon file, it will...") |
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{{Patch|before=1.3.0|after=1.5.0}} | |||
'''1.4.0''' was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks. | '''1.4.0''' was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks. | ||
== Changes == | == Changes == | ||
Changed [[Nailgun]]{{sic}} spread | * Changed [[Nailgun]]{{sic}} spread | ||
* Changed the nail projectile gravity back to what it used to be, as per request. | |||
Changed the nail projectile gravity back to what it used to be, as per request. | * {{code|tf_model_muzzleflash}} no longer needs to be executed by the server owner | ||
* Added a "{{code|MuzzleFlashModelScale}}" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet. | |||
tf_model_muzzleflash no longer needs to be executed by the server owner | |||
Added a "MuzzleFlashModelScale" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet. | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] | ||
[[Category:Updates]] | [[Category:Updates]] |
Latest revision as of 06:48, 28 October 2024
List of patches | ← 1.3.0 | 1.4.0 | 1.5.0 → |
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1.4.0 was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks.
Changes
- Changed Nailgun(sic) spread
- Changed the nail projectile gravity back to what it used to be, as per request.
tf_model_muzzleflash
no longer needs to be executed by the server owner- Added a "
MuzzleFlashModelScale
" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet.