Dustbowl: Difference between revisions

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(Made the first detailed description for Blu spawn)
(fixed spelling mistakes)
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This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED.
This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED.
== Goal ==
== Goal ==
BLU is attacking and must capture both points, A and B in all three stages to win the match. RED must prevent BLU from echieveing their goal. Do note that A and B must be captured in that order.  
BLU is attacking and must capture both points, A and B in all three stages to win the match. RED must prevent BLU from achieving their goal. Do note that A and B must be captured in that order.  
This here is text dialog
This here is text dialog
==Locations==
==Locations==
===Blu Spawn===
===Blu Spawn===
*'''Blu Spawn Interior:''' This mineshaft has three exits, left, right and center. The right exit is the longest, the left and center exit are the shortest. While the left exit does have a resupply cabinet, it also has a ramp nearby leading  straight to the exit doors, making it very venerable to enemy fire and especially projectiles when they are open.
*'''Blu Spawn Interior:''' This mineshaft has three exits, left, right and center. The right exit is the longest, the left and center exit are the shortest. While the left exit does have a resupply cabinet, it also has a ramp nearby leading  straight to the exit doors, making it very vulnerable to enemy fire, especially projectiles when the door is open.
*'''The Canyon:''' A long, narrow and straight trench that cuts through the battleground and leads right to the backdoor of Control Point A and Tunnel Entrances. It tends to attract Snipers of both teams.
*'''The Canyon:''' A long, narrow and straight trench that cuts through the battleground and leads right to the backdoor of Control Point A and Tunnel Entrances. It tends to attract Snipers of both teams.
*'''Left Exit Shed:''' Beside the exit sits a shed with a ladder to the roof. Inside contains a large health and ammo kit. The path leads straight to Control Point A's front door, making it a highly contested area.
*'''Left Exit Shed:''' Beside the exit sits a shed with a ladder to the roof. Inside contains a large health and ammo kit. The path leads straight to Control Point A's front door, making it a highly contested area.
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CP Dustbowl Canyon.jpg| The Canyon
CP Dustbowl Canyon.jpg| The Canyon
</gallery>
</gallery>
== Trivia ==
== Trivia ==
* Dustbowl and Gravel Pit were the first Attack/Defense maps for ''Team Fortress 2'' and one of the six initial maps included on the game's initial release.
* Dustbowl and Gravel Pit were the first Attack/Defense maps for ''Team Fortress 2'' and one of the six initial maps included on the game's initial release.
* Dustbowl is featured in both <em>Meet the Heavy</em> and <em>Meet the Sandvich</em>, specifically stage 1 close to BLU spawn.
* Dustbowl is featured in both <em>Meet the Heavy</em> and <em>Meet the Sandvich</em>, specifically stage 1 close to BLU spawn.
* The '''Dust Bowl''' was an economic crisis in the 1930s in the Midwestern United States and Canada consisting of a period of severe dust storms.
* The '''Dust Bowl''' was an economic crisis in the 1930s in the Midwestern United States and Canada consisting of a period of severe dust storms.

Revision as of 18:33, 13 May 2024

Dustbowl
CP Dustbowl Main.jpg
Basic Information
Map type Attack / Defense
File name cp_dustbowl
Release date 2007
Developer(s) Valve
Map info
Environment Desert
Setting Daylight, sunny

Dustbowl is a linear-style Attack / Defense map and is a remake of the Team Fortress Classic map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of stage 1 BLU spawn. RED must defend a number of Control Points from BLU.

This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED.

Goal

BLU is attacking and must capture both points, A and B in all three stages to win the match. RED must prevent BLU from achieving their goal. Do note that A and B must be captured in that order. This here is text dialog

Locations

Blu Spawn

  • Blu Spawn Interior: This mineshaft has three exits, left, right and center. The right exit is the longest, the left and center exit are the shortest. While the left exit does have a resupply cabinet, it also has a ramp nearby leading straight to the exit doors, making it very vulnerable to enemy fire, especially projectiles when the door is open.
  • The Canyon: A long, narrow and straight trench that cuts through the battleground and leads right to the backdoor of Control Point A and Tunnel Entrances. It tends to attract Snipers of both teams.
  • Left Exit Shed: Beside the exit sits a shed with a ladder to the roof. Inside contains a large health and ammo kit. The path leads straight to Control Point A's front door, making it a highly contested area.
  • Right Exit Shed: Beside the exit sits a shed that contains a large health and ammo kit, this one however has two doors. The path leads into the Canyons exit point.

Trivia

  • Dustbowl and Gravel Pit were the first Attack/Defense maps for Team Fortress 2 and one of the six initial maps included on the game's initial release.
  • Dustbowl is featured in both Meet the Heavy and Meet the Sandvich, specifically stage 1 close to BLU spawn.
  • The Dust Bowl was an economic crisis in the 1930s in the Midwestern United States and Canada consisting of a period of severe dust storms.