1.4.0: Difference between revisions

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{{Patch|before=1.3.0|after=1.5.0}}
{{Patch
 
|prev = 1.3.0
'''1.4.0''' was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks.
|next = 1.5.0
|date = January 4, 2015
|major =
|update =
|blogpost =
|archives = [https://web.archive.org/web/20150228033639/http://facepunch.com/showthread.php?t=1438572&page=17 archived TF2 Classic thread] on Facepunch ''(post #678)''
|new-weps =
|mapfix =
|wepfix = yes
|genfix = yes
|bugfix =
}}


== Changes ==
== Changes ==
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* {{code|tf_model_muzzleflash}} no longer needs to be executed by the server owner
* {{code|tf_model_muzzleflash}} no longer needs to be executed by the server owner
* Added a "{{code|MuzzleFlashModelScale}}" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet.
* Added a "{{code|MuzzleFlashModelScale}}" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet.
[[Category:Patch Notes]]
[[Category:Updates]]

Revision as of 23:09, 2 February 2025

List of patches 1.3.0 1.4.0 1.5.0

1.4.0 was a minor update for Team Fortress 2 Classic. It was released on January 4, 2015. The patch notes can be found on the archived TF2 Classic thread on Facepunch (post #678). It featured some weapon changes, and general changes.

Changes

  • Changed Nailgun(sic) spread
  • Changed the nail projectile gravity back to what it used to be, as per request.
  • tf_model_muzzleflash no longer needs to be executed by the server owner
  • Added a "MuzzleFlashModelScale" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet.