Dustbowl: Difference between revisions
SciF1Qizard (talk | contribs) No edit summary |
SciF1Qizard (talk | contribs) No edit summary |
||
Line 3: | Line 3: | ||
|game-type = Attack / Defense | |game-type = Attack / Defense | ||
|file-name = cp_dustbowl | |file-name = cp_dustbowl | ||
|map-image = | | map-image = TF2_Dustbowl_Map | ||
[[File:Dustbowl.jpg|thumb]] | [[File:Dustbowl.jpg|thumb]] | ||
|developer = Valve | |developer = Valve | ||
Line 10: | Line 10: | ||
|map-setting = Daylight, sunny | |map-setting = Daylight, sunny | ||
}} | }} | ||
'''Dustbowl''' is a linear-style | '''Dustbowl''' is a linear-style [[Attack / Defense]] map and is a remake of the ''Team Fortress Classic'' map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of stage 1 BLU spawn. RED must defend a number of [[Control Points]] from BLU. | ||
This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED. | This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED. |
Revision as of 04:51, 1 May 2023
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Dustbowl | |
---|---|
Basic Information | |
Map type | Attack / Defense |
File name | cp_dustbowl
|
Release date | 2007 |
Developer(s) | Valve |
Map info | |
Environment | Desert |
Setting | Daylight, sunny |
Dustbowl is a linear-style Attack / Defense map and is a remake of the Team Fortress Classic map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of stage 1 BLU spawn. RED must defend a number of Control Points from BLU.
This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED.
Goal
BLU is attacking and must capture both points, A and B in all three stages to win the match. RED must prevent BLU from echieveing their goal. Do note that A and B must be captured in that order.
Trivia
- Dustbowl and Gravel Pit were the first Attack/Defense maps for Team Fortress 2 and one of the six initial maps included on the game's initial release.
- The Dust Bowl was an economic crisis in the 1930s in the Midwestern United States and Canada consisting of a period of severe dust storms.