Melee: Difference between revisions
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(This is a Simple Unfinished Page on Melee. It is a stub, it needs expanding but it'll do for now.) |
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[[File:Backpack_Fists.png|right|300px|Heavy's Fists]] | [[File:Backpack_Fists.png|right|300px|Heavy's Fists]] | ||
'''Melee''' Weapons are a type of [[Weapons| | '''Melee''' Weapons are a type of [[Weapons|weapon]] that are short-ranged and use [https://wiki.teamfortress.com/wiki/Hitscan hit-scan] and use the [https://developer.valvesoftware.com/wiki/Bounding_box bounding box] to detect hits. They do not require ammo. Most classes' melees do 65 Damage. The exceptions are Scout, Spy and Civilian who do 35, 40 and 35. Melee Weapons have an increased chance of [[critical hits]] from the minimum 2% on non-melees to 15% and from the maximum 12% on non-melees to 60%. Some melees have a different swing animation for critical hits and the [[Demoman]]'s bottle breaks on critical hit. |
Revision as of 23:26, 22 October 2024
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Melee Weapons are a type of weapon that are short-ranged and use hit-scan and use the bounding box to detect hits. They do not require ammo. Most classes' melees do 65 Damage. The exceptions are Scout, Spy and Civilian who do 35, 40 and 35. Melee Weapons have an increased chance of critical hits from the minimum 2% on non-melees to 15% and from the maximum 12% on non-melees to 60%. Some melees have a different swing animation for critical hits and the Demoman's bottle breaks on critical hit.