1.4.0: Difference between revisions
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{{Patch| | {{Patch | ||
|prev = 1.3.0 | |||
|next = 1.5.0 | |||
|date = January 4, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20150228033639/http://facepunch.com/showthread.php?t=1438572&page=17 archived TF2 Classic thread] on Facepunch ''(post #678)'' | |||
|new-weps = | |||
|mapfix = | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = | |||
}} | |||
== Changes == | == Changes == | ||
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* {{code|tf_model_muzzleflash}} no longer needs to be executed by the server owner | * {{code|tf_model_muzzleflash}} no longer needs to be executed by the server owner | ||
* Added a "{{code|MuzzleFlashModelScale}}" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet. | * Added a "{{code|MuzzleFlashModelScale}}" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet. | ||
Revision as of 23:09, 2 February 2025
List of patches | ← 1.3.0 | 1.4.0 | 1.5.0 → |
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1.4.0 was a minor update for Team Fortress 2 Classic. It was released on January 4, 2015. The patch notes can be found on the archived TF2 Classic thread on Facepunch (post #678). It featured some weapon changes, and general changes.
Changes
- Changed Nailgun(sic) spread
- Changed the nail projectile gravity back to what it used to be, as per request.
tf_model_muzzleflash
no longer needs to be executed by the server owner- Added a "
MuzzleFlashModelScale
" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet.