Melee
Jump to navigation
Jump to search
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Melee Weapons are a type of weapon that are short-ranged and use hit-scan and use the bounding box to detect hits. They do not require ammo. Most classes' melees do 65 Damage. The exceptions are Scout, Spy and Civilian who do 35, 40 and 35. Melee Weapons have an increased chance of critical hits from the minimum 2% on non-melees to 15% and from the maximum 12% on non-melees to 60%. Some melees have a different swing animation for critical hits and the Demoman's bottle breaks on critical hit.