Dustbowl
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Dustbowl | |
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Basic Information | |
Map type | Attack / Defense |
File name | cp_dustbowl
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Release date | 2007 |
Developer(s) | Valve |
Map info | |
Environment | Desert |
Setting | Daylight, sunny |
Dustbowl is a linear-style attack/defense map and is a remake of the Team Fortress Classic map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of stage 1 BLU spawn. RED must defend a number of Control Points from BLU.
This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and connat be re-captured by RED.
Goal
BLU is attacking and must capture both points, A and B in all three stages to win the match. RED must prevent BLU from echieveing their goal. Do note that A and B must be captured in that order.
Trivia
- Dustbowl and Gravel Pit were the first Attack/Defense maps for Team Fortress 2 and one of the six initial maps included on the game's initial release.
- The Dust Bowl was an economic crisis in the 1930s in the Midwestern United States and Canada consisting of a perid of severe dust storms.