1.7.3
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List of patches | ← 1.7.2 | 1.7.3 | 1.7.3.1 → |
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1.7.3 was an update for Team Fortress 2 Classic. It was released on January 26, 2015.
Changes
- Fixed the jointeam unassigned intel exploit
- Added kida23’s fixed models
- Added chowder908’s modified player and v_models that allow for additional skins
- Added NassimO’s GRN and YLW textures
- Added
hud_combattext
andtf_dingaling
(Billy2600) - Added a in-game weapon switching menu by MrModez. By default, it’s bound to M
- Removed
tf2c_4play
and replaced it with a map spefic(sic) keyvalue intf_gamerules
- Fixed the YLW dispenser using the GRN image
- Fixed the GRN and YLW flamethrower fire
- Fixed a bunch of missing particle errors
- Added FissionMetroid’s new GRN and YLW particles
- Fixed the BLU and YLW voice icons
- Updated the loading icon (Blaseth)
- Updated weapon names (fixed scatgun)
- Fixed idle anims
- Updated FGD
- Added the “
YellowLevel
” material proxy (you will no longer need to remove$yellow
orYellowLevel
from your vmts) - Fixed the beta RPG reload anim
- Added the Cyclops
- Textures by Nassim0
- Medic Backpack not done by Nassim0 yet, used RubberFruitFace’s GRN/YLW color masks
- Gibs used RubberFruitFace’s color masks
- Soldier sleeves used RFF’s color masks.
- Engineer and Pyro “eyes” don’t go yellow. Needs a custom “eyes” texture with an alpha layer to prevent $color2 from affecting the eye coloration.
- HWM models do not have 4 team skins so please refrain from using HWM player models for the time being. I tried, but there were compiling issues about flexes and well, fuck that shit.