Railway

From TF2 Classic Wiki
Revision as of 15:06, 1 March 2025 by TR4SHQU33N (talk | contribs) (small fix grammar-wise)
Jump to navigation Jump to search
Railway
Dom railway.jpg
Basic Information
Map type Domination
File name dom_railway
Release date January 24, 2025 (Double Down)
Developer(s) Current Team Member ultr4nima Current Team Member Eric "14bit" Crawford
Map info
Environment Industrial
Setting Sunset

Every capture point of this Domination map is connected by a sensible, straightforward hallway — a foolish choice, since straight hallways are like catnip for freight trains, and you can expect one to come screaming through all three points every 30 seconds or so. Stick to the normal mess of catwalks and winding side paths (which confuse freight trains), or take a shortcut through the gates that briefly open to let them through. Either way, don't get hit by the trains. Especially not during mating season.

Double Down update page

Railway is an official Domination map, embedded within an industrial railway station. A team gains points by capturing any of the three Control Points. Each uncontested control point generates one point each within 5 second intervals, spaced evenly apart. A contested control point that becomes uncontested will generate a point if five seconds have passed while contested. One team must reach 125 points to win the round. In one minute intervals, a train will pass through all of the three points; standing around any of the points while this occurs will result in imminent death, however, the train itself is rideable.

Railway was added to Team Fortress 2 Classic on January 24, 2025 in the Double Down update. It was created by Team Fortress 2 Classic developers ultr4nima and 14bit.

Locations

Overview

Railway Overview.png

Spawn

Each team spawns in a room with four exits leading into an exterior with several pathways connecting to all three points. The close proximity of each team's spawn means it's easy to reach the opposing team's spawn in a short period of time.

Point A

Point A is on one end of the map from Point B, connected by upper sidepaths that spit players into the point below; or pathways at ground level, either connect to the point from both sides.

Point B

Point B is in the middle of the map, connected by several upper sidepaths and ground level pathways. It can also be accessed via the train gates between A and B, with connecting pathways between each side.

Point C

Point C is on the other end of the map from Point B, connected by two stairways from B which lead to a rooftop with an ammo and health pack. The rooftop is connected to Point B and ground level pathways on either side and in the middle, It is in a much more open and spacious area than the other two points.

Update History

2.2.0
  • Added dom_railway (ultr4nima, 14bit)

2.2.2

  • Updated dom_railway:
    • Adjustments to train kill triggers
    • Health and ammo adjustments
      • Replaced all small health kits with medium health kits
      • Added new health kits at A
      • Moved medium ammo packs at point A to cover