Dustbowl: Difference between revisions

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|game-type = Attack / Defense
|game-type = Attack / Defense
|file-name = cp_dustbowl
|file-name = cp_dustbowl
|map-image = Dustbowl.jpg
| map-image = TF2_Dustbowl_Map
[[File:Dustbowl.jpg|thumb]]
[[File:Dustbowl.jpg|thumb]]
|developer = Valve
|developer = Valve
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|map-setting = Daylight, sunny
|map-setting = Daylight, sunny
}}
}}
'''Dustbowl''' is a linear-style attack/defense map and is a remake of the ''Team Fortress Classic'' map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of stage 1 BLU spawn. RED must defend a number of [[Control Points]] from BLU.
'''Dustbowl''' is a linear-style [[Attack / Defense]] map and is a remake of the ''Team Fortress Classic'' map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of stage 1 BLU spawn. RED must defend a number of [[Control Points]] from BLU.


This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED.
This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED.

Revision as of 04:51, 1 May 2023

Dustbowl
Basic Information
Map type Attack / Defense
File name cp_dustbowl
Release date 2007
Developer(s) Valve
Map info
Environment Desert
Setting Daylight, sunny

Dustbowl is a linear-style Attack / Defense map and is a remake of the Team Fortress Classic map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of stage 1 BLU spawn. RED must defend a number of Control Points from BLU.

This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED.

Goal

BLU is attacking and must capture both points, A and B in all three stages to win the match. RED must prevent BLU from echieveing their goal. Do note that A and B must be captured in that order.

Trivia

  • Dustbowl and Gravel Pit were the first Attack/Defense maps for Team Fortress 2 and one of the six initial maps included on the game's initial release.
  • The Dust Bowl was an economic crisis in the 1930s in the Midwestern United States and Canada consisting of a period of severe dust storms.