Jump Pads: Difference between revisions

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== Trivia ==
== Trivia ==
[[File:Engie jump.jpg|thumb|alt=A teaser image from the 2.03 patch notes. It shows the Engineer jumping high, but without an explanation as to how. It was revealed later to be the jump pad.|A teaser image from the 2.03 patch notes. It shows the Engineer jumping high, but without an explanation as to how. It was revealed later to be the jump pad.]]
 
*The [[Spy]] can use the Jump Pads of opposing teams.
*The [[Spy]] can use the Jump Pads of opposing teams.
*The description for the Jump Pad included the phrase "To air is human". This is part of a proverb 'To err is human; to forgive, divine.' and is attributed to the English poet Alexander Pope. Essentially it means everyone makes mistakes so we should forgive each other.
== Gallery ==
[[File:Engie jump.jpg|300px|alt=A teaser image from the 2.03 patch notes. It shows the Engineer jumping high, but without an explanation as to how. It was revealed later to be the jump pad.]]


[[Category:Buildings]]
[[Category:Buildings]]

Revision as of 11:50, 14 May 2023

The image promoting the Fight or Flight update. It shows the BLU Engineer having the time of his life.
The BLU Engineer is having the time of his life.

Engineers can now switch out their Teleporters for two Jump Pads! Instead of being disassembled and reassembled on the atomic level, teammates can super-jump into battle, covering the same kind of height and distance you'd expect from a perfect rocket jump. One-way drops are now two-way opportunities, explosive jumpers' shortcuts are now valid flank routes, and "I can't focus on keeping my Teleporters up!" is now a piss-poor excuse not to play Engineer.

Jump Pad publicity blurb

Jump Pads are a type of building that can be constructed by the an Engineer using the PDA: Jump Pad. The Engineer can construct two Jump Pads that work independently of each other, and emit a blue glow and wind particles when active. When a player is directly on top of a Jump Pad and jumps, the player's jump is given increased height and distance, similar to that of a rocket jump. The player also negates fall damage for the jump.

Unlike the Teleporter, there is no cooldown, so many players can use the Jump Pad in short succession. While Teleporters enable faster movement to the frontline, the Jump Pad is allows the Engineer to play a more versatile role, turning one way flanks and shortcuts that require explosive jumps into routes that all players can use. The utility of the Jump Pad depends on the map and the circumstances of the team. Also unlike teleporters, they cannot be upgraded, and cna be replaced very quickly.

The Jump Pads require 70 metal to build, and cannot be upgraded. Jump Pads have 90 health, which means they can be destroyed with one rocket or pipe.


Trivia

  • The Spy can use the Jump Pads of opposing teams.
  • The description for the Jump Pad included the phrase "To air is human". This is part of a proverb 'To err is human; to forgive, divine.' and is attributed to the English poet Alexander Pope. Essentially it means everyone makes mistakes so we should forgive each other.

Gallery

A teaser image from the 2.03 patch notes. It shows the Engineer jumping high, but without an explanation as to how. It was revealed later to be the jump pad.