Jump Pads

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Revision as of 10:32, 14 May 2023 by Melt (talk | contribs) (added category and fall damage info)
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Jump Pads are a type of building that can be constructed by the an Engineer using the PDA: Jump Pad. The Engineer can construct two Jump Pads that work independently of each other, and emit a blue glow and wind particles when active. When a player is directly on top of a Jump Pad and jumps, the player's jump is given increased height and distance, similar to that of a rocket jump. The player also negates fall damage for the jump.

Unlike the Teleporter, there is no cooldown, so many players can use the Jump Pad in short succession. While Teleporters enable faster movement to the frontline, the Jump Pad is allows the Engineer to play a more versatile role, turning one way flanks and shortcuts that require explosive jumps into routes that all players can use. The utility of the Jump Pad depends on the map and the circumstances of the team.

The Jump Pads require 70 metal to build, and cannot be upgraded. Jump Pads have 90 health, which means they can be destroyed with one rocket or pipe.


Trivia

The Spy can use the Jump Pads of opposing teams.