2.2.1: Difference between revisions
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{{Patch| | {{Patch | ||
|prev = 2.2.0 | |||
|next = 2.2.2 | |||
|date = January 26, 2025 | |||
|major = | |||
|update = | |||
|blogpost = [https://tf2classic.com/?id=7892 official blog] | |||
|archives = | |||
|new-weps = | |||
|mapfix = | |||
|wepfix = | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | |||
=== General Changes === | |||
== General Changes== | |||
* Fixed an issue where [[Engineer]] could build [[Sentry Gun|sentries]] in [[Medieval Mode|medieval mode]] | * Fixed an issue where [[Engineer]] could build [[Sentry Gun|sentries]] in [[Medieval Mode|medieval mode]] | ||
* Fixed several cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps | * Fixed several cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps | ||
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* Fixed an alignment bug when changing resolutions on the main menu friends list | * Fixed an alignment bug when changing resolutions on the main menu friends list | ||
* Made further speculative fixes for Intel GPU users having malformed shaders | * Made further speculative fixes for Intel GPU users having malformed shaders | ||
Revision as of 23:11, 2 February 2025
List of patches | ← 2.2.0 | 2.2.1 | 2.2.2 → |
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2.2.1 was a minor update for Team Fortress 2 Classic. It was released on January 26, 2025. The patch notes were initially released on the official blog. It featured some general changes, and bug fixes.
Changes
General Changes
- Fixed an issue where Engineer could build sentries in medieval mode
- Fixed several cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps
- Fixed a regression that made the game unable to launch on setups with older CPUs that do not support the SSE4.2 instruction set
- Fixed Spy being unable to switch to the Knife in Medieval Mode
- Fixed burning chickens granting the Fowl Play achievement
- Fixed Escape Artist achievement not triggering correctly
- Fixed a regression with soundscapes being unable to play
- Fixed a regression that caused Dispenser screens to cull parts of the Dispenser model behind them
- Fixed a crash regarding nav mesh updating due to Sentry Gun fire
- Fixed a crash regarding players disconnecting while building Übercharge with the Rejuvenator
- Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets
- Fixed an alignment bug when changing resolutions on the main menu friends list
- Made further speculative fixes for Intel GPU users having malformed shaders