1.6.6: Difference between revisions

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(Created page with "'''1.6.6''' was an update for Team Fortress 2 Classic. It was released on January 15, 2015. It featured a few bug fixes. The patch notes are on the [https://web.archive.org/web/20171216002248/http://tf2classic.com:80/wiki/Patch_1.6.6_-_Released_January_19th_2015 archived TF2C Wiki]. This update came after 1.6.4 and before 1.6.7. Curiously, the patch skipped over the number 1.6.5. == Changes == * Changed Tranquilizer damage, projectile speed and spread * Fix...")
 
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'''1.6.6''' was an update for Team Fortress 2 Classic. It was released on January 15, 2015. It featured a few bug fixes. The patch notes are on the [https://web.archive.org/web/20171216002248/http://tf2classic.com:80/wiki/Patch_1.6.6_-_Released_January_19th_2015 archived TF2C Wiki].
'''1.6.6''' was an update for Team Fortress 2 Classic. It was released on January 15, 2015. It featured a few bug fixes. The patch notes are on the [https://web.archive.org/web/20171216002248/http://tf2classic.com:80/wiki/Patch_1.6.6_-_Released_January_19th_2015 archived TF2C Wiki].


This update came after [[1.6.4]] and before [[1.6.7]]. Curiously, the patch skipped over the number 1.6.5.
This update came after [[1.6.5]] and before [[1.6.7]].


== Changes ==
== Changes ==
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I've also added a tf2c_random_weapons server variable. It's incredibly buggy right now, but still go ahead and try it.
I've also added a tf2c_random_weapons server variable. It's incredibly buggy right now, but still go ahead and try it.
[[Category:Patch Notes]]
[[Category:Updates]]

Latest revision as of 03:57, 22 October 2024

1.6.6 was an update for Team Fortress 2 Classic. It was released on January 15, 2015. It featured a few bug fixes. The patch notes are on the archived TF2C Wiki.

This update came after 1.6.5 and before 1.6.7.

Changes

  • Changed Tranquilizer damage, projectile speed and spread
  • Fixed tf_weapon_criticals being at 0 giving constant crits
  • Fixed Sniper headshots not working properly
  • Fixed death notifications not showing the correct icons

I've also added a tf2c_random_weapons server variable. It's incredibly buggy right now, but still go ahead and try it.