Landfall: Difference between revisions
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{{Quotation|Creator's description|Beneath an unassuming canopy of trees deep in an unassuming forest, Red and Blu{{sic}} are (assumably) fighting for space. And what better way to halt the other's operations than by stealing their building plans...<br>"I'll take the high road, and you... should probably also take the high road." —The [[Soldier]]}} | {{Quotation|Creator's description|Beneath an unassuming canopy of trees deep in an unassuming forest, Red and Blu{{sic}} are (assumably) fighting for space. And what better way to halt the other's operations than by stealing their building plans...<br>"I'll take the high road, and you... should probably also take the high road." —The [[Soldier]]}} | ||
'''Landfall''' is an official [[Capture the Flag]] map released on May 3, 2015 | '''Landfall''' is an official [[Capture the Flag]] map released on May 3, 2015 as part of patch [[1.9.0|1.9.0]]'s "First Community Map Pack". Landfall was created for [https://TF2Maps.net TF2Maps.net]'s [https://wiki.teamfortress.com/wiki/Competitive_CTF_Contest Competitive CTF Contest] and was awarded 9th place. It is set in a logging area with various catwalks along the giant trees. | ||
It was later added on ''[https://wiki.teamfortress.com/wiki/Landfall was added to Team Fortress 2]'' seven months later on December 17, 2015 during the [https://wiki.teamfortress.com/wiki/Tough_Break_Update Tough Break Update]. It is the first instance of ''TF2'' developer Valve adding a map that was originally added to ''TF2 Classic''. The second time was the release of [[Pelican Peak]] in 2022. | It was later added on ''[https://wiki.teamfortress.com/wiki/Landfall was added to Team Fortress 2]'' seven months later on December 17, 2015 during the [https://wiki.teamfortress.com/wiki/Tough_Break_Update Tough Break Update]. It is the first instance of ''TF2'' developer Valve adding a map that was originally added to ''TF2 Classic''. The second time was the release of [[Pelican Peak]] in 2022. | ||
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== Trivia == | == Trivia == | ||
* Players can walk through a bucket in the area outside RED's and BLU's spawn. | * Players can walk through a bucket in the area outside RED's and BLU's spawn. | ||
* Developer Nineaxis also developed [[Hoodoo]]. | |||
* A winter-themed version of Landfall, "[https://steamcommunity.com/sharedfiles/filedetails/?id=1915450727 Snowfall]", also exists. | * A winter-themed version of Landfall, "[https://steamcommunity.com/sharedfiles/filedetails/?id=1915450727 Snowfall]", also exists. |
Latest revision as of 09:53, 4 May 2024
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Landfall | |
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Basic Information | |
Map type | Capture the Flag |
File name | ctf_landfall
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Release date | May 3, 2015 (1.9.0) |
Developer(s) | Andrew "Dr. Spud" Thompson Fay L. "nineaxis" Fabry Schmitz |
Link(s) | Steam Workshop [TF2Maps.net https://tf2maps.net/downloads/landfall.25] |
Map info | |
Environment | Alpine Forest |
Setting | Daylight, sunny |
Creator's descriptionBeneath an unassuming canopy of trees deep in an unassuming forest, Red and Blu(sic) are (assumably) fighting for space. And what better way to halt the other's operations than by stealing their building plans...
"I'll take the high road, and you... should probably also take the high road." —The Soldier
Landfall is an official Capture the Flag map released on May 3, 2015 as part of patch 1.9.0's "First Community Map Pack". Landfall was created for TF2Maps.net's Competitive CTF Contest and was awarded 9th place. It is set in a logging area with various catwalks along the giant trees.
It was later added on was added to Team Fortress 2 seven months later on December 17, 2015 during the Tough Break Update. It is the first instance of TF2 developer Valve adding a map that was originally added to TF2 Classic. The second time was the release of Pelican Peak in 2022.
Update history
- You can now jump onto the shack along the outside path.
- Better FPS
- Various detail improvements and additions
- Respawn rate raised 1 tick
ctf_landfall_test3
- Added a new room on the upper levels of each side by mid.
- Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).
- Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers.
- Put the Intelligence back in the old spot
- Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.
ctf_landfall_test2
- Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.
- Added a new little alcove where the outside path meets mid.
- Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up.
ctf_landfall_test1
- flag return time raised to 35 seconds
- Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk.
- Various changes to the former Intelligence area.
- Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it.
ctf_landfall_b1
- put the spawn times back to a9 times