Shock Therapy: Difference between revisions
Technochips (talk | contribs) (Created page with "{{Infobox weapon | kill-icon=taser | used-by=Medic | slot=Melee | loadout=yes | loadout-kind=Taser | loadout-propername=yes | loadout-attributes= {{Loadout negative|-15% heal rate}} {{Loadout neutral|Hit teammates for a quick full heal to maximum health (30s cooldown)}} <br/> {{Loadout neutral|Damage is also affected by the current electrical charge}} }} The '''Shock Therapy''' is a melee weapon for the Medic. It is a arm-mounted battery-powered taser. When hitting...") |
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The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It is a arm-mounted battery-powered taser. | The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It is a arm-mounted battery-powered taser. | ||
When hitting a teammate with a full charge, it heals them | When hitting a teammate with a full charge, it heals them for an amount equal to their class's maximum health, with any remaining health becoming overheal. This, however, entirely depletes the charge, meaning that hitting a teammate again would do nothing until the weapon is fully charged again. The weapon takes 30 seconds to recharge. | ||
Hitting an enemy with a full charge can deal up to 100 damage | Hitting an enemy with a full charge can deal up to 100 damage. However, it also entirely depletes the charge. Hitting an enemy without a full charge does work, but it deals damage proportional to the current charge, as well as depleting whatever charge there was. | ||
Going underwater while wielding the Shock Therapy instantly depletes the charge. | Going underwater while wielding the Shock Therapy instantly depletes the charge. |
Revision as of 08:36, 24 May 2022
Shock Therapy | |
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Kill Icons | |
Basic Information | |
Used by | Medic |
Slot | Melee |
Loadout Stats | |
The Shock Therapy Taser -15% heal rate Hit teammates for a quick full heal to maximum health (30s cooldown)
Damage is also affected by the current electrical charge |
The Shock Therapy is a melee weapon for the Medic. It is a arm-mounted battery-powered taser.
When hitting a teammate with a full charge, it heals them for an amount equal to their class's maximum health, with any remaining health becoming overheal. This, however, entirely depletes the charge, meaning that hitting a teammate again would do nothing until the weapon is fully charged again. The weapon takes 30 seconds to recharge.
Hitting an enemy with a full charge can deal up to 100 damage. However, it also entirely depletes the charge. Hitting an enemy without a full charge does work, but it deals damage proportional to the current charge, as well as depleting whatever charge there was.
Going underwater while wielding the Shock Therapy instantly depletes the charge.
Names in other languages
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