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{{Infobox map
{{Infobox map
|map-image = ctf_casbah.jpg
|map-image = Ctf_casbah.webp
|game-type = Capture the Flag
|game-type = Capture the Flag
|file-name = ctf_casbah
|file-name = ctf_casbah
|developer = [https://gamebanana.com/members/142303 Tamari]
|developer = {{Dev|Tamari}}
|release-date = 2009
|release-date = May 3, 2015 ([[1.9.0]])
|map-environment = Industrial
|link = [https://gamebanana.com/mods/70600 Gamebanana]<br>[https://www.moddb.com/games/team-fortress-2/addons/ctf-casbah Mod DB]
|map-setting = Sunny
|map-environment = Industrial, ocean
|map-setting = Day
}}
}}
'''Casbah''' is a community-created [[Capture the Flag]] map.
'''Casbah''' is an official [[Capture the Flag]] map, featuring an industrial layout surrounded by [[water|ocean]], with wide open areas and fighting concentrated on defined chokepoints.


As opposed to most Capture the Flag maps, Casbah is asymmetrical, with visually and functionally unique bases for the two teams.
Casbah was initially added on May 3, 2015 on [[1.9.0]] patch as a testing map by Macd11 & Zorbos. It is the only Capture the Flag map with an asymmetrical design.


== Creator's description ==
== Locations ==
"BLU Industries houses some of the world's most advanced drilling technology on a mid-ocean clean-up facility. During the course of business, word of the location of these machines was revealed to the RED Corporation. RED forces soon infiltrated and took base on one side of the facility, the BLU Industries not far away."
=== Overview ===
[[File:Casbah_Overview.webp|center|768px]]
 
=== BLU Base ===
BLU spawns inside a concrete building with a shutter leading outside and a vent leading to a back alley. The back alley leads to the intelligence, which has two entrances far away from the flag. The exterior of the base is open with an elevated catwalk, leading to two small rooms that connect to a larger catwalk in the center of the map. There is also a large corridor with partially retracted bay doors, which is the main route to center.
 
<gallery mode="packed">
Casbah_BLU_Spawn.webp|BLU spawn
Casbah_BLU_Exterior_1.webp|BLU exterior
Casbah_BLU_Exterior_2.webp|BLU exterior (again)
Casbah_BLU_Intelligence.webp|BLU intelligence
Casbah_BLU_Room_1.webp|BLU small room
Casbah_BLU_Room_2.webp|BLU small room at center
</gallery>
 
=== Center ===
The center of the map is a single, wide open chokepoint where the two teams collide. On BLU side, there is a large catwalk above the two points that connects to an elevated platform and the BLU small rooms. The catwalk goes down into another small room that leads down onto RED side. The RED side is slightly more elevated than BLU, with two staircases that RED can defend. They also have a back alley with a side room that drops down into their base. The entire center has an exposed ocean that instantly kills whoever falls into it.
 
<gallery mode="packed">
Casbah_BLU_Center_1.webp|BLU center
Casbah_BLU_Center_2.webp|BLU center center
Casbah_BLU_Catwalk.webp|BLU catwalk
Casbah_Water_2.webp|BLU water
Casbah_RED_Center.webp|RED center
Casbah_Water.webp|RED water (colored blue)
Casbah_RED_Backroom.webp|RED center backroom
</gallery>
 
=== RED Base ===
RED spawns in an outdoors area connected to the rest of their base by a single shutter. The shutter leads to a concrete alcove that connects to their base exterior and to their intelligence back alley. Their exterior base has makeshift ramps made of wood planks that connects to their elevated room. The intelligence is closer to the room entrances than on BLU, but with the entrances farther apart.
 
<gallery mode="packed">
Casbah_RED_Spawn.webp|RED spawn
Casbah_RED_Alcove.webp|RED alcove
Casbah_RED_Exterior.webp|RED exterior
Casbah_RED_Alley.webp|RED back alley
Casbah_RED_Room.webp|RED small room
Casbah_RED_Intelligence.webp|RED intelligence
</gallery>


== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''2.0.1'''
'''[[2.0.0]]'''
* Fixed BLU's respawn door from locking on certain occasions.
* Fixed all soundscapes across the map. (Originally, they would never play properly)
* Updated the team colouring of both areas around each teams base.
* Updated RED's spawn to direct the player where to go to leave their spawn.
* Updated BLU's intel building to tell players that there are two entrances.
* Updated the clipping of the map.
* Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.
* Removed the overhang over BLU's spawn exit.
'''[[2.0.2]]'''
* Fog has settled into the seas, to match the world fog
* Fog has settled into the seas, to match the world fog
* Improved visuals and details across the map
* Improved visuals and details across the map
Line 42: Line 90:
* Removed a pillar in BLU spawn, for the same reason
* Removed a pillar in BLU spawn, for the same reason
}}
}}
== Trivia ==
== Trivia ==
* Casbah is a recreation of a ''Team Fortress Classic'' map [[tf:Casbah (Classic)|by the same name]].
* Casbah is a recreation of a ''Team Fortress Classic'' map [[tf:Casbah (Classic)|by the same name]].
* A [[w:kasbah|casbah]] (also spelled "kasbah") is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city.
* A [[w:kasbah|casbah]] (also spelled "kasbah") is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city.

Latest revision as of 15:09, 4 May 2024

Casbah
Ctf casbah.webp
Basic Information
Map type Capture the Flag
File name ctf_casbah
Release date May 3, 2015 (1.9.0)
Developer(s) Community Contributor Tamari
Link(s) Gamebanana
Mod DB
Map info
Environment Industrial, ocean
Setting Day

Casbah is an official Capture the Flag map, featuring an industrial layout surrounded by ocean, with wide open areas and fighting concentrated on defined chokepoints.

Casbah was initially added on May 3, 2015 on 1.9.0 patch as a testing map by Macd11 & Zorbos. It is the only Capture the Flag map with an asymmetrical design.

Locations

Overview

Casbah Overview.webp

BLU Base

BLU spawns inside a concrete building with a shutter leading outside and a vent leading to a back alley. The back alley leads to the intelligence, which has two entrances far away from the flag. The exterior of the base is open with an elevated catwalk, leading to two small rooms that connect to a larger catwalk in the center of the map. There is also a large corridor with partially retracted bay doors, which is the main route to center.

Center

The center of the map is a single, wide open chokepoint where the two teams collide. On BLU side, there is a large catwalk above the two points that connects to an elevated platform and the BLU small rooms. The catwalk goes down into another small room that leads down onto RED side. The RED side is slightly more elevated than BLU, with two staircases that RED can defend. They also have a back alley with a side room that drops down into their base. The entire center has an exposed ocean that instantly kills whoever falls into it.

RED Base

RED spawns in an outdoors area connected to the rest of their base by a single shutter. The shutter leads to a concrete alcove that connects to their base exterior and to their intelligence back alley. Their exterior base has makeshift ramps made of wood planks that connects to their elevated room. The intelligence is closer to the room entrances than on BLU, but with the entrances farther apart.

Update history

2.0.0
  • Fixed BLU's respawn door from locking on certain occasions.
  • Fixed all soundscapes across the map. (Originally, they would never play properly)
  • Updated the team colouring of both areas around each teams base.
  • Updated RED's spawn to direct the player where to go to leave their spawn.
  • Updated BLU's intel building to tell players that there are two entrances.
  • Updated the clipping of the map.
  • Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.
  • Removed the overhang over BLU's spawn exit.

2.0.2

  • Fog has settled into the seas, to match the world fog
  • Improved visuals and details across the map
  • Added an extra spawn door for each team's spawn
  • Added detail doors to BLU's intel room entrances, to be consistent with RED base
  • Added cover for BLU side's balcony route
  • Added an extra Resupply Cabinet to each team's spawn
  • Adjusted each spawn point to directly face the exit from spawn
  • Adjusted the windows in front of RED's intel room to close off a window, while also adding a new route to RED intel
  • Adjusted the Windows leading into BLU side to be larger
  • Adjusted clipping to prevent mobility classes from camping up above the battleground
  • Adjusted the Full Ammo and Small Medkit at Mid to be easier to see
  • Adjusted pickups around RED and BLU side to be somewhat consistent
  • Adjusted a few wooden planks to be easier to walk on
  • Replaced a few models at Mid with crates
  • Updated the stairs near BLU side of Mid to be easier to move around
  • Fixed a visual bug when falling beneath the water
  • Fixed up the concrete doorways to prevent players from getting stuck when walking against them
  • Removed the Setup timer
  • Removed a few pickups from each team's Intel room
  • Removed the Fence in RED spawn to allow for better movement
  • Removed a pipe near RED side's entrance, for the same reason
  • Removed a pillar near RED spawn, for the same reason
  • Removed a pillar in BLU spawn, for the same reason

Trivia

  • Casbah is a recreation of a Team Fortress Classic map by the same name.
  • A casbah (also spelled "kasbah") is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city.