DeGroot Keep: Difference between revisions

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(Added trivia and expanded lead. Needs map pictures and locations.)
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{{Infobox map
{{Infobox map
  | game-type                 = Attack / Defense
|map-image = Cp_degrootkeep.webp
  | file-name                 = cp_degrootkeep
|game-type = Attack / Defense
  | map-image                = -
|medieval = yes
  | release-date             = Originally on 12|17|2010
|file-name = cp_degrootkeep
  | developer(s)              = Valve
|release-date = July 4, 2020 ([[Death & Taxes]])
  | map-environment           = Alpine
|developer = Valve
  | map-setting               = Daylight, Sunny
|map-environment = Alpine
  | map-hazards              = [[Environmental death#Crushing|Castle gate]], [[Environmental_death#Pitfalls|Pitfall]]
|map-setting = Day
}}
}}
'''DeGroot Keep''' is a [[Medieval Mode]] [[Attack / Defense]] map, set around a convincing simulacra of a fortress from eras past. As the map is Medieval, players can only equip melee weapons and a limited selection of non-melee weapons. BLU team's goal is to capture all three Control Points at once. When both Point A and Point B are captured, the gate to Point C is opened for 60 seconds. If 60 seconds have passed and Point C is uncontested, all three points become RED, and Point C is locked again.


'''DeGroot Keep''' is an officially designed [[Medieval Mode|medieval mode]] [[Attack / Defense]] map and was the first medieval mode map for [[Team Fortress 2 Classic]], followed by [[Krepost]]. It was first added to [[Team Fortress 2]] on the 17th of December 2010 and added to Team Fortress 2 Classic on the 4th of July in the [[Death & Taxes]] update.
DeGroot Keep was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by Valve, and was prior added to Team Fortress 2 on December 17, 2010.  


DeGroot Keep is a relatively small Attack / Defense map which takes place in a (supposedly) 10th Century European Manor on a forested hill. The surrounding buildings and keep fortifications are built in a medieval European style. A few torches are spread throughout the map which allow [[Huntsman]] [[Sniper]]s to light their arrows on fire. The flagship feature of this map is the castle keep, this map's namesake DeGroot Keep. The keep is a European style medieval castle made of cobblestone. Walls protect the inner courtyard, which houses the final [[Control Points|control point]]. Defenders can climb up to the ramparts of the keep and defend from there or jump down to more directly engage the attackers.
== Locations ==
=== Overview ===
[[File:DeGroot_Keep_Overview.webp|center|640px]]


This map consists of 3 control points. Control points A and B are to the West and East of the keep itself on either side, and the third C is blocked by a castle gate. Point C is only accessible by BLU after capturing the first two. A and B once captured are locked. After these points have been captured, a music sting will play and the sound of a gate opening will play. BLU will have a limited amount of time to capture the objective. If BLU captures the point in time, they win. If time runs out, the gate closes and points A and B will return to RED. BLU must recapture A and B to make another attempt on C. This repeats until the round ends.
=== Courtyard ===
BLU spawns in an archery training ground, protected from the outside world through a wall of large and pointy sticks. Going into the breach, Point A is set in a little town to the left, and Point B is set on a cliffside to the right. In both cases, RED team will descend from the battlements above to attack the peons below. When Point A and Point B are captured, the gate to Point C is open to the masses.  


== Trivia ==
<gallery mode="packed">
DeGroot_Keep_BLU_Spawn.webp|BLU spawn
DeGroot_Keep_BLU_Exterior.webp|BLU spawn exterior
DeGroot_Keep_Castle_Exterior.webp|Castle exterior
DeGroot_Keep_Point_A.webp|Point A
DeGroot_Keep_Point_B.webp|Point B
</gallery>


*The keep is named after Demoman's family in Team Fortress 2. However, since most TF2 comics are non-canon to TF2C, it is unconfirmed whether this piece of lore is the same.
=== Castle ===
*There are a few hints such as the train tracks in front of BLU spawn and an unused ticket booth in the files that suggest DeGroot keep is closer to a tourist attraction or re-enactment than an actual 10th century keep.
RED team spawns in a dark castle, with the left exit leading to ground level and the right exit leading to the battlements. The castle is a square structure with three levels to attack from, with Point C being embedded within the structure right outside spawn. When the gates are closed, BLU team has no way of entering.
 
<gallery mode="packed">
DeGroot_Keep_RED_Spawn.webp|RED spawn
DeGroot_Keep_Point_C_Front.webp|Point C front
DeGroot_Keep_Point_C_Back.webp|Point C back
DeGroot_Keep_Castle.webp|Castle interior
</gallery>
 
== Update history ==
{{Update history|
'''[[2.0.0]]'''
* Added cp_degrootkeep
}}

Latest revision as of 06:23, 28 December 2023

DeGroot Keep
Cp degrootkeep.webp
Basic Information
Map type Attack / Defense (Medieval)
File name cp_degrootkeep
Release date July 4, 2020 (Death & Taxes)
Developer(s) Valve
Map info
Environment Alpine
Setting Day

DeGroot Keep is a Medieval Mode Attack / Defense map, set around a convincing simulacra of a fortress from eras past. As the map is Medieval, players can only equip melee weapons and a limited selection of non-melee weapons. BLU team's goal is to capture all three Control Points at once. When both Point A and Point B are captured, the gate to Point C is opened for 60 seconds. If 60 seconds have passed and Point C is uncontested, all three points become RED, and Point C is locked again.

DeGroot Keep was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update. It was created by Valve, and was prior added to Team Fortress 2 on December 17, 2010.

Locations

Overview

DeGroot Keep Overview.webp

Courtyard

BLU spawns in an archery training ground, protected from the outside world through a wall of large and pointy sticks. Going into the breach, Point A is set in a little town to the left, and Point B is set on a cliffside to the right. In both cases, RED team will descend from the battlements above to attack the peons below. When Point A and Point B are captured, the gate to Point C is open to the masses.

Castle

RED team spawns in a dark castle, with the left exit leading to ground level and the right exit leading to the battlements. The castle is a square structure with three levels to attack from, with Point C being embedded within the structure right outside spawn. When the gates are closed, BLU team has no way of entering.

Update history

2.0.0
  • Added cp_degrootkeep