Mineside: Difference between revisions

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(Created page with "{{Infobox map |map-image = Mineside.png |file-name = vip_mineside |game-type = VIP |map-environment = Desert |map-setting = Day }} {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| Instead of following his goons around and waddling over control points, the Civilian has to grab an override device, jam it into a disk slot in a control room (deep in RED territory), and capture a point through the now-open door (even deeper in RED territory)...")
 
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{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]|
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]|
Instead of following his goons around and waddling over control points, the Civilian has to grab an override device, jam it into a disk slot in a control room (deep in RED territory), and capture a point through the now-open door (even deeper in RED territory). The override expires after 60 seconds, though, so if the Civilian dies or fails to capture the point, you're back to square one. Tick tock!}}
Instead of following his goons around and waddling over control points, the Civilian has to grab an override device, jam it into a disk slot in a control room (deep in RED territory), and capture a point through the now-open door (even deeper in RED territory). The override expires after 60 seconds, though, so if the Civilian dies or fails to capture the point, you're back to square one. Tick tock!}}
'''Mineside''' is a [[VIP]] Map released in the Death & Taxes update. It's set in a desert environment surrounded by warehouses, mountains and rundown industrial, with the VIP trying to escape in his personal vehicle, who BLU has to escort, and RED has to assassinate
'''Mineside''' is a [[VIP]] map released in the Death & Taxes update. It's set in a desert environment surrounded by warehouses, mountains and rundown industrial, with the VIP trying to escape in his personal vehicle, who BLU has to escort, and RED has to assassinate


Unlike other maps in the update, this map has the unique mechanic where the VIP has to grab an override device, where he places it in the control room that opens the doors temporarily to the escape zone, the override expires after 60 seconds so if he dies or fails to capture the point his team is back to square one.
Unlike other VIP maps, Mineside has an unique mechanic: The VIP needs to grab an override device, and place it in the control room, which will temporarily open the gates to the escape zone. The override expires after 60 seconds, so if he dies or fails to capture the point, his team is back to square one.


== Update history ==
== Update history ==

Revision as of 08:52, 10 June 2022

Mineside
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Basic Information
Map type VIP
File name vip_mineside


Map info
Environment Desert
Setting Day

Instead of following his goons around and waddling over control points, the Civilian has to grab an override device, jam it into a disk slot in a control room (deep in RED territory), and capture a point through the now-open door (even deeper in RED territory). The override expires after 60 seconds, though, so if the Civilian dies or fails to capture the point, you're back to square one. Tick tock!

Death & Taxes update page

Mineside is a VIP map released in the Death & Taxes update. It's set in a desert environment surrounded by warehouses, mountains and rundown industrial, with the VIP trying to escape in his personal vehicle, who BLU has to escort, and RED has to assassinate

Unlike other VIP maps, Mineside has an unique mechanic: The VIP needs to grab an override device, and place it in the control room, which will temporarily open the gates to the escape zone. The override expires after 60 seconds, so if he dies or fails to capture the point, his team is back to square one.

Update history

2.0.0
  • added vip_mineside

2.0.1

  • Added a new second route to the Escape Zone
  • Made some areas brighter
  • Added a small ammo kit to upper balcony at mid
  • Added more cover for upper balcony at mid
  • Adjusted respawn time for Red during Escape gates being open to be longer
  • Small changes in general