VIP

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Revision as of 08:45, 1 June 2022 by Savva (talk | contribs) (Created page with "thumb|right|Banner used to tease VIP gamemode. {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but by God, can he capture points.}} '''VIP''' is a gamemode created for Team Fortress 2 Classic. There are four official VIP maps: H...")
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Banner used to tease VIP gamemode.

The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but by God, can he capture points.

Death & Taxes update page

VIP is a gamemode created for Team Fortress 2 Classic.

There are four official VIP maps: Harbor, Mineside, Trainyard, and Badwater (VIP).

This mode uses the new playable class subsequently named VIP, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using the intel to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Normally, killing the VIP will reduce the timer by 30 seconds, which allows RED team to win faster, while BLU team races against the clock. The VIP has special abilities himself that supports his team, including a defence boost for teammates near him, and his umbrella that grants mini-crits on friendly targets.